These are my suggestions for PvP upgrades
I'd like the following system
#1 Remove level 24 Requirement to create Klingon, Romulan (and potentially cardassian and borg races).
#2 offer a temperory race change option for 2 weeks. Also offer the chance to transfer the fleet with
the transfer of the parent leader of the fleet (ie if the leader chances race, so to does the fleet, but players belonging to the previous (first) race will become unfleeted and will not be transfered).
3#
Create a System where each Sector (Block on galaxy map) Has one of three classifications
1: Protected system - these systems are for newbies only (Displayed in this example as green) open
world pvp could not take place here
2: Partially Protected zones - Flagging Required to be engaged into pvp. (Like world of war craft)
3: Neutral systems - Auto-Flagged for PvP (Like PvP server in world of war craft) (displays as white)
PvP Would work under the following conditions
1) if in hostile partially protected zones, you show red.
2) if in neutral zones, opposite factions show red to each other (hostile)
3) If in your races territory, and the other has diplomatic immunity they show (green)
All White, and Purple zones can change control of the faction
http://i82.servimg.com/u/f82/18/05/75/56/sector13.jpg
Inner Sector Battles
Battles of sectors would take place under the following conditions
To show on galaxy map you would need at least 30% of the system under control if your faction in that sector.
Each time you conquer a system, it emitts an aura that glows the color of your race (see below for example) this is displayed on the sector map. (current in game already, But this will change when control changes)
http://i82.servimg.com/u/f82/18/05/75/56/stosec12.jpg
Capturing a system
capturing a system would take place on a planet, asteroid base, space station, or moon.
It would involve the player being down to the planet and taking control of a flag.
combat would fall under the following rules
1) respawn timer is every 60 seconds.
2) If your planet is captured while you are still in battle, you are forced to return to your ship
3) if you are on planet, your ship is phased out of space until you reboard your ship
4) You must set a Respawn point. These can be placed at a home world, or on any controlled system, or base.
There is a primary and secondary respawn point, in case the main respawn location is lost.
Lastly
You would add a system for fleets to benefit from the above pvp.
Comments
There is no level requirement with LoR. You can create Fed, KDF, Rom at level 1 as your first toon.
edit: Yeah, what I said about this was just a misunderstanding of the wording Cryptic selected.
Phase one :
add in the view that people show hostile (the show like enemy npc's in your factions space" the player needs only go there and engage them, this will force both factions into pvp mode.
you'd want to set it up so that someone couldent just flag at the last minute in orbit of the planet, That would be to abusive.
The best way i can think of doing this is to make purple systems auto-flag rival factions, but cause the faction in that space have the choice to flag or not.
So if a klingon enters federation space, he is auto-flagged for pvp.
But if no federation flag, he has nothing to do there except lay siege to a planet.
Then Phase two
you add the planet battles, Its fairly simple. Make the map max out at like 50 v 50 or 100 v 100.
Pvp stays OUT of open areas or we go the way of lesser games that went PVP
ie we die
I dont know of any games that died because there were more pvp options.
a flag system would be a good start. then as you tool around the galaxy and you run into another flagged guy you could drag each other into a 1v1 match that then creates a "zone" where other ships can join in. kill counter would adapt to the number of players that end up in there. or you get 3 respawns before you're "ejected" from the map.
Do you even Science Bro?
I won't stand by and let this become one
you want to shoot people? play Halo
the Klingons and the Federation are not in an open war
Imagine it
A new player on his first mission to to rescue the Azure leaves sol
and is immediately jumped and murdered by thirty rabid VA's
so I say Auto delete anyone commiting pvp in open space (including exploiters beaming into ESD or First city)
immeditately and lastingly
pvp should be closed instance and between consenting adults of equal rank
Rebel/Pirate Feds, KDF, Roms...no longer welcome in their home space. Hunted anywhere they go...seeking out a place of their own in the Gamma Quadrant or other areas of deep space. Getting together and trying to raid areas - most likely being overwhelmed by forces there...er...most likely flying around and empty space and the sheep wet themselves trying to logout fast enough... oops.
A great many games have died...in general.
Offer some examples of games that explicitly died because of Open PvP...and no other reason.
As for the OP's suggestion, this game is not compatible with open PVP. What do you do when there are multiple instances of the same planet battle, fed wins instance #2 and kdf wins instance #3? Also the player community is kind of coddled for it--the devs dont even think we can handle NPCs with full engine throttle.
pvp is ok when contained when loosed upon normal areas its horrific (and drives away players)
And renegades get executed by a crew member
No Starfleet officer serves under a renegade and the KDF see them as promotion
a certain game which we can not mention here died a death due to pvp and was rebuilt in a new version WITHOUT pvp of any kind
Because it's dependent upon Klingons getting exclusive and extensive attention, and that will never happen.
Over 15 years ago, there were PKs running around in a game harassing folks. There were also PKKs running around killing the PKs so the folks that weren't interested in that were safer to do what they wanted to do.
In the years that followed, you'd see players donating their time to help others in their guilds level up or do whatever they were doing. You'd even see folks forming alliances or even folks that took a more mercenary route hiring themselves out.
All sorts of community was developing - games had vibrant worlds.
Wasn't long before home broadband use increased and the market changed. Swarms of people enjoying the euphoria of instant gratification spread like a plague. Worlds died and anonymous themeparks sprouted all over the place like weeds.
As the years passed, people grew ever more selfish and the desire for instant gratification only increased...their demands increased...until we reached the point were are now with the majority of games.
Just saying...
Next.
If you bothered to read, you will see that you are safe in core systems, and in other systems
near to them.
the other major area's are for pvp. Yes, a lot of the open world is PvP Based, But this is a good thing.
The way this system works is that
Pvpers are forced to pvp, when they go in other factions space.
Pves are left with the choice to pve, or pvp.
dont want massive ganks?
You add a mechanic like "if romulan players fleet is moving from point a to point be, then they show as an encouter in space moving around in your space, You go up and engage them".
You guys need to consider that we are not all pvers.
So EVE online?
With his comment, he was owned by said mauler packs probably in low sec.
He probably rage quit the game after being owned repeatedly, His poor lil ferox.
Truth is, Eve has some of the worst game play with it comes to gank > single ownage.
Or Pros > newbs in pvp.
space station camping is a great example. Many people undoubtedly left the game
over this, or their corps. But the truth is the ones that left the game when they
could of just left corp in the matter of a day could of easily avoided quitting.
No pvp content no matter how broken has ever left to the destruction of a game,
rather it only leads to a decline of about 2% population, maybe 5% in extremely
poorly designed games.
Open world pvp on the other hand is a way to draw many people into this game
even ones that are not so star-trek loving. That is a Win for the players, its a win
for the pvp aspect of the game, and its a win for the company to find ways to
make money off of it.