hi ya all

.
may some know me from the queues. first of all: i'm not one of the pvp-gods, but mostly i do not that bad...
from conversations and questions from others, i realized that many players seem to build their chars to run only one or a few ships on one char.
as i'm kinda lazy, i use up to 15 or more ships on my main-tac (joined trill) in pvp (escorts, carriers, sci-ships, cruisers, destroyers). in my builds i try to balance between dps and tanking.
here's the spec of my tac including boff-powers, rep, doffs, weaps and cons (build notes):
http://skillplanner.stoacademy.com/?build=allrounder1_0
those things i just mix up the way that it fits the ship i want to fly (if there's a set for a ship i run that on it except d'kora).
may i forgot something...
if anyone got a question feel free to ask. if anyone got input on what to do better feel free to suggest.
if anyone wants to troll me or to tell me how bad i am in pvp, with whatever you're going to say: you'll probably be right

have a nice day

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edit:
forgot projectiles abilites:
- thy 1/2
- dp beta 2/3
and deflector/engine/shield:
- maco 2-set with borg engine preferred
- 2 set borg with maco shields
- full jemmy-set
- full adapted maco on my torp-boat
weap-procs (which probably will give most reasons to criticize):
- except on advanced fleet weaps (elites as well; [acc]x2) i prefer the [crtd] proc (2x-3x) :cool:
Comments
Drop a few points out of your insulators and dampeners to fill it and also perhaps out a few points in subsystem repair would be helpful
u know: i hate sci's (except the ones on my team ^^)
but both points seem valid. thx for input
Found your skill tree very interesting
Mr X [Lag Industries]
hey x
but: plz don't build a "counter-wastee-char" now ;D...
Hmmm.... Don't give me good ideas :P
Mr X [Lag Industries]
http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
That is not quite right.. use the Ship Power Levels calculator to get a better idea of how much they improve your power levels.
For a long time I thought anything past 6 pts in Warp core efficiency and potential is a waste, but then I found out that for my build, 9 pts in efficiency instead of 6 meant +2 to weapons, +1 and shields and engines respectively (I run full aux, min weapons). So 4 points of power for 3 ranks in a second tier skill. Not so bad when you compare it to the +1/+2 gain from the tier 4 and 5 power performance skills...
The power level calculator will soon be out of date due to LoR, new minimal power setting of 15, warp cores being added, efficient BOFF doubled effect, etc., but should still give you a general idea on what to invest in.
i'll give it a shot once i got some respec tokens
No idea how you manage to fly 15 different ships successfully. I struggle to move into a different escort sometimes :P
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
wanted to be exact ;D...
some more some less successfull. also depending on team. with many escorts on team a sci-ship or cruiser can be useful :cool:. it's about the fun, aye?
These days I suggets a multi-purpose spec as the default in the THG: http://www.stoacademy.com/tools/skillplanner/index.php?build=FleetEscortTac_494
It seems weird that you advertise your spec as a one-size-fits-all and yet it lacks projectile skills, flow cap (for drains and glider), scramble resist, weapon/aux performance and EPS.
i'll check out your build post, thx for that. didn't heard of it before. i do not "advertise" my build as "the one for all", nor i'm thinking it's near to perfect (if i do advertise it's: wastees one for all. read it: my personal one way for all ;D). i also do not think that this is the only way to build anything good (of cause specified builds are more efficient in whole). it's just my way and mostly it seems to work not that bad.
i was asked a few times "how do you do that"(several ships on same char) and here's every answer i could give on that question (except specific ship-builds)
if you'd checked the build notes you may would have realized that i don't use any drains, nor tet-glider and barely torps.
those i use, i buff with buffs (^^
as for scramble, i mostly try to ignore it and to keep up to a proper target with my mouse. also (as tac) i mostly run on full weapon power on energyweap-ships, so i barely have a lack there (yep, i switch levels in-fight. but i don't feel the necessity to improve the rate energylevels change).
if any extra power is needed i got my 2x epts+warpcoredoff (/1 epts with one damage control-doff + wc-doff) or red-matt-cap if my wc-doff doesn't proc.
i hope i could clear this a bit up, thx for your input
The recommended (pvp) ships in the THG don't use glider/drains or torpedoes either, but it's nevertheless included in the spec to allow one to switch to these fairly common options.
check
the spec you posted seems nice, but it's not one for me i guess
i optimizied mine towards (energy-)dps and tanking, therefore it's a min/maxer. i may will try tweaks, but i don't think i'll really change something about it (due to some respecs which resulted in the build i posted here now).
my klink is slighty specced in a different way (full flow caps--> leech; pi and id 6 points, ap's 9 points i guess).
it's not an everyones-allround spec, it's my-allround-build (including gear and crew). of cause it works on some ships better, on some ships worser