test content
What is the Arc Client?
Install Arc

Full PvP Mechanical Review

uhmariuhmari Member Posts: 0 Arc User
edited May 2013 in PvP Gameplay
Thanks for reading, Please review my open world pvp changes here
http://sto-forum.perfectworld.com/showthread.php?t=686231

This Post Is under Construction

The following post will be about racial diversity, and balancing



Fixing Potential Problems




Weapon Systems

Federation

Weapons
Phasers

Shielding
Regenerative

Armor
Ablative Armor


Klingon

Weapons
Disruptors
Highest Rate of Cannons

Shielding
Covariant shielding

Armor
Dispersive armor


Romulan

Weapons
Plasma

Shielding
Refractive shielding

Armor
Boridium PolyAlloy


Coming Later (when the race is released)


Borg

Weapons
Anti-Proton

Shielding
Resilient Shield Array

Armor
Polytrinic alloy

Cardassian
Weapons
High Energy Discharge Beam

shielding
Shield array

Armor
Beritium armor

Dominion
Weapons
Polaron Beams

Shielding
Shield array

Armor
Neutronium Armor



Skills
Post edited by uhmari on

Comments

  • uhmariuhmari Member Posts: 0 Arc User
    edited May 2013
    Armor
    Ablative Armor (Federation)
    +15-25 resistance to Kenetic and disruptor Fire
    +15-25 resistance to Beam weapons

    Dispersive Armor (Klingon)
    +25-50 resistance to Cannon damage
    +5%-10 Hp

    Boridium Alloy (Romulan)
    +25-50 Stealth
    +25-50 speed & turn rate


    Shielding*
    Regenerative shielding
    Regenerates Per Mp3
    +10 % damage from Cannon sources (Take more damage from Disruptor)

    Resilient Shielding
    +65 all resistance
    +10 % damage from Torpedo sources (Take more damage from Kenetic)

    (Standard) Shielding
    Same Stats

    Paratrinic Shielding
    +10% Hp
    - 50% regeneration from standard shield rates.
    Polaron weapons cannot penetrate this type of shielding.

    Covariant shielding
    +5% Max shielding
    +10 % damage from Beam sources (Take more damage from Phaser Beams)



    Weapons
    Phasers (Federation)
    Shuts down a random subsystem for 5 seconds

    Disruptors (Klingon)

    Plasma (Romulan)
    Damages Hull Over Time

    Polaron
    Penetrates shielding by 10%

    Anti Proton
    Reduces resistance by 10% for 6 seconds (all resistance by 15)

    Tetyron
    Deals 200% damage to Shielding, but 50% damage to hull
  • uhmariuhmari Member Posts: 0 Arc User
    edited May 2013
    Thoughts are reviews are as follows



    1) PvE and PvP are vastly Unbalanced.
    At times is very hard to kill something, and other times very easy.
    This is largely due to Weapons, and Skill combinations (when its easy to kill)
    and insufficient damage (when its hard to kill)

    2) with the ipcoming buffs to pvp, we need to balance this above system out.

    3) we need to do is change the buffs of the skills especially the following.

    Rapid fire Cannon
    Fire At Will Beam
    Overloard

    My Recommendation is
    Rapid fire cannon : Make it a passive to reduce the cool down of cannon
    weapons by 1-2 seconds. so the rapid fire is more stable, but has less cealing (burst) power. Cool down increased by 10 seconds.

    In other words if the peak dps for cannons now is 3000 Dps, and its floor is 1200 dps.
    we should change the skills to do 2000 damage all the time.

    Fire at will
    This is a great skill, But it needs a review revisals.

    first the duration should be increased by 5 to 10 seconds, but its cool down should
    also be increased by 10 seconds.

    Overload is another great example of a broken skill. Compared to the others above
    its under powered, We should look at also lowering its max damage, but reducing its cooldown.

    Suggestion is - 20% damage and - 10 second Cool down





    (the Above racial info)


    We should simply the game at current and try to give the races to difference and draw to using racial technology.


    On way to do this is to give bonus's on the shop to using specific types of weapons, for example

    Federation cruisers receive a + 10 power to Phaser weapons
    Federation escorts receive + 10 power to cannon weapons

    Klingon cruisers receive a + 10 power to Disruptor beam weapons
    Klingon escorts receive + 10 power to Disruptor cannon weapons

    Romulan cruisers receive a + 10 power to Plasma beam weapons
    Romulan escorts receive + 10 power to Plasma cannon weapons

    Additionally you can add in the others weapons to fleet ships

    Federation : + 10 Damage to Anti-Proton weapons
    Klingon : + 10 Damage to tetyron Damage
    Romulan: + 10 Damage to Polaron damage


    This helps encourage these weapons to go pvp based, which will allow balances to be better for both pve and pvp.
  • uhmariuhmari Member Posts: 0 Arc User
    edited May 2013
  • edited May 2013
    This content has been removed.
  • uhmariuhmari Member Posts: 0 Arc User
    edited May 2013
    not really sure i understand the

    Agil Bit, Care to explain more?



    You dont need to redo the entire stat system for the larger ships.

    If they are larger, by default they should be slower, and slower ships should
    have more tank.

    So the solution to fixing that is to make the larger ships have a secondary shielding slot.
    so they can get basically x2 the shield of the escorts.
Sign In or Register to comment.