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omg geko's gunna nerf everything! (kidding)

dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
edited April 2013 in PvP Gameplay
listening to the latest super long podcast, and its people getting pissed holding back any movement on balance. nerf 1 thing and 1 group complains and all that. well, just do more then 1 thing at once! do like 10 things at once, and put it on tribble. have branflakes make a pvp testing event. im sure if there was several sweeping changes we could organize some tribble matches pretty easily on opvp for testing and feedback.

across the board changes, more of a paragon shift will be met more open mindedly then a nerf here or a buff there. for a big change everything is on the table to tweek. this is how i would do it, based on a ton of competitive play for years now.


there needs to be a major dial back on shield res, but any hole in coverage is nothing more then an exploit. its also a sad coincidence that the EPtW change has a negative effect on cruiser pressure, and the EPtE change makes it that much easier for escorts ot avoid damage entirely. the intent, the idea, and the sprite of these changes does not match the reality.

the game is injured by the shield res levels now, but the answer is not to amputate, with exploitable holes, but to combat the infected areas 1 at a time.


-the biggest offender is the resA/B elite shields. these hang out at about the cap for shield resistance most of the time, thanks mostly to the +15 that mod gives. the res A/B mods NEEDS to be removed, replaced with a cap mod maybe. these shields alone double the length of every organized team vs team pvp match, they are a cancer to this game.


-then theres the second biggest source of res, EPtS. with the power and the raw boost to res, EPtS1 gives 23% res. im not sure off the top of my head what 2 and 3 give, but its snowballs considerably. the bonus to res needs to be cut in half, keep the power boost the same. putting holes in this coverage is a giveaway to spike that everyone will exploit like when someone gets subnuked.

i dont know why everyone has a problem with skills that are basically passives as long as you refresh them, its worked fine for years. if you dont like it play something else, your ruining the foundation skills of every build. all the other skills are spot heals or short duration buffs, theres room for a few passives, its nearly all eng has got.


-ES should only last 10 seconds, and maybe not offer any res, just regeneration. its still to easy to find caped out targets when everyone is runing an ES circle jerk with full up time. you EPtS haters should be complaining about this skill.


-then theres TT, that thanks to elite shields i find my self not even using that often now. it should have its duration cut down to 5 seconds.


those changes would go a LONG way to repair the out of control, caped out res problem. but spike, that also needs toneing down a bit as well. both ends of the yoyo are to strong.

-DHCs need an adjustment to the way they fire with CRF. it all gets applied in front loaded blasts in the space of a second, its capable of droping shield facings and damaging hull every cycle, wile every other weapon has to contend with regeneration and manual redistribution at the same pace as the damage is applied. its not a question of dps or damage per voly, it really is all about that 1 second of damage application. during team play when a team goes for a kill and healing and dps is applied like crazy to a target, the damage delivery of DHCs maters less and the dps actually, so that shouldn't prevent anyone from dieing in team play.


-beam overload, and stacking 2 or 3 of them wile abusing the DEM doff is a growing concern. that is more of an exploit then a tactic in my opinion, a cooldown after BO actually fires of 5 seconds is appropriate. the doff could still let you get 2 shots off in the space of the DEM doffed 8 seconds, and then a third even with normal drain. not much is going to survive a 3rd shot anyway. 2 BOs in the space of a second, with non crippling energy drain after the first shot cant be WAD.


-torpedoes suck. theres 2 categories, hull smashers, and shield bipassers. the shield bypassers are ok, with bleed of DOT, but cruisers have no ability to use hull smashers because the cant make a hole in shields faster then manual distribution can fill the hole. because theres regeneration and heals and distributions, its not posible for hull smashers not to suck. sci ships used to be able to run all torp builds with strong shield striping, but thats not really viable now ether.

the only time hull smashing torpedoes work is on escorts that can deal that front loaded DHC or BO damage and make a hole first, and even then it's a miracle if you can get a direct hull hit. with any cross healing its not possible to make hull smashers do anything. part of the problem, and what should be changed, is the built in 75% resistance to kinetic damage shields have, that as general shield res increases goes over 90%. remove that built in res, and torpedoes can be part of a normal damage dealing strategies for all ships, even cruisers that have no other choice but to use 8 beams. when torpedoes are something people want to put on every ship, that will be more ip appropriate, and 1 of the available weapons wouldn't be TRIBBLE compared to everything else, everything should be good and usable.


