"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Technically, photon torpedoes would be able to fire any direction with a minimum arming distance - they're guided weapons, afterall. You may fire them out of the front of the ship, but they should be able to maneuver around to hit a target behind you if need be.
That wouldnt work with plasmas, though, which have no onboard guidance systems (considering they're just a ball of energy).
It would 8e interesting to have a manual lock on system, that you had to activ8te. It could launch a torp, or 8urst of torps at any target in range, 8ut you would have to line up the shot, making it useful as a first strike maneuver
180 torp? this will make the game more easier. we need more challenge in the game!
personally i hope they will never increase the torp's arc.
There's already two. (Rapid-Fire Missile Launcher and the Regent's Wide-Angle Quantum Torpedo)
Personally, if more 180-degree torpedoes were released, I'd want them to be linked to owning the Regent, much like the Andorian Phasers are. Or as Elite Fleet Torpedoes.
I'd be happy just to see the Regent's wide-angle Quantum available to the KDF. I run that thing on pretty much every Fed-side ship I own, and it would really help out some of those big lumbering Klingon ships like the Bortas, Vo'quv, and even the Negh'Var.
Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
If the feds can have disruptors, romulan plama torpedoes, and Borg plasma torpedoes, then why not let KDF have them? Unless they only come as a console on a C-store ship...
Deep Space 9 has rapid firing torpedo turrets. However, torpedo tubes with better than 90' should be restricted to BIG ships, as the reason only DS9 has them is because they are probably star base level weapons. Starbases in this game may be wimps, but in Star Fleet command games star bases have phasers a whole class above starships.
I vote for 180 degree torpedoes that have identical stats to the 90-degree ones we have now, and then add a new breed of torp launchers which have a 45-degree arc which are "heavy launchers". They treat all attacks as if they were +1 on the high yield scale. In other words, a normal launch is treated like HY1, and HY3 is treated like HY4. But they have lower DPS than the 180 degree models.
Wide-arc standard torpedo launcher for basic supporting damage, narrow-arc heavy torpedo launcher for precision strikes.
I vote for 180 degree torpedoes that have identical stats to the 90-degree ones we have now, and then add a new breed of torp launchers which have a 45-degree arc which are "heavy launchers". They treat all attacks as if they were +1 on the high yield scale. In other words, a normal launch is treated like HY1, and HY3 is treated like HY4. But they have lower DPS than the 180 degree models.
Short of putting in a ridiculous cooldown, I don't see a way to make those balanced. Even then, correctly setup torpedo boats would be absolutely monstrous. 10k + salvos every second? Yes please.
Short of putting in a ridiculous cooldown, I don't see a way to make those balanced. Even then, correctly setup torpedo boats would be absolutely monstrous. 10k + salvos every second? Yes please.
10K every other second. Don't forget GCD on torp. So, about 5K per second, not forgetting that this is kinetic damage which is only effective on hulls. As opposed to the sustained 6 or 7K per second from antiproton dual heavy cannon boats, which is effective on both shields and hulls...
10K every other second. Don't forget GCD on torp. So, about 5K per second, not forgetting that this is kinetic damage which is only effective on hulls. As opposed to the sustained 6 or 7K per second from antiproton dual heavy cannon boats, which is effective on both shields and hulls...
If you're only getting 5k per hit form your torpedoes, you're doing it very, very wrong. My personal record on a single photon is 72k. My torpedo setup can fire those every 1.5 seconds (the torpedo GCD). Now imagine what a ship that can fire two of those every torpedo GCD, while still putting out more than enough energy damage to batter down shields can do.
In short, you thought trico bombing was nuts? This is just an invitation for ridiculousness.
I wouldn't mind seeing a line of 180-degree micro-torpedo launchers, that have...oh, about 66% of the reload time, and half the damage as a normal torpedo. That'd be about 75% the DPS (yet, 50% DPV) as a 90-degree torpedo launcher which cuts down the burst-damage aspect, but gives a decent damage supplement to broadsiding ships.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:
The Ferengi missile launcher is exactly what theodrim wants. High cyclic rate, 180 degrees, low damage. It's basically a kinetic cannon. I don't really find it worth using though. It messes up multi-tube ships because it will steal firing priority constantly. It's also pointless to fire it with High Yield/Spread, and it can steal those abilities from other launchers.
It might be worth using if it had the lowest possible firing priority so real torpedoes got to go first, and if it was either buffed so that tactical abilities gave good results with it, or removed from the list of weapons that High Yield/Spread work with.
(More hilariously, make the Ferengi launcher respond to Cannon abilities)
As to torpedo priority, I've found (not 100% mind you) that the weapons on the left-most slots have higher priority over the right-most slots. Put your zero downtime torpedo on the far right and you generally have it only going off when your other torps are on cd.
In fact the Ferengi missile works great as a chaser on slow reload torp builds since it can still proc PWOs (like the Omega should, but Cryptic couldn't debug the interaction so they instead got lazy and turned it off).
