Greetings!
Just like the subject says i am thinking of returning and i am looking for a sort of "state of the PVP" report.
I used to play science captain back at launch/shortly after. I used to run CPB/PSW shield strip/tricobalt spam. Im sure this will not be viable now as im sure the nerf bat has traveled around quite a bit.
Does anyone have any info they can give me it would be great. I only fly science its all i care for. I will prolly end up rerolling another science despite the RA sci cap i already have. Suggestions on officer setups / modules / etc... all the info would be welcomed

How are the PVP ques.
Who sees more action fed/kling
Which side has better quality of life improvements
Who has the most active guilds/clans/crews in the PVP world.
Any other info would be great!
Comments
I also used to run intrepid retro for ablative but that was before they nerfed it so that 0 aux power disabled it. Im sure given what ive seen from the C-store the pay to win abilities have gone off the deep end in this game. I am sure ill have to find a new toy to play with. i was looking at the nadeon torp from the bael trying to cheap-out on a token PSW and use the officer skill slot for something else.
But i guess my main question would be why ditch sensor scan / sub nuc beam etc... for tac officer variety? The way you make it sound the game seems over flowed with tactical as it is why add more?
I need to see if i make friends with one of those monster theorycrafters and number crunchers to see what i end up doing.
That isn't true at all...
Tactical Captain skills like go down and APA .... have ALWAYS SINCE LAUNCH day effected ALL Damage.
Which has always included things like TBR GW Shockwave Ect
When these guys are talking about nerfs what they are trying to tell you is this.
Things that used to have NO counters and No resists... like CPB... Now have a max of 50% resistance granted... by the Skill tree.
Power Insulators will resist power drains and shield drains... up to a max of 50% if you spend 9 points in it.
There is a handful of other sci resist skills in the tree that will reduce disable times ect.
They are hardly nerfs... and it has nothing at all to do with tacticals.
Tacs still don't and never have boosted Drains either power or shield.... Those are the skills that SOME sci players complain about the skill tree resisting... and it has nothing to do with tacs... tacs don't boost the skills resisted by power insulators at all.
When you get back into the game you will discover you have 1-2 months of grinding to catch up on rep passive bonuses.... and to unlock the ability to purchase any set equipment.
That right there is complete BS... but thats cryptic for you... and this is what we complained about when they added all this junk... new players (returning after so long you may as well be new)... are going to be disadvantaged until they catch up on there grind fest.
Anyway... outside of the items the balance isn't all that bad... the game is 10x more defensive then it was when you left. Don't let all these kids fool you... you can build a ship that will die 1-2 a night at this point if you really want to... The only way to kill anymore is to spike through peoples massive amounts of healing.
Have fun... Join Opvp the link is at the top of the pvp section.
As far as the PVP boot camp.. i took a look into the forums and the sign ups, wait time, and other hoops i don't really look foward to having to wait so long for simple answers on just ability interactions
Join Opvp and ask some questions there on specifics as you will likely get good answers, and a quick conversation is likely to help you more I would bet.
Viral matrix is popular.
Gravity well is underrated
Tractor beams are always good
CPB and Tachyon are hit and miss as people with max resists and lots of shield regen to go with it will be almost uneffected.
Mostly these days honestly Scis... are healing subnuke platforms... with the only really reliable killing being done by burst mode escorts. Premade teams rarely role any cruisers at all... its almost always 2-3 escorts with 2-3 sci ships. Sci ships being the healing nuke platforms.
@Aquitaine985
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A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Sadly enough there is too much passive shield healing that makes CPB even worse then it was after the skill changes.