-things might be in pretty good shape then, though a 15% buff to the dps of beam arrays, single cannons, DBBs and turrets may also be appropriate. doffs, proc heals, and other defensive power creep are more then anything, anti pressure damage. the damage from these weapons is literally canceled out now, so even with the above changes, these weapons still may be to marginalized. consider a 15% buff to DC damage too, so it deals more dps then DHCs. even adjusted, DHC damage would still hit in a more useful way, actually dealing effective damage is more impotent then any DPS rating. well, in pvp at least.
Post edited by dontdrunkimshoot on
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Comments

  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    If torps suck so much why do i often see 20-45K HYT1 Quants without any torp consoles?
    MT - Sad Pandas
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    Can we look at Sci resists too?
    If torps suck so much why do i often see 20-45K HYT1 Quants without any torp consoles?

    bcuz ur doin it rong.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    listening to the latest super long podcast

    The last one I saw was the 48 min Bran one...that one? Or is there another out there that's not listed in the FNN? I haven't listened to that one. I've been watching DS9 again on Netflix while flying around in circles getting 1st in CC...
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    -then theres TT, that thanks to elite shields i find my self not even using that often now. it should have its duration cut down to 5 seconds.


    I say 1 second or 0.49s is better .5 is too much.It should last less than yuor ping is to be sure you miss it :rolleyes:
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    If torps suck so much why do i often see 20-45K HYT1 Quants without any torp consoles?

    with no torp consoles, ive never been able to get over 30k in pvp. regardless, thats the miracle hull hit thats basically impossible to get in any team play. and its a crit, and it has all tac buffs stacked, and its on scaned or FOMMed hull. better balance around that being the rule not the exception huh? 90% of quantum hits will never be over 15k to bare hull. the 75% knetic damage res being removed from shields would only put them on more even ground with beam overload.
    praxi5 wrote: »
    Can we look at Sci resists too?

    is sci fleet still to strong? TSS doesn't give that much res, its mostly the regeneration countering damage. stacking hull armor from skill points and specific resist consoles can actually be as out of control as shield res. HE and PH can add to that, but that didn't seem to be as much of a problem. its the shield res preventing any hull damage if not for hard spike or subnukes thats the main problem in my opinion.
    The last one I saw was the 48 min Bran one...that one? Or is there another out there that's not listed in the FNN? I haven't listened to that one. I've been watching DS9 again on Netflix while flying around in circles getting 1st in CC...

    http://www.podcastugc.com/archives/600
    adrianm63 wrote: »
    I say 1 second or 0.49s is better .5 is too much.It should last less than yuor ping is to be sure you miss it :rolleyes:

    dont cry to hard, i also proposed a nerf to DHC front loaded damage. if DHCs weren't in the game, there would be no reason for the TT distribute to exist at all.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    The last one I saw was the 48 min Bran one...that one? Or is there another out there that's not listed in the FNN? I haven't listened to that one. I've been watching DS9 again on Netflix while flying around in circles getting 1st in CC...

    He means the 4 hour one with Geko.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    dont cry to hard, i also proposed a nerf to DHC front loaded damage. if DHCs weren't in the game, there would be no reason for the TT distribute to exist at all.

    or better remove weapons from game that way it will be rated for kids younger than 12 :rolleyes:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013

    Ugh, lol - I'm sorry I asked...238mb file.

    4 hours
    20 minutes
    19 seconds

    That's...um...this is going to be painful.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    i said nerf all the galaxy class, there to OP anyway!!!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    edit: It's long, but it's actually kind of interesting at parts.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    Extends to 10 sec? what use could it possible still have then?

    Extends was nerfed the minute we got Shockwave torps and the appropriate doffs.

    You should be lucky whenever an extend would last more then 10 seconds lol,
    MT - Sad Pandas
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    If you combine extended with aux to damp, you are pretty safe. But what can I know, I'm not member of the cult of premades and a clueless pug player.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    dalnar83 wrote: »
    If you combine extended with aux to damp, you are pretty safe. But what can I know, I'm not member of the cult of premades and a clueless pug player.

    Well, if you were a member of the cult of premades you would know that Aux2SIF can be just as valuable a heal as an extend, so it makes little sense to take an Aux2ID just to protect an extend ;)

    Against a PSW heavy team I like to time my extends to right after I've been stunned, taking advantage of the immunity period.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Ah his eminence himself ! :P Thanks, I always wanted to know how the big boys do it with their extended....shields ;)
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • crownvic2doorcrownvic2door Member Posts: 301 Arc User
    edited April 2013
    Whatever happened to just learning to play the game instead of nerfing every bloody thing in sight? If you PVP against somebody that has amazing healing ability's congratulate them and move on...Same with weapons DPS, sometimes I cant hold my own...fact of life, again congratulate that they found something that works for them and move on...Whining for nerfs from big brother is getting hella old...Worst is Big brother is listening and is actually wanted to do this kind of garbage! Its maddening I say ...MADDENING! when they nerfed my Borg shields what did I get in return? anything?

