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PvP Design 2.0

uhmariuhmari Member Posts: 0 Arc User
edited May 2013 in PvP Gameplay
My Revisions to the PvP System.

Mechanics
PvP is Hardcore, One Life is Granted In PvP Sector (ground,space).

Resurrecting in space requires "repair" a similar mechanic to Ground Resurrection.

Conquering a system Changes color of the "space lane" The lines from solar system to Solar system on sector map.

Each Sector - PvP Instance is Capped at 20 vs 20

To Engage in battle on a planet, You "beam" to the planet.

To Conquer a Planet, You Capture (interact) with a Command Console
in the "command room" of a station on a planet, moon, or Asteroid.

Add a Tag To Fleets

Add the Tag to planets/Solar Systems owned by fleets

Add Planetary Shields For planets, Level 3 Military or 100 Zen Required.

Players will be able to set their PvP Respawn Point to a Fleet Base or Planet.

Forming a Fleet
You Will Gather your Buddies (up to 20 in a PvP Fleet (PvP Team)).
This Will require the PvP Fleets to be formed in a Fleet station.
Fleets can also be formed at Planets (Systems) Owned by the Fleet.

Conquering a System

Attacking
You will enter Rival Faction Territory.
As Federation in Klingon Space (Or the other way around)
You will display as a "(Deep Space) PvP Encounter". These Encounters
Will be Colored Differently then PvE.

The Defending Faction can attack or engage this encounter like a deep space
encounter. The leader of the fleet will control this encounter.

These will display as a fleet To all fleet members

(like this http://images-cdn.perfectworld.com/www/pictures/1361822197240.jpg)

Fleet Leaders Choose the system to attack For their fleet.
Each fleet can have only 1 invasion project open at a time.

Defending
The objective here is first to form a defense fleet around the planet, and fight it out with advanced fleet tactics (placement etc).

If they manage to kill you its ok, You can set your spawn location to a planet.
Planets can be protected by a shield, Each planet will have a small sattellite in orbit, with 15,000 shielding, 10,000 Hull. If destroyed, it will knock the planetary shield generator
offline and will allow the invading force to beam to the planet.


Conquest on the planet
Down here on the planet its simple, you have a station with 1 level
the spawn location for the invading team has forcefield, which will prevent you
from camping the attackers.

Since you have only 1 life, you need to be careful how you progress here, death will require tri-corder resurrection. respawning will send you back to the fleet formed planet
or star base.


You will fight your way through the rival defenders, and capture Ops, in it is a "command / control counsole" interacting with it for 30 seconds will grant you control of the planet.

If the defenders are beaten they will be transported to their fleet star-base.

Solar Systems can only be attacked ever 4 hours.


Benefits Of Conquest

The first benefit is that it gives pvpers a focus on something
because of this pvp will be changing who faction (Federation, Romulan, Klingon)
Control

Second, a later patch can add the following

Systems have three types of income

Dilithium (10,000 Per a day)
Credits (250,000 per a day)
Credits and Dilithium (5,000 and 125,000 per a day)

These are deposited in fleet banks.
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