No way, Jose. Cryptic better not touch the Tor'kaht. It's effectively the first actual KDF ship that can truly UTILIZE those 'OP' DHCs that Feddies love to whine about regularly. That's because it got a LTC tactical station. Any Tor'kaht pilot with an ounce of sense will use the LT universal for engineering or science (most likely science).
The Tor'kaht is fine as it is. It doesn't need a nerf. If the Tor'kaht needs a nerf, then so do ships like the Armitage (which combines the benefits of carriers with a tanky escort), the Jem'Hadar Heavy Escort Carrier, and so on.
Well, no, an apples to oranges comparison between a Tac oriented cruiser and a carrier-escort is only going to confirm what's already widely accepted, cruisers need to be buffed overall. Now maybe you're right, compared to the Galor, the Fleet Assault Cruiser and the D'Kora, the Tor'kaht looks a little on the frail side, so it might be fine.
But since you don't make a very good argument for it being balanced I'll stand by my statement, if the Tor'kaht noticeably out paces the Fleet Assault Cruiser, the Galor, and the D'Kora all in an overall comparison, it's the outlier and it needs to be brought into main stream. If the original posters only justification for a Galor buff is a comparison to the Tor'kaht then that's not a very good reason.
If so, then Cruisers can't mount cannons above singles.
Levi likes to make these threads all the time. A lot of them to me are ridiculous. Hence why I noticed my post before wasn't touched. I do wonder what Levi is smoking. I wonder if he'd share.
If so, then Cruisers can't mount cannons above singles.
So the D'Kora, Dreadnought Cruiser and every KDF Battle Cruiser would like a word with you. They all can mount dual cannons. So Im not sure where you wanted to go with that.
Hell No. don't change a damn thing about the Galor. I paid 20 mil for that thing when it came out. I want 2 more of them for my KDF main and my Romulan main. That ship is perfect. Sometimes Levi I think you get to into yourself with the Canon argument. The only thing that your argument that I find valid is that it should have Spiral Wave Disruptor Cannons/Turrets.
Okay. I'll bite. Why not use a Mirror Vor'cha or Fleet Vor'cha on your KDF character? Again, if they just had a Mirror Fleet Vor'cha, it would literally be exactly like a Galor with more hull, more crew, cannons, and cloak for a slight shield mod reduction.
As is, Fleet Vor'cha is basically that with one console changed and one BO station flipped.
The Galor may be perfect but then there's a solid dozen ships that are better than perfect.
Okay. I'll bite. Why not use a Mirror Vor'cha or Fleet Vor'cha on your KDF character? Again, if they just had a Mirror Fleet Vor'cha, it would literally be exactly like a Galor with more hull, more crew, cannons, and cloak for a slight shield mod reduction.
As is, Fleet Vor'cha is basically that with one console changed and one BO station flipped.
The Galor may be perfect but then there's a solid dozen ships that are better than perfect.
The Bridge Officer Stations on the Fleet Vor'Cha are beyond lame. You don't need a LTcm and LT tactical on a cruiser unless you're purely about attack. Where as both Normal Vor'Cha and Mirror Vor'Cha can attack and tank quite well. Same with the Galor and Fleet Excelsior. the reason it has 4/3/3 instead of 4/2/4 is because the Galor is Multipurpose Cruiser. It's basically a Support Cruiser Retrofit/Kamarag Retrofit Flipped upsidedown. Perfect for all 3 classes of Captain. If used right. Taking off the current Boff Slots on the Galor would TRIBBLE a whole bunch of people off. In some cases its one of the only reasons Why I got a galor and want 2 more for my main KDF and Rom. It can load Single Cannons and Turrets effectively as is. Just ask for Disruptor Spiral Wave Turrets/SingleCannons.
