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GodisaGeek Interviews dStahl

pwebranflakespwebranflakes Member Posts: 7,741
Executive Producer Daniel Stahl recently sat down to talk to GodisaGeek about Legacy of Romulus. Click the link below to listen to the interview now.


Link to the interview.
Post edited by pwebranflakes on
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  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited June 2013
    so the next season is not going to be season 8 but Season 9...

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  • malkarrismalkarris Member Posts: 797 Arc User
    edited June 2013
    So, about three weeks until this new fleet holding comes out per this. Will there be a dev blog on this next week?
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    Nouveau riche LTS member
  • aexraelaexrael Member Posts: 0 Arc User
    edited June 2013
    Summary

    LoR = Season #8, next Season update will be #9.

    CBS says Star Trek on Netflix, merchandising, movies, cons are all doing great. It's a good year for the Star Trek franchise.

    STO and Neverwinter teams shares experiences in regards to lessons learned, economies in the games and how they are similar/different, and production processes for content.

    Neverwinter Combat Engineers have played STO Ground Combat and offered advice for how the STO team can move in a direction more towards Neverwinter like combat. But STO is complicated, so many items, it's a monumental task to pivot changes this late in the games life.

    5 man mission content is better for STO according to Dstahl, when talking about the redesign of the revamped Crystaline Entity. Design is trying to determine the evolution of STF-Endgame content moving forward.

    Looking at options regarding the often requested exploration revamp.

    Work is active on a Romulan Captains yacht and Veteran Ship, ETA within 2 months.

    Ambiguous comments regarding moving in a different direction for current "space", which will affect new ships in Season 9.

    Makes comments regarding the QA process for updates, how it's struggling against the size of updates seen in STO/LoR updates. Internal Executive hired to help with the QA process and the PWE connection? Suggests PWE handles QA and Cryptic doesn't have an internal QA department.
    Cites lack of time/Poor scheduling/sloppy testing, to fix bugs in time, even when they have been acknowledge on Tribble.

    Looking at Season 9 and Season after that focused on End Game. Will take a look at what PvP should be at, talked about PvP reputation, talking about PvP battleground akin to what Neverwinter has. Talking with the Neverwinter team and trying to learn from what they have done, and try to introduce that sort of gameplay.

    Fleet systems and Reputation systems are here to stay, will see continued development. Looking at easing "burden" of the amount of time it takes to do reputation systems.

    Talks about the Datacenter/Infrastructure team, and how they handle all the downtimes/hardware replacement/performance metric analysis ect. Dstahl and his team have little to do with how it operates.

    PWE looking in to compensation for the downtime, it's their call. Dstahl expresses being sorry for the downtime.

    Talks about the population of the game, fits anticipations for expanded numbers since LoR, it is "very much increased". "Phenomenal growth", it points to more expansions in the future.
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited June 2013
    At least we know the holdup on exploration: How do we monetize it?
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited June 2013
    So, I guess the idea of using Foundry with some kind of exploration revamp is dead. Season 9 is endgame, probably having nothing to do with the Foundry.

    Our beta is perpetual.
    [SIGPIC][/SIGPIC]
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited June 2013
    At least we know the holdup on exploration: How do we monetize it?

    Well, after all, private business it private... and it's a business... in this green pretty capitalistic world of ours, they got to make money...
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited June 2013
    Neverwinter Combat Engineers have played STO Ground Combat and offered advice for how the STO team can move in a direction more towards Neverwinter like combat. But STO is complicated, so many items, it's a monumental task to pivot changes this late in the games life.

