I finally got my Corsair, but since I've never flown a flight deck cruiser before, I'm not exactly sure how should I utilize her strengths. First off, I just threw together a budget
build, that could serve it's purpose in Elite STFs until I get my MK XII KHG set.
So far I tried to concentrate on the Corsair's
moderately-fair mobility, thus giving her cannons and turrets. I also chose to use the Breen 2-piece set so I get a buff to transphasic projectiles which would help to
wear down the borg's
defenses combined with the disruptors. I can see how this is not the most effective choice, knowing that borg shields are rarely an issue, but like I said I was aiming for a budget build and most of the equipment was virtually free.
Now, I ran a couple of each space STFs already and after flying a Neghvar for over a year, she's - not surprisingly - quite squishy compared to it, but I still managed to hold my own. The problem is the damage I deal is not quite what I had expected it to be. I usually take on the role of
healing my teammates, while
supressing the enemy. It's not the most glorious role, but it has worked so far nevertheless. While the ship is not kitted for team heals at the moment (I just try to survive until I become proficient with it), I plan to get back to and carry on with it later. I never aimed for a high DPS build, instead I usually go on to sting the enemy, trying to keep it preoccupied while my allies are busy elsewhere and then finish it off with their help. I'd prefer not to drop these harassing tactics if there's a way, but am willing to resort to tanking with the help of a competent build if I have no other choice. I have heard of people tanking Cubes and Gates in Marauders before, so it must be possible in a Corsair retrofit too! Bottom line, while I'm more of a team player I still expect to deal a fair amount of damage on my own, because sometimes that's the only thing that really benefits everyone.
I'm already thinking about dropping the rapid-launcher and replacing it with the cluster torpedo on the front and mounting transphasic mines on the aft in it's place. Can anyone provide feedback on my hastily drafted build or just downright suggest a good one? Any and all suggestions are welcome!
Comments
Set it up the exact same way you'd set up a Fed Cruiser.
If you absolutely want to use cannons, you're better off with 4 forward cannons. However, the ship simply isn't able to fit two alternating cannon skills to make it really work.
You can't equip cannons on it anyway. lol
I always stuck with DBBs to the front, with a Bio Neural. .
to the rear I use Cutting Beam, and 2 Beam Arrays. (I prefer beam arrays over turrets, I've always had better luck doing that) If you want to play pirate though, and get used to the turning rate, dull 5 beam arrays (3 front, 2 back) and a cutting beam, go to broadside, and you'll deal more DPS than the DBBs can do.
Overall, the Dacoit, Corsair, and Murauder, cannot be equipped with Cannons. I have all 3 of them.
Why would anyone ever use the single cannons for? lol
My equipment and boff skills look like this (can't remember captain skills off my head atm so I didn't post them) - http://skillplanner.stoacademy.com/?build=fcors2_0
One sentence
CRF DEM 4 single cannons 4 turrets out damage beams all day long(if you have the mobility to get close enough)
And if your a tac add in APA at the same time as DEM and stuff will just pop around you
a good build-
6 single beam arrays (3 fore, 3 aft) - tetryon or disruptor are effective but polaron is cheap
romulan torpedo launcher - TRIBBLE transphasic
omega cutting beam
Elite scorpions
since the corsair is kinda slugish, just broadside the TRIBBLE out of an enemy ship.
as a side note, if you decide on a polaron build, consider using the plasmonic leach and flow cap consoles and Energy Siphon 1 or 2. in pvp, i can pretty much completely drain an enemy ship of power.
Ajma420 - Lv 50 Tac - Pride of the Federation
Catherine The Great - Lv 50 Tac - Pride of the Empire
Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
There's just an empty spot on the wall where the view screen should be ... darn thieving Orion pirates.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
Gonna take a wild guess here and assume you dont know that getting hit by the gates is completely optional?
If youre about 8.3 km out on either side and anywhere up to 60 degrees from the normal, the gate cant hit you with anything. You will be safely outside its firing arcs. You will also, of course, suffer a minor dps loss by being so far away from it, but Id think thats a fair trade for sneaking in and chancing getting hit by one of the invisitorps pointblank.
There are going to be times where it is a far better idea to have everyone get as close as possible to a gate and kick the TRIBBLE out of it, but it will basically never happen in a pug group (since, without fail, there are at least two nimrods flying whales they dont know how to use in every pug).
technically all borg weapons have a 360 degree firing arc. with that said, the phenomenon you described does happen due to the fact that the sides of the gate are "rigid" and therefore it cannot shoot through them since the weapons are located at the top and bottom. as far as the 8.3 km I have on numerous occasions been engaged by a gate (and its tachyon beam) at ranges of up to 9.9 km. It has to do with the threat generation skill and your priority as a target.
Ajma420 - Lv 50 Tac - Pride of the Federation
Catherine The Great - Lv 50 Tac - Pride of the Empire
Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire