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New armor consoles on tribble

sdf01macrosssdf01macross Member Posts: 0 Arc User
edited June 2013 in PvP Gameplay
I heard they put out a new fleet holding with new armor consoles. As a cruiser cap who stacks a lot of armor, I'm excited about this. Has anyone seen the stats on them?
Post edited by sdf01macross on

Comments

  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited June 2013
    This is on tribble now? SQUEEE\!!!
    [SIGPIC][/SIGPIC]
    @Aquitaine985
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    A Sad Panda of Industrial calibre.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    This is on tribble now? SQUEEE\!!!

    http://sto-forum.perfectworld.com/showthread.php?t=746101

    edit: Hrmmm, taking back what I said about what they're likely to be...because who knows, eh? UR bonus and mods? UR bonus? Oh well..
  • shookyangshookyang Member Posts: 1,122
    edited June 2013
    I'm more interested in knowing more about the Advanced Fleet RCS consoles!

    And the warp cores.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    shookyang wrote: »
    I'm more interested in knowing more about the Advanced Fleet RCS consoles!

    And the warp cores.

    They need to do Fleet +Pwr Consoles with additional mods to them as well...er...yeah. :)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    They need to do Fleet +Pwr Consoles with additional mods to them as well...er...yeah. :)

    Lord knows the existing Engie power consoles bite. I too would like to see a return of the old power console days.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    i like how its just turn consoles and armor, because all the other eng consoles are garbage. EPS are ok with BO use, but that console should be buffing the EPS skill, not JUST transfer rate
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited June 2013
    Not having seen the stats myself.....on the surface you can't blame them for trying to buff engys and cruisers, doesn't seem like the worst ideas. I for one would be excited to be able to play engy again. More variety in game play = more fun IMHO.
    [SIGPIC][/SIGPIC]
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  • shookyangshookyang Member Posts: 1,122
    edited June 2013
    i like how its just turn consoles and armor, because all the other eng consoles are garbage. EPS are ok with BO use, but that console should be buffing the EPS skill, not JUST transfer rate
    To be fair, I only find one or two of the Embassy Science consoles and only use 3 different types among my 3 chars.

    And there isn't a Embassy science console for everything.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    Booster Module (Auxiliary Power)
    Plasma Distribution Manifold (Weapon Power)
    Field Emitter (Shield Power)
    Injector Assembly (Engine Power)

    Armor (Hull Damage Resistance)
    RCS (Turn)

    Emergency Force Fields (Crew Resistance)
    SIF Generator (Hull Repair)
    EPS Flow Regulator (Power Transfer)


    So many things they could do to tweak the Red ones...but how easy would it be for something to have unintended consequences, eh?
  • torvinecho25torvinecho25 Member Posts: 49 Arc User
    edited June 2013
    New armor on Tribble, huh?

    Might be able to find some use for those ^^ anyone got stats?
  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    I'd be willing to bet a Master Key that Neutronium Alloys aren't counted among the fleet engy consoles.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited June 2013
    aldo1raine wrote: »
    Not having seen the stats myself.....on the surface you can't blame them for trying to buff engys and cruisers, doesn't seem like the worst ideas. I for one would be excited to be able to play engy again. More variety in game play = more fun IMHO.

    I think this gives you even LESS of a reason to play Eng.

    Engineers are tanks... if they're making Armors more desirable due to extra bonuses, then more Scis and Tacs will use them and become more tankier than they are. Reducing the need for a class-based Tank even further.

    Especially since the only 'real' Eng skills left are RSF and MW, seeing as how you can get an even better Nadion from Marion and console bonuses and everyone's got more than enough power to go around thanks to the Cores and Leech.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    praxi5 wrote: »
    Especially since the only 'real' Eng skills left are RSF and MW, seeing as how you can get an even better Nadion from Marion and console bonuses and everyone's got more than enough power to go around thanks to the Cores and Leech.

    In fairness, the only engineering skill left is actually MW in my opinion. Anybody can run Elite Fleet shields, so keeping even high constant resist is pretty pointless since everyone can now.

    Even Miracle Worker is kind of...arguable considering all the proc heals, regen bonuses, rep stuff, other fleet gear, etc etc that everyone can get now. The MW-trait is a nice extra once in awhile, but that's all.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • sdf01macrosssdf01macross Member Posts: 0 Arc User
    edited June 2013
    praxi5 wrote: »
    I think this gives you even LESS of a reason to play Eng.

    Engineers are tanks... if they're making Armors more desirable due to extra bonuses, then more Scis and Tacs will use them and become more tankier than they are. Reducing the need for a class-based Tank even further.

    Especially since the only 'real' Eng skills left are RSF and MW, seeing as how you can get an even better Nadion from Marion and console bonuses and everyone's got more than enough power to go around thanks to the Cores and Leech.

    Not true...sci get 2-3 armor consoles. My Galaxy-R runs 4. With fleet id have 5.

    Cruisers would be able to get the most outta these.

    With diminishing returns an issue (i get close to cap when you add powers and skills), I think whatever profs they have might make the difference.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited June 2013
    praxi5 wrote: »
    I think this gives you even LESS of a reason to play Eng.

    Engineers are tanks... if they're making Armors more desirable due to extra bonuses, then more Scis and Tacs will use them and become more tankier than they are. Reducing the need for a class-based Tank even further.

    Especially since the only 'real' Eng skills left are RSF and MW, seeing as how you can get an even better Nadion from Marion and console bonuses and everyone's got more than enough power to go around thanks to the Cores and Leech.

    Pretty much this. Depending on the stats of the new consoles Escorts/Destroyers like the Bugship and the Fleet Mogai (both have 4 Engineer console slots) will probably benefit the most.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited June 2013
    i like how its just turn consoles and armor, because all the other eng consoles are garbage. EPS are ok with BO use, but that console should be buffing the EPS skill, not JUST transfer rate

    I'm sure its more than that. They know most players already use the engi console slots as the dump slots for uni consoles. Now why would they want to make players have to decide between a relatively easy to get improved engi console (non RCS and non armor, people use those) and an expensive or resource intensive rep/lobi console?
  • shookyangshookyang Member Posts: 1,122
    edited June 2013
    I'm sure its more than that. They know most players already use the engi console slots as the dump slots for uni consoles. Now why would they want to make players have to decide between a relatively easy to get improved engi console (non RCS and non armor, people use those) and an expensive or resource intensive rep/lobi console?
    Prior to the Embassy Sci consoles, I slotted my universal consoles in the science slots.
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited June 2013
    mimey2 wrote: »
    I'd be willing to bet a Master Key that Neutronium Alloys aren't counted among the fleet engy consoles.

    I will not take that bet. I want to go ahead and say "naw, they wouldn't be that stupid"....

    I have been let down too many times to believe that.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited June 2013
    mimey2 wrote: »
    I'd be willing to bet a Master Key that Neutronium Alloys aren't counted among the fleet engy consoles.

    Considering that the Embassy consoles already excluded the best and most commonly used science console (field generator) this is very likely to happen.
  • skurfskurf Member Posts: 1,071 Arc User
    edited June 2013
    Guess I shouldn't have just equipped that extra purple XII SIF Generator as I'm sure this will be one of the consoles. Oh well.
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited June 2013
    skurf wrote: »
    Guess I shouldn't have just equipped that extra purple XII SIF Generator as I'm sure this will be one of the consoles. Oh well.

    Luckily for you that one is cheap, not like the Neut Mk XII.
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited June 2013
    Can some sweet soul with access to Tribble confirm for me that these are just XII purp +1 gear treadmill consoles, particularly the RCS?
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    Can some sweet soul with access to Tribble confirm for me that these are just XII purp +1 gear treadmill consoles, particularly the RCS?

    Can't check em yet. A dev said they will be updating Tribble later most likely which might let us go and take a look.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • lake1771lake1771 Member Posts: 0 Arc User
    edited June 2013
    well if you figure the embassy consoles had the additional +hull/shield or plasma infused proc,
    It's likely that the eng consoles will also have an additional benefit.
    As for the warp cores,
    Very interesting to see what additional they could add to cores,
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    Can some sweet soul with access to Tribble confirm for me that these are just XII purp +1 gear treadmill consoles, particularly the RCS?

    neutronium and RCS purple mk XII already dropped in price.

    1 update and the entire console crafting using doffs is put in the garbage bin.Only cryptic can do this kind of stuffs :rolleyes:

    on the other hand ships should use 10 universal consoles lol :D
  • playhard88playhard88 Member Posts: 733 Arc User
    edited June 2013
    neutronium won't be in this new fleet facility, as field generators are not in embassy, as there aren't warpcore that increase weapons energy cap. They tend to boost the crappy items for create more diversity.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    playhard88 wrote: »
    neutronium won't be in this new fleet facility, as field generators are not in embassy, as there aren't warpcore that increase weapons energy cap. They tend to boost the crappy items for create more diversity.

    its very nearly only neutroniums that are at the mines :rolleyes: oh and monotonium


    the armor can have + to transfer rate, + to hull integrety, + to hull repair, OR + to turn. even the mk X gives +18.8% turn!

    magnitudes on a mkX-
    power transfer rate +18.8
    turn rate +18.8
    structural integrity +9.4
    hull repair+9.4

    on the flip side, turn console can have all that, with ether some + to all resist or + to knetic resist

    magnitudes on a mkX-
    power transfer rate +18.8
    structural integrity +9.4
    hull repair+9.4
    all resist+9.4
    kinetic resist +18.8

    the advanced warp core have 2 subsystems tat can get as much as 130 power, and the elite ones ether have a 1% proc chance for you to get 10 extra weapons energy wile fireing, or a stacking presumably 4 possible times +3.3 to all damage for every sub system over 75 power

    this is pretty nuts

    theres also a large space walk ground map i have yet to explore

    oh and one more thing of note, horta miner doffs!
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited June 2013
    Lol... total facepalm

    Thanks for the info-digging anyway Drunk.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • playhard88playhard88 Member Posts: 733 Arc User
    edited June 2013

    the advanced warp core have 2 subsystems tat can get as much as 130 power, and the elite ones ether have a 1% proc chance for you to get 10 extra weapons energy wile fireing, or a stacking presumably 4 possible times +3.3 to all damage for every sub system over 75 power

    this is pretty nuts

    just what we need, more random chance....
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • maicake716maicake716 Member Posts: 0 Arc User
    edited June 2013
    Not true...sci get 2-3 armor consoles. My Galaxy-R runs 4. With fleet id have 5.

    Cruisers would be able to get the most outta these.

    With diminishing returns an issue (i get close to cap when you add powers and skills), I think whatever profs they have might make the difference.

    my nebula and vesta would disagree with you.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
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