    Why does that smell like we're going to be losing something else soon ?
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  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited June 2013
    About QA, I think they (likely PWE) need to realize that it needs to be done 'locally', where the game and its development are. Having some kind of "QA farm" that tries to handle everything across the plateform is not the solution... that is if it's done that way.
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  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited June 2013
    aexrael wrote: »
    Neverwinter Combat Engineers have played STO Ground Combat and offered advice for how the STO team can move in a direction more towards Neverwinter like combat. But STO is complicated, so many items, it's a monumental task to pivot changes this late in the games life.
    I honestly think STO ground combat works really well now. Season 4 did a lot to make it more fun. But they better not take RPG controls away.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2013
    Well, I'm very glad that you're looking into different ways to bring the exploration in STO. The April edition of 'Ask Cryptic' had me a bit worried with the foundry being mentioned as a resource, but I believe that mr.Stahl clarified that a bit in this interview. I really hope that we'll be able to be a part of exploration expeditions, regardless of how they're implemented. I for one, love the Doff system and I believe it's one of STO's strongest and most unique assets as a game.

    As a person who probably is one of the players that run the current exploration-type missions the most, I'm hungry for a real exploration in STO. I'm glad you're considering devs. and I urge you to definitely do somthing about this, you'll bring so much joy on many faces and so much enjoyment to many people that play if you do! :)

    ... But they better not take RPG controls away.

    Yes, I agree with this one. I rather not mess with the RPG controls.
    aexrael wrote: »
    LoR = Season #8, next Season update will be #9.

    Yeah! We have surpassed the 7 season curse of Star Trek! :D
    Here's to having 1000 more seasons in STO, engage!
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  • sparhawksparhawk Member Posts: 796 Arc User
    edited June 2013
    aexrael wrote: »
    Summary (snipped)

    Thanks for the summary.
  • sparhawksparhawk Member Posts: 796 Arc User
    edited June 2013
    kirksplat wrote: »
    So, I guess the idea of using Foundry with some kind of exploration revamp is dead. Season 9 is endgame, probably having nothing to do with the Foundry.

    Our beta is perpetual.

    That's a good thing (IMO), I wasn't fond of the concept of making exploration all foundry missions.
    At least we know the holdup on exploration: How do we monetize it?

    That's probably part of it.
    I honestly think STO ground combat works really well now. Season 4 did a lot to make it more fun. But they better not take RPG controls away.

    Indeed, I love my RPG controls and despise the shooter controls.
  • makburemakbure Member Posts: 422 Arc User
    edited June 2013
    Pretty good interview, regarding new carriers not tied to lockboxes, it sounds like a "NO". Yeah, he didn't say the word no specifically, but "I didn't see carriers on the list" is pretty much a 'no' to me. No to lockbox carriers (this is good) and no to carriers purchased via C-store and fleet carriers too (this is bad).

    Damn, I spent a lot of time getting equipment for my Atrox and I could be looking at an obsolete ship by next season. I hope all the equipment can transfer over and make a good build with the new ships; Elite Scorpions aren't attained overnight.

    But really, I hope they surprise us with "this is the new carrier" or "fleet carrier".
    -Makbure
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited June 2013
    I'll just say this to anyone who cares about shooter mode. Take a poll and see who actually wants shooter mode and I can already give you the numbers 99% say no and 1% say I love neverwinter and I like having to click 1000 times before attacking the target I wanted to attack.
  • maxdredmaxdred Member Posts: 97 Arc User
    edited June 2013
    Good interview. The host didn't shy away from the big questions the community is asking.

    About shooter mode. The problem with shooter mode right now is that there's too many kit abilities. It's actually fun to use shooter mode at the lower levels when you've only got 2 or 3 powers. But at VA when it just becomes too complicated to use shooter mode and at the same time juggle between all your abilities. It's just easier at that point to play in RPG mode, especially in STFs.

    To make ground combat better, with the inclusion of shooter mode, they need condense a lot of the abilities and only allow fewer to be available. For example, many of the fire team kit powers are just buffs and debuffs which could be combined into a single abilitiy. It also needs some kind of resource system so we can't just spam our abilities. The only thing we have to worry about with them is a cool down. It should add a sense of building up to a larger attack. Maybe even add an ammunition system too.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    While I understand that a business will follow the majority of their customer base, I'll say that if I wanted to play a FPS/TPS...then I would be playing one. I'm not. Just saying...
  • kapla1755kapla1755 Member Posts: 1,249
    edited June 2013
    maxdred wrote: »
    Good interview. The host didn't shy away from the big questions the community is asking.