    Nope.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    hurleybird wrote: »
    Well, if you were a member of the cult of premades you would know that Aux2SIF can be just as valuable a heal as an extend.

    I love having a 12K Aux to SIF 3 with a high resist and extra heal proc to boot :D
    is sci fleet still to strong? TSS doesn't give that much res, its mostly the regeneration countering damage. stacking hull armor from skill points and specific resist consoles can actually be as out of control as shield res. HE and PH can add to that, but that didn't seem to be as much of a problem. its the shield res preventing any hull damage if not for hard spike or subnukes thats the main problem in my opinion.

    I mean resistances to Sci. It's entirely too easy to shrug off almost every Sci power. Tyken's/Energy Siphon don't do too much (though Siphon Drones drain EVERYTHING), GW can be walked out of without so much as an after thought, Tachyon Beam is lol, etc etc.

    In an overall sense though, I hate that SNB is (and has been for a while, I guess) needed for a kill shot - while you can still get kills without it, it's substantially harder without chain SNBs.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    Whatever happened to just learning to play the game instead of nerfing every bloody thing in sight? If you PVP against somebody that has amazing healing ability's congratulate them and move on...Same with weapons DPS, sometimes I cant hold my own...fact of life, again congratulate that they found something that works for them and move on...Whining for nerfs from big brother is getting hella old...Worst is Big brother is listening and is actually wanted to do this kind of garbage! Its maddening I say ...MADDENING! when they nerfed my Borg shields what did I get in return? anything?

    Nope.

    Whining about whining is just as bad, you know :rolleyes:

    If you'll take a moment to look instead of generalizing, a people are calling for buffs to certain things or "nerfs" to bring them back into balance. DHCs far outclass everything else (more than they should for their limited arc), so you'll find that people are calling for Beams and Dual Cannons to be buffed. Sci abilities are resisted too heavily, so we're calling for the resistances to be reduced instead of the actual powers buffed since that would make them OP against someone who is running 0 resists.

    When they nerfed Borg shields, you got... more choices for shields instead of being pigeon holed into choosing one thing. Like now, I want to use the Borg or some other type of shields... but if I'm gimping myself if I don't use Elite Fleet shields, since they're just so amazing compared to everything else. Bringing them (and other things) back to down to an equal footing allows for more variety and interesting/fun playstyles.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    Sto changes so often Im starting to think its lying about taking its meds like it should..........
    Leonard Nimoy, Spock.....:(

    R.I.P
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited April 2013
    Making sweeping changes to fix PvP but breaking PvE is a battle you guys are going to lose pretty hard, I'd suggest something that keeps PvE intact but starts to repair PvP.

    TT can't be removed because of the severity of single shots in elite STFs, manual distribution is so slow its impossible to recover in time.

    Nerfing resists will make every escort get one shotted again and even some more offensive cruisers.

    It wouldn't be that difficult to remove the low quantity of extremely large hits and replace them with similar effective DPS with large quantities of smaller damage for the few PvEs that offer any challenge, but we see it takes them 4 months to adjust torpedo damage values. The first step is to make elite STFs more similar to PvP and not be completely opposite, only then can you hope to get any balance and issues fixed.
    Delirium Tremens
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    nicha0 wrote: »
    The first step is to make elite STFs more similar to PvP and not be completely opposite, only then can you hope to get any balance and issues fixed.

    I'm afraid, it will most likely happen the other way. PvP will be made more like STF with NPCs.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    nicha0 wrote: »
    Making sweeping changes to fix PvP but breaking PvE is a battle you guys are going to lose pretty hard, I'd suggest something that keeps PvE intact but starts to repair PvP.

    TT can't be removed because of the severity of single shots in elite STFs, manual distribution is so slow its impossible to recover in time.

    Nerfing resists will make every escort get one shotted again and even some more offensive cruisers.

    It wouldn't be that difficult to remove the low quantity of extremely large hits and replace them with similar effective DPS with large quantities of smaller damage for the few PvEs that offer any challenge, but we see it takes them 4 months to adjust torpedo damage values. The first step is to make elite STFs more similar to PvP and not be completely opposite, only then can you hope to get any balance and issues fixed.

