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Devs, can we get an answer on Foundry costume import/export?

drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
A few months back, the costume import and export feature in the Foundry was removed from the Tribble build. At the time we were given no explanation other than "this is intentional." Despite some recent updates to the Tribble Foundry, the import and export buttons are still gone.

We, meaning I and several other authors, would like to ask again:

-Why was this done?
-Will this removal be going live on the 21st along with the rest of the changes?
-If so, is there any plan to bring this feature back?


This is an incredibly useful feature for authors, especially those of us who like to use recurring characters or make mission series. We hope it comes back.
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Post edited by drogyn1701 on
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited May 2013
    If it was done intentionally what is the reasoning behind it?
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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited May 2013
    So I will second that unless this feature is causing problems of overall stability to the game, or Cryptic is prepared to actually fix the issues now, this should be left.

    The Foundry in STO, for better or worse, is a product in beta. Bug, crashes and irregular behavior is par for the course here. If you try to pull everything that isn't working properly, there wouldn't be anything left. It's ALL buggy and crashy.

    So either fix it, or leave it as is. Pulling isn't fixing, and it isn't making the Foundry a better place.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    My only working hypothesis is that they're updating it to work with RR costumes.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    Is there an official Foundry thread?....

    I got in finally last night and had some notes.

    Frankly though, when it comes to the Foundry, I feel like we are talking into a black hole.
    [SIGPIC][/SIGPIC]
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    My only working hypothesis is that they're updating it to work with RR costumes.

    you mean the one civilian vest?
    [SIGPIC][/SIGPIC]
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited May 2013
    My only working hypothesis is that they're updating it to work with RR costumes.

    I certainly hope that's the case, but we don't know.

    As for a Foundry thread, there isn't an official one, and the ones we've made keep getting buried. Understandable, as this is not a Foundry-centric update, but it does make it harder to get an issue noticed.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    drogyn1701 wrote: »
    I certainly hope that's the case, but we don't know.

    As for a Foundry thread, there isn't an official one, and the ones we've made keep getting buried. Understandable, as this is not a Foundry-centric update, but it does make it harder to get an issue noticed.

    Ive reported the same issues from the get go and nothing ever changes from update to update. Seems like they just add a bell or whistle and drop in some new resources (without even making sure they are correct) and thats about it.

    As an example - the Vulcan sky IS NOT not the Vulcan sky. more or less have to set anything there at night. Also IIRC the Vulcan map is still the Early beta one and not the one we use in game.

    A lot of the issues are simply database labeling ones that really an intern could do over a week end and doesnt really take a programmer.
    [SIGPIC][/SIGPIC]
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited May 2013
    Hi Authors,

    Unfortunately, for now, this feature needed to be removed, and will not be re-added to the Legacy of Romulus expansion -- as Zero posted about in the past, there were several bugs found with the feature. We've seen feedback that the Foundry community found it useful, and are taking your feedback into consideration -- the hope is that it will return someday, but there is no ETA we can provide at this time.

    Cheers,

    Brandon =/\=
  • ooiueooiue Member Posts: 0 Arc User
    edited May 2013
    Hi Authors,

    Unfortunately, for now, this feature needed to be removed, and will not be re-added to the Legacy of Romulus expansion -- as Zero posted about in the past, there were several bugs found with the feature. We've seen feedback that the Foundry community found it useful, and are taking your feedback into consideration -- the hope is that it will return someday, but there is no ETA we can provide at this time.

    Cheers,

    Brandon =/\=

    oh no! now I cant put my characters and ships in my missions exactly as they were! :(
    Play my missions on Holodeck!
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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited May 2013
    ...there were several bugs found with the feature...

    If I may speak candidly, Brandon, if this is the only criteria for this decision, the ENTIRE Foundry needs to be pulled because there isn't a single feature that isn't plagued by several bugs.
  • thehavrahathehavraha Member Posts: 14 Arc User
    edited May 2013
    Even a buggy feature that we could do things with that there's no other way to do, is better than no feature at all.

    Just the idea that it would be removed and no one thought "hey, people might like this thing!" before our feedback (ie forum threads on the subject), makes me concerned. There's an entire episode of Podcast UGC entitled "Green Shaven Cat People" that not only hails this SPECIFIC feature of the Foundry, but expresses unanimously amongst the hosts that there needs to be MORE of it.

    The fact that it's being removed with no ETA or plan to fix or replace it, outside of "apparently you guys like this thing and maybe doing something with it later might be a good idea ... someday" should only reinforce the Foundry communities fears that the Foundry is going into (or is already in) maintenance mode.

