test content
What is the Arc Client?
Install Arc

Looking for suggestions for a hegh'ta BoP boff layout

smi3thsmi3th Member Posts: 219 Arc User
edited May 2013 in Klingon Discussion
The BoP has the potential to do some really "clever" things based on the fact that all the slots are universal. But I don't know the boff abilities well enough to know what would work well in terms of cross-field combos.

By this I mean that I assume there are some interesting combos out there between tac, eng, and sci abilities of boffs and with a BoP you could have a Commander in one field and a Lt. Commander in another, which most ships don't allow.

Does anyone have any suggestions for boff layouts on a standard Hegh'Ta BoP? (the free level 40 one).

Thanks,
Peet
Post edited by smi3th on

Comments

  • twamtwam Member Posts: 0 Arc User
    edited May 2013
    If you're looking for interesting cross-class boff synergy, here's some ideas:

    Cmdr sci: x, x, x, GW3
    lt cmdr eng: x, x, EWP1
    lt tac: TT1, CSV1
    lt tac: x, AP:B1

    Toss in healing skills to taste, and the optional extra sci gizmo. Let's just say EWP makes it a whole lot trickier for stuff to escape from a gravity well, while the well ensures that stuff gets into contact with the warp plasma.

    Or, for a more tactically direct damage slant:

    cmdr tac: TT1, CSV1, APO1, CSV3
    lt cmdr sci: x, x, GW1
    lt tac: x, AP:B1
    lt eng: x, x

    Again, add healing to taste and blast groups to set off warp core chain explosions.

    Both aim at maximising the profit from bunched up enemies, keeping them together and with debuffed damage resistance (AP:B) and defence (through loss of speed). The first is particularly crowd control-heavy and can be very nasty in a team setting, the second one has the crowd control function as a support to its own direct damage.

    I like a touch of CC in my BoP builds - I'm sure others could chime in about sensor trickery and shutdown builds.

    Edit: if you're into universal console stuff, I imagine both would do well with the Isometric Charge for some extra punch. That one shines in situations where it can jump around bunched up targets.
  • edited May 2013
    This content has been removed.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2013
    This is my Heghta, its setup for decloak into tractor beam, dump cannons through shield and pop a beam overload on the hull, and run away with multiple overlapping shield and hull repairs active when things go poorly

    Cmdr. Tac: TT1, CRF1, CRF2, APO3
    Lt. Tac: TT1, BO2
    LtC Sci: TB1, HE2, TSS3
    Lt Eng: EPtS1, AtS1
  • srodneysrodney Member Posts: 8 Arc User
    edited May 2013
    My current layout

    Beam Overload 1, Tactical Team 2, High Yield Torpedo 3, Rapid Fire 3
    Emergency Power to Shields 1, Engineering Team 2, Directed Energy (Liberated Borg Officer)
    High Yield Torpedo 1, Rapid Fire 1
    Hazard Emitters 1, Science Team 2 (Borg Drone)
  • smi3thsmi3th Member Posts: 219 Arc User
    edited May 2013
    Thanks for the ideas, guys.

    BTW for the record I have the Quad Disruptor Cannons and the Plasmonic Leech console, if that matters.

    @twam - your build looks interesting and I might try it. I haven't had much luck with EWP in the past but now that I will be making things stand still maybe that will work better. Would you throw in in Chroniton mines/torpedoes into this mix?

    For the other sci powers it looks like it would have to be HE - PH - TSS

    Eng powers would be EPtS and either ET or AtS

    The other tac power could be TS if I had chroniton torpedoes, or BO if I didn't

    On thing is that it looks like I would need a decent aux rating for this ship so weapon power levels will be an issue. Torpedoes don't draw power and are nice if you can get them to work but you need to drop people's shields.

    Also crowd control is good but you don't want to draw too much agro when flying a BoP. Unless you work it around using Feedback Pulse.

    @skollulfr - I see you are using Feedback Pulse as your primary ability. I like it, but are there any things that work well with it?

    In the past I've tried to work things with subsystem disabling and it hasn't worked that well. What do I do to make it work better/more often?

    Of course, your build has no engineers at all. How survivable would you say this is? It seems like you rely entirely on your one sci for healing. Did you design it this way to avoid Aux to Structural? - which leads to my question: if you use Aux to Structural (or any engy Aux ability) do you lose your aux for sci powers, or is it "shared?"

    Also I notice you do not have crowd control and focus on one-target powers. I think that may be good for a BoP since you don't want to draw too much agro - but you do have feedback pulse here. Hmmm... I don't think I will use this exact build but I will defeintely use these ideas. I feel like I must have at least one engy. Maybe use EPtW instead of C:RF or BO.

    @ursusmorologus - you say: " and run away with multiple overlapping shield and hull repairs active when things go poorly" - how often do things go poorly for this? :P

    I do like using tractor beam. I'm tempted to use a version of twam's build only switch the the second tac to a sci with TB. If only the BoP had one more ensign slot!

    This does seem kind of like a fairly straight Tac setup, though, and you could do something much like this with a Raptor. I think I need more variety.

    Let me ask you though: When using TB do you slow down or stop? I often find that if I use TB then once my enemy stops I have to stop too or I overshoot him. How do you deal with that?

    @srodney - I don't have the borg bridge officers - will this build work without them?

    I see your choice of tac powers concentrates on damage output to single targets much like most of the other posts here. I have the quad disruptor cannons so I will probably be using those and C:RF3 is definitely very nice with those. For the record I also have plasmonic leech.

    DEM is definitely a good power to have and I might combo it with torpedoes that do damage without penetrating shields - either transphasics or plasmas. A combo of DEM + C:RF3 + T:HY3 (transphasics) could do a big pile of hull damage even while shields are still up.

    Your second tac slot is a little redundant though and I think I might get another sci there - maybe with Polarize Hull and perhaps Tractor Beam or Transfer Shield Strength. Your build as is has no way of getting out of someone else's tractor beam.


    Overall it seems like most people are just using the sci and engy powers for healing, and while I know that's important I would like to do "clever" things with this character.

    Is there no love for Viral Matrix? It seems like VM3 ought to be outstanding. But I've never used it myself.

    And that one extra ensign slot that other ships get would be Sooooo useful - there's a bunch of abilities that I would like one more of and can't fit in.

    Anyway, thanks for the ideas.

    Peet
  • thisslerthissler Member Posts: 2,055 Arc User
    edited May 2013
    https://www.youtube.com/watch?v=JKnPtNAh7Bc STF PVE

    https://www.youtube.com/watch?v=YATZLqO0M50 PVP Loadout

    https://www.youtube.com/watch?v=R4YuCfIESZE Actual PVP with a heavy.

    In PVP you just sort of drop the enemy shields, kill them, and go away. Repeat. There's no tac/sci mix on a heavy that makes that any easier than just tac/tac.

    Anything longer then just kill one and leave, just get a Raptor.

    PVE, really, just get a Raptor. But if you insist then you can use an aoe build for normals or trash, and switch to single target for Elites or Bosses.

    There are a few events now that really don't require just huge gobs of dps. You need to move around a bit and be in the right places using the right abilities. Sure a BOP is great for that.

    Peace
  • edited May 2013
    This content has been removed.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2013
    Thissler can you summarize your builds? Dont want to sit through a bunch of vids
Sign In or Register to comment.