You know, I've always been very impressed with Cryptic Studios. To say it started as an Indie Developer doesn't do it justice. Reality is that two people, TWO, came together and formed a company that within 5 years was a REAL competitor for Sony Online Entertainment. Due to brilliant innovations like Micro Servers or Handle Based Names for non-proprietary naming conventions, or just their massive customization capability, games like City of Heroes overshadowed major production events like Vanguard, The Matrix Online, and Everquest 2, produced by the largest technology company on the planet.
So... What happened? They got fans. The notorious fanbase of Champions Online and Star Trek Online actually flamed complaints in the games and on forums and suddenly the 'population' was thanking the companies for unscheduled maintenances and apologizing to the developer for bugs. Some people might wonder how that could be bad. A little appreciation, a dash of humility, and a heap of patience should be a good thing. Right?
Let's talk WoW for a moment. Anyone who ever visited the WoW forums saw the largest population of the angriest nerds ever gathered in one place. They complained about everything from Blizcon Mounts to the value of Achievements, and you know what came of it? Blizzard knew what people wanted. They took criticism and made the changes people asked for (sometimes too often... Frost Shock Shammies....). I would feel bad for them for all the insults they had on their own forums if they weren't making $165,000,000.00 PER MONTH. I'm sure they cried all the way to the bank.
But poor Cryptic was being raised like a child with a mother who refused to see any flaws in her little boy. It isn't his fault. Bad parenting isn't the child's fault. But it still results in the same thing. And Cryptic has become the digital equivalent of a 40 year old fat man living in his mother's basement, convinced he is the best at everything and has no idea why no one likes him. Please, accept criticism so we can see changes or a great game will die to sensitivity.
For the record, I was a Mage on WoW for 5 years and we didn't get thrown a bone until AFTER I left. *sigh* So whatever candy-kid TRIBBLE Blizzard has become doesn't really compare to Cryptic. Oh, and Blizzard was publishing all of its own games like a f*king juggernaut. Cryptic has been a development house, while Atari (later PWE) publish the game/support the hardware.
Perfect analogy for the 21st century: Cryptic is the meth lab. PWE is the pusher getting all the kids to drop dollar for dollar on this sh*t that'll eventually ruin your life and age you 50 years overnight.
...actually, that turned out better than I thought.
But poor Cryptic was being raised like a child with a mother who refused to see any flaws in her little boy. It isn't his fault. Bad parenting isn't the child's fault. But it still results in the same thing. And Cryptic has become the digital equivalent of a 40 year old fat man living in his mother's basement, convinced he is the best at everything and has no idea why no one likes him. Please, accept criticism so we can see changes or a great game will die to sensitivity.
For the record, I was a Mage on WoW for 5 years and we didn't get thrown a bone until AFTER I left. *sigh* So whatever candy-kid TRIBBLE Blizzard has become doesn't really compare to Cryptic. Oh, and Blizzard was publishing all of its own games like a f*king juggernaut. Cryptic has been a development house, while Atari (later PWE) publish the game/support the hardware.
Perfect analogy for the 21st century: Cryptic is the meth lab. PWE is the pusher getting all the kids to drop dollar for dollar on this sh*t that'll eventually ruin your life and age you 50 years overnight.
...actually, that turned out better than I thought.
Psh, Frost Shock Mages owned and that was year 2, so you just needed to learn how to play! lol. That said Blizzard was much smaller than Cryptic after CoH going in to Starcraft and ******** III [EDIT: Apparently you can't say the name of that Orcs and Humans game on here??]. I agree with your analogy, I just don't know what it has to do with anything. Cryptic designs, maintains, and develops everything. They are the ones who the complaints go to.
Basically... Well except that my mom never coddled and I probably make more than Cryptic does as a company (not PWE, but probably Cryptic). But besides that, yeah, same thing.