Ahhh yes, levi thread #433. Look pal, you can stick single cannons a Galor. You know.. those funny things that go pewpewpew a lot, and still do 20% more damage than beams at 9.99KM's? I have a hard time as it is beating out the few GOOD Galors in service for damage running a Hegh'Ta, that being stated, I would like seeing Spiral Wave DBB's for the Galor, that thing does need a bit of love. You're also neglecting the +20% shielding for -3% hull comparison that someone else made. Galors are TOUGH regardless. I suppose you're one of those few that sneer at Hazard Emitters 1 because your EngTeam is so OP you have to run 2 of them.
That old Galor pulse was when it first showed up, and it was never used afterwards. You want a junkpile, I mean, something big, that can use REAL cannons? Make a KDF character, get a BATTLECRUISER. Not those ridiculous, overrated Fed monstrosities that have a habit of being too slow and stupid for their own good, or the least favorite: taking up a valuable slot for something such as a Vesta, Tor'Khat, Negh'Var, Kar'Fi, Armitage, etc.
The Galor has among the lowest hull of any cruiser and is in the ballpark of Destroyers and heavier escorts.
I'd be ok with it getting access to DHCs, and to see more spiral wave weapons in the dil store (I don't own this ship, btw).
On the other hand, you are completely mistaken in your assessment of 1.3 Shield mod vs. Base hull.
That shield mod is excellent. You're looking for a unique feature, well that is it right there. T5 (non-fleet) level Sci Ship Shield Mod!
The way this game's combat system is designed, a 0.2 shield mod boost above (1.3 vs. 1.1) nearly every fleet cruiser in the game is a much better advantage than an extra 3k, 4k or even 5k base hull.
Remember, shield mod isn't one facing's worth of shields it's four facings worth. So the value is multiplied!
8k per shield facing vs. 10k per shield facing becomes 32k vs. 40k, a difference of a full 8k shield pool!
On top of that, it actually has one of the best available turn rates to ships in that range (equivalent to Fleet Vorcha) and with, what I feel, is a generally superior BOFF layout to most of them.
So the D'Kora, Dreadnought Cruiser and every KDF Battle Cruiser would like a word with you. They all can mount dual cannons. So Im not sure where you wanted to go with that.
Those ships don't come with Spiral Wave disruptors, they have their own gimmicks.
D'kora has Ferengi Lobi weapons, Galaxy Dreadnought has Phaser Lance, Klingon Cruisers have the "Mount Cannons Above Singles" gimmick.
Give up those SWD and I'm sure it will be allowed to mount cannons above singles.
Those ships don't come with Spiral Wave disruptors, they have their own gimmicks.
D'kora has Ferengi Lobi weapons, Galaxy Dreadnought has Phaser Lance, Klingon Cruisers have the "Mount Cannons Above Singles" gimmick.
Give up those SWD and I'm sure it will be allowed to mount cannons above singles.
Ships can only have a certain level of gimmicks.
Well.. no... the D'Kora has the battle module 3000 console as its special... not the lobi weapons. (though I hear they do go quite well with the ship.) Can still mount dual cannons.
The dreadnought has a lance. It can still mount dual cannons.
and KDF battle cruisers can mount dual cannons.
So two of the 3 things above can mount dual cannons IN ADDITION to their "special". The Galor just has its "special".
So again... where exactly were you going? The Galor gets its special weapons and nothing else. The two specific cruisers above get their special thing and they can mount cannons.
Galor has a nice officer layout, a good turn rate, very strong shields, and a more relevant power bonus package than other cruisers. It's a fantastic ship.
If Cryptic really feels the need to make it a better deal I would rather see Spiral Waves come in more flavors than see it get dual cannons.
Galor has a nice officer layout, a good turn rate, very strong shields, and a more relevant power bonus package than other cruisers. It's a fantastic ship.
If Cryptic really feels the need to make it a better deal I would rather see Spiral Waves come in more flavors than see it get dual cannons.
In general, I suppose my larger point is that I think cruisers need to be tuned up against battlecruisers, which I feel are more on par with science and escorts.
