Just hit T4, and the rep gives a nice bump to my damage.
With 55 Aux (11.1 each to kinetic, energy, and weapons training), my DHCs get about 48.3 more damage and 32.2 more DPS.
Really trying to resist the urge to buy the leech console, but I just can't see where I can get more Aux power without sacrificing a lot from my other subsystems.
Just hit T4, and the rep gives a nice bump to my damage.
With 55 Aux (11.1 each to kinetic, energy, and weapons training), my DHCs get about 48.3 more damage and 32.2 more DPS.
Really trying to resist the urge to buy the leech console, but I just can't see where I can get more Aux power without sacrificing a lot from my other subsystems.
4 more days - can't wait - will provide my reman sci torp boat with 22 points(@ 120 aux power) to weapons training, projectile training, enegry weapons.
Its a nice passive for sci captains for once.
I have high hopes it will boost my base dmg on transphasic torps to 7000 and 5000 for each breen mine.
Yep, already got one. Grabbed an Overcharged Warp Core [eff] [W->A] from the dilithium store. Sadly, according to the Ship Power Calculator, going with a higher MK won't help me much.
I guess I'll have to wait and see what those Fleet warp cores are going to look like.
I may also replace my Advanced Hyper-Impulse engine for the Nukura one, just so I can get a boost to shields and redirect that boost to Aux. From what I can tell so far, the MK XI Nukura have the same turn rate and .1 more flight speed than the Advanced Impulse Engine. If a MK XII increases the speed beyond that, it may offset the difference between an Impulse and Hyper-Impulse. But, I'll have to wait until I get to T5 to see for sure.
4 more days - can't wait - will provide my reman sci torp boat with 22 points(@ 120 aux power) to weapons training, projectile training, enegry weapons.
Its a nice passive for sci captains for once.
I have high hopes it will boost my base dmg on transphasic torps to 7000 and 5000 for each breen mine.
Definitely meant for Aux-heavy Sci captains/ships, but will also be a nice boost for torpedo boats as well. I got my B'rel to 130 Aux.
I may also replace my Advanced Hyper-Impulse engine for the Nukura one, just so I can get a boost to shields and redirect that boost to Aux. From what I can tell so far, the MK XI Nukura have the same turn rate and .1 more flight speed than the Advanced Impulse Engine. If a MK XII increases the speed beyond that, it may offset the difference between an Impulse and Hyper-Impulse. But, I'll have to wait until I get to T5 to see for sure.
It does not, you can see for yourself on tribble. the nutella items are avilable for free on tribble for testing.
With 55 Aux (11.1 each to kinetic, energy, and weapons training), my DHCs get about 48.3 more damage and 32.2 more DPS.
Actually, that seems like an awful lot of extra damage. Especially if you already had full energy weapon spec'ed.
I'm pretty sure the +30 from the other rep thing did less for me.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Actually, that seems like an awful lot of extra damage. Especially if you already had full energy weapon spec'ed.
I'm pretty sure the +30 from the other rep thing did less for me.
I still have the numbers written down from the +30 Weapon Training rep.
It was ~65 damage increase, and ~45 DPS increase.
Even with max Aux, the most you could possibly get (if you have an Overcharged Warp Core) is +26 Weapon Training, +26 Energy Weapons, and +26 Kinetic Weapons.
The amount you get, in terms of Weapon Training, is less than the Omega reputation reward. But then you get the extra +26 in Energy Weapon and Kinetic Weapons.
I'll see what I can do about maxing out my Aux to 130, but I suspect the boost at max Aux would probably be a little less than double the +30 Weapon Training passive.
4 more days - can't wait - will provide my reman sci torp boat with 22 points(@ 120 aux power) to weapons training, projectile training, enegry weapons.
Its a nice passive for sci captains for once.
I have high hopes it will boost my base dmg on transphasic torps to 7000 and 5000 for each breen mine.
Someone mentioned earlier that he can boost the base dmg of his Transphasic torp to 6000 on Tribble using the T'Varo passive bonus and other tools, maybe that was you, I don't remember.
So I did a little fact check, using every enhancement conceivable, including 4 X Mk XII Transphasic purple consoles, Rule 62 Combat Console, Breen 2 piece sets (+32.5 Transphasic damage), Omega Weapon proficiency specialization (Reputation bonus, +30 weapon proficiency in space) + the T'Varo passive bonus for torps.
