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Question regarding Infected space Normal.

neridiumneridium Member Posts: 0 Arc User
Hey guys, quick question for you all.

Has the tactics changed any for this STF, I've run 6 of them and missed out on the optional 5 out of those 6 times?

I always understood that you clear one side do the other knock out the gate then the cube. Although if the cubes near the gate do that first.

I've run this instance over 100 times and since I've got back from a STO break getting the optional on this is getting more and more frustrating. I admit its only 5 marks but doing both sides at once means the whole thing takes much longer.

So far what seems to be happening is 4 will go off and clear the left hand side and one person will go kill the right. I've tried being very polite and asking why they are killing the opposite side to the rest of the team and get ignored.

So has something changed because its the easiest instance in the game, or are these ppl doing it intentionally?
Post edited by neridium on

Comments

  • starkaosstarkaos Member Posts: 11,557 Arc User
    edited June 2013
    Probably some people that think that if they can do the ISE quite well, then they can solo a side on ISN. It might be possible to try doing 3 people on one side and 2 on the other, but not with a PUG.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    there were tactics on normal stfs? O.o

    I think you just got either trolled, or baddies are plagueing normals. hopefully its one of those, because former would mean less trolls in elites, and latter means less noobs in elite pugs :D

    also, if memory serves right, CSN is the easiest of the normals :D

    10k DPS Vesta threads: 1; 2
  • ozzie223ozzie223 Member Posts: 0 Arc User
    edited June 2013
    It didn't feel like the easiest instance in the game today. Something has changed in there. I know the fast moving nanite spheres are throwing people off; they aren't sure if they should pursue or what. If the nanite spheres heal the gate, then their new spastic mobility is affecting strategy in that many spheres are distant once it's time to change sides. They drift back over when the team starts on the right side.

    I wish there was a single place to get a list of the current bugs, the broken game aspects that Cryptic doesn't admit, the stuff that has never worked right since release; all of it.
  • tc10btc10b Member Posts: 1,549 Arc User
    edited June 2013
    The mission is slightly harder because the spheres move faster with their emergency power to engines. Also power creep has factored in because of the reputation system(s)

    If you stick to the 10% rule on each generator, blow them all together and then destroy the transformers it should be fine, even on elite.

    Remember you also fail the optional if you run out of time, even if you do all of those so you need to be pumping out the DPS.
  • neridiumneridium Member Posts: 0 Arc User
    edited June 2013
    Whenever I've done it I've sat 10km from the gate and used a mixture of Gravity well and different cannon abilities which usually works well. Usually using this tactic means the group can pop the generators one at a time with little to no problems.

    It sounds like I've been in instance's with a bunch of ppl who think they are Rambo (they usually end up getting themselves killed too) and can do it all themselves. I dont feel so bad now about putting them on ignore since my other tactic of trying to explain they should be with the rest of the group usually results in blatant ignoring anyway.
  • aarons9aarons9 Member Posts: 961
    edited June 2013
    the most problem ive had with ISN.. the few times ive done it is it doesnt matter what nanite sphere heals the transformer.. if a transformer gets healed by a sphere, you lose optional

    so if you guys do the left side first, and while you are killing the spheres if someone goes over to the right side and hits the trasnformer with say a scatter volley or bfaw.. you lose optional..

    you have to make sure to kill all of the spheres before you move onto the other side.

    most people dont understand this, so you will almost always lose optional on isn :(
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
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  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited June 2013
    I share your pain.
    This STF is the only one I do regularly, and I've been seeing pretty much what you see. People aren't paying any attention to the game. Sure it's only 4 more marks, but the optional is easy to get with a bit of attention to what the team can and can't do.
    Sometimes you get a team that can blow up the transformers and generators while a single player holds/destroys the probes and spheres (usually when there are several escorts). Other times even two players can't hold the borg very well. You have to adapt, but most people don't seem to care and even waste 5 seconds to see if strategy needs to change.
    I usually go for the top sphere, then transformer until it's nearly destroyed, then another (trying a full circle) while looking at the gate and seeing if the person there is handling the borg (because there's always someone who blows up a single transformer). If I see some difficulty I go there and help (much easier/faster to do on an escort than a cruiser).
    Just the other day I was left alone against 4 spheres because the other guys immediately went for the other generator after blowing up the first...
  • sean2448sean2448 Member Posts: 815 Arc User
    edited June 2013
    thats because players are not setting up right for them or don't know the mission
    that is why I stay out of normal I only do elite
  • darkhorse281darkhorse281 Member Posts: 256 Arc User
    edited June 2013
    sean2448 wrote: »
    thats because players are not setting up right for them or don't know the mission
    that is why I stay out of normal I only do elite


    LOL your assuming the group entering the Elite STF knows the missions. Ive been in KAGE with PUGS who had never been past the 2nd room. We use normals to train new people in our fleet, and to get the optionals for the STF accolades but that's about it otherwise its all elite for us.

