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wastees allrounder use-any-ship-u-want-in-pvp-on-one-char-build (space)

wast33wast33 Member Posts: 1,855 Arc User
edited May 2013 in PvP Gameplay
hi ya all :).

may some know me from the queues. first of all: i'm not one of the pvp-gods, but mostly i do not that bad...

from conversations and questions from others, i realized that many players seem to build their chars to run only one or a few ships on one char.
as i'm kinda lazy, i use up to 15 or more ships on my main-tac (joined trill) in pvp (escorts, carriers, sci-ships, cruisers, destroyers). in my builds i try to balance between dps and tanking.

here's the spec of my tac including boff-powers, rep, doffs, weaps and cons (build notes):

http://skillplanner.stoacademy.com/?build=allrounder1_0

those things i just mix up the way that it fits the ship i want to fly (if there's a set for a ship i run that on it except d'kora).

may i forgot something...
if anyone got a question feel free to ask. if anyone got input on what to do better feel free to suggest.
if anyone wants to troll me or to tell me how bad i am in pvp, with whatever you're going to say: you'll probably be right :D

have a nice day :).

edit:
forgot projectiles abilites:
- thy 1/2
- dp beta 2/3

and deflector/engine/shield:
- maco 2-set with borg engine preferred
- 2 set borg with maco shields
- full jemmy-set
- full adapted maco on my torp-boat

weap-procs (which probably will give most reasons to criticize):
- except on advanced fleet weaps (elites as well; [acc]x2) i prefer the [crtd] proc (2x-3x) :cool:
Post edited by Unknown User on

Comments

  • smeagolsneakysmeagolsneaky Member Posts: 71 Arc User
    edited May 2013
    You don't have any points in Electro Plasma Systems this will gimp you as this improves the power bonus from Emergency power X Skills and your power transfer between systems must be painful

    Drop a few points out of your insulators and dampeners to fill it and also perhaps out a few points in subsystem repair would be helpful
  • wast33wast33 Member Posts: 1,855 Arc User
    edited May 2013
    You don't have any points in Electro Plasma Systems this will gimp you as this improves the power bonus from Emergency power X Skills and your power transfer between systems must be painful

    Drop a few points out of your insulators and dampeners to fill it and also perhaps out a few points in subsystem repair would be helpful

    u know: i hate sci's (except the ones on my team ^^) :D... therefore sci-resists are specced out. subsystems i bring back online with epts/warpcoredoff or red-matt-cap (if viraled and nothing helps i pop a eng batt and run) ;).
    but both points seem valid. thx for input :)
  • tmghost999tmghost999 Member Posts: 75 Arc User
    edited May 2013
    Thx for posting Wastee :D

    Found your skill tree very interesting :)

    Mr X [Lag Industries]
  • wast33wast33 Member Posts: 1,855 Arc User
    edited May 2013
    tmghost999 wrote: »
    Thx for posting Wastee :D

    Found your skill tree very interesting :)

    Mr X [Lag Industries]

    hey x :)... if not for everyone, i did post it for you ;).
    but: plz don't build a "counter-wastee-char" now ;D...
  • edited May 2013
    This content has been removed.
  • tmghost999tmghost999 Member Posts: 75 Arc User
    edited May 2013
    wast33 wrote: »
    hey x :)... if not for everyone, i did post it for you ;).
    but: plz don't build a "counter-wastee-char" now ;D...

    Hmmm.... Don't give me good ideas :P

    Mr X [Lag Industries]
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2013
    Warp Core Efficiency and Potential stop returning any value before you hit 9 points. Knock a couple off each, and put them into your battery pool for increased duration.

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited May 2013
    Warp Core Efficiency and Potential stop returning any value before you hit 9 points. Knock a couple off each, and put them into your battery pool for increased duration.

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    That is not quite right.. use the Ship Power Levels calculator to get a better idea of how much they improve your power levels.

    For a long time I thought anything past 6 pts in Warp core efficiency and potential is a waste, but then I found out that for my build, 9 pts in efficiency instead of 6 meant +2 to weapons, +1 and shields and engines respectively (I run full aux, min weapons). So 4 points of power for 3 ranks in a second tier skill. Not so bad when you compare it to the +1/+2 gain from the tier 4 and 5 power performance skills...

    The power level calculator will soon be out of date due to LoR, new minimal power setting of 15, warp cores being added, efficient BOFF doubled effect, etc., but should still give you a general idea on what to invest in.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited May 2013
    thx for posting that power level calculator. haven't been aware of :).
    i'll give it a shot once i got some respec tokens ;)
  • edited May 2013
    This content has been removed.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited May 2013
    Longest. Thread name. Ever.