Here are the results :
Adv. Fleet Transphasic Torp (dmg x 3) = 5650.7 in base damage
Transphasic Cluster Torp = 3760 in base damage per mine
So the claim that the base damage of the Trans torp can be over 6000 at this point on Holodeck is greatly exaggerated. Even adding the eventual Nukara T4 rep bonus, which can grant another +26 weapon proficiency and + 26 projectile damage bonus, the base damage of the Trans torp on a T'Varo will be nowhere near 7000.
For comparison, here are the base dmg using a Fleet Dhelan, which has 5 tact slots :
Adv. Fleet Transphasic Torp (dmg x 3) = 5430.4 in base damage
Transphasic Cluster Torp = 3630.9 in base damage per mine
The T'varo has a slight edge due to its unique passive bonus on projectiles is calculated after factoring all other buffs, as opposed to a straight 10% on the projectile's original base damage before buffs.
Just want to fact check the myths and exaggerations so not to lead to unnecessary complaints about OP and nerfs.
Someone mentioned earlier that he can boost the base dmg of his Transphasic torp to 6000 on Tribble using the T'Varo passive bonus and other tools, maybe that was you, I don't remember.
So I did a little fact check, using every enhancement conceivable, including 4 X Mk XII Transphasic purple consoles, Rule 62 Combat Console, Breen 2 piece sets (+32.5 Transphasic damage), Omega Weapon proficiency specialization (Reputation bonus, +30 weapon proficiency in space) + the T'Varo passive bonus for torps.
Here are the results :
Adv. Fleet Transphasic Torp (dmg x 3) = 5650.7 in base damage
Transphasic Cluster Torp = 3760 in base damage per mine
So the claim that the base damage of the Trans torp can be over 6000 at this point on Holodeck is greatly exaggerated. Even adding the eventual Nukara T4 rep bonus, which can grant another +26 weapon proficiency and + 26 projectile damage bonus, the base damage of the Trans torp on a T'Varo will be nowhere near 7000.
For comparison, here are the base dmg using a Fleet Dhelan, which has 5 tact slots :
Adv. Fleet Transphasic Torp (dmg x 3) = 5430.4 in base damage
Transphasic Cluster Torp = 3630.9 in base damage per mine
The T'varo has a slight edge due to its unique passive bonus on projectiles is calculated after factoring all other buffs, as opposed to a straight 10% on the projectile's original base damage before buffs.
Just want to fact check the myths and exaggerations so not to lead to unnecessary complaints about OP and nerfs.
You are right on with the numbers - I ment 6000 and 4000 - it was very late - almost 2am when I posted.
actual numbers displayed at 5462.5 and 3760
Since you are amazing at working the numbers - adding is about my math limit - maybe you can calculate what the new numbers will be with the passive.
(edit: I am using just regular/non- fleet purple XII trans - acc - CrtHx2 - I will upgrade to fleet in a few days //// or I might keep the CrtH - i don't know yet.
I am still half asleep and a bad headache - had to edit this 4x already - lol
With your numbers for the fleet - and the same numbers I got for the Breen - I did not think getting to 6000 and 4000 would be a huge problem with the 26+ weapons and 26+ projectile - but I could be wrong -as I said math is not my strong suit.
If I set my Aux power levels to 65, or half of 130, I get a 57.3 damage increase and 38.2 DPS increase.
Doubling my power levels, you would think, would double my damage and DPS increase.
So, it's possible, at 130 power level, or +26 weapon training, kinetic damage, and energy damage, I would get ~114.6 damage increase and ~76.4 DPS increase.
Looking at my written notes from when I got the Omega +30 weapon training, I got a 65.2 damage increase and 43.5 DPS increase.
As expected, it's not quite double that of the Omega T2 Rep passive.
It does not, you can see for yourself on tribble. the nutella items are avilable for free on tribble for testing.
I'm on Tribble now, and I don't see where you can get them? It's not from the Reputation tab. I'm looking at unlocked passives, but locked tiers with 0 reputation experience.
I'm on Tribble now, and I don't see where you can get them? It's not from the Reputation tab. I'm looking at unlocked passives, but locked tiers with 0 reputation experience.
Deep Space 9. Talk to one of the Omega Task Force guys standing just outside from that room.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
4 more days - can't wait - will provide my reman sci torp boat with 22 points(@ 120 aux power) to weapons training, projectile training, enegry weapons.
