Seriously??? It has ~1.5k more hull than a Fleet Defiant... That's terrible... This ship deserves better... If it had 5k more hull (which would still put it below most cruiser hulls) I'd buy one right now, but as it stands now it's just a shell of a ship, which is sad...
Yeah I was looking at the D7 as well, I am totally against fleet modules and so this was a choice, but I'd rather wait for a new c-store battlecruiser.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
Umadbro? That's one of the best battlecruisers in the game.
Trolling or stupid is the only possible way to make that statement... The Fleet D7 isn't even as good as the mirror vorcha... Hell, the Fleet Excelsior makes a better battlecruiser than the D7...
Don't be fooled by 35 Intertia Rating and 11 base turning, which you clearly are... If you think that still crappy turn rate makes up for the fleet escort hull on a cruiser, I don't know what to say...
Trolling or stupid is the only possible way to make that statement... The Fleet D7 isn't even as good as the mirror vorcha... Hell, the Fleet Excelsior makes a better battlecruiser than the D7...
Don't be fooled by 35 Intertia Rating and 11 base turning, which you clearly are... If you think that still crappy turn rate makes up for the fleet escort hull on a cruiser, I don't know what to say...
There's things that can be done better with that ship, but for any Cruiser to even get to 10 turn rate is a rarity. The K'T'Inga / Fleet K'T'Inga is the easiest handling cruiser in the game. It is the *best* turning Cruiser in the game.
I'm also keeping in mind that the K'T'Inga frame is old... from TOS timeframe, like the Mirandas and Constitutions.
facepalm, i'll not hear insults to literally the best cruiser in the game.
you guys are crying over a little bit of hull hp? dont make me laugh. no cruiser can turn that amazingly, use DHCs so well, use a 2 AtB tech doff build, deal damage and tank at the same time as well as the fleet ktinga. the fleet kamarang is a close second, the LTC sci can be nasty too.
learn to tech doff, learn to battle cruiser, and learn to play. the fleet vorcha played second fiddle, even the fleet neg is better with tech doffs.
facepalm, i'll not hear insults to literally the best cruiser in the game.
you guys are crying over a little bit of hull hp? dont make me laugh. no cruiser can turn that amazingly, use DHCs so well, use a 2 AtB tech doff build, deal damage and tank at the same time as well as the fleet ktinga. the fleet kamarang is a close second, the LTC sci can be nasty too.
learn to tech doff, learn to battle cruiser, and learn to play. the fleet vorcha played second fiddle, even the fleet neg is better with tech doffs.
Yeah, I have a Fleet Excelsior that runs a dual aux2batt build with tech doffs... And a fleet Vorcha that I run a dual aux2batt build on... So you're preaching to the choir... And I'm pretty sure the Galor is the best cruiser in the game...
Pointing out that the ship is missing 1/7 of the hull of a typical cruiser for the minimalist of gains in turning isn't QQing... I've seen QQing, and that was the suicide watch this board just went on after the changes to EPtS... I don't think asking for a reasonable buff to the D7s hull is even close to that show of nerd rage, it's just a simple request...
Yeah, I have a Fleet Excelsior that runs a dual aux2batt build with tech doffs... And a fleet Vorcha that I run a dual aux2batt build on... So you're preaching to the choir... And I'm pretty sure the Galor is the best cruiser in the game...
Pointing out that the ship is missing 1/7 of the hull of a typical cruiser for the minimalist of gains in turning isn't QQing... I've seen QQing, and that was the suicide watch this board just went on after the changes to EPtS... I don't think asking for a reasonable buff to the D7s hull is even close to that show of nerd rage, it's just a simple request...
I'm curious, what's a "typical cruiser" in your opinion?
If it's the Fleet Excelsior then you might want to keep in mind it's 1/4th more turnrate as a tradeoff.
I'm curious, what's a "typical cruiser" in your opinion?
If it's the Fleet Excelsior then you might want to keep in mind it's 1/4th more turnrate as a tradeoff.
Something similar or better tactical wise is more than likely what fans of the Klingon Lore are expecting to see/feel.
In the grander scheme of things the proper thing that should have been done long ago with the KDF is not a copy of paste of your tactical, engineering, science but yet something that is more Klingon in nature but works differently to still provide the necessary buffs, debuffs, heals, and damage etc.