That doesn't mean turning all cruisers into battlecruisers but I think the Galor is one of the ships that naturally leans that direction since it is very close to the build of an existing battlecruiser, except for having lower hull and crew, no cannons, and no cloak.
I wouldn't say that of the Galaxy, necessarily.
But I think two fairly clear models should be established for a cruiser upgrade. One which makes tankiness and tuning more central.
My balancing suggestion is pretty simple, although it would need tuning in the particulars:
Give all cruisers that cannot equip cannons two extra engineering console slots. This can be used for durability or turnrate or ability consoles... and I'd look at creating new, desirable engineering consoles that provide neither a direct damage increase nor a flat hull benefit but which provide other kinds of improvements.
Give all cruisers that can equip cannons an extra engineering console slot. (They only get one bonus instead of two as a "penalty" for the ability to use cannons.)
Give all raiders an extra engineering console slot for consistency with the next change, which is...
Make all cloaks into consoles.
The net result is... Battlecruisers stay where they are. The Defiant stays where it is. Birds of Prey get a potential survivability gain if they opt not to use a cloak.
Cruisers with cannons without cloaks get a boost. The Galaxy-X becomes on par with a battlecruiser because it no longer has to penalize itself a slot for cloak where BCs do not.
And for existing "regular" cruisers, devs go through and decide whether they get two extra engineering consoles or one extra engineering console and cannons. In the case of the Galor, I think the latter fits better.
Levi likes to make these threads all the time. A lot of them to me are ridiculous. Hence why I noticed my post before wasn't touched. I do wonder what Levi is smoking. I wonder if he'd share.
the only thing id like changed about the galor is more weapon options special unlocked only if u got the galor. same goes for sao palo the quad cannons would be nice in different flavors. but it only comes in dist or phaser.
personaly all ships that come with special weapons should have the ability to use all weapon types not just phaser or distruptor
- Would you except dual cannons if the price was lower endurance or shields ?
- Would getting dual cannons make it more into a 'vanilla' type cruiser ?
(aka just like the rest of the KDF ships minus a cloak)
- Is there a place in STO for uniquely designed ships , or is there a 'line' that all categories of ships should subscribe to (depending on their categories) ?
- Would Spiralwave Dual Beams solve the issue of the seeming lack of DPS ?
Your approach = put in moar and moar .
How about taking stuff away ?
I know Gecko may have said that he 'fears' taking things away because of the 'riots' , but if the current shield capacity is an 'error/typo' as he says , and if the ultimate goal is to bring some semblance of normality that was present in the early years of PVP -- then how about :
7-9% cut in cannon DPS
7-9% cut in shield effectiveness
the elimination of the 20% resistance to Plasma weapons of certain shields (thus making Plasma weapons a realistic option once again)
readjusting the endgame critters damage (Borg) to the new shields / weapons
The end result would be that beam using cruisers would be more effective and escorts (read dual heavys) would be considered less of the "kings" in this game and escorts would no longer be the tanky death dealers they are now , and Sci ships would not be the shield fortresses they are now , but they would be more effective in dealing damage via beams , same as Eng's .
All in all more general balance , where EVERYONE has DPS , thus EVERYONE is 'important' .
All in all more general balance , where EVERYONE has DPS , thus EVERYONE is 'important' .
Some sort of DPS communism? No thanks.
Anyway, I fly both the Galor and the Fleet Assault Cruiser regularly on my main Tac. Galor clocks in at around 10,5k DPS, fleet Sov about 12,5k. Thats with pretty similar A2B builds, only difference is that I use TS1 on the Sov in combination with the Quantum from the Regent, and that I use Feedback Pulse on the Galor. I suppose I could use the Lt uni for a Tac in lieu of a Sci and take a 2nd copy of TT1 and TS2. That would free up some space on the doff roster as well since I am no longer bound to the TT reduction doffs. Honestly, I don't see any reason for a buff on the Galor in terms of stats, just none at all. It's damn near unkillable in PvE, much more so then the fleet Sov where I occasionally have to use my TSS and HE. I have them on the Galor as well, but I rarely use them to be honest, mostly to heal others. If DPS is all you care about, equip the full borg set and run a Tac on that uni slot, in PvE you can get away with it most of the time. Especially if you have a copy of RSP.
