Getting a few new toons up to level 40 now and thinking about what ships to get. I am thinking of trying out flying a Vo'Quv carrier as a tac officer. Wonder if anyone has experience doing this and can post their feedback.
IMO, the Kar'fi Battlecarrier from the C-Store is a lot better fit for Tacs than the Vo'Quv. It's so slow APA barely effects the turnrates, and most other Tac captain abilities focus on damage from your main ship, which a 3/3 weapon layout isn't going to be huge. Plus, you're likely not Skilled into Flow Caps and Subspace Decompiler to take advantage of the innate Subsystem Targetting.
However, I still had good fun with a Tac in a Vo'Quv for a while, even without great synergy with my captain type. At least until I got a Kar'fi anyways (a slow raptor with dual hangars basically).
IMO, the Kar'fi Battlecarrier from the C-Store is a lot better fit for Tacs than the Vo'Quv. It's so slow APA barely effects the turnrates, and most other Tac captain abilities focus on damage from your main ship, which a 3/3 weapon layout isn't going to be huge. Plus, you're likely not Skilled into Flow Caps and Subspace Decompiler to take advantage of the innate Subsystem Targetting.
However, I still had good fun with a Tac in a Vo'Quv for a while, even without great synergy with my captain type. At least until I got a Kar'fi anyways (a slow raptor with dual hangars basically).
This, pretty much. If you can get it, get the Kar'fi. It's a great carrier + DPSer. It has just enough mobility to make those cannons work, especially if you know how to handle the ship and load up on Tractor Beams, Warp Plasma, and other immobilizers. The Fek'lhri frigate pets are also pretty badass.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I am talking about the Vo' because I am wondering what free ship to get for my level 40 character. i have a number of toons and want to try different things with each of them. The Kar'Fi is neat but I don't feel like spending the $ on it right now.
That much being said I think I will try a Vo' for one of my tacs. Any suggestions about builds?
I'build around Mask Energy Signature and Bird of Prey pets. I'd go all beam bank since the BoPs have enough torps and less trouble maneuvering. I'd also throw in a lot of electroic warfare like Jam Sensors and Viral Matrix. And i'd throw in a Impulse Capacitance Cell - it may not be able to turn but at least it can be fast, no?
Launch the cheap BOPs in follow mode, drop a gravity well on target, and then set the pets to attack. The romulan torps are for stuff thats in front of me, either spread 3 for swarms or the nadeon console for big targets. Four disruptor beams and the KCB, with APA/FOMM, EPtW2, high weapon power, and BFaW running, I can melt most stuff that I'm not directly pointing at. Deuterium Surplus lets me move around when I need to. The hardest thing about this ship is keeping up with all the ways I can destroy stuff, between torp spray and beam spray and BOPs and gravity well, I lose DPS because I cant multitask fast enough
Don't forget the Elite hangar pets... which I believe a certain fleet is going to start selling access to in a month or so.
They should be interesting.
Tacs might be able to buff the pets damage, now add a siphon build to that, that's pretty mean pressure damage.
I'm the guy that uses unconventional builds, and don't fall to the normal. I also don't believe in "No-BS" TRIBBLE, it's in the game, it's ready to be used. Think Clint Eastwood in Heartbreak Ridge.
Don't forget the Elite hangar pets... which I believe a certain fleet is going to start selling access to in a month or so.
They should be interesting.
Tacs might be able to buff the pets damage, now add a siphon build to that, that's pretty mean pressure damage.
Kar'fi will have access to those Elite Pets too, save the BoPs of course.
The only Tac ability that effects pet damage is Fire on My Mark, which debuffs a single target's resist, letting the pets do more damage. Tactical Fleet doesn't seem to effect them (at least the little icon doesn't show on them).
I think a Vo'quv could work provided you know what you are doing. It is more a Sci-ship (I should know...Klingon Scientists that make it through the first levels do get respect if a Carrier is offered up as a possible ship!) and make good use of the BoPs (or Scorps if you can get them). I know I can solo a Borg cube and small fleets of ships in the four dailies in Klingon Space.
Never played Tac yet (saving that for my Romulan) but I've heard that a Tac captain can make it work if he has the right abilities (Survivability is King!).