But poor Cryptic was being raised like a child with a mother who refused to see any flaws in her little boy. It isn't his fault. Bad parenting isn't the child's fault. But it still results in the same thing. And Cryptic has become the digital equivalent of a 40 year old fat man living in his mother's basement, convinced he is the best at everything and has no idea why no one likes him. Please, accept criticism so we can see changes or a great game will die to sensitivity.
Your mom shared a couple of pics with the internet
Psh, Frost Shock Mages owned and that was year 2, so you just needed to learn how to play! lol. That said Blizzard was much smaller than Cryptic after CoH going in to Starcraft and ******** III [EDIT: Apparently you can't say the name of that Orcs and Humans game on here??]. I agree with your analogy, I just don't know what it has to do with anything. Cryptic designs, maintains, and develops everything. They are the ones who the complaints go to.
Frost Shock was Shaman, smartarse. Way to know what you're talking about! And anyone playing endgame content with a FROST MAGE is a bloody moron, even in Year 2 (which was before I joined WoW).
So, it's good to know that the uninformed are still the loudest and most obnoxious.
Blizzard's Starcraft made them metric f*ktons of money and let them expand. WC3 was in... 2002, I believe? I think. I'm not bothering with research on that; all I know is that there was enough time between Zerging and Scourging for Blizzard to become a powerhouse. And even then, Blizzard published Starcraft by itself.
INSTANT P.S.
I caved and did research. Because I got over my I-don't-give-a-f*kosis. WC3 came out in July 2002, 4 years after StarCraft. Blizzard has always published its own games (unless on console), meaning they have had nearly total control over marketing, servers, and software.
Cryptic goes through another party to handle the business side of things. Glitch? Cryptic. Server crash? PWE. Chat ban? Cryptic. Microtransaction f*k-up? PWE. Design suggestion? Cryptic. OMG GET MOAR SERVER spam? PWE. Get me a sammich? Wummun.
Frost Shock was Shaman, smartarse. Way to know what you're talking about! And anyone playing endgame content with a FROST MAGE is a bloody moron, even in Year 2 (which was before I joined WoW).
So, it's good to know that the uninformed are still the loudest and most obnoxious.
Blizzard's Starcraft made them metric f*ktons of money and let them expand. WC3 was in... 2002, I believe? I think. I'm not bothering with research on that; all I know is that there was enough time between Zerging and Scourging for Blizzard to become a powerhouse. And even then, Blizzard published Starcraft by itself.
INSTANT P.S.
I caved and did research. Because I got over my I-don't-give-a-f*kosis. WC3 came out in July 2002, 4 years after StarCraft. Blizzard has always published its own games (unless on console), meaning they have had nearly total control over marketing, servers, and software.
Cryptic goes through another party to handle the business side of things.
Frost mage was a PvP build, no wonder you had so much trouble. Being bad and being unbalanced are two different things. In this case, you were bad, not underpowered. Arcane was the PvE build. Anyways, on to the comment that matters, Cryptic was it's own production company until they went broke because of fanbois, hence the point of the thread. Now they are owned because they had to sell. They had to sell because MMOs are the highest maintenance cost of any game and they had two littered with fanbois and not enough common players. Again, hence the thread. Blizzard became the powerhouse they are from their MMO. WCIII sold 1.5 million copies (http://www.vgchartz.com/game/7195/********-iii-reign-of-chaos/) so... NOTHING. lol and SC sold 3.7 million (http://www.vgchartz.com/game/7214/starcraft/). To give you an idea of what that means, City of Heroes had a population of 200k in 2006. As a not free to play game that meant they made more money off of that one game then Blizzard did off $60.00 copies of ******** or Starcraft (it ran for 8 years with 7 of those years having over 150k population).
