I heard they put out a new fleet holding with new armor consoles. As a cruiser cap who stacks a lot of armor, I'm excited about this. Has anyone seen the stats on them?
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
i like how its just turn consoles and armor, because all the other eng consoles are garbage. EPS are ok with BO use, but that console should be buffing the EPS skill, not JUST transfer rate
Not having seen the stats myself.....on the surface you can't blame them for trying to buff engys and cruisers, doesn't seem like the worst ideas. I for one would be excited to be able to play engy again. More variety in game play = more fun IMHO.
i like how its just turn consoles and armor, because all the other eng consoles are garbage. EPS are ok with BO use, but that console should be buffing the EPS skill, not JUST transfer rate
To be fair, I only find one or two of the Embassy Science consoles and only use 3 different types among my 3 chars.
And there isn't a Embassy science console for everything.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Not having seen the stats myself.....on the surface you can't blame them for trying to buff engys and cruisers, doesn't seem like the worst ideas. I for one would be excited to be able to play engy again. More variety in game play = more fun IMHO.
I think this gives you even LESS of a reason to play Eng.
Engineers are tanks... if they're making Armors more desirable due to extra bonuses, then more Scis and Tacs will use them and become more tankier than they are. Reducing the need for a class-based Tank even further.
Especially since the only 'real' Eng skills left are RSF and MW, seeing as how you can get an even better Nadion from Marion and console bonuses and everyone's got more than enough power to go around thanks to the Cores and Leech.
Especially since the only 'real' Eng skills left are RSF and MW, seeing as how you can get an even better Nadion from Marion and console bonuses and everyone's got more than enough power to go around thanks to the Cores and Leech.
In fairness, the only engineering skill left is actually MW in my opinion. Anybody can run Elite Fleet shields, so keeping even high constant resist is pretty pointless since everyone can now.
Even Miracle Worker is kind of...arguable considering all the proc heals, regen bonuses, rep stuff, other fleet gear, etc etc that everyone can get now. The MW-trait is a nice extra once in awhile, but that's all.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I think this gives you even LESS of a reason to play Eng.
Engineers are tanks... if they're making Armors more desirable due to extra bonuses, then more Scis and Tacs will use them and become more tankier than they are. Reducing the need for a class-based Tank even further.
Especially since the only 'real' Eng skills left are RSF and MW, seeing as how you can get an even better Nadion from Marion and console bonuses and everyone's got more than enough power to go around thanks to the Cores and Leech.
Not true...sci get 2-3 armor consoles. My Galaxy-R runs 4. With fleet id have 5.
Cruisers would be able to get the most outta these.
With diminishing returns an issue (i get close to cap when you add powers and skills), I think whatever profs they have might make the difference.
I think this gives you even LESS of a reason to play Eng.
Engineers are tanks... if they're making Armors more desirable due to extra bonuses, then more Scis and Tacs will use them and become more tankier than they are. Reducing the need for a class-based Tank even further.
Especially since the only 'real' Eng skills left are RSF and MW, seeing as how you can get an even better Nadion from Marion and console bonuses and everyone's got more than enough power to go around thanks to the Cores and Leech.
Pretty much this. Depending on the stats of the new consoles Escorts/Destroyers like the Bugship and the Fleet Mogai (both have 4 Engineer console slots) will probably benefit the most.
i like how its just turn consoles and armor, because all the other eng consoles are garbage. EPS are ok with BO use, but that console should be buffing the EPS skill, not JUST transfer rate
I'm sure its more than that. They know most players already use the engi console slots as the dump slots for uni consoles. Now why would they want to make players have to decide between a relatively easy to get improved engi console (non RCS and non armor, people use those) and an expensive or resource intensive rep/lobi console?
I'm sure its more than that. They know most players already use the engi console slots as the dump slots for uni consoles. Now why would they want to make players have to decide between a relatively easy to get improved engi console (non RCS and non armor, people use those) and an expensive or resource intensive rep/lobi console?
Prior to the Embassy Sci consoles, I slotted my universal consoles in the science slots.
I'd be willing to bet a Master Key that Neutronium Alloys aren't counted among the fleet engy consoles.
Considering that the Embassy consoles already excluded the best and most commonly used science console (field generator) this is very likely to happen.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
well if you figure the embassy consoles had the additional +hull/shield or plasma infused proc,
It's likely that the eng consoles will also have an additional benefit.