I can agree though that the D7 does not feel like a Heavy Battle Cruiser much in the same regard to most of them because they are based off of lore of the federation although they were allies for a majority of Star Trek Lore the way both Empires operated/operate the design of the game itself when you get to it... It's just not going to feel right until both sides are generally true to what they are trying to represent.
Edit: As well as looks of the ships many of the Heavy Battle Cruisers seem to look like from top to bottom that there is bottom half of the ship that is gone. Especially the vor'cha and vor'cha variants in this game if you go watch some TNG with the vor'chas there you can see what I mean.
That the D7 does not feel "heavy" in any way may have to do with the fact the ship is the smallest "cruiser" in the game at a length of 228 meters.
At that size it's even smaller than the Miranda.
Yeah, I have a Fleet Excelsior that runs a dual aux2batt build with tech doffs... And a fleet Vorcha that I run a dual aux2batt build on... So you're preaching to the choir... And I'm pretty sure the Galor is the best cruiser in the game...
Pointing out that the ship is missing 1/7 of the hull of a typical cruiser for the minimalist of gains in turning isn't QQing... I've seen QQing, and that was the suicide watch this board just went on after the changes to EPtS... I don't think asking for a reasonable buff to the D7s hull is even close to that show of nerd rage, it's just a simple request...
the galor is proboly the best fed pattern cruiser, but its still nothing compared to the effective firepower you can get out of a battle cruiser. unless you did something crazy like equip the ktinga with beam arrays instead of DHCs, please tell me you didn't do that.
minimal turn gains? thats only the most impotent stat a ship with narrow arc weapons can have, that makes a huge difference too, when stacking turn consoles. it can turn so well that its also the best cruiser at damage avoidance, so being 8k hitpoints down from the fleet negvar makes little difference in practice, i get killed way more often and easily in the neg. tanking is done by shield resistance, actual hull hitpoints are nearly meaningless. if they are shooting at your hull you are only buying yourself maybe an extra second of life in a cruiser with more hull. your placing value in a nearly worthless number, and dismissing off hand the stat that is ACTUALLY the important one.
the ruining of the EPt skills is an unmitigated disaster in its current form, to cruisers most of all. this seems to be a running gag with you, overly caring about what is not an issue, and being unconcerned about or dismissive of critically important things.
That the D7 does not feel "heavy" in any way may have to do with the fact the ship is the smallest "cruiser" in the game at a length of 228 meters.
At that size it's even smaller than the Miranda.
Would be cool if they had another Cryptic redesign of the D7 to make it more in line with what it should be with a TOS looking torpedo. Although I already know what they would name it... The Gorkon Class
the galor is proboly the best fed pattern cruiser, but its still nothing compared to the effective firepower you can get out of a battle cruiser. unless you did something crazy like equip the ktinga with beam arrays instead of DHCs, please tell me you didn't do that.
minimal turn gains? thats only the most impotent stat a ship with narrow arc weapons can have, that makes a huge difference too, when stacking turn consoles. it can turn so well that its also the best cruiser at damage avoidance, so being 8k hitpoints down from the fleet negvar makes little difference in practice, i get killed way more often and easily in the neg. tanking is done by shield resistance, actual hull hitpoints are nearly meaningless. if they are shooting at your hull you are only buying yourself maybe an extra second of life in a cruiser with more hull. your placing value in a nearly worthless number, and dismissing off hand the stat that is ACTUALLY the important one.
the ruining of the EPt skills is an unmitigated disaster in its current form, to cruisers most of all. this seems to be a running gag with you, overly caring about what is not an issue, and being unconcerned about or dismissive of critically important things.
OMG, this game features shield tanking... I'll take notes... I've not really seen the light yet on why the EPtS is such a terrible thing, especially for cruisers running aux2batt builds that already have 125 power in shields ~80% of the time, you lose some damage resistance for a while, not game breaking... I know, I know "NOOB FOREVER!!!" I know...
Let's say the D7 had 4k more hull, that adds up to quite a bit once you factor in neutronium and resistances from polarize hull & hazard emitters which you can run almost constantly... I don't have one, so I haven't made any "mistakes" with it aside from my observations, from your point of view... But it sounds like the ship you want to be flying is the Fleet Qin... Why would I want to fly a ship with DHCs that I get no attack patterns for and 11 turning, when I could get better hull, more tac boff slots, better inertia, better impulse modifier, more tac consoles, and the same number of eng consoles??? I know, I know, +.18 shield modifier, shield tanking ftw... I get it, I've played the game too...
