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Why is it always bat'leths?

tilartatilarta Member Posts: 1,802 Arc User
edited April 2013 in Klingon Discussion
I've grown disatisfied with the bat'leths lately.

It seems that it's the only melee weapon in the game, at least, the only KDF specific one!

This latest event just supports that, giving us yet another scaling bat'leth.

Can Cryptic at least try to give us something new?

I'd prefer a one handed weapon, something equivalent to a sword, but with clear klingon influences.


Also, I notice mek'leths and d'k-tahgs are oddly absent.

Likewise, kar'tarkins (the Jem'Hadar melee weapon) are also non existent, despite being shown on display in several places near weapons vendors.


And no, I don't want to use the Lirpa, it's a 2 handed weapon and I'm trying to get away from that.

As regards the Tholian Sword, I gave it to a BOFF (I was building a melee specific tac team, just for fun) and the game won't let me have a second one for my own personal use.

Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
Post edited by tilarta on
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Comments

  • sollvaxsollvax Member Posts: 4 Arc User
    edited April 2013
    The nausican sword is your friend here
    Live long and Prosper
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited April 2013
    Agreed, they should start releasing buffed versions of the Nausicaan sword, and start coming up with a few new weapon styles (mek'leth and d'k'tagh would work nicely).

    I think they stick with bat'leths because they're the quintessential Klingon weapon, and easy to market and sell. The D'k'tagh comes second, and the mek'leth (a favored weapon of Worf) third.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • questeriusquesterius Member Posts: 8,708 Arc User
    edited April 2013
    Would you want to be THAT Klingon who couldn't handle the sacred Bat'leth and therefore be forced to use mere swords or Lirpas?

    Now be gone and practice.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    sollvax wrote: »
    The nausican sword is your friend here

    Agreed there , and a mek'leth would be a nice addition, as would be daggers.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • edited April 2013
    This content has been removed.
  • zipagatzipagat Member Posts: 1,204 Arc User
    edited April 2013
    Worst thing about it is the mek'leth and the d'k tahg are both in game already but only NPCs can use them for some stupid reason.

    Don't get me wrong though I am glad for the Honour day event for us and the good writing that went into it so I am not going to complain.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2013
    I personally do rather like the new Bat'leth, but I can understand why more blades could be in the game.

    Honestly, having a d'k'tahg would be awesome. And the mek'leth.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • kasandarokasandaro Member Posts: 198 Arc User
    edited April 2013
    questerius wrote: »
    Would you want to be THAT Klingon who couldn't handle the sacred Bat'leth and therefore be forced to use mere swords or Lirpas?

    Now be gone and practice.

    And for those of use who aren't Klingon (even if we are KDF)?

    Definitely in the "more sharp stabby slicey things" camp.
  • istvaanshogaatsuistvaanshogaatsu Member Posts: 134 Arc User
    edited April 2013
    I demand a chainsword.
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited April 2013
    Releasing a KDF pack that includes some of the other swords would be great, such as releasing a Fed one with their factions unique swords. We can't get something and the Federation side gets nothing.

    Though I am a big fan of the Naucassian sword, my engineer uses it and it's her primary weapon.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • tilartatilarta Member Posts: 1,802 Arc User
    edited April 2013
    My KDF Captain is not a Klingon, so why would he feel the need to use a Klingon weapon?

    The Naausicaan sword isn't really appropriate here, he's such a big guy that it would look like a toothpick in his hand.

    Plus, I don't like the fact it sheaths at the waist, I feel like I'm going to trip over it!

    The other one handed sword just looks like a metal club.


    Do the Orions or Gorn have melee weapons?
    Some of those would be preferred.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited April 2013
    There are many melee weapons that belong to different species of Trek that are not availible in the game atm, unfortunately. Ushaan, kar'takin, mek'leth, dk'tang to name a few. It would be nice to have them availible.

    That said, however, for a celebration that is suposed to be Klingon in its roots, as the 'Day of Honor' is, it's only natural to have a bat'leth as a reward. I mean, it's the primary weapon of choice to most Klingons, it's as deeply rooted in their heritage just as honor is ever since Kahless forged the first bat'leth out of molten lava. For a holiday like this, I can't imagine a more appropriate reward.
    HQroeLu.jpg
  • sollvaxsollvax Member Posts: 4 Arc User
    edited April 2013
    A majority of KDF characters aren't Klingon

    some are really really tiny (I saw an alien the other day smaller than his rifle)
    Live long and Prosper
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    Speaking of Bath'leths, has anyone written down all the different ingame moves with them and how to do them?
    Leonard Nimoy, Spock.....:(

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  • marc8219marc8219 Member Posts: 0 Arc User
    edited April 2013
    What makes it worse is that Batleths are inferior to Nausican sword and tsunkats falchion due to having to be within 3m to attack rather then 10m for the sword. Give us a 10m range Mekleth, and also consider making Batleth 10m range.
    Tala -KDF Tac- House of Beautiful Orions
  • kapla1755kapla1755 Member Posts: 1,249
    edited April 2013
    bitemepwe wrote: »
    Speaking of Bath'leths, has anyone written down all the different ingame moves with them and how to do them?

