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Corsair Retrofit Build

auriciusauricius Member Posts: 0 Arc User
edited May 2013 in Klingon Discussion
I finally got my Corsair, but since I've never flown a flight deck cruiser before, I'm not exactly sure how should I utilize her strengths. First off, I just threw together a budget build, that could serve it's purpose in Elite STFs until I get my MK XII KHG set.

So far I tried to concentrate on the Corsair's moderately-fair mobility, thus giving her cannons and turrets. I also chose to use the Breen 2-piece set so I get a buff to transphasic projectiles which would help to wear down the borg's defenses combined with the disruptors. I can see how this is not the most effective choice, knowing that borg shields are rarely an issue, but like I said I was aiming for a budget build and most of the equipment was virtually free.

Now, I ran a couple of each space STFs already and after flying a Neghvar for over a year, she's - not surprisingly - quite squishy compared to it, but I still managed to hold my own. The problem is the damage I deal is not quite what I had expected it to be. I usually take on the role of healing my teammates, while supressing the enemy. It's not the most glorious role, but it has worked so far nevertheless. While the ship is not kitted for team heals at the moment (I just try to survive until I become proficient with it), I plan to get back to and carry on with it later. I never aimed for a high DPS build, instead I usually go on to sting the enemy, trying to keep it preoccupied while my allies are busy elsewhere and then finish it off with their help. I'd prefer not to drop these harassing tactics if there's a way, but am willing to resort to tanking with the help of a competent build if I have no other choice. I have heard of people tanking Cubes and Gates in Marauders before, so it must be possible in a Corsair retrofit too! Bottom line, while I'm more of a team player I still expect to deal a fair amount of damage on my own, because sometimes that's the only thing that really benefits everyone.

I'm already thinking about dropping the rapid-launcher and replacing it with the cluster torpedo on the front and mounting transphasic mines on the aft in it's place. Can anyone provide feedback on my hastily drafted build or just downright suggest a good one? Any and all suggestions are welcome! :)
Post edited by auricius on

Comments

  • benovidebenovide Member Posts: 397
    edited April 2013
    auricius wrote: »
    I finally got my Corsair, but since I've never flown a flight deck cruiser before, I'm not exactly sure how should I utilize her strengths. First off, I just threw together a budget build, that could serve it's purpose in Elite STFs until I get my MK XII KHG set.

    So far I tried to concentrate on the Corsair's moderately-fair mobility, thus giving her cannons and turrets. I also chose to use the Breen 2-piece set so I get a buff to transphasic projectiles which would help to wear down the borg's defenses combined with the disruptors. I can see how this is not the most effective choice, knowing that borg shields are rarely an issue, but like I said I was aiming for a budget build and most of the equipment was virtually free.

    Now, I ran a couple of each space STFs already and after flying a Neghvar for over a year, she's - not surprisingly - quite squishy compared to it, but I still managed to hold my own. The problem is the damage I deal is not quite what I had expected it to be. I usually take on the role of healing my teammates, while supressing the enemy. It's not the most glorious role, but it has worked so far nevertheless. While the ship is not kitted for team heals at the moment (I just try to survive until I become proficient with it), I plan to get back to and carry on with it later. I never aimed for a high DPS build, instead I usually go on to sting the enemy, trying to keep it preoccupied while my allies are busy elsewhere and then finish it off with their help. I'd prefer not to drop these harassing tactics if there's a way, but am willing to resort to tanking with the help of a competent build if I have no other choice. I have heard of people tanking Cubes and Gates in Marauders before, so it must be possible in a Corsair retrofit too! Bottom line, while I'm more of a team player I still expect to deal a fair amount of damage on my own, because sometimes that's the only thing that really benefits everyone.

    I'm already thinking about dropping the rapid-launcher and replacing it with the cluster torpedo on the front and mounting transphasic mines on the aft in it's place. Can anyone provide feedback on my hastily drafted build or just downright suggest a good one? Any and all suggestions are welcome! :)

    Set it up the exact same way you'd set up a Fed Cruiser.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited April 2013
    Personally, I find I tend to like it more with tetryon DBB and torp instead of cannons. Throw in some chroniton mines, Eject Warp Plasma and Advanced Orion Interceptors(if you have them) and you'll have a good snaring capability along with respectable amounts of firepower(and whatever other utility you desire). You're never going to match a proper attack ship in terms of damage with it though.


    If you absolutely want to use cannons, you're better off with 4 forward cannons. However, the ship simply isn't able to fit two alternating cannon skills to make it really work.
  • benovidebenovide Member Posts: 397
    edited April 2013
    szerontzur wrote: »
    Personally, I find I tend to like it more with tetryon DBB and torp instead of cannons. Throw in some chroniton mines, Eject Warp Plasma and Advanced Orion Interceptors(if you have them) and you'll have a good snaring capability along with respectable amounts of firepower(and whatever other utility you desire). You're never going to match a proper attack ship in terms of damage with it though.


    If you absolutely want to use cannons, you're better off with 4 forward cannons. However, the ship simply isn't able to fit two alternating cannon skills to make it really work.

    You can't equip cannons on it anyway. lol

    I always stuck with DBBs to the front, with a Bio Neural. .

    to the rear I use Cutting Beam, and 2 Beam Arrays. (I prefer beam arrays over turrets, I've always had better luck doing that) If you want to play pirate though, and get used to the turning rate, dull 5 beam arrays (3 front, 2 back) and a cutting beam, go to broadside, and you'll deal more DPS than the DBBs can do.

