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Rom TAC Build Input Please.

zynk0zynk0 Member Posts: 0 Arc User
edited June 2013 in Romulan Discussion
I would like input on the following build; (Note this is a Fed Tac Romulan not a KDF Tac Romulan)
http://skillplanner.stoacademy.com/?build=romtacmogaihwr1_0

Mogai Heavy Warbird Retrofit

W/ 2 Beam Arrys, 2 Cannons, 1 Dual Beam & 2 Turrets all Polarized Disruptor Weapons

Console - Universal - Ionized Particle Beam
Console - Universal - Shield Absorptive Frequency Generator
Console - Universal - Plasmonic Leech
Console - Universal - Enhanced Plasma Manifold
Post edited by zynk0 on

Comments

  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited June 2013
    First, ditch the beam arrays and mount a pair of dual cannons in their place to avoid the penalty and increase your DPS. Second you have way too many skill points in your power skills. They are the biggest waste beyond six in the game because you only get one or two points power for all of those skill points invested. Considering the gains its very hard to justify putting more than three in warp core efficiency and potential. HERE is a link to a chart that shows you how much benefit you get from every skill point you invest in for each skill to help you. Also, consider dropping your investment into stealth skill down to three and the same for driver coil.

    If you own the Valdore and Mogai retrofit use the console set or at least the valdore console. Mount it in a science slot. I?d put the Mogai console in an engineering slot if you use it (thing is not worth much without a few points in flow capacitors.) Special consoles are nice and shiny but do not throw so many on your ship that you lose combat effectiveness in the bread and butter combat stat boosts they don?t provide. I hesitate to mount more than two or three personally.

    Since you are desiring to use phased polaron weapons consider grinding out the purple XI Jem?Hadar space set to take advantage of the damage boost it provides. If you like it you can upgrade it to type XII purple by spending 150 lobi at the store vendor.

    PS: As a TAC on the ground you definitely want to go for at least six points in combat specialist for the DPS boosts to everything you do. You really should consider three points in inertial dampeners and power insulators as you really note the difference vs the Borg and other foes.
  • foxalpha5foxalpha5 Member Posts: 0 Arc User
    edited June 2013
    Penalty? What penalty? You can freely use both beams and cannons on the same ship.

    DeltaFox
    [SIGPIC][/SIGPIC]
  • caelrasstocaelrassto Member Posts: 0 Arc User
    edited June 2013
    The conventional wisdom is not to mix beams with cannons. The primary reason for this is that BO abilities affect either only cannons or only beams, so you either have to pack BO abilities for both or some of your weapons will not be boosted by your BO energy attack abilities.

    Secondary is the power cycling of beams is not advantageous. In a nutshell, your cannons would be firing while your power is lower from the long beam shot cycle, resulting in less DPS.

    But I wouldn't dismiss your weapon layout all together without knowing more. Is there a compelling reason why you're mixing the types? What is your goal with the ship (if maximum possible DPS is the answer, you're going to get a lot of 3-4 DHC, 3 Turret, no beam answers). Also, what BO abilities are you slotting? That link didn't have any selections.
  • variant37variant37 Member Posts: 867 Arc User
    edited June 2013
    caelrassto wrote: »
    The conventional wisdom is not to mix beams with cannons. The primary reason for this is that BO abilities affect either only cannons or only beams, so you either have to pack BO abilities for both or some of your weapons will not be boosted by your BO energy attack abilities.

    I agree on the beam arrays, but not neccessarily on the DBB. It's fun to run one of those paired with DHCs in a ship that has the Tac BOFF slots to support a beam overload in addition to your cannon powers.
  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited June 2013
    The poster above covered the basics of what I mean by penalty well enough. I would only add that Romulan ships have a lower base power level to begin with. This can make weapon performance at six worth considering even with cannons and EPTW. I am not sure I would touch a DBB with beam overload for this ship though. Take cannon rapid fire for a single target punch if you need it, that won?t bleed you dry of power.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2013
    You can keep the DBB and use it as a kind of energy torpedo that fires all the time. Should not mix single beam array and cannons though, you're throwing your damage potential on the ground by limiting the number of weapons that can use a BOFF ability.
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