It works best for eng class or also ok for a sci. It has only 6 weapons and 2 tac consoles so not much their for your tac captain abilities to buff since much of the damage will be from pets. If you pvp the Voquv will often get targeted and focused on a lot since it is such a big slow target, so eng is better then sci at keeping the ship alive, and sci needs to face target to subnuc, hard to do in voquv.
Its self explanatory on why tacts should never use the vo'quv...
Edit: Oh yeah its not best for an eng though a general understanding between sci's and eng's game mechanics can tell you the better class for it is the Sci.
Tacs Engineers and Science toons can use ANY kind of ship effectively, let nobody tell you otherwise because it's just drivel.
For example an Engineer can make insane use of a Raptor while a Tac can be deadly in a Battlecruiser. Vo'quv only works as well as you make it work, your toon profession really plays very little in how it works.
I'm a Tac and have just got my Vo'Quv out of the hangar for a few weeks variety. It has 6 phasers beams (how very non canon ..) plus Elite Scorpions and Advanced B'Rel. A lot of the rest is badly optimised as I don't want to retrain my BOFFs for this short interlude. It deals 4500dps in ESTFs which is the bare minimum I am willing to roll up with. Interestingly, over half of that is from the pets!
Loaded up with a decent build, especially if it is plasma with embassy consoles etc., I could see it being well over 6000dps in ESTFs and very useful with gravity wells etc.
This is a post I made just a few minutes before I saw this...
Tactical in the Mirror Universe Vo'Quv carrier:
I have a KDF tactical officer in the Mirror Universe Vo'Quv (I didnt want the 'regular' sciency vo'quv...) since that ship is more engineering related (read; its more able to survive...) and I am using beams + torpedoes on it.
Setup:
* 4x phased polaron beam array's (purple, MK XI -> so cheap on the exchange at this time...) 2 in the front, 2 in the back (specced into flow cap with 9 points + I have a purple flow cap console mk XI that I got as a reward somewhere)
* 2 photon torpedoes (1 front, 1 aft) (MK XI, purple)
Bridge Officers (ps; I am also fully skilled into attack patterns aswell; when you are a tactical its a must have)
* Lt. Commander Tactical: Torpedo Spread 1, Beam Fire At Will 2 and Attack Pattern BetaII (I tried AP Delta but I couldnt kill stuff fast enough so I switched back to Beta II)
* Commander Engineer/Lt. Engineer: Emergency Power To Shields I, Emergency Power To Weapons I (or is it II?) and Directed Enenrgy Modulation II/ Engineering team1, Auxiliary to structural integrity II
* Commander Science: Science Team I, Hazard Emitters II, Tractor Beam Repulsors II and Tykens Rift II.
I am however thinking about using Gravity Well together with Tykens Rift since most science ability's are trash so I am starting to think about combo-ing science ability's (Gravwell to stall ships in place + tykens rift to suck power to make 'em last even longer in the Well... thats the idea atleast...)
Note: I am flying this carrier like I would a cruiser (a very big and slow cruiser...)...
Hangars: both blue quality: 1x to'duj hangar, 1 mirror universe B'rel BoP hangar.
I am not doing PvP, only PvE...
(I hope I have the bridge officers stations right...)
Comments
However, I still had good fun with a Tac in a Vo'Quv for a while, even without great synergy with my captain type. At least until I got a Kar'fi anyways (a slow raptor with dual hangars basically).
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
This, pretty much. If you can get it, get the Kar'fi. It's a great carrier + DPSer. It has just enough mobility to make those cannons work, especially if you know how to handle the ship and load up on Tractor Beams, Warp Plasma, and other immobilizers. The Fek'lhri frigate pets are also pretty badass.
I am talking about the Vo' because I am wondering what free ship to get for my level 40 character. i have a number of toons and want to try different things with each of them. The Kar'Fi is neat but I don't feel like spending the $ on it right now.
That much being said I think I will try a Vo' for one of my tacs. Any suggestions about builds?
Thanks,
Peet
Can you post anything about your build? I might try this. I think I have a Mirror Vo box that I haven't opened.
What engy boff abilities make it work?
