Just to put this into perspective.
TWOK: A massive burn mark down the side of the ship
Legacy : You can get un-removable battle damage (until spacedock) as well , similar to TWOK, and hull ruptures!!!

.
STO: "Scotty! Please paint the ship while we get blown to bits, I hate that burn mark"
In other words, no lasting damage, It is like I come out of battle un-scathed . Can we please have lasting visual damage?
I am sure others will agree that would be a nice addition to this superb game.
Hopefully I'll come back from my break; this break is fun; I play intellectual games.
I hope STO get's better ...
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i'd be fine with more variety in explosions. the explosions always look the same (and after 3 years looking at them, they look rather boring and ugly [when romulans go boom it looks real awesome, just because it is a new effect for once]).
personally i'd rather see this game go more into a simulation direaction than keep pushing more into the hotkey mmo direction with more and more behind the screen MATH to buff invisible stats.
oh and get rid of those stupid glows and rings and neon sign icons above my STARSHIP... that stuff kills any cinematic value of this game as soon as the shooting starts it turns into Hello Kitty.
But, but, but that's how Voyager handled it. It's canon.:D
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
As i played legacy a lot it was always cool to see a necell get blown off your ship, but in STO its not that easy to do. So id leave battle dmg on off option with current dmg models. That being said i think they should update the damage textures to look more like legacy where a torpedo hit blows a chuck of the outter hull off and you see a forcefield texture holding the ship together.
People tend to go "meh thats not a big deal" same thing with the non LCAR UI. Second the new UI hit tribble people creamed their pants by how much more Startrek this game felt with just a UI update.
Add in legacy type dmg textures of scorch/burn marks + hull breachs and venting o2, with an option to disable/stun instead of kill. Change "Hull" to structural integrity field or SIF for short, would be a lot less messy explaination wise. And instead of us blowing up asap when we die, add in a "repair" timer so a teammate can come over and "rez" our ship if they make it before life support fails/warp core breachs. Make it where instead of getting injury upon "death" its upon respawning so that rezing your team mate saves them injuries and gives people more reason to respond quickly.
Do all that and this game will feel massively more startrek. Do to the modeling system i dont think they can do massive damage to our ships like big gaps in the saucer or missing pylons etc but the scorch and blast can be done and they already changed plasma dot to look like a plasma leak in the hull, same thing just for O2 make it white, or black for a trail of smoke from fire inside the ship. Could put in large hull fractures similar to what we have now but more detailed.
Part of what made legacy/bridge commander so awesome to play was those lil details. Id love to see real subsystem dmg but thats another topic all together.
http://www.youtube.com/watch?v=xJKxb4NtGbE
system Lord Baal is dead
those can already be healed OR you need to go back to a Starbase if you are out of regenerators etc.
and then maybe you should be able to receive injuries not only on death, but every time your ship hull falls below 25% 50% 75% give it a low chance to receive an injury.
but first the UI should be updated so it doesnt require 3 windows to be opened first before you can heal up.
healing injuries while inside a map could be optional, depending on map / difficulty setting.
lets say on Elite you can't heal at all. in PvP it's optional and on advanced you can heal them, while on normal it doesn't happen at all.
also healing abilities could have a tiny chance of repairing injuries, depending on ability that could be limited to minor / major / critical.
for example only Mirracle Worker could have a chance to heal critical injuries while an Engineering Team 1 - 3 could heal minor and majors with different rates of success.
keep in mind, you would collect a lot more injuries with my proposed system, so healing them up with skills instead of just with items would be there to balance this out instead of removing the need for the healing items.
also i would add a duration timer to injuries, lets say a minor injury lasts 5 minutes, a major 30 minutes and a critical 5 hours.
(all values can be tweaked as required by the Devs and are just examples of course)
I'd like to see more variety in ship damage/death/explosions. Escape pods, crashing into asteroid, attempted ramming, de-orbit, etc.
I think Klingon academy was better at battle damage........ but I don't think STO will allow us to blow someones nacelles off and punch holes through their ships
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I agree plz make it so
system Lord Baal is dead
heck...even if THIS was implemented i would be happy...imagine going out of battle into sector space with heavy damage...hell, one time after i got DC'ed while in a battle, i came back on, was in sector space with a damaged tuffli, as if it was on its last 5% hull..with the option to respawn lol (i was trying to rack up injuries on it on purpose to see how many i could get....unfortunately i could only get about 3-4 lol)
with an on/off feature ofc...like it is on the ground with armour, weapons and kits (fed side at least..and weapons for kdf)
if they went this direction then you would have severe if not crippling effects to your ship until you could make it back to earth space dock for repairs.
that would be really really annoying. and would increase grind in cryptics favor exponentially
but since we're on this topic. they should also have it where your warp drive can be disabled to the point where you have to go on doff missions to get it fixed which take 4 days real time before you can go any faster than warp 1.
i mean since we're going all simulator mode for this discussion.
No one said make it a simulator, or even make it realistic dmg. And if its a choice in options to turn it on/off like elite mode i dont see why anyone would object, they dont like it dont use it simple as that.
Plus , in TWOK the Enterprise can warp fine ... anyway ... even with a damaged side.
And Voyager did not do the work in a few seconds to repaint and stuff ... over time :O
I hope STO get's better ...
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
That would be half the fun ...
I hope STO get's better ...
I'd like some fourth of July sparkler effects for damage.
http://youtu.be/-cC7QmQ4Nzo
It makes no sense for space to have sparks that big that seem to respond to gravity and yet it's almost what I expect from Star Trek explosions.
Yes, Klingon Academy did that very well.
But I know HOW they did it: they literally modeled the damage into the 3d model.
http://imageshack.us/a/img545/4325/klingonemperororiginalt.png
this is a picture of the wireframe from Klingon Academy's Emperor class.
You can unpack the KA.dat (where the models, sounds etc. are located) using Interplay's own released software that 's used to unpack and mod Fallout 2.
Anyway look at the inner nacelles and you'll see they are not symmetrical.
It's the battledamage sculpted into the model.
So for STO, unless they use a totally different technique today, they'd probably have to completely redo the ships to get this effect.:(
Whenever someone says something alone the lines of "They did it in Voyager!" they should lose any and all credibility, even if they are joking.
It already is. Only passive regen occurs while outside of a mission map.
Regarding lasting battle damage visuals, that just seems like more lag waiting to happen. :P