    I don't know how many times we have to say it, or how to make it any clearer:

    MORE freedoms to customize our missions, not less.

    /disapprove.

    Additional Input: Even not customization wise, the fact that we won't be able to import costumes across projects will slow down and limit the productivity and flow of our projects. That alone is enough to REALLY dislike this.
    [SIGPIC][/SIGPIC] I am a Cheestah.
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited May 2013
    Hi Authors,

    Unfortunately, for now, this feature needed to be removed, and will not be re-added to the Legacy of Romulus expansion -- as Zero posted about in the past, there were several bugs found with the feature. We've seen feedback that the Foundry community found it useful, and are taking your feedback into consideration -- the hope is that it will return someday, but there is no ETA we can provide at this time.

    Cheers,

    Brandon =/\=

    I don't remember hearing from Zero on this, but perhaps I just missed it. Thanks for responding in any case.

    It is a disappointing answer though. No one likes to have features taken away, especially ones as useful as this and as oft-requested as this. Sure, there were bugs in the feature, it was a "use at your own risk" sort of thing as Crypticfrost is fond of saying. But I'm glad you have heard our feedback, and I hope someone at Cryptic will put in the work to bring this feature back. We really do need it.
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  • kagasenseikagasensei Member Posts: 526 Arc User
    edited May 2013
    In terms of manpower invested, the Foundry is, and has always been, a low priority system for STO...
  • idronaidrona Member Posts: 0 Arc User
    edited May 2013
    If I were an author I'd be so frustrated over that answer.

    Isn't it as simple as that you have have x amount of hours to spend on each project, and the foundry always come up short?

    Some new compability issue with new textures perhaps, or handling of textures that would take a chunk of hours that you don't have right now?

    I once heard some interview with Stahl where he gave that answer to a similar issue..

    These foundry guys deserve bit more transparency and a straight simple explanation to the few of many issues they bring up in my opinion. :)


    That is all.
    signwidrona.png
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2013
    If I may speak candidly, Brandon, if this is the only criteria for this decision, the ENTIRE Foundry needs to be pulled because there isn't a single feature that isn't plagued by several bugs.
    I think it came from the "exploit" that allowed people to mix various alien template, and have things like half naked green caitian (without fur).
    They probably don't have the manpower to solve the bug, so they remove it.

    Anyway, thx for the answer.
    [SIGPIC][/SIGPIC]
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2013
    Hi Authors,

    Unfortunately, for now, this feature needed to be removed, and will not be re-added to the Legacy of Romulus expansion -- as Zero posted about in the past, there were several bugs found with the feature. We've seen feedback that the Foundry community found it useful, and are taking your feedback into consideration -- the hope is that it will return someday, but there is no ETA we can provide at this time.

    Cheers,

    Brandon =/\=

    Thanks for the answer, even if it isn't what we wanted to hear.

    Please do whatever you can to fix the issues with this feature and bring it back!
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    Hi Authors,

    Unfortunately, for now, this feature needed to be removed, and will not be re-added to the Legacy of Romulus expansion -- as Zero posted about in the past, there were several bugs found with the feature. We've seen feedback that the Foundry community found it useful, and are taking your feedback into consideration -- the hope is that it will return someday, but there is no ETA we can provide at this time.

    Cheers,

    Brandon =/\=
    Well my only counter-question is "What scale of bugs?"

    Yes, it was allowing people to put space costumes on ground chars and vice versa..... So? I fail to see how that is a problem.

    Or is it something else? Such as the thing Erei mentioned? Either way, I don't see a bad enough issue to be worth disabling it.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • chooch99achooch99a Member Posts: 4 Arc User
    edited May 2013
    Gonna have to side with the Devs on this one guys. Went to school for 3d modeling, allowing files from a pc to import is always a security risk, I "believe" STO uses a renamed home form of DDS files for the textures?(could be wrong)

    But the potential for bugs with these files going in and out of the game's safety zones are logical just from a casual glance and thought at what is involved in the feature. :(
  • chooch99achooch99a Member Posts: 4 Arc User
    edited May 2013
    The compromise I would suggest to the devs is form a simple universal "save costume" tool that is server tied and acts like our saved costumes do but relative to the Foundry servers?
  • erroneoussokerroneoussok Member Posts: 0 Arc User
    edited May 2013
    This is BAD news.