Now as to a buff in terms of a special console or more Spiral Wave Disruptor weapon types, thats allways welcome of course;), but honestly, hardly a necessity to make opening a Galor seem like a good idea.
In short; if you don't like the playstyle offered by flying cruisers, don't fly them. Problem solved.
Lost and Delirious... and Disenchanted too Apparently some forum posters have diplomatic immunity nowadays, where can I get mine?
This thread makes me feel rather guilty about mugging my Galor of its Spirals, putting it on my Fleet Assault and never looking at the ship again. If DHC were an option then man, I would marry the Galor, and maybe have a bigamous relationship with the Excelsior too.
I don't understand this post about the Galor being TRIBBLE... it's probably one of the best ships out there when set up PROPERLY! A Cruiser is made to be a broadsider, dual beam banks and a lot of torpedoes isn't the way to go with these things for max DPS, single beams mixed with maybe a torpedo launcher somewhere is best, the Galor is insanely manoeuvrable and those special spinal beams are very good when you've got like 6 of them booming while broadsiding a target.
Cruisers are fine as they are, it's the way they're being played that needs to be revised. Same story for the Odessey, I've heard so many people complain about them, when I ask them what weapons they use it's usually Dual Beam Bank and a lot of Turrets... Yeah kinda figures then I'd say. Broadsiding all the way!
I don't understand this post about the Galor being TRIBBLE... it's probably one of the best ships out there when set up PROPERLY! A Cruiser is made to be a broadsider, dual beam banks and a lot of torpedoes isn't the way to go with these things for max DPS, single beams mixed with maybe a torpedo launcher somewhere is best, the Galor is insanely manoeuvrable and those special spinal beams are very good when you've got like 6 of them booming while broadsiding a target.
Cruisers are fine as they are, it's the way they're being played that needs to be revised. Same story for the Odessey, I've heard so many people complain about them, when I ask them what weapons they use it's usually Dual Beam Bank and a lot of Turrets... Yeah kinda figures then I'd say. Broadsiding all the way!
Who are you to tell me how to setup my Ship?
If i want Torps and a Dual Beam Bank then that is what i want to do.
And only because MATH says that boradsiding might be a better idea, it doesn't provide me with more fun than what i am doing.
Galors in DS9 always have been dreadnoughts with massive frontal arc weaponry, show me ONE Galor from the Show that ever broadsided anything.
The thing about the Galor is that it was one of the first LockBox Ships, the very idea with unique Weapon Types to LockBoxes was NEW and they made the mistake of just offering the beam array, instead of every possible type.
And that was the only thing the Galor Class had, no special console abilities or anything else.
It doesn't suck by any means but compared to the other LockBox ships it is lacking something special and unique by todays standards... the odd beam arrays are NOT it.
there is no Cardy shuttle, no Lobi Store items... no alternate Cardassian Lobi Store Ship (Keldon?)...
so it has a bit more yellow beam bank than phasers.. woop dee doo... if i'd care about the little yellow numbers above the npc's ships then that might be an argument, but just nope
not to mention that the Spiral Wave Disruptors are yellow but require disrutptor consoles...
so if you want just one different weapon it would need to be GREEN, or you'd bork your stats.
not good enough
...but then i guess i already got the ship, they already got the money, so why go back and update it if it isn't for a Cardi 2.0 LockBox with Keldon and Hideki inside?
Heck put a Cardassian Uniform in the Lobi Store my Cardy char would be all over it again.
Considering the range of ships and potential builds available, this is an incredible amount of whine you are putting out. Galor is just as special as the other lockbox ships. A Tac cruiser with an option for good Science lean, a KDF style turn rate and Science Vessel style shield mod, with 4-mod dual-proc beams.