I vote for 180 degree torpedoes that have identical stats to the 90-degree ones we have now, and then add a new breed of torp launchers which have a 45-degree arc which are "heavy launchers". They treat all attacks as if they were +1 on the high yield scale. In other words, a normal launch is treated like HY1, and HY3 is treated like HY4. But they have lower DPS than the 180 degree models.
Wide-arc standard torpedo launcher for basic supporting damage, narrow-arc heavy torpedo launcher for precision strikes.
That would be really great! Now we would just need dual heavy beam banks and perhaps a beam turret
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
The Ferengi missile launcher is exactly what theodrim wants. High cyclic rate, 180 degrees, low damage. It's basically a kinetic cannon. I don't really find it worth using though. It messes up multi-tube ships because it will steal firing priority constantly. It's also pointless to fire it with High Yield/Spread, and it can steal those abilities from other launchers.
Something like that, yeah, but in different weapon types so as to profit from specialized projectile consoles and mountable in the aft as well. And, available for at least dilithium for chrissake. Torpedo tubes do have a priority, by the way. It's left-to-right, just as with energy weapons in their own way. The ferengi missile launcher should never "steal" priority -- and as a consequence, bugger HYT/TS the least -- so long as it's in the rightmost weapons slot.
And, a word about the wide-angle launcher and the photon PDS: the former is a fully-realized quantum torpedo, and the latter is its own thing (with a three-minute cooldown, no less). Neither would compare to a micro-torpedo launcher as I imagine it.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:
No, plasmas are even more homing than regular torpedoes are! We have no idea WHY, they just ARE. Those sneaky, sneaky Rommies.
You're assuming of course there isn't a device in the middle of that plasma ball keeping the torpedo from dissipating in space. I see no reason why that couldn't also contain guidance and propulsion components.
A compromise could be that torpedoes on cruisers would have 135 arc :P
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Otherwise, I disagree. I mean, why stop at 180? Why not ask for a torpedo turret?
personally i hope they will never increase the torp's arc.
That wouldnt work with plasmas, though, which have no onboard guidance systems (considering they're just a ball of energy).
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There's already two. (Rapid-Fire Missile Launcher and the Regent's Wide-Angle Quantum Torpedo)
Personally, if more 180-degree torpedoes were released, I'd want them to be linked to owning the Regent, much like the Andorian Phasers are. Or as Elite Fleet Torpedoes.
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General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
Deep Space 9 has rapid firing torpedo turrets. However, torpedo tubes with better than 90' should be restricted to BIG ships, as the reason only DS9 has them is because they are probably star base level weapons. Starbases in this game may be wimps, but in Star Fleet command games star bases have phasers a whole class above starships.
Wide-arc standard torpedo launcher for basic supporting damage, narrow-arc heavy torpedo launcher for precision strikes.
Short of putting in a ridiculous cooldown, I don't see a way to make those balanced. Even then, correctly setup torpedo boats would be absolutely monstrous. 10k + salvos every second? Yes please.
10K every other second. Don't forget GCD on torp. So, about 5K per second, not forgetting that this is kinetic damage which is only effective on hulls. As opposed to the sustained 6 or 7K per second from antiproton dual heavy cannon boats, which is effective on both shields and hulls...
If you're only getting 5k per hit form your torpedoes, you're doing it very, very wrong. My personal record on a single photon is 72k. My torpedo setup can fire those every 1.5 seconds (the torpedo GCD). Now imagine what a ship that can fire two of those every torpedo GCD, while still putting out more than enough energy damage to batter down shields can do.
In short, you thought trico bombing was nuts? This is just an invitation for ridiculousness.
Spock's Brain.
What you're asking here is to make it common, not special.
It might be worth using if it had the lowest possible firing priority so real torpedoes got to go first, and if it was either buffed so that tactical abilities gave good results with it, or removed from the list of weapons that High Yield/Spread work with.
(More hilariously, make the Ferengi launcher respond to Cannon abilities)
As to torpedo priority, I've found (not 100% mind you) that the weapons on the left-most slots have higher priority over the right-most slots. Put your zero downtime torpedo on the far right and you generally have it only going off when your other torps are on cd.
In fact the Ferengi missile works great as a chaser on slow reload torp builds since it can still proc PWOs (like the Omega should, but Cryptic couldn't debug the interaction so they instead got lazy and turned it off).
That would be really great! Now we would just need dual heavy beam banks and perhaps a beam turret
Something like that, yeah, but in different weapon types so as to profit from specialized projectile consoles and mountable in the aft as well. And, available for at least dilithium for chrissake. Torpedo tubes do have a priority, by the way. It's left-to-right, just as with energy weapons in their own way. The ferengi missile launcher should never "steal" priority -- and as a consequence, bugger HYT/TS the least -- so long as it's in the rightmost weapons slot.
And, a word about the wide-angle launcher and the photon PDS: the former is a fully-realized quantum torpedo, and the latter is its own thing (with a three-minute cooldown, no less). Neither would compare to a micro-torpedo launcher as I imagine it.
Spock's Brain.
You're assuming of course there isn't a device in the middle of that plasma ball keeping the torpedo from dissipating in space. I see no reason why that couldn't also contain guidance and propulsion components.