I'm guessing Boarding Party is a big one. With 4000 crew BP won't cost you much.
Also DEM would be great if it affects your fighter pets... does it? I don't know.
EWP might be useful... tough to get enemies in it with a Vo though since your turn rate is so poor.
Aux to Dampeners improves your turn rate, which might be nice.
Interested to know.
Peet
I'build around Mask Energy Signature and Bird of Prey pets. I'd go all beam bank since the BoPs have enough torps and less trouble maneuvering. I'd also throw in a lot of electroic warfare like Jam Sensors and Viral Matrix. And i'd throw in a Impulse Capacitance Cell - it may not be able to turn but at least it can be fast, no?
http://www.youtube.com/watch?v=UWj1A63dts0
Launch the cheap BOPs in follow mode, drop a gravity well on target, and then set the pets to attack. The romulan torps are for stuff thats in front of me, either spread 3 for swarms or the nadeon console for big targets. Four disruptor beams and the KCB, with APA/FOMM, EPtW2, high weapon power, and BFaW running, I can melt most stuff that I'm not directly pointing at. Deuterium Surplus lets me move around when I need to. The hardest thing about this ship is keeping up with all the ways I can destroy stuff, between torp spray and beam spray and BOPs and gravity well, I lose DPS because I cant multitask fast enough
edit--forgot to mention the EPtW2
They should be interesting.
Tacs might be able to buff the pets damage, now add a siphon build to that, that's pretty mean pressure damage.
Kar'fi will have access to those Elite Pets too, save the BoPs of course.
The only Tac ability that effects pet damage is Fire on My Mark, which debuffs a single target's resist, letting the pets do more damage. Tactical Fleet doesn't seem to effect them (at least the little icon doesn't show on them).
Never played Tac yet (saving that for my Romulan) but I've heard that a Tac captain can make it work if he has the right abilities (Survivability is King!).
Edit: Oh yeah its not best for an eng though a general understanding between sci's and eng's game mechanics can tell you the better class for it is the Sci.
For example an Engineer can make insane use of a Raptor while a Tac can be deadly in a Battlecruiser. Vo'quv only works as well as you make it work, your toon profession really plays very little in how it works.
What Cryptic should consider before releasing anything.
Loaded up with a decent build, especially if it is plasma with embassy consoles etc., I could see it being well over 6000dps in ESTFs and very useful with gravity wells etc.
Tactical in the Mirror Universe Vo'Quv carrier:
I have a KDF tactical officer in the Mirror Universe Vo'Quv (I didnt want the 'regular' sciency vo'quv...) since that ship is more engineering related (read; its more able to survive...) and I am using beams + torpedoes on it.
Setup:
* 4x phased polaron beam array's (purple, MK XI -> so cheap on the exchange at this time...) 2 in the front, 2 in the back (specced into flow cap with 9 points + I have a purple flow cap console mk XI that I got as a reward somewhere)
* 2 photon torpedoes (1 front, 1 aft) (MK XI, purple)
Bridge Officers (ps; I am also fully skilled into attack patterns aswell; when you are a tactical its a must have)
* Lt. Commander Tactical: Torpedo Spread 1, Beam Fire At Will 2 and Attack Pattern BetaII (I tried AP Delta but I couldnt kill stuff fast enough so I switched back to Beta II)
* Commander Engineer/Lt. Engineer: Emergency Power To Shields I, Emergency Power To Weapons I (or is it II?) and Directed Enenrgy Modulation II/ Engineering team1, Auxiliary to structural integrity II
* Commander Science: Science Team I, Hazard Emitters II, Tractor Beam Repulsors II and Tykens Rift II.
I am however thinking about using Gravity Well together with Tykens Rift since most science ability's are trash so I am starting to think about combo-ing science ability's (Gravwell to stall ships in place + tykens rift to suck power to make 'em last even longer in the Well... thats the idea atleast...)
Note: I am flying this carrier like I would a cruiser (a very big and slow cruiser...)...
Hangars: both blue quality: 1x to'duj hangar, 1 mirror universe B'rel BoP hangar.
I am not doing PvP, only PvE...
(I hope I have the bridge officers stations right...)