Hell No. don't change a damn thing about the Galor. I paid 20 mil for that thing when it came out. I want 2 more of them for my KDF main and my Romulan main. That ship is perfect. Sometimes Levi I think you get to into yourself with the Canon argument. The only thing that your argument that I find valid is that it should have Spiral Wave Disruptor Cannons/Turrets.
Yeah, I think it's a rather good ship too. One of the top cruisers to be sure. Not sure how the exact stats stack up but also agree cannons would be appropriate.
[SIGPIC][/SIGPIC] If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
Who are you to tell me how to setup my Ship?
If i want Torps and a Dual Beam Bank then that is what i want to do.
And only because MATH says that boradsiding might be a better idea, it doesn't provide me with more fun than what i am doing.
Galors in DS9 always have been dreadnoughts with massive frontal arc weaponry, show me ONE Galor from the Show that ever broadsided anything.
The thing about the Galor is that it was one of the first LockBox Ships, the very idea with unique Weapon Types to LockBoxes was NEW and they made the mistake of just offering the beam array, instead of every possible type.
And that was the only thing the Galor Class had, no special console abilities or anything else.
It doesn't suck by any means but compared to the other LockBox ships it is lacking something special and unique by todays standards... the odd beam arrays are NOT it.
there is no Cardy shuttle, no Lobi Store items... no alternate Cardassian Lobi Store Ship (Keldon?)...
so it has a bit more yellow beam bank than phasers.. woop dee doo... if i'd care about the little yellow numbers above the npc's ships then that might be an argument, but just nope
not to mention that the Spiral Wave Disruptors are yellow but require disrutptor consoles...
so if you want just one different weapon it would need to be GREEN, or you'd bork your stats.
not good enough
...but then i guess i already got the ship, they already got the money, so why go back and update it if it isn't for a Cardi 2.0 LockBox with Keldon and Hideki inside?
Heck put a Cardassian Uniform in the Lobi Store my Cardy char would be all over it again.
I'm no one telling you to do anything. What YOU fail to realise in this scenario is that Star Trek Online is a MMO game, as such MMO games need to be creative when it comes to certain issues such as balance, gameplay mechanics and integration of certain powers/skills/consoles in STOs case. Cruisers in general follow a certain design path whether you like it or not. Trust me, I'd LOVE to put cannons on my Science ship of choice but I can't so I stick with the most successful combination I know of and found out via reading. Same rule applies to the Cruisers and even to the Escorts.
Escorts can be seen as OP right now but again that's a matter of personal vision loose of the balance fact for STO itself. I've seen Cruisers, Odesseys, Galors, Excelsiors and even Sovereign classes tear through things like they didn't have anything protecting them. But they broadsided. The reason why it's silly to put single beam banks on escorts is because from the design point of view, they were designed to be used with cannons. Escort ships fall inbetween that category and can focus on anything they want since DPS won't be their main concern weapon-wise.
I'm not having a go at you about this, it's just how people look at aspects of a game that would suit them but for a MMO that's simply impossible to do unless Cryptic removes the sub-category for all ships i.e. make it so that ALL ships are identical. In my personal opinion that would void the point of having different ships if only for looks.
Comments
Well, no, an apples to oranges comparison between a Tac oriented cruiser and a carrier-escort is only going to confirm what's already widely accepted, cruisers need to be buffed overall. Now maybe you're right, compared to the Galor, the Fleet Assault Cruiser and the D'Kora, the Tor'kaht looks a little on the frail side, so it might be fine.
But since you don't make a very good argument for it being balanced I'll stand by my statement, if the Tor'kaht noticeably out paces the Fleet Assault Cruiser, the Galor, and the D'Kora all in an overall comparison, it's the outlier and it needs to be brought into main stream. If the original posters only justification for a Galor buff is a comparison to the Tor'kaht then that's not a very good reason.
If so, then Cruisers can't mount cannons above singles.