As for the warp cores,
Very interesting to see what additional they could add to cores,
neutronium won't be in this new fleet facility, as field generators are not in embassy, as there aren't warpcore that increase weapons energy cap. They tend to boost the crappy items for create more diversity.
neutronium won't be in this new fleet facility, as field generators are not in embassy, as there aren't warpcore that increase weapons energy cap. They tend to boost the crappy items for create more diversity.
its very nearly only neutroniums that are at the mines :rolleyes: oh and monotonium
the armor can have + to transfer rate, + to hull integrety, + to hull repair, OR + to turn. even the mk X gives +18.8% turn!
magnitudes on a mkX-
power transfer rate +18.8
turn rate +18.8
structural integrity +9.4
hull repair+9.4
on the flip side, turn console can have all that, with ether some + to all resist or + to knetic resist
magnitudes on a mkX-
power transfer rate +18.8
structural integrity +9.4
hull repair+9.4
all resist+9.4
kinetic resist +18.8
the advanced warp core have 2 subsystems tat can get as much as 130 power, and the elite ones ether have a 1% proc chance for you to get 10 extra weapons energy wile fireing, or a stacking presumably 4 possible times +3.3 to all damage for every sub system over 75 power
this is pretty nuts
theres also a large space walk ground map i have yet to explore
the advanced warp core have 2 subsystems tat can get as much as 130 power, and the elite ones ether have a 1% proc chance for you to get 10 extra weapons energy wile fireing, or a stacking presumably 4 possible times +3.3 to all damage for every sub system over 75 power
Comments
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
http://sto-forum.perfectworld.com/showthread.php?t=746101
edit: Hrmmm, taking back what I said about what they're likely to be...because who knows, eh? UR bonus and mods? UR bonus? Oh well..
And the warp cores.
They need to do Fleet +Pwr Consoles with additional mods to them as well...er...yeah.
Lord knows the existing Engie power consoles bite. I too would like to see a return of the old power console days.
R.I.P
And there isn't a Embassy science console for everything.
Plasma Distribution Manifold (Weapon Power)
Field Emitter (Shield Power)
Injector Assembly (Engine Power)
Armor (Hull Damage Resistance)
RCS (Turn)
Emergency Force Fields (Crew Resistance)
SIF Generator (Hull Repair)
EPS Flow Regulator (Power Transfer)
So many things they could do to tweak the Red ones...but how easy would it be for something to have unintended consequences, eh?
Might be able to find some use for those ^^ anyone got stats?
I think this gives you even LESS of a reason to play Eng.
Engineers are tanks... if they're making Armors more desirable due to extra bonuses, then more Scis and Tacs will use them and become more tankier than they are. Reducing the need for a class-based Tank even further.
Especially since the only 'real' Eng skills left are RSF and MW, seeing as how you can get an even better Nadion from Marion and console bonuses and everyone's got more than enough power to go around thanks to the Cores and Leech.
In fairness, the only engineering skill left is actually MW in my opinion. Anybody can run Elite Fleet shields, so keeping even high constant resist is pretty pointless since everyone can now.
Even Miracle Worker is kind of...arguable considering all the proc heals, regen bonuses, rep stuff, other fleet gear, etc etc that everyone can get now. The MW-trait is a nice extra once in awhile, but that's all.
Not true...sci get 2-3 armor consoles. My Galaxy-R runs 4. With fleet id have 5.
Cruisers would be able to get the most outta these.
With diminishing returns an issue (i get close to cap when you add powers and skills), I think whatever profs they have might make the difference.
Pretty much this. Depending on the stats of the new consoles Escorts/Destroyers like the Bugship and the Fleet Mogai (both have 4 Engineer console slots) will probably benefit the most.
I'm sure its more than that. They know most players already use the engi console slots as the dump slots for uni consoles. Now why would they want to make players have to decide between a relatively easy to get improved engi console (non RCS and non armor, people use those) and an expensive or resource intensive rep/lobi console?
I will not take that bet. I want to go ahead and say "naw, they wouldn't be that stupid"....
I have been let down too many times to believe that.
Considering that the Embassy consoles already excluded the best and most commonly used science console (field generator) this is very likely to happen.
@DevolvedOne
Luckily for you that one is cheap, not like the Neut Mk XII.
www.divisionhispana.com
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Can't check em yet. A dev said they will be updating Tribble later most likely which might let us go and take a look.
It's likely that the eng consoles will also have an additional benefit.
As for the warp cores,
Very interesting to see what additional they could add to cores,
neutronium and RCS purple mk XII already dropped in price.
1 update and the entire console crafting using doffs is put in the garbage bin.Only cryptic can do this kind of stuffs :rolleyes:
on the other hand ships should use 10 universal consoles lol
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
its very nearly only neutroniums that are at the mines :rolleyes: oh and monotonium
the armor can have + to transfer rate, + to hull integrety, + to hull repair, OR + to turn. even the mk X gives +18.8% turn!
magnitudes on a mkX-
power transfer rate +18.8
turn rate +18.8
structural integrity +9.4
hull repair+9.4
on the flip side, turn console can have all that, with ether some + to all resist or + to knetic resist
magnitudes on a mkX-
power transfer rate +18.8
structural integrity +9.4
hull repair+9.4
all resist+9.4
kinetic resist +18.8
the advanced warp core have 2 subsystems tat can get as much as 130 power, and the elite ones ether have a 1% proc chance for you to get 10 extra weapons energy wile fireing, or a stacking presumably 4 possible times +3.3 to all damage for every sub system over 75 power
this is pretty nuts
theres also a large space walk ground map i have yet to explore
oh and one more thing of note, horta miner doffs!
Thanks for the info-digging anyway Drunk.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
just what we need, more random chance....
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
my nebula and vesta would disagree with you.
Do you even Science Bro?