Frost mage was a PvP build, no wonder you had so much trouble. Being bad and being unbalanced are two different things. In this case, you were bad, not underpowered. Arcane was the PvE build. Anyways, on to the comment that matters, Cryptic was it's own production company until they went broke because of fanbois, hence the point of the thread. Now they are owned because they had to sell. They had to sell because MMOs are the highest maintenance cost of any game and they had two littered with fanbois and not enough common players. Again, hence the thread. Blizzard became the powerhouse they are from their MMO. WCIII sold 1.5 million copies (http://www.vgchartz.com/game/7195/********-iii-reign-of-chaos/) so... NOTHING. lol and SC sold 3.7 million (http://www.vgchartz.com/game/7214/starcraft/). To give you an idea of what that means, City of Heroes had a population of 200k in 2006. As a not free to play game that meant they made more money off of that one game then Blizzard did off $60.00 copies of ******** or Starcraft (it ran for 8 years with 7 of those years having over 150k population).
Frost mage was a PvP build, no wonder you had so much trouble. Being bad and being unbalanced are two different things. In this case, you were bad, not underpowered. Arcane was the PvE build. Anyways, on to the comment that matters, Cryptic was it's own production company until they went broke because of fanbois, hence the point of the thread. Now they are owned because they had to sell. They had to sell because MMOs are the highest maintenance cost of any game and they had two littered with fanbois and not enough common players. Again, hence the thread. Blizzard became the powerhouse they are from their MMO. WCIII sold 1.5 million copies (http://www.vgchartz.com/game/7195/********-iii-reign-of-chaos/) so... NOTHING. lol and SC sold 3.7 million (http://www.vgchartz.com/game/7214/starcraft/). To give you an idea of what that means, City of Heroes had a population of 200k in 2006. As a not free to play game that meant they made more money off of that one game then Blizzard did off $60.00 copies of ******** or Starcraft (it ran for 8 years with 7 of those years having over 150k population).
PvP? Ew. I'd have sooner fed the 40 year old virgin. I never said I was a Frost Mage, so I don't know what you're talking about. I had an Arcane build from Vanilla through to WotLK when Frostfire became the dog's nipples.
Learn to something-something-derrogative-assh*le-comment etc etc. I just don't like how you exist and stuff. Mages everywhere from Burning Crusade onward were freaking out how Mages kept getting shafted. Personally, I never gave a sh*t.
You wanna call me bad? Oooh. I wasn't super mega awesome d*ck-breaking Mage in a video game. Excuse me while I TRIBBLE with my own tears.
Now then, so that real people don't get confused by your skewed bullsh*t, City of Heroes was published by NCSoft. You didn't pay Cryptic for that game. You paid NCSoft. So THEY made more money off of City of Heroes/Villains than Blizzard made from StarCraft.
PvP? Ew. I'd have sooner fed the 40 year old virgin. I never said I was a Frost Mage, so I don't know what you're talking about. I had an Arcane build from Vanilla through to WotLK when Frostfire became the dog's nipples.
Learn to something-something-derrogative-assh*le-comment etc etc. I just don't like how you exist and stuff. Mages everywhere from Burning Crusade onward were freaking out how Mages kept getting shafted. Personally, I never gave a sh*t.
You wanna call me bad? Oooh. I wasn't super mega awesome d*ck-breaking Mage in a video game. Excuse me while I TRIBBLE with my own tears.
Now then, so that real people don't get confused by your skewed bullsh*t, City of Heroes was published by NCSoft. You didn't pay Cryptic for that game. You paid NCSoft. So THEY made more money off of City of Heroes/Villains than Blizzard made from StarCraft.
Thanks for coming out.
City of Heroes was made by Cryptic in 2002 and sold to NCSoft on November 6, 2007. Keep trying though.
City of Heroes was made by Cryptic in 2002 and sold to NCSoft on November 6, 2007. Keep trying though.
Cryptic did not publish the game. NCSoft published it in 2002. They've always been on the box. I know; I bought the game in 2003. The transaction handler was NCSoft. Cryptic sold the game to NCSoft, who formed Paragon Studios to take over continuing development. Cryptic was paid by NCSoft during their development time, but the bulk of the profit went to NCSoft.
