(I tried to find this suggesting in previous postings but didn't see anything...)
I'd like to have Active Space DOffs assigned PER SHIP so that my escort has the Energy Weapon DOffs that specialize on cannons be automatically slotted as Active Space DOffs and when I switch to my cruiser I get the beam weapon DOffs automatically slotted as I previously assigned them.
This has to be an EASY programming task that really needs to be done. It's just a matter of having a small database table for each ship, (in addition to the device, console and weapon slots that already exist) that gets saved and automatically switched when you switch ships.
Another example is the Astrometrics DOff, I usually only use this DOff on one of my ships that I run the Tour the Galaxy in, otherwise I need that slot of Shield Distribution of something else. For the time being, ALWAYS have to remember to assign that DOff each time I make the Tour on THAT ship.
Simple as that!
This would save ALL players a lot of headaches.
Devs... Please add this one in!
Thanks!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
(Oops, was that me? I tried to find this suggesting in previous postings but didn't see anything except my own thread.)
4 months and not even a reply, does nobody find it irritating that you have to shift DOffs around to fit the function/type of ship?
It would be a simple thing to the code to add another dimension to the array that stores the DOffs to refer to each ship.
Devs, PLEASE add this! Thanks!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Let's do this with the Space and Ground Power Trays as well. It's such a time waster of having to set these up again when changing ships... it's never the same when switching back!
Any Devs looking at the threads?
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Comments
+1 For this feature/fix please!
(Oops, was that me? I tried to find this suggesting in previous postings but didn't see anything except my own thread.)
4 months and not even a reply, does nobody find it irritating that you have to shift DOffs around to fit the function/type of ship?
It would be a simple thing to the code to add another dimension to the array that stores the DOffs to refer to each ship.
Devs, PLEASE add this! Thanks!
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
We could even start by adding a simple load/save loadout button to the 'U' menu. It has always bewildered me that something so basic is so absent.
Any Devs looking at the threads?
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.