Thanks for reading, Please review my open world pvp changes here
http://sto-forum.perfectworld.com/showthread.php?t=686231This Post Is under ConstructionThe following post will be about racial diversity, and balancing
Fixing Potential ProblemsWeapon SystemsFederationWeapons
Phasers
Shielding
Regenerative
Armor
Ablative Armor
KlingonWeapons
Disruptors
Highest Rate of Cannons
Shielding
Covariant shielding
Armor
Dispersive armor
RomulanWeapons
Plasma
Shielding
Refractive shielding
Armor
Boridium PolyAlloy
Coming Later (when the race is released)BorgWeapons
Anti-Proton
Shielding
Resilient Shield Array
Armor
Polytrinic alloy
CardassianWeapons
High Energy Discharge Beam
shielding
Shield array
Armor
Beritium armor
DominionWeapons
Polaron Beams
Shielding
Shield array
Armor
Neutronium Armor
Skills
Comments
Ablative Armor (Federation)
+15-25 resistance to Kenetic and disruptor Fire
+15-25 resistance to Beam weapons
Dispersive Armor (Klingon)
+25-50 resistance to Cannon damage
+5%-10 Hp
Boridium Alloy (Romulan)
+25-50 Stealth
+25-50 speed & turn rate
Shielding*
Regenerative shielding
Regenerates Per Mp3
+10 % damage from Cannon sources (Take more damage from Disruptor)
Resilient Shielding
+65 all resistance
+10 % damage from Torpedo sources (Take more damage from Kenetic)
(Standard) Shielding
Same Stats
Paratrinic Shielding
+10% Hp
- 50% regeneration from standard shield rates.
Polaron weapons cannot penetrate this type of shielding.
Covariant shielding
+5% Max shielding
+10 % damage from Beam sources (Take more damage from Phaser Beams)
Weapons
Phasers (Federation)
Shuts down a random subsystem for 5 seconds
Disruptors (Klingon)
Plasma (Romulan)
Damages Hull Over Time
Polaron
Penetrates shielding by 10%
Anti Proton
Reduces resistance by 10% for 6 seconds (all resistance by 15)
Tetyron
Deals 200% damage to Shielding, but 50% damage to hull
1) PvE and PvP are vastly Unbalanced.
At times is very hard to kill something, and other times very easy.
This is largely due to Weapons, and Skill combinations (when its easy to kill)
and insufficient damage (when its hard to kill)
2) with the ipcoming buffs to pvp, we need to balance this above system out.
3) we need to do is change the buffs of the skills especially the following.
Rapid fire Cannon
Fire At Will Beam
Overloard
My Recommendation is
Rapid fire cannon : Make it a passive to reduce the cool down of cannon
weapons by 1-2 seconds. so the rapid fire is more stable, but has less cealing (burst) power. Cool down increased by 10 seconds.
In other words if the peak dps for cannons now is 3000 Dps, and its floor is 1200 dps.
we should change the skills to do 2000 damage all the time.
Fire at will
This is a great skill, But it needs a review revisals.
first the duration should be increased by 5 to 10 seconds, but its cool down should
also be increased by 10 seconds.
Overload is another great example of a broken skill. Compared to the others above
its under powered, We should look at also lowering its max damage, but reducing its cooldown.
Suggestion is - 20% damage and - 10 second Cool down
(the Above racial info)
We should simply the game at current and try to give the races to difference and draw to using racial technology.
On way to do this is to give bonus's on the shop to using specific types of weapons, for example
Federation cruisers receive a + 10 power to Phaser weapons
Federation escorts receive + 10 power to cannon weapons
Klingon cruisers receive a + 10 power to Disruptor beam weapons
Klingon escorts receive + 10 power to Disruptor cannon weapons
Romulan cruisers receive a + 10 power to Plasma beam weapons
Romulan escorts receive + 10 power to Plasma cannon weapons
Additionally you can add in the others weapons to fleet ships
Federation : + 10 Damage to Anti-Proton weapons
Klingon : + 10 Damage to tetyron Damage
Romulan: + 10 Damage to Polaron damage
This helps encourage these weapons to go pvp based, which will allow balances to be better for both pve and pvp.
Agil Bit, Care to explain more?
You dont need to redo the entire stat system for the larger ships.
If they are larger, by default they should be slower, and slower ships should
have more tank.
So the solution to fixing that is to make the larger ships have a secondary shielding slot.
so they can get basically x2 the shield of the escorts.