Threads like these always remind me how klingons are spoiled with their battlecruisers. I would put you all for a week in Galaxy!
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Threads like these always remind me how klingons are spoiled with their battlecruisers. I would put you all for a week in Galaxy!
The same way Feds are spoiled with their escorts... I almost bought a Fleet Galaxy, but couldn't bring myself to do it... The feds do have the Excelsior and Assault Refit which are more than capable cruisers... Galaxy is what it is, a victim of the game mechanics atm...
I've owned a galaxy, (captain level, but admiral level doesn't actually TURN any better). I got an excelsior retro soon as I hit level 40 so I wouldn't have to fly anything that clumsy again!
It's funny how a ship over a century old out performs every other ship in starfleet isn't it?
As to the D7, it's useless cos of the bridge layout, the fleet Vorcha is a far better ship for a tactical battlecruiser, only 1 deg/sec less turn and a lt/cmdr tac station means it'd pointless getting a D7 over it.
Seriously what use is it when it has a tank cruiser's bridge officer layout, without the hull strength to function as a tank cruiser?
Which is a shame, because I really like the LOOK of the old D7/K'tinga. It's the Iconic Klingon ship design for me.
Would be cool if they had another Cryptic redesign of the D7 to make it more in line with what it should be with a TOS looking torpedo. Although I already know what they would name it... The Gorkon Class
Which would probably confuse the heck out of people who know the IKS Gorkon novel series.:P
As to the D7, it's useless cos of the bridge layout, the fleet Vorcha is a far better ship for a tactical battlecruiser, only 1 deg/sec less turn and a lt/cmdr tac station means it'd pointless getting a D7 over it.
Seriously what use is it when it has a tank cruiser's bridge officer layout, without the hull strength to function as a tank cruiser?
Which is a shame, because I really like the LOOK of the old D7/K'tinga. It's the Iconic Klingon ship design for me.
I have to disagree.
I put a TAC into my Fleet D7 and the ship performs really well.
In my experience, the defining characteristics of a tank are actually not the hullpoints.
It's resistances and heals...and maybe your defense bonus.
And in that area the K't'inga performs really well.
While you can melt away another 2000 HPs with a single shot, you can't just melt away RSP that f**ks up your attack run.
And with APA the D7 will run circles around any cruiser in this game.
OMG, this game features shield tanking... I'll take notes... I've not really seen the light yet on why the EPtS is such a terrible thing, especially for cruisers running aux2batt builds that already have 125 power in shields ~80% of the time, you lose some damage resistance for a while, not game breaking... I know, I know "NOOB FOREVER!!!" I know...
crf lasts 10 seconds, the hole in EPtS lasts 10 seconds. that hole will take your ~50% shield resist down to about 20% for the entire time it takes an escort to complete an alpha strike. with your shields taking at least twice the damage they currently do during that gap, the escort wont even need all 10 seconds. its basically the same thing as getting subnuked every 20 seconds, as far as your ability to resist damage goes. any good escort user has been trained to exploit gaps between TT, APO, and RSP coverage, this will be the easiest thing they have ever had the opportunity to exploit. the change makes anything that cant out maneuver incoming fire completely nonviable in pvp.
Let's say the D7 had 4k more hull, that adds up to quite a bit once you factor in neutronium and resistances from polarize hull & hazard emitters which you can run almost constantly... I don't have one, so I haven't made any "mistakes" with it aside from my observations, from your point of view... But it sounds like the ship you want to be flying is the Fleet Qin... Why would I want to fly a ship with DHCs that I get no attack patterns for and 11 turning, when I could get better hull, more tac boff slots, better inertia, better impulse modifier, more tac consoles, and the same number of eng consoles??? I know, I know, +.18 shield modifier, shield tanking ftw... I get it, I've played the game too...
i wouldn't bother with armor consoles, you will get twice the millage out of turn consoles, so at the very least you can rotate your ship so 1 facing doesn't take all the incoming damage. even down on hit points its much better at dealing with incoming damage then a slow turning ship with a bunch more hull hitpoits. every 5k hitpoints gives you about 1 more second of life when its exposed through a shield facing, its reliance is truly negligible.
i guess it should have been obvious that you dont have any first hand experience with one, the turn and inertia difference makes a huge difference. i have a 35 turn rate with a few turn consoles on the thing. you dont need any attack pasterns to make it work, its sturdy enough to take hits escorts couldn't, and has the means to mitigate damage better as well, its a cruiser after all. the qin is the worst escort, crappy pivot point, turn rate, and to most a suboptimal station setup. the ktinga though is just the right combination of firepower and defense, that i can take on bugs with it even. good bug players, and other escort players too. its really quite an entertaining ship, the battle cruisers i think are the closest thing cryptic got to correct as far as ships acting like they do in canon goes.