    Brandon, please ask your developers how they'd like it if THEIR tools suddenly stopped supporting reusable components. Forcing Foundry authors to repeatedly re-input costumes from scratch is NOT COOL.

    BTW, any news on when we might be getting some of the niftier Neverwinter Foundry features as hand-me-downs (like Campaigns, Custom Maps, etc)?
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    You know the Foundry is a great allegory for the Cryptic Faux Romulans.

    We dont have Tab for allegience. Its simply Fed or KDF

    Under those tabs we dont even get a Species heading. I mean the Letheans have a drop down option!

    We basically amount to nothing but a forehead option under Alien
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    chooch99a wrote: »
    Gonna have to side with the Devs on this one guys. Went to school for 3d modeling, allowing files from a pc to import is always a security risk, I "believe" STO uses a renamed home form of DDS files for the textures?(could be wrong)

    But the potential for bugs with these files going in and out of the game's safety zones are logical just from a casual glance and thought at what is involved in the feature. :(
    Yes and no. It's not an actual model. It's a set of settings for the constume creator.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ransom2375ransom2375 Member Posts: 243 Arc User
    edited May 2013
    I also think it's a bad move. Like greendragoon said, A LOT in the Foundry is still buggy and / or missing. But we work around it. Creating NEW (FREE) content for the game, with our imagination, is the thing the Foundry is all about. Limiting the already limited tools is bad. Havraha put it straight...
    thehavraha wrote: »
    I don't know how many times we have to say it, or how to make it any clearer:

    MORE freedoms to customize our missions, not less.

    Additional Input: Even not customization wise, the fact that we won't be able to import costumes across projects will slow down and limit the productivity and flow of our projects. That alone is enough to REALLY dislike this.

    Through the Podcast UGC Episode 101, i learned how to create really great & unique looking characters. This is the kind of freedom we would like to have in the Foundry.

    Please think about it Cryptic.
    Star Trek Online: Foundry 02.12.2010 - 11.04.2019
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    From the options I have seen, its impossible to create stories/missions where the Faux Romulans are enemies. You can make the Real Romulans friendly just not vice versa.

    This makes it impossible to do any stories for Real Romulans and involve the terrorists/traitors as the advesary.
    [SIGPIC][/SIGPIC]
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited May 2013
    From the options I have seen, its impossible to create stories/missions where the Faux Romulans are enemies. You can make the Real Romulans friendly just not vice versa.

    This makes it impossible to do any stories for Real Romulans and involve the terrorists/traitors as the advesary.

    so what you saying is you could not make me a mission where I can kill 1k ground RR for my praetor title ?
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  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    daan2006 wrote: »
    so what you saying is you could not make me a mission where I can kill 1k ground RR for my praetor title ?

    exactly. Or even say a Klingon mission where they have a conflict.

    The RRs are always green. You can make the Normal Romulans friendlies so you can create scenes on Rator etc.

    But you couldnt do one where say you need to attack this base and steal plans from the republicans.

    As of a couple of days ago there were no costume options so you cant even dress the real romulans into the scarfs and cater waiter jackets and fake it.

    Romulans arent even a species choice. Its under Aliens and then its simply a forehead option. There are no hairstyles etc. Only costume option is a civilian work vest.

    I have several stories ready to go to add to the content for people who are Romulan Star Empire but the tools I need to do them simply dont exist.
    [SIGPIC][/SIGPIC]
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2013
    From the options I have seen, its impossible to create stories/missions where the Faux Romulans are enemies. You can make the Real Romulans friendly just not vice versa.

    This makes it impossible to do any stories for Real Romulans and involve the terrorists/traitors as the advesary.

    Just use the "enemy" Romulan group and claim in the text that it's the Republic you're fighting. I doubt anybody will care.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    you could also change the costumes to look like the other side.... if they add in Republic costumes...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2013
    you could also change the costumes to look like the other side.... if they add in Republic costumes...

    Don't they use the same costumes?
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • thehavrahathehavraha Member Posts: 14 Arc User
    edited May 2013
    I think they need to at least add the Romulan species and costume options. You might be able to costume bad Rommie mob groups as Good Rommies and roleplay it that way, but it would be a pain.

    The real solution is being able to set the mobs to either good or bad. Another Neverwinter feature that would be nice to see added to Star Trek Online.
    [SIGPIC][/SIGPIC] I am a Cheestah.
    Check out my Foundry missions
    Fed: "To Helna and Back", "Rema Donna", "Animations with Helna", "Mudd's Weapons", "Waiting for Wednesday", "Monolith"
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