In the same vein, Atari was the transaction handler for Star Trek Online in 2010, not Cryptic (which is why my credit card history said Atari, not Cryptic), just as PWE is the handler for the game now.
I do my research, bud. You're welcome to challenge all of my assertions. When I'm wrong, I'll admit it. So far, I'm not.
did you actually look at those numbers before posting them? No Data between 1998 and 2012, and even the numbers for 2012 onwards seem way, way off. IIRC, both SC and WCIII sold more than a million copies in the first weeks after their release and have both broken the 10 million barrier a few years ago.
did you actually look at those numbers before posting them? No Data between 1998 and 2012, and even the numbers for 2012 onwards seem way, way off. IIRC, both SC and WCIII sold more than a million copies in the first weeks after their release and have both broken the 10 million barrier a few years ago.
WC3 sold 4.5 million copies in its first month, and StarCraft passed the 11 million mark in 2009.
Comments
also I did not read the post only the title
system Lord Baal is dead
Bwaha-haha-HAHAHAHAHAHAAAA!
I'm sorry , I couldn't agree more with daan. (I did read the post), and um.... BWAHA HA HA HA HA HAAAA
For the record, I was a Mage on WoW for 5 years and we didn't get thrown a bone until AFTER I left. *sigh* So whatever candy-kid TRIBBLE Blizzard has become doesn't really compare to Cryptic. Oh, and Blizzard was publishing all of its own games like a f*king juggernaut. Cryptic has been a development house, while Atari (later PWE) publish the game/support the hardware.
Perfect analogy for the 21st century: Cryptic is the meth lab. PWE is the pusher getting all the kids to drop dollar for dollar on this sh*t that'll eventually ruin your life and age you 50 years overnight.
...actually, that turned out better than I thought.
Sharing your life experiances?
Psh, Frost Shock Mages owned and that was year 2, so you just needed to learn how to play! lol. That said Blizzard was much smaller than Cryptic after CoH going in to Starcraft and ******** III [EDIT: Apparently you can't say the name of that Orcs and Humans game on here??]. I agree with your analogy, I just don't know what it has to do with anything. Cryptic designs, maintains, and develops everything. They are the ones who the complaints go to.
Basically... Well except that my mom never coddled and I probably make more than Cryptic does as a company (not PWE, but probably Cryptic). But besides that, yeah, same thing.
Your mom shared a couple of pics with the internet
You as a kid
http://www.ukonlinegames.com/wp-content/uploads/2010/07/fanboy-480x600.png
You today
http://www.esarcasm.com/wp-content/fat_man-296x300.jpg
Aw, looks like I upset a fanboi. Cry some more.
system Lord Baal is dead
Frost Shock was Shaman, smartarse. Way to know what you're talking about! And anyone playing endgame content with a FROST MAGE is a bloody moron, even in Year 2 (which was before I joined WoW).
So, it's good to know that the uninformed are still the loudest and most obnoxious.
Blizzard's Starcraft made them metric f*ktons of money and let them expand. WC3 was in... 2002, I believe? I think. I'm not bothering with research on that; all I know is that there was enough time between Zerging and Scourging for Blizzard to become a powerhouse. And even then, Blizzard published Starcraft by itself.
INSTANT P.S.
I caved and did research. Because I got over my I-don't-give-a-f*kosis. WC3 came out in July 2002, 4 years after StarCraft. Blizzard has always published its own games (unless on console), meaning they have had nearly total control over marketing, servers, and software.
Cryptic goes through another party to handle the business side of things. Glitch? Cryptic. Server crash? PWE. Chat ban? Cryptic. Microtransaction f*k-up? PWE. Design suggestion? Cryptic. OMG GET MOAR SERVER spam? PWE. Get me a sammich? Wummun.
