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fleet tactical escort retrofit build, help me out

borgressistanceborgressistance Member Posts: 268 Arc User
edited May 2013 in PvP Gameplay
hey guys.

i use this build for a while now, but the last couple time's i got my TRIBBLE handed back on a silver dish with some salt and free pepper.

i'm not sure where the problem is, or what i did do wrong in the setup, so please help me out,

http://www.stoacademy.com/tools/skillplanner/?build=fleetescopvp1_0

thats my build.

feel free to look, and react with suggesstions/better idea's/qeustions.

i dont have active duty officer right now, so thats a point i can use some help with also


thanks in advance.
Post edited by borgressistance on

Comments

  • thishorizonthishorizon Member Posts: 1,158
    edited May 2013
    I use basically that build. And I do great.... When I don't blow up.

    I use RSP. To max GDF instead of aux2sif.

    Are you staying in too long? Defiant is a bit and run ship.

    Use weapon batts in between overloads. Ditch the scatter volley for BO2. Waste th Bo1 slot

    Vape and get the hell out of there man.

    Have fun kill bad guys

    -thrusters on full-
  • dummynamedummyname Member Posts: 99 Arc User
    edited May 2013
    Lately when I see cloaking defiants I make a point to watch for that person to show up and sunspace jump behind them, nuke them, scan them, tractor them, and call for all guns on target. Maybe you've met me? :P
    24 Hours a day, 365 days a week.
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    For some reason, I can never get all of the gear sets to full load everything.

    I'm guessing you're using a full adapted MACO set? I use the Elite Resilient Shield and Advanced Positron Deflector Dish (w/ Maneuvers).

    I'd say ditch the Aux2SIF and get RSP.

    I can't see the rest of your build, so I can't comment on the rest.

    In regards to your skill point allocation, I think you put too much in Armor Reinforcement.

    Consider putting those points in Threat Generation, as it will give you resistance to both energy and kinetic weapons (not as high as Armor Reinforcement, but still a good amount). You could save yourself 4500 points by doing that.

    You can redistribute those points to other things. I'd recommend putting some points in to Power Insulators, to reduce the amount of drain someone could do to you.

    I also think you don't need that many points in to Aux power and could put those points into maxing out some of your other skills.

    Refer to this for what you get from each skill point spent: http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited May 2013
    thanks for the quick responses.

    i do use rsp 1 now, instead of aux2sif.

    the problem with the hit and run is that the hit works, but the run is to slow, or to say it straight: i can t get out fast enough.

    i do use 2 piece's adapted, the impusle and deflector, with an elite fleet covariant shield array, i have the resilient also, not sure wich is adviced, both resistb cap and adapt.

    the reason i did spec in aux, is because of the tholian reputation system, the tier 4 passive converts aux to more dp or defense, also the warpcore's give x amount of aux to shield/weapon power, this is so i gain a little more boost out of it.

    my power levels are the following: 125/72/52/62.

    i may be able to remove the last 3 red points out of armor reinforcements, and put those into insulators.

    i also have 3 turrets aft, is that good, or is 2 turrets and the cuting beam better? this will enable the 2/3 proc. and may be of use for the decloack alpha strike's.

    i use a advanced fleet dual beam bank accx2 dmgx2, i also have the choniton dual beam bank from the lobi store, switch those also? or keep the advanced fleet?

    for doffss i use 3 subnuke's an exocomp for my weapon batts, ( this to have more power before using bo 3, and more power remaining when i fire it,also 10% more dmg is nice) and a conn officer to reduce the cooldown on attack patterns

    for boffs i have 3 romulan operitve's, for the + crit/severity and recharge after cloack.

    can i get opinions also for the above mentioned information?
    rsp is great btw, it give's me enough time to let the hull heal:D
    dummyname wrote: »
    Lately when I see cloaking defiants I make a point to watch for that person to show up and sunspace jump behind them, nuke them, scan them, tractor them, and call for all guns on target. Maybe you've met me? :P


    hehe it can be, i do remember someone with such nasty ( and great ) tactics:D
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    Good spec for brawling with Feds, but stay away from Kerrat or the KDF queues, with nothing in insulators you will go down quick, even just leech alone will drain you pretty bad.