Levi likes to make these threads all the time. A lot of them to me are ridiculous. Hence why I noticed my post before wasn't touched. I do wonder what Levi is smoking. I wonder if he'd share.
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So the D'Kora, Dreadnought Cruiser and every KDF Battle Cruiser would like a word with you. They all can mount dual cannons. So Im not sure where you wanted to go with that.
Okay. I'll bite. Why not use a Mirror Vor'cha or Fleet Vor'cha on your KDF character? Again, if they just had a Mirror Fleet Vor'cha, it would literally be exactly like a Galor with more hull, more crew, cannons, and cloak for a slight shield mod reduction.
As is, Fleet Vor'cha is basically that with one console changed and one BO station flipped.
The Galor may be perfect but then there's a solid dozen ships that are better than perfect.
The Bridge Officer Stations on the Fleet Vor'Cha are beyond lame. You don't need a LTcm and LT tactical on a cruiser unless you're purely about attack. Where as both Normal Vor'Cha and Mirror Vor'Cha can attack and tank quite well. Same with the Galor and Fleet Excelsior. the reason it has 4/3/3 instead of 4/2/4 is because the Galor is Multipurpose Cruiser. It's basically a Support Cruiser Retrofit/Kamarag Retrofit Flipped upsidedown. Perfect for all 3 classes of Captain. If used right. Taking off the current Boff Slots on the Galor would TRIBBLE a whole bunch of people off. In some cases its one of the only reasons Why I got a galor and want 2 more for my main KDF and Rom. It can load Single Cannons and Turrets effectively as is. Just ask for Disruptor Spiral Wave Turrets/SingleCannons.
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That old Galor pulse was when it first showed up, and it was never used afterwards. You want a junkpile, I mean, something big, that can use REAL cannons? Make a KDF character, get a BATTLECRUISER. Not those ridiculous, overrated Fed monstrosities that have a habit of being too slow and stupid for their own good, or the least favorite: taking up a valuable slot for something such as a Vesta, Tor'Khat, Negh'Var, Kar'Fi, Armitage, etc.
I'd be ok with it getting access to DHCs, and to see more spiral wave weapons in the dil store (I don't own this ship, btw).
On the other hand, you are completely mistaken in your assessment of 1.3 Shield mod vs. Base hull.
That shield mod is excellent. You're looking for a unique feature, well that is it right there. T5 (non-fleet) level Sci Ship Shield Mod!
The way this game's combat system is designed, a 0.2 shield mod boost above (1.3 vs. 1.1) nearly every fleet cruiser in the game is a much better advantage than an extra 3k, 4k or even 5k base hull.
Remember, shield mod isn't one facing's worth of shields it's four facings worth. So the value is multiplied!
8k per shield facing vs. 10k per shield facing becomes 32k vs. 40k, a difference of a full 8k shield pool!
On top of that, it actually has one of the best available turn rates to ships in that range (equivalent to Fleet Vorcha) and with, what I feel, is a generally superior BOFF layout to most of them.
Those ships don't come with Spiral Wave disruptors, they have their own gimmicks.
D'kora has Ferengi Lobi weapons, Galaxy Dreadnought has Phaser Lance, Klingon Cruisers have the "Mount Cannons Above Singles" gimmick.
Give up those SWD and I'm sure it will be allowed to mount cannons above singles.
Ships can only have a certain level of gimmicks.
Well.. no... the D'Kora has the battle module 3000 console as its special... not the lobi weapons. (though I hear they do go quite well with the ship.) Can still mount dual cannons.
The dreadnought has a lance. It can still mount dual cannons.
and KDF battle cruisers can mount dual cannons.
So two of the 3 things above can mount dual cannons IN ADDITION to their "special". The Galor just has its "special".
So again... where exactly were you going? The Galor gets its special weapons and nothing else. The two specific cruisers above get their special thing and they can mount cannons.
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And shields mean nothing in any endgame content... And Id imagine that in high-end PvP theyre just as useless.
