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Will Cloaking Ever Be Fixed?

mekhtahmekhtah Member Posts: 24 Arc User
edited April 2013 in Klingon Discussion
So if people haven't noticed, cloaking's STILL BROKEN. This has been a problem since the 2nd update... I'm still waiting for a fix. With the addition coming of Romulan War Birds (who will have their own cloaking system) I hope it gets fixed. With the content coming out of Craptic, and PWE, we'd expect old bugs to be fixed. This game was supposed to turn around and start getting better, not worse.:(
[SIGPIC][/SIGPIC]
Post edited by mekhtah on

Comments

  • ozujskoozujsko Member Posts: 0 Arc User
    edited April 2013
    mekhtah wrote: »
    So if people haven't noticed, cloaking's STILL BROKEN. This has been a problem since the 2nd update... I'm still waiting for a fix. With the addition coming of Romulan War Birds (who will have their own cloaking system) I hope it gets fixed. With the content coming out of Craptic, and PWE, we'd expect old bugs to be fixed. This game was supposed to turn around and start getting better, not worse.:(


    It is not broken it is working as intended XD

    Situation: Klink BOP is hunting FED!!!
    KDF: Hahahaha we are cloaked they vant do anything and we are right beside them

    FED:I know they are out there...how to make them decloak...yeah i know!!! Open
    hailing frequency: Are you rly scared so much you wont decloak

    KDF officir:They are hailing us sir do i respond???
    KDF commandir: Of course lets gloat little they cant see us
    cloaked...
    2 sec later officer is prepairing to punch answer...
    KDF commander:and in the same sec
    officer hit answer commander yells nooooo i forgot you will break our cloak!!!!
    Now is too late dmit!!!1

    FED: hahahaha got ya



    Somthing like this is in this game :(
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited April 2013
    ozujsko wrote: »
    It is not broken it is working as intended XD

    Situation: Klink BOP is hunting FED!!!
    KDF: Hahahaha we are cloaked they vant do anything and we are right beside them

    FED:I know they are out there...how to make them decloak...yeah i know!!! Open
    hailing frequency: Are you rly scared so much you wont decloak

    KDF officir:They are hailing us sir do i respond???
    KDF commander: Quiet, you idiot! You'll decloak us!

    FED: hahahaha got ya



    Somthing like this is in this game :(

    Fixed it for you.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • edited April 2013
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  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited April 2013
    Hey, ya'll stole my signature and made a story out of it ! :eek::mad::D
  • tsf00181tsf00181 Member Posts: 0 Arc User
    edited April 2013
    Gecko explained it in that looonnggg UGC podcast from yesterday.

    Apparently the code is written to fix the cloaking issue, but someone has to go through every single dialog in the game that involves the cloaking issue to fix it. And I think thats most of them. Meaning its to much work to fix so its "working as intended" Load of TRIBBLE, I know.

    However the "good news" is the Romulans won't have that issue because their new dialog prompts already have those changes. :mad:
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited April 2013
    Use some of that extra money they made off the Legacy Pack (which I bought) to hire some interns to do this for them. Even if its not perfect and they miss some, at least it would be a lot less and could easily be fixed on a case by case basis afterward.

    Heck, I know a couple of players who spend enough time in game that would do it for free; how about an intern with cryptic contest (contest to be Cryptic's...for a month)? (this last part is a joke)
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited April 2013
    tsf00181 wrote: »
    Gecko explained it in that looonnggg UGC podcast from yesterday.

    Apparently the code is written to fix the cloaking issue, but someone has to go through every single dialog in the game that involves the cloaking issue to fix it. And I think thats most of them. Meaning its to much work to fix so its "working as intended" Load of TRIBBLE, I know.

    However the "good news" is the Romulans won't have that issue because their new dialog prompts already have those changes. :mad:

    You have the same issue with the cloaking device for the Romulans on Tribble also atm. Every time i get a hail my Warbird uncloaks.
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
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  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    edited April 2013
    I really, Really, REALLY get tired of my ship decloaking whenever my bridge officers say something on an automatic pop up.

    "Sir, I need to tell you something"

    "Decloak the ship! what is it, lieutenant."

    "I have to go to the bathroom."

