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Sensor Analysis

bareelbareel Member Posts: 3 Arc User
edited April 2013 in PvP Gameplay
Was testing some of the new things on tribble and ran into an issue I hope someone here can clarify.

What all damage exactly does this ability effect? Does it only effect weapon damage, single target abilities, all damage, etc. How does it truly work mechanically?

If no one knows for sure I will do my own testing but just hoping someone here already knows the answer.
Post edited by bareel on

Comments

  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited April 2013
    bareel wrote: »
    Was testing some of the new things on tribble and ran into an issue I hope someone here can clarify.

    What all damage exactly does this ability effect? Does it only effect weapon damage, single target abilities, all damage, etc. How does it truly work mechanically?

    If no one knows for sure I will do my own testing but just hoping someone here already knows the answer.

    From http://www.stowiki.org/Ability:_Sensor_Analysis
    Sensor Analysis is a passive ability of Federation Science Vessels and Klingon Support Vessels. While maintaining a target selection lock on an enemy less than 10km away, a stacking buff to the vessel's weapons and subsystem targeting will build to a maximum of 10 stack over approximately 60 seconds against that target. Each scan stack adds a 3.33% buff, up to a maximum of 33.3%. Switching targets has a very high chance of removing the buff, so changing targets or having sensors jammed will reset the stack.

    It effects Weapon Damage, and Subsystem Targeting Attack "Damage". Meaning if you stay on target the full duration you'll Improve how much damage (after resistances) is done to a subsystem from a subsystem targeting attack, and how much weapon damage your weapons deal. I believe it only effects energy Weapon damage. It could also effect Torpedoes, but I don't believe it does.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited April 2013
    it increases all damage done by you.
    boff powers, consoles, weapons.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Too bad the everpresent placates reset it.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • bareelbareel Member Posts: 3 Arc User
    edited April 2013
    Woot first two replies and the contradict each other. Oh well guess I have to find out the slow boring way, testing.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    I'm pretty sure it affects all weapon fire, including torpedoes and mines. The tooltip on subsystem powers says it get's bonus, but thats hard to confirm. I do not think it affects science powers like TBR, but I must admit I never particulary looked on that one.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    bareel wrote: »
    Woot first two replies and the contradict each other. Oh well guess I have to find out the slow boring way, testing.

    In Star Trek Online, this is the only way to ever really figure something out. :P
  • naeviusnaevius Member Posts: 0 Arc User
    edited April 2013
    My brief tests also say that when placates became common, this ability became worthless.
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  • maicake716maicake716 Member Posts: 0 Arc User
    edited April 2013
    which is why it was said that placates were a nerf to science.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    maicake716 wrote: »
    which is why it was said that placates were a nerf to science.

    And VD started doing all those posts about the need for pseudo to-hit rolls of sorts on Science abilities and the like...

    ...because...

    Tom with 9 Sensors, Sensors gear out the wahzoo, etc, etc, etc - should not have his Tractor Beam broken by Jerry with 0 CMS, no CMS gear, using a 25 Aux JS1, etc, etc, etc.

    /cough

    Though, since then - I have to admit that I did a respec, traded Emergency Secondary Shielding for Sensor Targeting Assault...and if I don't have APO/PH/JS etc, etc, etc handy - well, I just shoot them to break the tractor. With how high CrtH is in the game now - you've got a pretty decent chance of breaking it and anything else.

    /cough
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