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weapon Load out for Vo'quv

jestersagejestersage Member Posts: 8 Arc User
edited April 2013 in Klingon Discussion
As much as I want to do a PvP carrier, I want to keep it realistic and just fix my semi rainbow boat.

Here's what I have so far:
Captain: Science

Fore
-Polaron Cannon XI
-Har'phen torpedo XI
-Polaron Beam Array XI

AFT
-Cloaking Tractor Mine
-Har'phen Torpedo XI
-Polaron Beam Array XI

Hangar:
-Episodes/Daily: Slaver x2
-STF?Romulan: Purple BoP, Blue Romulan Fighter

Set: running Jem'Hadar XI, just start doing STF.

I am wondering if my weapon is acceptable, and if not, what should I change?
Post edited by jestersage on

Comments

  • rezkingrezking Member Posts: 1,109 Arc User
    edited April 2013
    I think it's a rainbow turret setup that the kids are doing these days.
    Something about Sci having a bonus to proc so a mix of Phaser/Plasma/Disruptor turrets is the way to go.

    I don't use the setup because I'm happy with beams in PvE.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • jestersagejestersage Member Posts: 8 Arc User
    edited April 2013
    rezking wrote: »
    I think it's a rainbow turret setup that the kids are doing these days.
    Something about Sci having a bonus to proc so a mix of Phaser/Plasma/Disruptor turrets is the way to go.

    I don't use the setup because I'm happy with beams in PvE.

    I thought rainbow boat is a bad idea? Also, what's proc - the bonus from the effects depend on the energy?
  • rezkingrezking Member Posts: 1,109 Arc User
    edited April 2013
    Proc is short for Programmed Random OCcurence meaning the chance of the secondary effect applying to the target.
    So the Phaser proc (disable) will have a higher chance of being inflicted.

    I use my sci abilities mainly in STF's.
    Tacs should have dps related duties, anyway.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited April 2013
    Given its turn rate, six beam arrays would probably be most appropriate for the Vo. Broadside that space whale.
  • jelly0jelly0 Member Posts: 560 Arc User
    edited April 2013
    Given its turn rate, six beam arrays would probably be most appropriate for the Vo. Broadside that space whale.

    Unless your doing Pi Canis Dailys where you have to disable freighters then no chance in hell you are doing it with beams hehehe.

    My fighters keep killing them off if I use them to try and help as well hehehe
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