Comments
no it's not! not even close!
Trolling or stupid is the only possible way to make that statement... The Fleet D7 isn't even as good as the mirror vorcha... Hell, the Fleet Excelsior makes a better battlecruiser than the D7...
Don't be fooled by 35 Intertia Rating and 11 base turning, which you clearly are... If you think that still crappy turn rate makes up for the fleet escort hull on a cruiser, I don't know what to say...
There's things that can be done better with that ship, but for any Cruiser to even get to 10 turn rate is a rarity. The K'T'Inga / Fleet K'T'Inga is the easiest handling cruiser in the game. It is the *best* turning Cruiser in the game.
I'm also keeping in mind that the K'T'Inga frame is old... from TOS timeframe, like the Mirandas and Constitutions.
Still, the Fleet Ship can use some tweaks.
you guys are crying over a little bit of hull hp? dont make me laugh. no cruiser can turn that amazingly, use DHCs so well, use a 2 AtB tech doff build, deal damage and tank at the same time as well as the fleet ktinga. the fleet kamarang is a close second, the LTC sci can be nasty too.
learn to tech doff, learn to battle cruiser, and learn to play. the fleet vorcha played second fiddle, even the fleet neg is better with tech doffs.
Yeah, I have a Fleet Excelsior that runs a dual aux2batt build with tech doffs... And a fleet Vorcha that I run a dual aux2batt build on... So you're preaching to the choir... And I'm pretty sure the Galor is the best cruiser in the game...
Pointing out that the ship is missing 1/7 of the hull of a typical cruiser for the minimalist of gains in turning isn't QQing... I've seen QQing, and that was the suicide watch this board just went on after the changes to EPtS... I don't think asking for a reasonable buff to the D7s hull is even close to that show of nerd rage, it's just a simple request...
I like the looks of the D7, And the feel of it overall, but that doesn't justify anything else.
I'm curious, what's a "typical cruiser" in your opinion?
If it's the Fleet Excelsior then you might want to keep in mind it's 1/4th more turnrate as a tradeoff.
Something similar or better tactical wise is more than likely what fans of the Klingon Lore are expecting to see/feel.
In the grander scheme of things the proper thing that should have been done long ago with the KDF is not a copy of paste of your tactical, engineering, science but yet something that is more Klingon in nature but works differently to still provide the necessary buffs, debuffs, heals, and damage etc.
I can agree though that the D7 does not feel like a Heavy Battle Cruiser much in the same regard to most of them because they are based off of lore of the federation although they were allies for a majority of Star Trek Lore the way both Empires operated/operate the design of the game itself when you get to it... It's just not going to feel right until both sides are generally true to what they are trying to represent.
Edit: As well as looks of the ships many of the Heavy Battle Cruisers seem to look like from top to bottom that there is bottom half of the ship that is gone. Especially the vor'cha and vor'cha variants in this game if you go watch some TNG with the vor'chas there you can see what I mean.
At that size it's even smaller than the Miranda.
the galor is proboly the best fed pattern cruiser, but its still nothing compared to the effective firepower you can get out of a battle cruiser. unless you did something crazy like equip the ktinga with beam arrays instead of DHCs, please tell me you didn't do that.
minimal turn gains? thats only the most impotent stat a ship with narrow arc weapons can have, that makes a huge difference too, when stacking turn consoles. it can turn so well that its also the best cruiser at damage avoidance, so being 8k hitpoints down from the fleet negvar makes little difference in practice, i get killed way more often and easily in the neg. tanking is done by shield resistance, actual hull hitpoints are nearly meaningless. if they are shooting at your hull you are only buying yourself maybe an extra second of life in a cruiser with more hull. your placing value in a nearly worthless number, and dismissing off hand the stat that is ACTUALLY the important one.
the ruining of the EPt skills is an unmitigated disaster in its current form, to cruisers most of all. this seems to be a running gag with you, overly caring about what is not an issue, and being unconcerned about or dismissive of critically important things.