    About shooter mode. The problem with shooter mode right now is that there's too many kit abilities. It's actually fun to use shooter mode at the lower levels when you've only got 2 or 3 powers. But at VA when it just becomes too complicated to use shooter mode and at the same time juggle between all your abilities. It's just easier at that point to play in RPG mode, especially in STFs.

    To make ground combat better, with the inclusion of shooter mode, they need condense a lot of the abilities and only allow fewer to be available. For example, many of the fire team kit powers are just buffs and debuffs which could be combined into a single abilitiy. It also needs some kind of resource system so we can't just spam our abilities. The only thing we have to worry about with them is a cool down. It should add a sense of building up to a larger attack. Maybe even add an ammunition system too.

    thats what keybinds do aka tac superbuff

    No, Heck NO, Frack that idea grabs shovel to bury the idea.

    I can see it now mmm, Mr Borg aahh 1 min I forgot to purchase some ammo mmmm I'll be right back and we can continue this fight. :eek:


    edit: till i can get a Tommy gun in game then we can talk ammunition :D
    [SIGPIC][/SIGPIC]
  • lan451lan451 Member Posts: 3,386 Arc User
    edited June 2013
    aexrael wrote: »
    Summary

    Nice, thanks for that.
    Neverwinter Combat Engineers have played STO Ground Combat and offered advice for how the STO team can move in a direction more towards Neverwinter like combat. But STO is complicated, so many items, it's a monumental task to pivot changes this late in the games life.

    No! Dan, stop. Stop! Look, I get that Cryptic is all fawning over the new shiny NW, but stop. I played it and personally speaking, it was terrible. I didn't like the combat system at all. I won't deny that STO ground could use a little TLC but Dan, Dan listen. STO needs to be STO and not NW. Make something unique for this game and please do not move in a direction more towards NW. Stop that. Please.
    Looking at Season 9 and Season after that focused on End Game. Will take a look at what PvP should be at, talked about PvP reputation, talking about PvP battleground akin to what Neverwinter has. Talking with the Neverwinter team and trying to learn from what they have done, and try to introduce that sort of gameplay.

    Again with the NW. I agree that we need some new end game stuff and that PVP could use some lovin' but seriously, enough with the NW. Cut that out. It's really not that fun of a game. Once more, STO needs to be STO and not NW.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    The other thing, ahem, that kind of gave me a chuckle though was the following thought/question:

    Is PWE going to team up with Zynga to bring us ExploreVille or is PWE going to team up with Bigpoint to bring us Explorerama?

    2D exploration via the Gateway system, eh?

    Perhaps PWE/Cryptic should have lunch with CCP and discuss Odyssey instead...just saying.
  • syberghostsyberghost Member Posts: 1,712 Arc User
    edited June 2013
    About QA, I think they (likely PWE) need to realize that it needs to be done 'locally', where the game and its development are. Having some kind of "QA farm" that tries to handle everything across the plateform is not the solution... that is if it's done that way.

    Keep in mind that many of those PWE employees who do QA used to be Cryptic employees who do QA, and that under Atari they were not just doing QA for Cryptic, but for Atari as well.

    This increases the number of people doing QA, not decreases it. PW has 4,500 employees.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited June 2013
    syberghost wrote: »
    Keep in mind that many of those PWE employees who do QA used to be Cryptic employees who do QA, and that under Atari they were not just doing QA for Cryptic, but for Atari as well.

    This increases the number of people doing QA, not decreases it. PW has 4,500 employees.

    But they still have LOUSY QA procedures as evidenced by their track record to date.
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    But they still have LOUSY QA procedures as evidenced by their track record to date.

    Not sure I would go with LOUSY...needs improvement? Sure...but LOUSY? There are plenty of examples of LOUSY out there, but you have to be fast...the games don't last before getting folded.

    They're going to need to find that sweet spot where they have the personnel but not too many personnel...they need enough folks to do it all but not so many folks that it becomes a management burden.