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If Cryptic really feels the need to make it a better deal I would rather see Spiral Waves come in more flavors than see it get dual cannons.
In general, I suppose my larger point is that I think cruisers need to be tuned up against battlecruisers, which I feel are more on par with science and escorts.
That doesn't mean turning all cruisers into battlecruisers but I think the Galor is one of the ships that naturally leans that direction since it is very close to the build of an existing battlecruiser, except for having lower hull and crew, no cannons, and no cloak.
I wouldn't say that of the Galaxy, necessarily.
But I think two fairly clear models should be established for a cruiser upgrade. One which makes tankiness and tuning more central.
My balancing suggestion is pretty simple, although it would need tuning in the particulars:
Give all cruisers that cannot equip cannons two extra engineering console slots. This can be used for durability or turnrate or ability consoles... and I'd look at creating new, desirable engineering consoles that provide neither a direct damage increase nor a flat hull benefit but which provide other kinds of improvements.
Give all cruisers that can equip cannons an extra engineering console slot. (They only get one bonus instead of two as a "penalty" for the ability to use cannons.)
Give all raiders an extra engineering console slot for consistency with the next change, which is...
Make all cloaks into consoles.
The net result is... Battlecruisers stay where they are. The Defiant stays where it is. Birds of Prey get a potential survivability gain if they opt not to use a cloak.
Cruisers with cannons without cloaks get a boost. The Galaxy-X becomes on par with a battlecruiser because it no longer has to penalize itself a slot for cloak where BCs do not.
And for existing "regular" cruisers, devs go through and decide whether they get two extra engineering consoles or one extra engineering console and cannons. In the case of the Galor, I think the latter fits better.
1) Lol.
2) You are wrong about PvP. Completely.
Worf brand Cigars.
Nepht and Dr Deflecto on primus
personaly all ships that come with special weapons should have the ability to use all weapon types not just phaser or distruptor
- Would you except dual cannons if the price was lower endurance or shields ?
- Would getting dual cannons make it more into a 'vanilla' type cruiser ?
(aka just like the rest of the KDF ships minus a cloak)
- Is there a place in STO for uniquely designed ships , or is there a 'line' that all categories of ships should subscribe to (depending on their categories) ?
- Would Spiralwave Dual Beams solve the issue of the seeming lack of DPS ?
Your approach = put in moar and moar .
How about taking stuff away ?
I know Gecko may have said that he 'fears' taking things away because of the 'riots' , but if the current shield capacity is an 'error/typo' as he says , and if the ultimate goal is to bring some semblance of normality that was present in the early years of PVP -- then how about :
7-9% cut in cannon DPS
7-9% cut in shield effectiveness
the elimination of the 20% resistance to Plasma weapons of certain shields (thus making Plasma weapons a realistic option once again)
readjusting the endgame critters damage (Borg) to the new shields / weapons
The end result would be that beam using cruisers would be more effective and escorts (read dual heavys) would be considered less of the "kings" in this game and escorts would no longer be the tanky death dealers they are now , and Sci ships would not be the shield fortresses they are now , but they would be more effective in dealing damage via beams , same as Eng's .
All in all more general balance , where EVERYONE has DPS , thus EVERYONE is 'important' .
Some sort of DPS communism? No thanks.
Anyway, I fly both the Galor and the Fleet Assault Cruiser regularly on my main Tac. Galor clocks in at around 10,5k DPS, fleet Sov about 12,5k. Thats with pretty similar A2B builds, only difference is that I use TS1 on the Sov in combination with the Quantum from the Regent, and that I use Feedback Pulse on the Galor. I suppose I could use the Lt uni for a Tac in lieu of a Sci and take a 2nd copy of TT1 and TS2. That would free up some space on the doff roster as well since I am no longer bound to the TT reduction doffs. Honestly, I don't see any reason for a buff on the Galor in terms of stats, just none at all. It's damn near unkillable in PvE, much more so then the fleet Sov where I occasionally have to use my TSS and HE. I have them on the Galor as well, but I rarely use them to be honest, mostly to heal others. If DPS is all you care about, equip the full borg set and run a Tac on that uni slot, in PvE you can get away with it most of the time. Especially if you have a copy of RSP.