    /facepalm


    I should not have to decloak my ship to talk to people who are on my bridge.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2013
    It's part of the new Fed T5 Diplo power, "Open Hailing Frequencies", that decloaks all ships, both friendly and enemy, within 20km.
    [SIGPIC][/SIGPIC]
  • edited April 2013
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  • ozujskoozujsko Member Posts: 0 Arc User
    edited April 2013
    dalolorn wrote: »
    Fixed it for you.

    thank you for the fix mate.
    ..that is a rly good story....hey i just got 1 more idea....can anyone make mission of it....???XD i think it will be a hit
  • autumnturningautumnturning Member Posts: 743 Arc User
    edited April 2013
    The thing that I find remarkable about the "Broken As Intended" Boff dialogue breaking cloak (because they TALK REALLY LOUD or something) is the fact that Cryptic can't "chop this problem up" into manageable pieces to get it done over time. Something like:
    • Fix the BUG in all Event Queue Missions first (a not unmanageable number of corrections)
    • Fix the BUG in all Daily Missions (because these tend to get repeated A LOT)
    • Fix the BUG in all Storyline Missions (because people tend to do these and sometimes repeat them)
    • Fix the BUG in all Missions assigned by Specific NPCs for Specific Things (like the Tutorials)
    • Last ... fix the BUG in all remaining RANDOMLY GENERATED Missions (the vast majority)
    If Cryptic prioritized fixing the problem THAT WAY, they'd be able to whittle down the problem over time into something they can manage, and perhaps within a year (or so) of the decision being made that this is a worthwhile thing to do (ie. schedule it!), it could be substantially (if not completely) resolved.

    While this problem may be "Working As Intended" in the sense that the "intent" was originally there to do this, and it is "working" in the sense that it doesn't cause the game to crash (ie. it's not a Fatal Error) ... the Playerbase disputes the notion that this is not a *BUG* and that the "intent" behind it rests on decisively flawed reasoning. When the Players collectively decide that the way something "works" is just flat out "done wrong" like this is, the Developers ought to ... agree with the Players ... and then fight to schedule a way to align the functionality with what the Players expect.
  • dma1986dma1986 Member Posts: 541 Arc User
    edited April 2013
    Loot collection's as bad as hailing for me.

    It's more a PvE than PvP problem though, usually after tric-bombing stuff in a mine-B'rel.

    Step 1: Kill target (usually a cube for the Borg border defence daily).
    Step 2: Habitually collect loot.
    Step 3: Get decloaked.
    Step 4: Get slapped by the ships that were escorting the ship killed in Step 1 (usually a pair of spheres).
  • messahlamessahla Member Posts: 1,160 Arc User
    edited April 2013
    dma1986 wrote: »
    Loot collection's as bad as hailing for me.

    It's more a PvE than PvP problem though, usually after tric-bombing stuff in a mine-B'rel.

    Step 1: Kill target (usually a cube for the Borg border defence daily).
    Step 2: Habitually collect loot.
    Step 3: Get decloaked.
    Step 4: Get slapped by the ships that were escorting the ship killed in Step 1 (usually a pair of spheres).

    You only get slapped? :eek:

    I get kicked in the place where even kahless would curl in a ball and pee his pants. :D
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    tsf00181 wrote: »
    Gecko explained it in that looonnggg UGC podcast from yesterday.

    Apparently the code is written to fix the cloaking issue, but someone has to go through every single dialog in the game that involves the cloaking issue to fix it. And I think thats most of them. Meaning its to much work to fix so its "working as intended" Load of TRIBBLE, I know.

    However the "good news" is the Romulans won't have that issue because their new dialog prompts already have those changes. :mad:

    This dialog thing was explained two years agoas well, and then a magical patch or something showed 'cloak fixed'.

    My *** cloak fixed, pathetic.

    How hard could it be, its not like there are 1000 of missions in this game...

    It never got fixed.
    MT - Sad Pandas
  • naeviusnaevius Member Posts: 0 Arc User
    edited April 2013
    The 'fix' does not seem to cover ANY interaction. So mere informational messages got converted to popup/no_response messages (i.e. 'fixed'), but any interactive dialog box still decloaks you even as a Romulan. I think the confusion over 'working as intended' is because of that.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited April 2013
    They will fix it when the Federation ship (not Fed Roms) get the Cloaking device as standard.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited April 2013
  • joebobjimstevejoebobjimsteve Member Posts: 0 Arc User
    edited April 2013
    I say it will get fixed within 2 months of LoR going live and ALL the fed/roms come on here complaining about it.
  • aexraelaexrael Member Posts: 0 Arc User
    edited April 2013
    jheinig wrote: »

    Why isn't new content (Romulans, Tribble) being designed to avoid this issue then?
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited April 2013
    aexrael wrote: »
    Why isn't new content (Romulans, Tribble) being designed to avoid this issue then?

    I agree. The current fix is stupid, and that's from somebody who doesn't even HAVE a cloaking device on his Klingon. (I do however have the Defiant-R, but I don't quite use the cloak...)

    And no, the fact that I'm going to have Romulans soon isn't making me more sensitive to the issue at all... :rolleyes:

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited April 2013
    I say it will get fixed within 2 months of LoR going live and ALL the fed/roms come on here complaining about it.

    Yeah looking at it that way its kinda good how its being put out... especially when they wanna use that enhanced battle cloak on the T'varo lol.
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