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How Red Alerts working?

darthpetersendarthpetersen Member Posts: 0 Arc User
edited June 2013 in The Academy
Its not a question, how i can play them. Its more technical interest.

If a Red Alert appears, how many instances would be create?
Why i can join empty or lost instances?
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Post edited by darthpetersen on

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    anazondaanazonda Member Posts: 8,399 Arc User
    edited June 2013
    The following is based on memory, and may contain minor errors:

    Red alerts will run for 15 mins, and may contain from 1-5 (in case of the Borg Alerts), and 1-20 (in case of the tholian RA's), and will create a new instance whenever the first is full.
    The timer remains unchanged and will stop allowing people into them after 5 mins roughly.

    Since they are instanced, they run for a given time even without people (you can test this by leaving any mission map, go back in and find yourself at the same level of progress. If you then leave for 5-10 mins, and go back in, the map will reset at the beginning of the last major objective.

    That is also why you often enter into one that has already been completed. Since they don't shut down untill 5-10 mins after the last person has left.

    A issue that has been pointed out since the borg invasion began, but has never been properly fixed.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
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    hotelkatzhotelkatz Member Posts: 125 Arc User
    edited June 2013
    There's also a glitch where you can't turn in the red alert mission.
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