    Looks like you are trying to use this ship as a poor mans bugship rather then a alpha striker which it is more suited for.

    I run this on my Fleet Defiant, spec is similar to yours but with points in projectiles and insulators, and less in hull plating and armor reinforcements.

    TT1, APD1, APO1, APO3
    TT1, CRF1, BO3
    THY1

    EPTE1, EPTS2

    TB1, HE2
    (all boffs rare male romulan)

    gear-

    2 DHC, 1 DBB, 1 quantum torp (all Mk XII CrtHx3)
    2 turrets 1 cutting beam

    aegis deflector
    aegis engines
    elite shields

    weapon batteries, subspace field modulator

    zero point energy conduit, assimilated module, neutronium alloy

    tachyokinetic converter, cloaking device

    5 energy weapon consoles of your energy type.

    doffs 3 projectile 2 damage control


    Just buff up get within 5k of targets not using Omega, PH, or that has extends on it and decloak, instantly tractoring and firing BO and HY at it, you will crit an amazing amount of times using romulan boffs and crit buff consoles and many targets will now be dead at this point., finish off with CRF if needed, then evasive exit combat and cloak.

    If you want even more spike use Marion doff and preload your BO3 and THY, and you can drop all of the DHC for another DBB and quantum but I usually find this isn't necessary so I stopped doing that and added 2 DHC for some brawling ability if I am not under enough threat to have to run and cloak again.
    Tala -KDF Tac- House of Beautiful Orions
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    thanks for the quick responses.

    i do use rsp 1 now, instead of aux2sif.

    the problem with the hit and run is that the hit works, but the run is to slow, or to say it straight: i can t get out fast enough.

    i do use 2 piece's adapted, the impusle and deflector, with an elite fleet covariant shield array, i have the resilient also, not sure wich is adviced, both resistb cap and adapt.

    the reason i did spec in aux, is because of the tholian reputation system, the tier 4 passive converts aux to more dp or defense, also the warpcore's give x amount of aux to shield/weapon power, this is so i gain a little more boost out of it.

    my power levels are the following: 125/72/52/62.

    i may be able to remove the last 3 red points out of armor reinforcements, and put those into insulators.

    i also have 3 turrets aft, is that good, or is 2 turrets and the cuting beam better? this will enable the 2/3 proc. and may be of use for the decloack alpha strike's.

    i use a advanced fleet dual beam bank accx2 dmgx2, i also have the choniton dual beam bank from the lobi store, switch those also? or keep the advanced fleet?

    for doffss i use 3 subnuke's an exocomp for my weapon batts, ( this to have more power before using bo 3, and more power remaining when i fire it,also 10% more dmg is nice) and a conn officer to reduce the cooldown on attack patterns

    for boffs i have 3 romulan operitve's, for the + crit/severity and recharge after cloack.

    can i get opinions also for the above mentioned information?
    rsp is great btw, it give's me enough time to let the hull heal:D
    I use cloak on my Fleet Defiant and I do not use hit and run tactics. I've been told my ship can take a lot more punishment than others.

    I have more emphasis on turn rate than flight speed. I believe my impulse speed is 28.34. Not the fastest, but allows me to turn really well, follow ships at a higher impulse (thus keeping my defense closer to maximum). I can't tell you how hilarious staying behind Andorian escorts, Defiants, and Bugs while they are unable to shake me.

    I prefer the Elite Resilient shields for the reduction in bleedthrough.

    My power levels are 125/74/52/42. Since I have maxed Warp Core Efficiency, I hadn't thought about seeing how much I can reduce my shield power without it going below 74.

    The amount of extra damage you'll get from the T4 Tholian passive with higher aux is not going to be much more than my aux running at 42. It seems to me that this ability is more to help sci ships.

    From my testings in a controlled environment, the Cutting Beam does about twice as much damage as a turret against bare hull. With shields, it does a little less than a turret. I'd say stick with the cutting beam, because the 2-set bonus is pretty good.
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