    Overall, the Dacoit, Corsair, and Murauder, cannot be equipped with Cannons. I have all 3 of them.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited April 2013
    Single cannons, not dual. They can work on non-battle cruisers, but you need 4 of them and the ability to mount alternating cannon skills.
  • benovidebenovide Member Posts: 397
    edited April 2013
    szerontzur wrote: »
    Single cannons, not dual. They can work on non-battle cruisers, but you need 4 of them and the ability to mount alternating cannon skills.

    Why would anyone ever use the single cannons for? lol
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited April 2013
    szerontzur wrote: »
    You're never going to match a proper attack ship in terms of damage with it though.
    You sure about that? Because I just got myself a Fleet Corsair "for lulz", to play my KDF Sci with something different than the Kar'Fi. I wasn't expecting much, but the end result tends to perform similar, if not sometimes better during certain circumstances than some of my escorts. I use Experimental Romulan Plasma, 2x DBB and Romulan torpedo up the front, and 3x Turrets and a Cutting Beam rear. The only attack skills I use are Tac Team, APB1 and EPtW1, yet I am still able to protect the Kang in CSE with RML tactic taking out the raptor spawns solo with a lot of time to spare, as well as take out a Cube alone in KASE in about 15 seconds while on probe guard duty. Not saying it's great or anything, but for a cruiser-science mix ship and such a weird mixture of weapons (I admit, it was an experiment) I was honestly surprised with its offensive capabilities. For PvE purposes it's certainly a nice toy, although I'm not sure why OP decided not to purchase a Fleet version.

    My equipment and boff skills look like this (can't remember captain skills off my head atm so I didn't post them) - http://skillplanner.stoacademy.com/?build=fcors2_0
    PyKDqad.jpg
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited April 2013
    benovide wrote: »
    Why would anyone ever use the single cannons for? lol

    One sentence

    CRF DEM 4 single cannons 4 turrets out damage beams all day long(if you have the mobility to get close enough)

    And if your a tac add in APA at the same time as DEM and stuff will just pop around you
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • starblade7starblade7 Member Posts: 169 Arc User
    edited April 2013
    Bumping this thread, because I'm looking for build ideas to work around a Fleet Corsair Retrofit w/ Science Captain. I'm considering a Particle-Generator heavy build to work with Eject Warp Plasma 3. Any suggestions?
    Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
  • ajma420ajma420 Member Posts: 0 Arc User
    edited April 2013
    just it make like a fed cruiser:

    a good build-
    6 single beam arrays (3 fore, 3 aft) - tetryon or disruptor are effective but polaron is cheap
    romulan torpedo launcher - TRIBBLE transphasic
    omega cutting beam
    Elite scorpions

    since the corsair is kinda slugish, just broadside the TRIBBLE out of an enemy ship.

    as a side note, if you decide on a polaron build, consider using the plasmonic leach and flow cap consoles and Energy Siphon 1 or 2. in pvp, i can pretty much completely drain an enemy ship of power.
    Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

    Ajma420 - Lv 50 Tac - Pride of the Federation
    Catherine The Great - Lv 50 Tac - Pride of the Empire
    Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited May 2013
    Has anyone else with the fleet corsair run into the same problem as me where the view screen on the bridge doesn't exist?

    There's just an empty spot on the wall where the view screen should be ... darn thieving Orion pirates.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • drasketodrasketo Member Posts: 148 Arc User
    edited May 2013
    auricius wrote: »
    I have heard of people tanking Cubes and Gates in Marauders before, so it must be possible in a Corsair retrofit too! Bottom line, while I'm more of a team player I still expect to deal a fair amount of damage on my own, because sometimes that's the only thing that really benefits everyone.

    Gonna take a wild guess here and assume you dont know that getting hit by the gates is completely optional?

    If youre about 8.3 km out on either side and anywhere up to 60 degrees from the normal, the gate cant hit you with anything. You will be safely outside its firing arcs. You will also, of course, suffer a minor dps loss by being so far away from it, but Id think thats a fair trade for sneaking in and chancing getting hit by one of the invisitorps pointblank.

    There are going to be times where it is a far better idea to have everyone get as close as possible to a gate and kick the TRIBBLE out of it, but it will basically never happen in a pug group (since, without fail, there are at least two nimrods flying whales they dont know how to use in every pug).
  • ajma420ajma420 Member Posts: 0 Arc User
    edited May 2013
    drasketo wrote: »
    Gonna take a wild guess here and assume you dont know that getting hit by the gates is completely optional?

    If youre about 8.3 km out on either side and anywhere up to 60 degrees from the normal, the gate cant hit you with anything. You will be safely outside its firing arcs.

    technically all borg weapons have a 360 degree firing arc. with that said, the phenomenon you described does happen due to the fact that the sides of the gate are "rigid" and therefore it cannot shoot through them since the weapons are located at the top and bottom. as far as the 8.3 km I have on numerous occasions been engaged by a gate (and its tachyon beam) at ranges of up to 9.9 km. It has to do with the threat generation skill and your priority as a target.
    Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

    Ajma420 - Lv 50 Tac - Pride of the Federation
    Catherine The Great - Lv 50 Tac - Pride of the Empire
    Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
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