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Fleet D'Deridex builds?

shaanithegreenshaanithegreen Member Posts: 0 Arc User
edited May 2013 in Federation Discussion
Since there's no Romulan Shipyards yet, I'm gonna ask this here.

Anyone else planning on flying a D'Deridex when LoR comes out? What are you going to do with the build? I tested a D'D Retro, and I'm having trouble making all it's different Boff powers gel.

Part of it is no doubt because I'm on Tribble and have no real access to the exchange, dilithum store, fleet gear, or fleeties who can train my boffs, but I don't know, something just doesn't feel right about my attempts to build one so far.
Post edited by shaanithegreen on

Comments

  • fataiityx3fataiityx3 Member Posts: 22 Arc User
    edited May 2013
    I'll have a fleet D'D, no way I could skip flying the Romulan ship I grew up with. I haven't worked out the builds yet, might opt for something similar to what I run on the Galor.
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited May 2013
    fataiityx3 wrote: »
    I'll have a fleet D'D, no way I could skip flying the Romulan ship I grew up with. I haven't worked out the builds yet, might opt for something similar to what I run on the Galor.

    What would that be?
  • malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited May 2013
    Got an old thread with the exact same question. Take a look see.
    [SIGPIC][/SIGPIC]
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    I'd try the KDF Shipyards. They're more familiar with battlecloaks and battlecruisers than the feds are.
    [SIGPIC][/SIGPIC]
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited May 2013
    Laugh all you want, but once it's released on holodeck and I have access to the exchange and all I might give another turret/torp build a try with this one.

    I made some pretty successful ones on ships with a much higher turn rate, so might see what I can do with this. although when you can get the arc right a dhc/turret/torp fore with turret/torp aft might work out better and increase dps more.

    So is this a totally crazy idea or might just work with the turn rate and everything else considered?
    [SIGPIC][/SIGPIC]
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited May 2013
    Got an old thread with the exact same question. Take a look see.

    Sadly, it's out of date.
  • malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited May 2013
    Sadly, it's out of date.

    Yep, but the basic principle is still there.

    Chances are good that if the set bonus for the D'deridex/D'ridthau consoles are applied to base turn rate a lot of D'deridex builds might be using cannons. ;)
    [SIGPIC][/SIGPIC]
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited May 2013
    I've got a couple of cannons on mine. It still turns slow, but I've been keeping my enemies in my sights more often than not. That said, I've kind of have problems playing some of the later missions which can get VERY combat heavy and involve a lot of enemies at once.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2013
    Ideas but I keep running into the paradox of the ship. Its too slow to mount cannons on (its not a battlecruiser, regardless of what title it may have), but if turned into a beam boat it'll have even more energy problems then fed beam boats already do. Might try something with a single A2B, DEM3, EPTW, and Marion, but even then it sounds iffy. Alternately treat it like an Excelsior with DBBs or Singles fore and Turrets aft, try to max out the decloak alpha, but it seems like if you're going to do that then just use a Mogai. Its a puzzle, but will be interesting to try and solve without the Leech crutch.
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited May 2013
    D'deridex will be fine in PVE with practically any build, provided that the captain is familiar with Fed cruisers.

    My build will be:

    Tac Captain

    Fore:
    2 Romulan Plasma DBB Mk XII
    Romulan Experimental Plasma Beam Array
    Romulan Hyper Plasma Torpedo

    Aft:
    3 Romulan Plasma Turret Mk XII
    Borg Cutting Beam

    Consoles:
    3 Plasma Infuser Mk XII

    Assimilated Console
    Zero Point Energy Conduit
    Nukara Particle Converter
    Neutronium Mk XII, or RCS Accelerator Mk Xii

    3 Mk XII Embassy Science Consoles, -TH, +Pla, + Shield Emitters

    Shields/Engines/Deflector:
    Adapted MACO Set

    Singularity Core:
    Whatever Boosts Aux the most.


    Boffs:

    3 Romulan Tac, with Romulan Operative
    TT1
    THY1
    BFAW1, CRF1, BO3

    1 Romulan Eng with Subterfuge
    EPTS1, ET2, EPTW3, AtoS3

    1 Romulan Sci with Subterfuge
    PH1, HE2, TSS3

    Doffs to reduce Emergency Power cooldown and boost EP levels, reduce Tac Tam cooldown and Beam/Cannon special attack cooldown.

    There's a Tholian reputation bonus you can choose that will either improve your tanking skills or weapon skills based on your Aux power level. I'll be choosing the weapon skill bonus, so maxing out Aux power after weapon power is the most important thing. I'd ay LoR will see the extinction of Aux2Battery builds.
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited May 2013
    Ideas but I keep running into the paradox of the ship. Its too slow to mount cannons on (its not a battlecruiser, regardless of what title it may have), but if turned into a beam boat it'll have even more energy problems then fed beam boats already do.

    I'm pretty confident it'll be able to use cannons in PVE to a limited degree. Obviously, people serious about turning will have (at minimum) the D'deridex console set, RCS consoles, the Tachyokinetic Converter, AP:O, tractor beam, and an engine-boosting singularity core. You may want to mix them with DBB or maybe the plasma strip from the rep store to save on power.
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