I'm not sure if this is an intended change, or what, but it seems that the daily loot-limit from running foundry missions is now account wide, rather than per character.
That is to say, if you hit the loot limit from doing the foundry, no other characters on your account will see loot from foundry missions until the timer is reset.
Tested this on four different characters, and I am not getting drops regardless of faction or (seemingly) level.
If this is intended behavior, a little confused why I haven't seen any notes about this, as up until today it was still behaving as treating the loot limit as per-character.
I'm not sure if this is an intended change, or what, but it seems that the daily loot-limit from running foundry missions is now account wide, rather than per character.
That is to say, if you hit the loot limit from doing the foundry, no other characters on your account will see loot from foundry missions until the timer is reset.
Tested this on four different characters, and I am not getting drops regardless of faction or (seemingly) level.
If this is intended behavior, a little confused why I haven't seen any notes about this, as up until today it was still behaving as treating the loot limit as per-character.
I've also had loot vanish before I could collect it. I wonder if its some how linked.
I'm not sure if this is an intended change, or what, but it seems that the daily loot-limit from running foundry missions is now account wide, rather than per character.
That is to say, if you hit the loot limit from doing the foundry, no other characters on your account will see loot from foundry missions until the timer is reset.
Tested this on four different characters, and I am not getting drops regardless of faction or (seemingly) level.
If this is intended behavior, a little confused why I haven't seen any notes about this, as up until today it was still behaving as treating the loot limit as per-character.
This would definitely be a bug, not intended behavior and definitely not a stealth nerf.
I've been looking into this and so far I have been unable to reproduce it. I have one character on an account complete a Foundry mission that qualifies for the Reward and that character gets the reward. I then switch to another character on the same account and complete the same mission and that character also gets the reward. Neither character is getting a reward for a repeat of the mission within the time limit. All this is works as intended.
Are you sure the mission was displaying as qualifying for the reward each time you accepted it with another character?
This would definitely be a bug, not intended behavior and definitely not a stealth nerf.
I've been looking into this and so far I have been unable to reproduce it. I have one character on an account complete a Foundry mission that qualifies for the Reward and that character gets the reward. I then switch to another character on the same account and complete the same mission and that character also gets the reward. Neither character is getting a reward for a repeat of the mission within the time limit. All this is works as intended.
Are you sure the mission was displaying as qualifying for the reward each time you accepted it with another character?
Has anyone else experienced this problem?
I believe he's taking about loot items that can drop as you play in a Foundry mission (as well as experience gains) - that used to also have an internal reset timer; but it was per character; yet now it appears it's per account.
Formerly known as Armsman from June 2008 to June 20, 2012 PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
100 Items,? how that applied?
100 messages?
100 messages with attachments?
100 total items attached to messages in your inbox?
What happens if you're over the limit? do messages get auto deleted/attachments dumped?!
100 items or 20 messages with 5 items attached. They confirmed it on twitter, but have yet to post anything about it here. People whose high end items didn't sell and would normally have returned...on top of the delete email bug they don't know where there stuff is.
I tested this today using a KDF mission that is pretty much an exploit in my book. Standard fish in a barrel with a space fence and static field.
Tons and tons of loot, easily discarded for over 200,000 ECs, plus 600 XP and 500 dilithium.
No blue drops for me. All were green and white.
4 maps designed to max out daily loot cap and all dropped loot.
If that is not a decent reward for you folks who like to shoot fish in a barrel without moving or being in danger, sorry. If there was a nerf, then it wasn't good enough.
I tested this today using a KDF mission that is pretty much an exploit in my book. Standard fish in a barrel with a space fence and static field.
Tons and tons of loot, easily discarded for over 200,000 ECs, plus 600 XP and 500 dilithium.
No blue drops for me. All were green and white.
4 maps designed to max out daily loot cap and all dropped loot.
If that is not a decent reward for you folks who like to shoot fish in a barrel without moving or being in danger, sorry. If there was a nerf, then it wasn't good enough.
Not all the maps you see were made for the express purpose of loot drops. A lot of those are to get kill accolades quickly which is why you see enemies fenced in a lot of times. There is a 1000 kills daily limit to count for accolades and get loot drops if memory serves me right.
Not all the maps you see were made for the express purpose of loot drops. A lot of those are to get kill accolades quickly which is why you see enemies fenced in a lot of times. There is a 1000 kills daily limit to count for accolades and get loot drops if memory serves me right.
The limit is based on XP gained, not mere kills. Of course that means that a lifer with the permanent xp boost is actually at a disadvantage compared to a regular player since it will hit the loot limit earlier.
I tested several characters using the Royal Rumble 1701 mission and the limit seems to be per character as it always was. I cannot reproduce this "account wide" limit.
OK folks, I've done some additional investigation. There have been no intentional nerfs to Foundry loot drops.
One thing to remember on loot drops is that they are based on a random table according to the type of encounter group. This is for both Foundry and regular missions. Based on what's been reported here, it seems that a few of you got some fringe probability results.
Anyone who's spent much time playing computer games has seen odd random number generator results. Additionally, anyone who's studied probability knows that the smaller the sample set, the greater likelyhood of extreme results being seen.
