The D'deridex model that was updated is great, almost 100% perfect except for a few things. I made these images to illustrate the couple things that if fixed would make the ship look better, and more accurate. The D'deridex is my favorite Romulan ship and I would love to see it as well done as possible.
#1http://i136.photobucket.com/albums/q194/InsaneDwarf/Dderidex_Class_zps265c7d91.jpg#2http://i136.photobucket.com/albums/q194/InsaneDwarf/IRW_TMet_firing_disruptors_zps2f89ca19.jpg#3http://i136.photobucket.com/albums/q194/InsaneDwarf/818e6bac-7621-4b81-b6f6-b0df9e8e173b_zpsf2b1a390.jpg
I noticed in game that some beams would fire from a very awkward position at the lower end of the beak, which looks quite bad to be honest. The underside of the ships head/saucer looks very plain and awkward/flat because these extra decks are missing. Consider creating a new black Romulan logo for the ships forehead, instead of re using the RSE one, if this is going to be the Romulan Republic after all...but any symbol there as an option is better than nothing.
-thanks
Comments
Great work-The D'deridex is m Favourite ship and if besides those few points you consider the model good-im looking forward to it:)
Well a standard Romulan eagle logo should be there, and be swappable for the fleet logo, but I don't want a fleet logo forced onto my ship, options are good.
And they used 3D Max, which is what Cryptic uses.
Anyhow the models look much improved, though I am not fond of that tacy black "warbird", its like a tatoo than something impressive like the TOS Warbird emblem.
CGI models? From where? TNG was pure Physical model and the ships seen in DS9's war scenes were digital clones of a physical model.
The large painted bird on.the hull in balance of terror or the tricolof emblem from the enterprise incident? You think those suit the d'deridex warbird?
I never said use the firebird paintjob on the D'Deridex, just saying that the warbird that they have on it is lame compared to it. They need to make it grander like the firebird or remove it. Because right now it's more like a cheap tramp stamp.
Not sure where you got that information from, but they did make CGI D'Deridexes for DS9 and was used again in Voyager.
http://fs-rpg.com/wiki/images/thumb/9/9c/Romulan_logo2.png/200px-Romulan_logo2.png
This is the logo they had on its forehead, just in black. I don't think it looks all that bad, but the new Romulan Republic symbol could be put in the same spot and maybe look good...but preferably black/dark gray as it looks better on the ship.
It is missing a sunken area on the nose, where window sections go, and the visor on the face of the nose should be black...it kind of glows in game which is not correct.
http://i136.photobucket.com/albums/q194/InsaneDwarf/b06615ae-f86b-4890-b9aa-7db4b4961b5e_zpsaec1cba6.jpg
and in the below image you can see the black visor on the nose of the ship is supposed to be black or dark gray, not green like it is in game.
http://i136.photobucket.com/albums/q194/InsaneDwarf/vala_zps6c7361f6.jpg
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I would also like to see a Romulan D7 added as the Romulan Temporal Ambassador mission reward, with the TOS styled wings/feathers on the top and underside.
http://i609.photobucket.com/albums/tt175/gecko_010/DSC_8198-1.jpg
http://images54.fotki.com/v77/photos/8/1655348/10164471/IMG_3230-vi.jpg
So yeah, please fix the models to become accurate to the shows and movies!
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Just a typo, I think its actually fixed at this point.
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For that matter, I'd like a model based more on the original design rather than what ended up on the model which was modified for time constraints and whatnot. Or at least put both in game and let us choose. The model as appeared on screen could be considered the original, and the model based on the original drawings could be considered a 'refit' or "retrofit". Would have been nice if they did that with the ambassador as well. Having the probert design (which is what showed up on the enterprise-D ship wall, but not on screen) would have been really cool.
if you look at the front facing nose of the Mogai in this image the visor above the point could look much better, and from a top view...the neck is not thick enough as well.
edit: what I really meant to say was that from the front, the green/black visor should be in more of a V shape and not the straight across we have right now, its a big difference and affects how aggressive the nose of the ship looks.
And another thing I realised was that the devs got it right that the visor is supposed to glow green, I suppose it only does this in the actual Nemesis movie, when the ships are activated/powered up...you can see here:
http://images4.wikia.nocookie.net/__cb20100721021259/memoryalpha/en/images/7/70/Valdore_and_sister_ship,_Nemesis.jpg
You can also see in this image that the vents on the top of the wings, the forward facing vents...should be black and not glow green, having them glow so green detract from the look of the ship in game...these vents should be filled with a dark grey or preferably black texture instead.
The 'beak'-spot for the 'fore beam' should really have been the main deflector.
Disruptor beams should have come from the 'pimples' that show on the ship. Torpedo launchers were apparently meant to be mounted dorsal.
...and the impulse drive was supposed to be a vertical slit on the rear-most tail-portion.
Probert pretty much made it this way, and it was the effects team that couldn't keep up with the design. It really is. It's a bit infuriating to see the inaccuracies in the show perpetuated. Just like the Akira was first designed as a carrier with tons of torpedo launchers, it'd be nice if the Cryptic ship devs could take the opportunity to address the inaccuracies and have the ship live up to its originally intended design (which was, one must admit, very well thought out).
I like alot of what was shown here, they could just make a 2nd skin for the ship with these subtle changes, however what was intended and what is are 2 different things.
http://img88.imageshack.us/img88/9778/evidencev.png
http://farm4.static.flickr.com/3447/3807255568_90938e094f_o.gif
If we could get beams to potentially fire from all these hardpoints, I would be grateful.
Except in that first picture, they circled the deflector array which was used by the effects team as if it was the ship's primary disruptor and torpedo launcher. I hope they will take the initiative and correct the errors of the effects team from the show and represent the ship as intended by the designer.
I'm indifferent about that, torpedo's launching from the deflector do look cool
However the model errors as pointed out by the OP should be corrected.
Aid in leading the Romulan Star Empire back to its former greatness.
Join the Romulan Praetorian Guard and teach those epohh loving hippies what it means to be a true Romulan!