    No idea how you manage to fly 15 different ships successfully. I struggle to move into a different escort sometimes :P
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • wast33wast33 Member Posts: 1,855 Arc User
    edited May 2013
    Longest. Thread name. Ever.

    No idea how you manage to fly 15 different ships successfully. I struggle to move into a different escort sometimes :P

    wanted to be exact ;D...

    some more some less successfull. also depending on team. with many escorts on team a sci-ship or cruiser can be useful :cool:. it's about the fun, aye? ;):D
  • mancommancom Member Posts: 784 Arc User
    edited May 2013
    Been there, done that. It used to be called the Final Spec, back before the skill tree change.

    These days I suggets a multi-purpose spec as the default in the THG: http://www.stoacademy.com/tools/skillplanner/index.php?build=FleetEscortTac_494

    It seems weird that you advertise your spec as a one-size-fits-all and yet it lacks projectile skills, flow cap (for drains and glider), scramble resist, weapon/aux performance and EPS.
    1042856
  • wast33wast33 Member Posts: 1,855 Arc User
    edited May 2013
    mancom wrote: »
    Been there, done that. It used to be called the Final Spec, back before the skill tree change.

    These days I suggets a multi-purpose spec as the default in the THG: http://www.stoacademy.com/tools/skillplanner/index.php?build=FleetEscortTac_494

    It seems weird that you advertise your spec as a one-size-fits-all and yet it lacks projectile skills, flow cap (for drains and glider), scramble resist, weapon/aux performance and EPS.

    i'll check out your build post, thx for that. didn't heard of it before. i do not "advertise" my build as "the one for all", nor i'm thinking it's near to perfect (if i do advertise it's: wastees one for all. read it: my personal one way for all ;D). i also do not think that this is the only way to build anything good (of cause specified builds are more efficient in whole). it's just my way and mostly it seems to work not that bad.
    i was asked a few times "how do you do that"(several ships on same char) and here's every answer i could give on that question (except specific ship-builds) ;).

    if you'd checked the build notes you may would have realized that i don't use any drains, nor tet-glider and barely torps.
    those i use, i buff with buffs (^^ :D) or just tac-cons. they are torps, they mostly do more than enough damage if good timed :cool:.
    as for scramble, i mostly try to ignore it and to keep up to a proper target with my mouse. also (as tac) i mostly run on full weapon power on energyweap-ships, so i barely have a lack there (yep, i switch levels in-fight. but i don't feel the necessity to improve the rate energylevels change).
    if any extra power is needed i got my 2x epts+warpcoredoff (/1 epts with one damage control-doff + wc-doff) or red-matt-cap if my wc-doff doesn't proc.

    i hope i could clear this a bit up, thx for your input :).
  • mancommancom Member Posts: 784 Arc User
    edited May 2013
    wast33 wrote: »
    if you'd checked the build notes you may would have realized that i don't use any drains, nor tet-glider and barely torps.
    That's the thing about multi-purpose specs - if you really want to minimise the need to respec you need to include stuff that allows you to change your build and not just things that optimise your current build. (Unfortunately it seems that stoacademy can't show old pre-skilltree-change specs anymore, so I can't show you the Final Spec, which was a prime example for "not optimal for anything, but good enough for everything".)

    The recommended (pvp) ships in the THG don't use glider/drains or torpedoes either, but it's nevertheless included in the spec to allow one to switch to these fairly common options.
    1042856
  • wast33wast33 Member Posts: 1,855 Arc User
    edited May 2013
    mancom wrote: »
    That's the thing about multi-purpose specs - if you really want to minimise the need to respec you need to include stuff that allows you to change your build and not just things that optimise your current build. (Unfortunately it seems that stoacademy can't show old pre-skilltree-change specs anymore, so I can't show you the Final Spec, which was a prime example for "not optimal for anything, but good enough for everything".)

    The recommended (pvp) ships in the THG don't use glider/drains or torpedoes either, but it's nevertheless included in the spec to allow one to switch to these fairly common options.

    check :)... indeed, if you see it that way you may could say it's almost always the same, tweaked on some things and abilities, build on different ships.

    the spec you posted seems nice, but it's not one for me i guess ;).
    i optimizied mine towards (energy-)dps and tanking, therefore it's a min/maxer. i may will try tweaks, but i don't think i'll really change something about it (due to some respecs which resulted in the build i posted here now).
    my klink is slighty specced in a different way (full flow caps--> leech; pi and id 6 points, ap's 9 points i guess).

    it's not an everyones-allround spec, it's my-allround-build (including gear and crew). of cause it works on some ships better, on some ships worser ;).
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