As an example, when we test the probabilities of, say lockbox rewards, we have to generate 1000+ results to make sure we have a large enough sample size to get an accurate percentage result.
OK folks, I've done some additional investigation. There have been no intentional nerfs to Foundry loot drops.
One thing to remember on loot drops is that they are based on a random table according to the type of encounter group. This is for both Foundry and regular missions. Based on what's been reported here, it seems that a few of you got some fringe probability results.
Anyone who's spent much time playing computer games has seen odd random number generator results. Additionally, anyone who's studied probability knows that the smaller the sample set, the greater likelyhood of extreme results being seen.
As an example, when we test the probabilities of, say lockbox rewards, we have to generate 1000+ results to make sure we have a large enough sample size to get an accurate percentage result.
And anyone who's studied MMO forums knows that bad results are the ones people feel the need to talk about. Good and neutral results do not normally merit the sort of nerdrage required to motivate a player to post about it.
OK folks, I've done some additional investigation. There have been no intentional nerfs to Foundry loot drops.
One thing to remember on loot drops is that they are based on a random table according to the type of encounter group. This is for both Foundry and regular missions. Based on what's been reported here, it seems that a few of you got some fringe probability results.
Anyone who's spent much time playing computer games has seen odd random number generator results. Additionally, anyone who's studied probability knows that the smaller the sample set, the greater likelyhood of extreme results being seen.
As an example, when we test the probabilities of, say lockbox rewards, we have to generate 1000+ results to make sure we have a large enough sample size to get an accurate percentage result.
My observed results. In the month before LoR, I started doing an Foundry EC farm mission on my 2 KDF toons. There was fluxuation in the amount earned before the cap was hit, and I was estimate that the mean was about 500K EC worth of gear. I had enough inventory spot free on 1 toon that I would only have to sell a few items (4 or so) to pick up everything. On the 2nd toon I would have to sell a few more. And I would sell to the vendor closest to the tailor (both Academy and 1st City)
Since the launch of LoR I've only just started again, as I've been focusing on my Reman. I have probaably completed 3 runs each on the 2 "old" KDF toons. I have not had to sell anything mid-mission to make room in my inventory for everything dropped. The number of free spaces on both toons has not changed as I haven't been playing them. And I'm not earning the same amout of EC, but wouldn't to out a number on it yet. And I have been selling to the same Vendors was before.
Is the cap based in the number of drops or the amount earned? I'm guessing that it's the number of drops. I may just be unluckly at the moment, pickup up more batteries and commodities than before.
My observed results. In the month before LoR, I started doing an Foundry EC farm mission on my 2 KDF toons. There was fluxuation in the amount earned before the cap was hit, and I was estimate that the mean was about 500K EC worth of gear. I had enough inventory spot free on 1 toon that I would only have to sell a few items (4 or so) to pick up everything. On the 2nd toon I would have to sell a few more. And I would sell to the vendor closest to the tailor (both Academy and 1st City)
Since the launch of LoR I've only just started again, as I've been focusing on my Reman. I have probaably completed 3 runs each on the 2 "old" KDF toons. I have not had to sell anything mid-mission to make room in my inventory for everything dropped. The number of free spaces on both toons has not changed as I haven't been playing them. And I'm not earning the same amout of EC, but wouldn't to out a number on it yet. And I have been selling to the same Vendors was before.
Is the cap based in the number of drops or the amount earned? I'm guessing that it's the number of drops. I may just be unluckly at the moment, pickup up more batteries and commodities than before.
You are probably just seeing the results of an update in loot drops. As the new expansion included warp cores and other new items, the loot drop tabels for all encounters in the game had to be updated to include them. This is a change across the entire game, not just the Foundry. So you will probably see some differences from pre-LoR, but I expect you would see similar differences in any mission of the game.
My observed results. In the month before LoR, I started doing an Foundry EC farm mission on my 2 KDF toons. There was fluxuation in the amount earned before the cap was hit, and I was estimate that the mean was about 500K EC worth of gear. I had enough inventory spot free on 1 toon that I would only have to sell a few items (4 or so) to pick up everything. On the 2nd toon I would have to sell a few more. And I would sell to the vendor closest to the tailor (both Academy and 1st City)
For what it is worth, I haven't done that many EC grind missions since LoR, but averaged around 5-600k before, and the last run post LoR hit the same mark. This is purely by vendoring everything. I would suspect item drop rate to be limited by number of items rather than vendor value.
For what it is worth, I haven't done that many EC grind missions since LoR, but averaged around 5-600k before, and the last run post LoR hit the same mark. This is purely by vendoring everything. I would suspect item drop rate to be limited by number of items rather than vendor value.
I did think that my mean was closer to 550K EC than 500K, but chose to low ball it.
If you're still hitting the same EC amount as before I've properly just had a run of bad luck
You are probably just seeing the results of an update in loot drops. As the new expansion included warp cores and other new items, the loot drop tabels for all encounters in the game had to be updated to include them. This is a change across the entire game, not just the Foundry. So you will probably see some differences from pre-LoR, but I expect you would see similar differences in any mission of the game.
probably totally OT but since i see a Dev mentioning Loot tables, the Elachi do not drop any loot and do not give Expertise (at least on ground).