Now as to a buff in terms of a special console or more Spiral Wave Disruptor weapon types, thats allways welcome of course;), but honestly, hardly a necessity to make opening a Galor seem like a good idea.
In short; if you don't like the playstyle offered by flying cruisers, don't fly them. Problem solved.
Apparently some forum posters have diplomatic immunity nowadays, where can I get mine? [SIGPIC][/SIGPIC]
Cruisers are fine as they are, it's the way they're being played that needs to be revised. Same story for the Odessey, I've heard so many people complain about them, when I ask them what weapons they use it's usually Dual Beam Bank and a lot of Turrets... Yeah kinda figures then I'd say. Broadsiding all the way!
Who are you to tell me how to setup my Ship?
If i want Torps and a Dual Beam Bank then that is what i want to do.
And only because MATH says that boradsiding might be a better idea, it doesn't provide me with more fun than what i am doing.
Galors in DS9 always have been dreadnoughts with massive frontal arc weaponry, show me ONE Galor from the Show that ever broadsided anything.
The thing about the Galor is that it was one of the first LockBox Ships, the very idea with unique Weapon Types to LockBoxes was NEW and they made the mistake of just offering the beam array, instead of every possible type.
And that was the only thing the Galor Class had, no special console abilities or anything else.
It doesn't suck by any means but compared to the other LockBox ships it is lacking something special and unique by todays standards... the odd beam arrays are NOT it.
there is no Cardy shuttle, no Lobi Store items... no alternate Cardassian Lobi Store Ship (Keldon?)...
so it has a bit more yellow beam bank than phasers.. woop dee doo... if i'd care about the little yellow numbers above the npc's ships then that might be an argument, but just nope
not to mention that the Spiral Wave Disruptors are yellow but require disrutptor consoles...
so if you want just one different weapon it would need to be GREEN, or you'd bork your stats.
not good enough
...but then i guess i already got the ship, they already got the money, so why go back and update it if it isn't for a Cardi 2.0 LockBox with Keldon and Hideki inside?
Heck put a Cardassian Uniform in the Lobi Store my Cardy char would be all over it again.
(dunno if i'd really like dhc's with "the" two procs on it... well, if they'd be only available to me maybe )
Yeah, I think it's a rather good ship too. One of the top cruisers to be sure. Not sure how the exact stats stack up but also agree cannons would be appropriate.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
Only 20M? You got an awesome deal on that thing.
I'm no one telling you to do anything. What YOU fail to realise in this scenario is that Star Trek Online is a MMO game, as such MMO games need to be creative when it comes to certain issues such as balance, gameplay mechanics and integration of certain powers/skills/consoles in STOs case. Cruisers in general follow a certain design path whether you like it or not. Trust me, I'd LOVE to put cannons on my Science ship of choice but I can't so I stick with the most successful combination I know of and found out via reading. Same rule applies to the Cruisers and even to the Escorts.
Escorts can be seen as OP right now but again that's a matter of personal vision loose of the balance fact for STO itself. I've seen Cruisers, Odesseys, Galors, Excelsiors and even Sovereign classes tear through things like they didn't have anything protecting them. But they broadsided. The reason why it's silly to put single beam banks on escorts is because from the design point of view, they were designed to be used with cannons. Escort ships fall inbetween that category and can focus on anything they want since DPS won't be their main concern weapon-wise.
I'm not having a go at you about this, it's just how people look at aspects of a game that would suit them but for a MMO that's simply impossible to do unless Cryptic removes the sub-category for all ships i.e. make it so that ALL ships are identical. In my personal opinion that would void the point of having different ships if only for looks.
Heck, even the Keldon and Hideki NPCs use the regular dual beams when they're supposed to be using spiral waves!
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.