Would be cool if they had another Cryptic redesign of the D7 to make it more in line with what it should be with a TOS looking torpedo. Although I already know what they would name it... The Gorkon Class
OMG, this game features shield tanking... I'll take notes... I've not really seen the light yet on why the EPtS is such a terrible thing, especially for cruisers running aux2batt builds that already have 125 power in shields ~80% of the time, you lose some damage resistance for a while, not game breaking... I know, I know "NOOB FOREVER!!!" I know...
Let's say the D7 had 4k more hull, that adds up to quite a bit once you factor in neutronium and resistances from polarize hull & hazard emitters which you can run almost constantly... I don't have one, so I haven't made any "mistakes" with it aside from my observations, from your point of view... But it sounds like the ship you want to be flying is the Fleet Qin... Why would I want to fly a ship with DHCs that I get no attack patterns for and 11 turning, when I could get better hull, more tac boff slots, better inertia, better impulse modifier, more tac consoles, and the same number of eng consoles??? I know, I know, +.18 shield modifier, shield tanking ftw... I get it, I've played the game too...
The same way Feds are spoiled with their escorts... I almost bought a Fleet Galaxy, but couldn't bring myself to do it... The feds do have the Excelsior and Assault Refit which are more than capable cruisers... Galaxy is what it is, a victim of the game mechanics atm...
It's funny how a ship over a century old out performs every other ship in starfleet isn't it?
As to the D7, it's useless cos of the bridge layout, the fleet Vorcha is a far better ship for a tactical battlecruiser, only 1 deg/sec less turn and a lt/cmdr tac station means it'd pointless getting a D7 over it.
Seriously what use is it when it has a tank cruiser's bridge officer layout, without the hull strength to function as a tank cruiser?
Which is a shame, because I really like the LOOK of the old D7/K'tinga. It's the Iconic Klingon ship design for me.
Which would probably confuse the heck out of people who know the IKS Gorkon novel series.:P
I have to disagree.
I put a TAC into my Fleet D7 and the ship performs really well.
In my experience, the defining characteristics of a tank are actually not the hullpoints.
It's resistances and heals...and maybe your defense bonus.
And in that area the K't'inga performs really well.
While you can melt away another 2000 HPs with a single shot, you can't just melt away RSP that f**ks up your attack run.
And with APA the D7 will run circles around any cruiser in this game.
crf lasts 10 seconds, the hole in EPtS lasts 10 seconds. that hole will take your ~50% shield resist down to about 20% for the entire time it takes an escort to complete an alpha strike. with your shields taking at least twice the damage they currently do during that gap, the escort wont even need all 10 seconds. its basically the same thing as getting subnuked every 20 seconds, as far as your ability to resist damage goes. any good escort user has been trained to exploit gaps between TT, APO, and RSP coverage, this will be the easiest thing they have ever had the opportunity to exploit. the change makes anything that cant out maneuver incoming fire completely nonviable in pvp.
i wouldn't bother with armor consoles, you will get twice the millage out of turn consoles, so at the very least you can rotate your ship so 1 facing doesn't take all the incoming damage. even down on hit points its much better at dealing with incoming damage then a slow turning ship with a bunch more hull hitpoits. every 5k hitpoints gives you about 1 more second of life when its exposed through a shield facing, its reliance is truly negligible.
i guess it should have been obvious that you dont have any first hand experience with one, the turn and inertia difference makes a huge difference. i have a 35 turn rate with a few turn consoles on the thing. you dont need any attack pasterns to make it work, its sturdy enough to take hits escorts couldn't, and has the means to mitigate damage better as well, its a cruiser after all. the qin is the worst escort, crappy pivot point, turn rate, and to most a suboptimal station setup. the ktinga though is just the right combination of firepower and defense, that i can take on bugs with it even. good bug players, and other escort players too. its really quite an entertaining ship, the battle cruisers i think are the closest thing cryptic got to correct as far as ships acting like they do in canon goes.
R.I.P
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
The D7 skin is indeed part of the Fleet K'T'Inga skin package. The ship skins when you get the fleet ship are:
D7
K'T'Inga
K'T'Inga Refit
Korotinga