Surprised kind of that this thread was still up, and that there was some discussion after my last post.
This 'bug' that I experienced was only up for about a twenty-four hour period; the drops stopped working after one maintainence and after the next, they were working as intended, again.
Not sure what happened from one to the other, but this can't be reproducible anymore, since, well, I already tested that it was working as intended, once again.
Comments
1. 100 item mail limit.
2. Foundry loot account limit
Ex-CoH players, Please add the chat channel "CoX STO"
I've also had loot vanish before I could collect it. I wonder if its some how linked.
What? When did this happen?
100 Items,? how that applied?
100 messages?
100 messages with attachments?
100 total items attached to messages in your inbox?
What happens if you're over the limit? do messages get auto deleted/attachments dumped?!
Commander, Starfleet Corps of Engineers • 7th Fleet
Commanding Officer, U.S.S. HEART OF OAK • NX-1759-B • Odyssey class Star Cruiser ( Lexington Tactical Configuration))
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This would definitely be a bug, not intended behavior and definitely not a stealth nerf.
I've been looking into this and so far I have been unable to reproduce it. I have one character on an account complete a Foundry mission that qualifies for the Reward and that character gets the reward. I then switch to another character on the same account and complete the same mission and that character also gets the reward. Neither character is getting a reward for a repeat of the mission within the time limit. All this is works as intended.
Are you sure the mission was displaying as qualifying for the reward each time you accepted it with another character?
Has anyone else experienced this problem?
I believe he's taking about loot items that can drop as you play in a Foundry mission (as well as experience gains) - that used to also have an internal reset timer; but it was per character; yet now it appears it's per account.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
100 items or 20 messages with 5 items attached. They confirmed it on twitter, but have yet to post anything about it here. People whose high end items didn't sell and would normally have returned...on top of the delete email bug they don't know where there stuff is.
Ex-CoH players, Please add the chat channel "CoX STO"
I also don't get skill points from killing enemys in a foundry mission, any1 else have this problem ?
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
The loot drops were the only reason I paid any attention to the foundry stuff... Not going to bother with it anymore.
Tons and tons of loot, easily discarded for over 200,000 ECs, plus 600 XP and 500 dilithium.
No blue drops for me. All were green and white.
4 maps designed to max out daily loot cap and all dropped loot.
If that is not a decent reward for you folks who like to shoot fish in a barrel without moving or being in danger, sorry. If there was a nerf, then it wasn't good enough.
Not all the maps you see were made for the express purpose of loot drops. A lot of those are to get kill accolades quickly which is why you see enemies fenced in a lot of times. There is a 1000 kills daily limit to count for accolades and get loot drops if memory serves me right.
The limit is based on XP gained, not mere kills. Of course that means that a lifer with the permanent xp boost is actually at a disadvantage compared to a regular player since it will hit the loot limit earlier.
I tested several characters using the Royal Rumble 1701 mission and the limit seems to be per character as it always was. I cannot reproduce this "account wide" limit.
One thing to remember on loot drops is that they are based on a random table according to the type of encounter group. This is for both Foundry and regular missions. Based on what's been reported here, it seems that a few of you got some fringe probability results.
Anyone who's spent much time playing computer games has seen odd random number generator results. Additionally, anyone who's studied probability knows that the smaller the sample set, the greater likelyhood of extreme results being seen.
As an example, when we test the probabilities of, say lockbox rewards, we have to generate 1000+ results to make sure we have a large enough sample size to get an accurate percentage result.
My character Tsin'xing
Since the launch of LoR I've only just started again, as I've been focusing on my Reman. I have probaably completed 3 runs each on the 2 "old" KDF toons. I have not had to sell anything mid-mission to make room in my inventory for everything dropped. The number of free spaces on both toons has not changed as I haven't been playing them. And I'm not earning the same amout of EC, but wouldn't to out a number on it yet. And I have been selling to the same Vendors was before.
Is the cap based in the number of drops or the amount earned? I'm guessing that it's the number of drops. I may just be unluckly at the moment, pickup up more batteries and commodities than before.
You are probably just seeing the results of an update in loot drops. As the new expansion included warp cores and other new items, the loot drop tabels for all encounters in the game had to be updated to include them. This is a change across the entire game, not just the Foundry. So you will probably see some differences from pre-LoR, but I expect you would see similar differences in any mission of the game.
For what it is worth, I haven't done that many EC grind missions since LoR, but averaged around 5-600k before, and the last run post LoR hit the same mark. This is purely by vendoring everything. I would suspect item drop rate to be limited by number of items rather than vendor value.
If you're still hitting the same EC amount as before I've properly just had a run of bad luck
probably totally OT but since i see a Dev mentioning Loot tables, the Elachi do not drop any loot and do not give Expertise (at least on ground).
might want to look into that.
This 'bug' that I experienced was only up for about a twenty-four hour period; the drops stopped working after one maintainence and after the next, they were working as intended, again.
Not sure what happened from one to the other, but this can't be reproducible anymore, since, well, I already tested that it was working as intended, once again.