Its a nice passive for sci captains for once.
I have high hopes it will boost my base dmg on transphasic torps to 7000 and 5000 for each breen mine.
I guess I'll have to wait and see what those Fleet warp cores are going to look like.
I may also replace my Advanced Hyper-Impulse engine for the Nukura one, just so I can get a boost to shields and redirect that boost to Aux. From what I can tell so far, the MK XI Nukura have the same turn rate and .1 more flight speed than the Advanced Impulse Engine. If a MK XII increases the speed beyond that, it may offset the difference between an Impulse and Hyper-Impulse. But, I'll have to wait until I get to T5 to see for sure.
Definitely meant for Aux-heavy Sci captains/ships, but will also be a nice boost for torpedo boats as well. I got my B'rel to 130 Aux.
It does not, you can see for yourself on tribble. the nutella items are avilable for free on tribble for testing.
Actually, that seems like an awful lot of extra damage. Especially if you already had full energy weapon spec'ed.
I'm pretty sure the +30 from the other rep thing did less for me.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Yeah, I was thinking of doing that before I actually spend the reputation for it.
I still have the numbers written down from the +30 Weapon Training rep.
It was ~65 damage increase, and ~45 DPS increase.
Even with max Aux, the most you could possibly get (if you have an Overcharged Warp Core) is +26 Weapon Training, +26 Energy Weapons, and +26 Kinetic Weapons.
The amount you get, in terms of Weapon Training, is less than the Omega reputation reward. But then you get the extra +26 in Energy Weapon and Kinetic Weapons.
I'll see what I can do about maxing out my Aux to 130, but I suspect the boost at max Aux would probably be a little less than double the +30 Weapon Training passive.
Someone mentioned earlier that he can boost the base dmg of his Transphasic torp to 6000 on Tribble using the T'Varo passive bonus and other tools, maybe that was you, I don't remember.
So I did a little fact check, using every enhancement conceivable, including 4 X Mk XII Transphasic purple consoles, Rule 62 Combat Console, Breen 2 piece sets (+32.5 Transphasic damage), Omega Weapon proficiency specialization (Reputation bonus, +30 weapon proficiency in space) + the T'Varo passive bonus for torps.
Here are the results :
Adv. Fleet Transphasic Torp (dmg x 3) = 5650.7 in base damage
Transphasic Cluster Torp = 3760 in base damage per mine
So the claim that the base damage of the Trans torp can be over 6000 at this point on Holodeck is greatly exaggerated. Even adding the eventual Nukara T4 rep bonus, which can grant another +26 weapon proficiency and + 26 projectile damage bonus, the base damage of the Trans torp on a T'Varo will be nowhere near 7000.
For comparison, here are the base dmg using a Fleet Dhelan, which has 5 tact slots :
Adv. Fleet Transphasic Torp (dmg x 3) = 5430.4 in base damage
Transphasic Cluster Torp = 3630.9 in base damage per mine
The T'varo has a slight edge due to its unique passive bonus on projectiles is calculated after factoring all other buffs, as opposed to a straight 10% on the projectile's original base damage before buffs.
Just want to fact check the myths and exaggerations so not to lead to unnecessary complaints about OP and nerfs.
You are right on with the numbers - I ment 6000 and 4000 - it was very late - almost 2am when I posted.
actual numbers displayed at 5462.5 and 3760
Since you are amazing at working the numbers - adding is about my math limit - maybe you can calculate what the new numbers will be with the passive.
(edit: I am using just regular/non- fleet purple XII trans - acc - CrtHx2 - I will upgrade to fleet in a few days //// or I might keep the CrtH - i don't know yet.
I am still half asleep and a bad headache - had to edit this 4x already - lol
With your numbers for the fleet - and the same numbers I got for the Breen - I did not think getting to 6000 and 4000 would be a huge problem with the 26+ weapons and 26+ projectile - but I could be wrong -as I said math is not my strong suit.
Doubling my power levels, you would think, would double my damage and DPS increase.
So, it's possible, at 130 power level, or +26 weapon training, kinetic damage, and energy damage, I would get ~114.6 damage increase and ~76.4 DPS increase.
Looking at my written notes from when I got the Omega +30 weapon training, I got a 65.2 damage increase and 43.5 DPS increase.
As expected, it's not quite double that of the Omega T2 Rep passive.
Deep Space 9. Talk to one of the Omega Task Force guys standing just outside from that room.