Shameless pseudo-crosspost:
The RCS Accelerator change will benefit any ship that uses a RCS Accelerator, it's just a larger boost to slower ships (compared to previously).
Before, faster ships were actually getting a larger percentage of their turn rate buffed - not just a larger number, but a larger percentage. With my change, slower ships will get a larger percentage of their turn rate increased, but faster ships will still get a larger numeric boost in total.
In all cases, this is a buff; even fast ships will still be getting a larger turn rate bonus from these consoles than they previously did.
What if this console reduced the difference between the starting turn rate of the ship and some theoretical max? (Say, 22?)
Then slow turners would benefit a lot, but Bugs would barely benefit.
If it is a buff to all ships, then some escorts will become insane.
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Let's face it: Even if you buffed beams to the point where they were better than cannons, you'd just stick the same beams on Escorts and be better again still. Short of creating unique mechanics that apply specifically only to non-Escortesques, such as items that ONLY Cruisers or Science Ships can use, Escorts can simply do just about everything PvE-relevant better. The new EPTS changes, for instance, make cruisers completely obsolete, while actually making escorts better! If you want the ponderous yet powerful feel that Cruiser gameplay fails to deliver on? Fly a carrier.
If necessary, you set an upper limit of benefit of, say 5. Then our initial ship would go to only 11. Or, restrict the total gain to 100% of the initial turn rate.
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It looks like every change in STO must come with people crying about Escorts, even when those changes bring good things for everyone. :P
If you're so at the end of your rope with this game's direction that something so promising as RCS changes giving a much larger boost to Cruiser turn rates than they give now still sees you instead posting negatively about Escorts, you might need a short break from the game bud.
As long as you can preach and lecture others about premade in half of your post, I'm free to voice my concers about anything. I do not think escorts as they are, need more bonuses to turn.
Yet too much turn rate and it becomes overkill, at some point the increased advantage is just too low to justify.
I personally think its a good change.
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hey now ,you know that everyone wants cruisers with escort turn rate and damage ,but with cruiser tanking and if possible (thou Kirks wont use it) heals. :rolleyes:
even in the movies cruisers were flawed (really stupid to send Enterprise D to fight ).They were designed to have families on board ,not for war.Its like asking the US army/navy to send a trans atlantic ocean liner to fight in a war...sure the chef on board it will be happy.
.
cruisers are for exploration in star trek movie.In game they should scan for data samples in nebulas :P
And I'll counter both of you that turning in a Cruiser is a quality of life issue. (and I'm glad it's being addressed, it will also be nice for my DKora).
What do you need to turn better if you have a 180/360 or 250 degree arc?
So tell me what does a Fed Cruiser need more turn for that is more important than your team's escorts needing it to actually do the one single thing they are designed for?
Do not cloud the issue. I didn't say anything about RCS affecting cruiser (everyone agrees they need more turn). I said, escorts do not need more turn via this change. Nothing more, nothing less.
Also, beam array broadside is 70 degree....and It doesn't look like escorts have particulary hard time to avoid that.
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
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Subnucleonic Beam.. :P
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Honestly that's the best answer there could be.
But that's a Sci captain issue, and not specific to cruisers.
Cruisers however can rejoice that the math no longer intentionally ... screws them.
Jump console timers line up nicely. Just sayin.
Anyway, Tea, are you as pumped as I am that a DHC Kar'fi might be able to line somebody up? Now we just need a fleet version.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
But.. my DHC Kar'fi on Teapower already works well enough.. and I only have 2 Engineering Slots dern it..
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
This is outrageous!!
The plural form of nebula is nebulae. The cruisers should scan for data samples in nebulae, mkay? Not nebulas.
/rant. :P
Elite Defense Stovokor
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Could you link the original post?
http://sto-forum.perfectworld.com/showthread.php?t=624851
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This post.
Elite Defense Stovokor
Long-term, we need to rebalance ship physics around mass
R.I.P
I'm indifferent to the RCS thing. I don't fly cruisers (galx aside for fun) and escorts I find turn too fast for my play style.
The only way to get me bad into this game is to actually make it fun an not have science powers be so damn useless or out done by stupid p2w consoles.
Do you even Science Bro?