    Yeah, it's a sad state of affairs - especially when you've got people crying that Cloaked Tractor Mines got nerfed because they couldn't see what was wrong with them.

    But if CE is any indication, nothing's changing anytime soon - it's a blind DPS race. I literally just sit there at 9.8KM with my Sci and pump torpedos into it. Alt+Tab out to Reddit, come back in every 15 seconds to fire off a Torp Spread, then go back to Reddit'ing. 5 minutes later, I get a message saying I got first place. Yayyyyy.
  • naeviusnaevius Member Posts: 0 Arc User
    edited April 2013
    The pod cast is depressing because it reveals how differently Gecko thinks about the game.

    As far as TT...just make all ships have two modes for shields, one which acts like TT and one which does an equal distribution automatically. Give everyone a toggle. Bam. Now we all get our TT slots back and don't need to whack the space bar as much.
    _________________________________________________
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    Joined October 2009. READ BEFORE POSTING
  • rudiefix1rudiefix1 Member Posts: 420
    edited April 2013
    Like i said some time before:

    Torpedo's have 75% reduction on shields. Why not giving energy weapons -75% reduction against hull. Makes also more sense to me regarding Star Trek.

    people would actually need to time their strikes instead of jamming spacebar or weapons at autofire.
    [SIGPIC][/SIGPIC]

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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    rudiefix1 wrote: »
    Like i said some time before:

    Torpedo's have 75% reduction on shields. Why not giving energy weapons -75% reduction against hull. Makes also more sense to me if one would ask.

    people would actually need to time their strikes instead of jamming spacebar or weapons at autofire.

    I would prefer i torps simply could hurt shields. Maybe just -25% reduction. But we all have our agendas how STO should look like. Right now a DHC hits like photon torpedoes.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited April 2013
    dalnar83 wrote: »
    I'm afraid, it will most likely happen the other way. PvP will be made more like STF with NPCs.

    I have to say this is the more likely scenario as well.

    Why? because it'd be cheaper for them, after the latest interview you really do get a feeling of how much the cost/revenue balance hangs over everything. It may even be the reason why the code is so mangled up that everything just keeps getting harder and harder to change.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited April 2013
    praxi5 wrote: »
    Yeah, it's a sad state of affairs - especially when you've got people crying that Cloaked Tractor Mines got nerfed because they couldn't see what was wrong with them.

    But if CE is any indication, nothing's changing anytime soon - it's a blind DPS race. I literally just sit there at 9.8KM with my Sci and pump torpedos into it. Alt+Tab out to Reddit, come back in every 15 seconds to fire off a Torp Spread, then go back to Reddit'ing. 5 minutes later, I get a message saying I got first place. Yayyyyy.

    Lol, that's what my sci does as well, except I use THY and 2 grav wells... laying mines around me to create my own personal mine field. I can only assume grav well and sensor scan are somehow being counted as big extras in my favor because I too get first place more often than I think I should.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited April 2013
    naevius wrote: »
    The pod cast is depressing because it reveals how differently Gecko thinks about the game.

    Yeah... its apparent he'd like us to have some sort of space trinity? Bleh, that's actually one of STO's greatest strengths, no trinity. He should've been talking about making cruisers more DPS-y instead of tankier. Its like they have given up on ever teaching people what their ships can do.
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    dalnar83 wrote: »
    I'm afraid, it will most likely happen the other way. PvP will be made more like STF with NPCs.

    thats nothing new .Pets in pvp is PvE.Pets are npcs ...like the borg cube in stfs or the gate.Actually these days you see more PvE in PvP than in PvE ...simply there are more npcs :rolleyes:
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    adrianm63 wrote: »
    thats nothing new .Pets in pvp is PvE.Pets are npcs ...like the borg cube in stfs or the gate.Actually these days you see more PvE in PvP than in PvE ...simply there are more npcs :rolleyes:

    I meant it more the Ker'rat way, A pvp map with PvE objectives. Obviously devs seems to not care about Arena style PvP much.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    Oh yeah, and Aceton Beam. That thing's useless. The only time it's any sort of threat is when it comes from a Kar'Fi's Fer'Jai Frigates... and that's only because they pump out so many of them that it's possible to squeeze them in between heal cycles to neuter an Escort. Pugging, of course. Not in a premade.
    Lol, that's what my sci does as well, except I use THY and 2 grav wells... laying mines around me to create my own personal mine field. I can only assume grav well and sensor scan are somehow being counted as big extras in my favor because I too get first place more often than I think I should.

    It has no resistance to Kinetic damage.
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