    The biggest reason ISE/ISN takes longer( it isn't harder) is because you inevitably have 1-2 team members who think cleaning up the spheres is beneath them(especially now with the sphere's running around like balls on a pool table) and move to the right before everything is cleaned up. That is what Ive been seeing a lot of now a days. Also once the right side transformer is down same team members don't shoot sphere's they sit back and shoot the gate while spheres are running around with no real purpose other than to eat up time. Unless your team has a lot of DPS once you split up its hard to kill everything in time.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited June 2013
    I remember when I was learning the content, back then of course teams were good at the game and I could follow their example and even (shock, horror) expect good answers to questions...

    Sadly this is no longer the case...
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  • savnokasavnoka Member Posts: 176 Arc User
    edited June 2013
    I think everyone else is pretty much on the money. 95% of the problem is just bad players.

    There are too many people going into STF's without even remotely average gear, and too many who still come in with six or seven injuries to their ships. When I go into an Elite STF I don't want to see skittle-turret cruisers, an escort using blue phasers and no cannons, a science guy who does nothing but gravity well, and a guy who blows up every four seconds.

    With the genius devs managing even to TRIBBLE Spheres up with EptE (seriously, who thought that was a great idea given AI pathfinding?) there's also those people who don't understand the need for steady DPS to hit the optional. Clowns trying to take both sides at once and not following the 10% rule only make it worse.

    The only solution , of course, is to use the ESTF channel or make pre-made teams of your friends. It really does make a huge difference, especially when you're running back to back sets to grind.
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    one large or two small ships fly guard

    No one uses AOE weapons
    No one uses spam (fighters etc)

    optional success pretty much assured

    some idiot in a defiant alpha strikes the transformer??

    forget it you lost
    Live long and Prosper
  • neridiumneridium Member Posts: 0 Arc User
    edited June 2013
    I'm glad in a way that I'm not the only one having these issues with other player's, at the moment I'm doing other stuff on one screen and on the other I have STO and use the timer for ISN as a break timer i guess you could call it to make sure i take a break.

    A lot of what I've seen reminds me of when I used to play wow. I guess with wow losing player's I've now come to realise where a few of the player's went. In the same pug as me and most of you guys who have posted on here.

    I think that if these ppl dont want to learn then there should be a vote kick function and kick these ppl out of the pug. Considering that A) they are either trolling and b) they refuse to learn and even c) there's a 1hr cooldown on the instance, why should these ppl end up spoiling it for the rest of us?
  • chris919ukchris919uk Member Posts: 189 Arc User
    edited June 2013
    Actually I was doing STF's at the weekend on my KDF character and the spheres are definately whizzing around a lot more than they used to.

    In one game of ISN when the Tac Cube appeared toward game end it started moving rather fast around the map. Far faster than normal I might add.

    KVN. The gates seemed to have more hitpoints than normal for some reason. Of course it could have been entirely due to low team DPS since one players ship clearly belonged to the Rainbow Warrior faction. No it wasn't mine, honest. :D In a game of Cure Found Normal everyone decided to go and destroy whatever they felt like completely blowing the mission. In another one everyone apart from myself wanted to defend the Kang. So I'm off trying to do what I can and they're all playing guard duty. Pure insanity.

    I have also noticed a lot more players quiting STF's early to mid mission. Leaving 3 of us deal with it.

    I've also seen a lot of players go off and do their own thing in ISN. Typically going to the other side of the map and blowing up a generator. Not sure if this is due to inexperienced players or deliberate griefers. I suspect the later. Of course these were all PUG's so I kind of expect this really.
    [SIGPIC][/SIGPIC]
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  • m3ntali5t1m3ntali5t1 Member Posts: 0 Arc User
    edited July 2013
    I've done this.. whole team goes left, and i go right alone, but it's with a team i know, while they do one side im preping the other down to 10%, as soon as they blow their genie they rush over and we do that side, than handle gate cube, then pick up all the spheres... sounds like a pain with all those spheres, but i good team can melt spheres like probes
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