Poor you it must suck facing the truth that your a big fat loser
your mom shared another pic of you
http://3.bp.blogspot.com/_pLtQB9GMZTI/SKb3VJWqa4I/AAAAAAAABZI/t-id7s96H_A/s400/ugly_fat_man_picture-_funfry.jpg
Your life must suck
I knew this movie was a true life story...to bad it was yours
http://funny-pictures-blog.com/wp-content/uploads/2011/09/40-year-old-virgin.jpg
some how I saw this one coming
system Lord Baal is dead
I dunno man. That guy could probably kill you. And eat you. HE'S DONE IT BEFORE.
Nah all you have to do is put down a bag of mcdonalds cheeseburgers dont make eye contact and back away slowly.:D
and add a kim k video :P
system Lord Baal is dead
Frost mage was a PvP build, no wonder you had so much trouble. Being bad and being unbalanced are two different things. In this case, you were bad, not underpowered. Arcane was the PvE build. Anyways, on to the comment that matters, Cryptic was it's own production company until they went broke because of fanbois, hence the point of the thread. Now they are owned because they had to sell. They had to sell because MMOs are the highest maintenance cost of any game and they had two littered with fanbois and not enough common players. Again, hence the thread. Blizzard became the powerhouse they are from their MMO. WCIII sold 1.5 million copies (http://www.vgchartz.com/game/7195/********-iii-reign-of-chaos/) so... NOTHING. lol and SC sold 3.7 million (http://www.vgchartz.com/game/7214/starcraft/). To give you an idea of what that means, City of Heroes had a population of 200k in 2006. As a not free to play game that meant they made more money off of that one game then Blizzard did off $60.00 copies of ******** or Starcraft (it ran for 8 years with 7 of those years having over 150k population).
BE CAREFUL. That will only anger the beast.
he played on a UK me thinks
system Lord Baal is dead
PvP? Ew. I'd have sooner fed the 40 year old virgin. I never said I was a Frost Mage, so I don't know what you're talking about. I had an Arcane build from Vanilla through to WotLK when Frostfire became the dog's nipples.
Learn to something-something-derrogative-assh*le-comment etc etc. I just don't like how you exist and stuff. Mages everywhere from Burning Crusade onward were freaking out how Mages kept getting shafted. Personally, I never gave a sh*t.
You wanna call me bad? Oooh. I wasn't super mega awesome d*ck-breaking Mage in a video game. Excuse me while I TRIBBLE with my own tears.
Now then, so that real people don't get confused by your skewed bullsh*t, City of Heroes was published by NCSoft. You didn't pay Cryptic for that game. You paid NCSoft. So THEY made more money off of City of Heroes/Villains than Blizzard made from StarCraft.
Thanks for coming out.
Then he would do his happy dance
http://thechive.files.wordpress.com/2009/07/crazy_fat_kid.gif?w=300&h=200
ok that made me spit out mounting dew from lol :P
system Lord Baal is dead
City of Heroes was made by Cryptic in 2002 and sold to NCSoft on November 6, 2007. Keep trying though.
lol Looks like you spend a LOT of time online. I'm guessing you relate a lot to your own jokes. Even knew where to find them all within minutes.
Cryptic did not publish the game. NCSoft published it in 2002. They've always been on the box. I know; I bought the game in 2003. The transaction handler was NCSoft. Cryptic sold the game to NCSoft, who formed Paragon Studios to take over continuing development. Cryptic was paid by NCSoft during their development time, but the bulk of the profit went to NCSoft.
In the same vein, Atari was the transaction handler for Star Trek Online in 2010, not Cryptic (which is why my credit card history said Atari, not Cryptic), just as PWE is the handler for the game now.
I do my research, bud. You're welcome to challenge all of my assertions. When I'm wrong, I'll admit it. So far, I'm not.
Im sorry but you and me are not related
did you actually look at those numbers before posting them? No Data between 1998 and 2012, and even the numbers for 2012 onwards seem way, way off. IIRC, both SC and WCIII sold more than a million copies in the first weeks after their release and have both broken the 10 million barrier a few years ago.
WC3 sold 4.5 million copies in its first month, and StarCraft passed the 11 million mark in 2009.
RESEARCH!