    They've picked up more folks. They've got the QA manager. They're making moves in the right direction.
  • lazarus51166lazarus51166 Member Posts: 646 Arc User
    edited June 2013
    LoR = Season #8, next Season update will be #9.

    Ironic considering the last time dstahl said anything about how the seasons were going to be done he explicitly stated that the next one was season 8, even to the point of jokingly calling LoR 'not season 8'

    and people wonder why nobody trusts anything he says. Explicitly saying one thing multiple times and doing another. That doesn't breed trust
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  • theanothernametheanothername Member Posts: 1,513 Arc User
    edited June 2013
    The other thing, ahem, that kind of gave me a chuckle though was the following thought/question:

    Is PWE going to team up with Zynga to bring us ExploreVille or is PWE going to team up with Bigpoint to bring us Explorerama?

    2D exploration via the Gateway system, eh?

    Perhaps PWE/Cryptic should have lunch with CCP and discuss Odyssey instead...just saying.

    Yeah... the ideas for Exploration appear to be going from bad to worse :(

    Exploration is something major I would like to activly do. Ingame with my choosen ship and player character. Not within some doffesque metagame between STFs.

    I actually do think that current system is a very good basis. It just needs some fixing to kill off silly combinations and massive expanding on the current pool of options. Maybe a type of very longterm reputation system for each exploration cluster in addition.

    Also a few rare random combinations that could add up in some kind of mini arc which rewards a cool item like a charged alien artefact or something like that would IMO do wonders to that.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited June 2013
    Making ground combat more like neverwinter, ah no thanks STO has nothing to learn from that game. The combat gets boring, the controls are horrific, the first part of the intro is annoying, if you don't end dialog when its over right, the game doesn't work right, the character classes are horribly done and nothing like they're supposed to be, thier a too few choices and the game confuses classes and builds, its supposed to be based on 4e but no paragon paths or epic destinies, the basic mechanics in a whole host of areas are pure MMO and have nothing to do with D&D, the races aren't anything like in 4e. I understand a few changes like how dailies work, but most of 4e was designed specifically to be ported to an MMO, so messing that up to make a half TRIBBLE shooter with bad controls and mechanics that often seem to have nothing to do with D&D is in excusable, so no you have nothing to learn from Neverwinter, the worst Neverwinter video game ever.

    I played it for one day and never touched it again nor will I.

    Anyways good to here they're looking into exploration, just don't dump the good parts of what we got.

    Looking forward to the new holding.

    I don't care if its called season 8 or 9, I knew that other stuff was marketing hype and honestly the name is so petty and meaning less, at least until season 69 ;p

    As for carriers I guess this means that they either don't count hybrids towards this, the Scimatar is a lockbix carrier, or lastly not a carrier at all and I'm wrong about it and the Romulans, with thier scorpians are the only faction not to have thier own carrier.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited June 2013
    Executive Producer Daniel Stahl recently sat down to talk to GodisaGeek about Legacy of Romulus. Click the link below to listen to the interview now.


    Link to the interview.

    i wish these came with a transcript.

    anyway, their contest closed the other day, who were the winners of the legacy pack and starters pack?
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2013
    lan451 wrote: »
    No! Dan, stop. Stop! Look, I get that Cryptic is all fawning over the new shiny NW, but stop. I played it and personally speaking, it was terrible. I didn't like the combat system at all. I won't deny that STO ground could use a little TLC but Dan, Dan listen. STO needs to be STO and not NW. Make something unique for this game and please do not move in a direction more towards NW. Stop that. Please.


    Yeah, I couldn't agree more with this. I hate that combat system from NW. I also tried it for a while in the open-beta and after 10 levels I logged off and never touched the thing again because the combat system and commands sucked so badly.

    I can't stress enough how important it is not to do this in STO!
    I love Star Trek and really like STO, but I don't think I could bare playing the game if I'm forced to use the NW combat mode. :(
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  • linyivelinyive Member Posts: 1,086 Arc User
    edited June 2013
    I honestly think STO ground combat works really well now. Season 4 did a lot to make it more fun. But they better not take RPG controls away.
    Cryptic nerfed the original traits.
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