    Common Bat'leth combos at bottom of page

    http://www.stowiki.org/Bat%27leth

    While I love the new Bat'leth from honor day celebration, I just discovered why i favor the sword usually for melee and i believe it is a glitch with bat'leths. While attacking with a sword ALL enemies within your arc swing will take damage even using the sword pommel, BUT using a bat'leth only the cross-strike pushback is an AOE attack. Bat'leth slash used is only against your targeted attacker and will not effect the target less than 1 foot away while ANY sword will ........ odd. Also the sword has an expose/exploit attack where Bat'leth exploits can only come from a combo strike.

    I would really like to see Bat'leths / Lirpas have the sword lunge attack added in some way , and if it could be fixed to damage all enemies in the arc like swords do cause really, a 2-3 ft sword has more cutting power than a 4-5 ft bat'leth / lirpa? :rolleyes:

    I do appreciate whoever was the artist for the Tritanium Rending Bat'Leth that was a unique edition for the celebration and now all my KDF toons are sporting one in their inventory should i need to hack some borg to pieces in style. The bleed effect was a nice touch btw.


    Please, Please, Pretty Please with cookies and ice cream fix that little AOE non-damage issue and add in a melee weapons pack with Season 8 expansion, i don't care if pack is free or c-store long as its account wide I am also looking forward with unrestrained glee to all the great KDF costumes, weapons, and ships we'll finally see with the new expansion ( fingers and toes crossed ). :D


    Good hunting

    for people who doubt the power of melee attacks

    [Combat (Self)] Your Bat'leth Chop deals 783 Physical Damage(Critical) to Drone.

    [Combat (Self)] Your Bat'leth Root deals 333 Physical Damage(Critical) to Drone.

    and a nice addition with the new Bat'leth

    [Combat (Self)] Your Bleeding Wound deals 27 Physical Damage(Critical) to Drone.
    [SIGPIC][/SIGPIC]
  • oldkirkfanoldkirkfan Member Posts: 1,263 Arc User
    edited April 2013
    Just like a Klingon. Bringing a sword to a phaser fight. :D

    Sorry. You know someone had to say it. :cool:
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited April 2013
    Real warriors don't need to remodulate against Borg :)
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • parrotking97parrotking97 Member Posts: 45 Arc User
    edited April 2013
    skollulfr wrote: »
    they should release giant sporks that look like they came from the set of a lordi music video.

    Wow... long time since I've heard that name last. But it was cool to win the contest that year! Go Finland! :D
    [SIGPIC][/SIGPIC]
    "There is coffee in that nebula." - Kathryn Janeway
    My rihansu character: S'tarleya ch'Rihan Rahaen'fvil, commander of warbird Hnoiyika
  • tilartatilarta Member Posts: 1,802 Arc User
    edited April 2013
    Ironically, it was established in canon that any Klingon who uses a bat'leth is a fool.

    They carry a big weapon for intimidation factor and not practicality.

    There have been examples where Worf defeated Klingons with a bat'leth using a mek'leth, a weapon 1/4 the size of a bat'leth.

    In the best example, he got the mek'leth inside the bat'leth, twisted a certain way and snapped the bat'leth in half!

    So even if it is the iconic Klingon weapon, it's still not a good idea to use one.

    Theorectical example:

    My Starfleet officer is a swordmaster, they fight one handed.
    Technically, they're a ninja, skilled in unarmed and one handed blade fighting.

    If they saw a Klingon charging at them with a bat'leth, they'd just drop to a fighting crouch, straightarm the sword and impale them through the stomach and spine when they raise the bat'leth to strike.

    Even with highly resistant Klingon anatomy, that's going to disable them pretty fast!

    And then all you'd have to do is grab the head and twist to one side while they flop around on the floor trying to stand up.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • sander233sander233 Member Posts: 3,992 Arc User
    edited April 2013
    Personally I think it's ridiculous that we have access to a non-canon weapon ostensibly from the Delta Quadrant yet the ubiquitous D'k tahg is unavailable to Klingon warriors.

    Also I've been begging for a Mek'leth since I started playing. I want one more than just anything.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • mattimeo97mattimeo97 Member Posts: 0 Arc User
    edited April 2013
    Real warriors don't need to remodulate against Borg :)

    No, they're too busy chasing it down after it got blasted out of bat'leth range by someone with a pulsewave. ;)
  • lazarus51166lazarus51166 Member Posts: 646 Arc User
    edited April 2013
    Ironically, it was established in canon that any Klingon who uses a bat'leth is a fool.

    They carry a big weapon for intimidation factor and not practicality.

    Uhhh.....What? Nothing of the sort was established. I don't think I can name a single klingon episode involving combat that didn't have them using it in combat
    There have been examples where Worf defeated Klingons with a bat'leth using a mek'leth, a weapon 1/4 the size of a bat'leth.

    In the best example, he got the mek'leth inside the bat'leth, twisted a certain way and snapped the bat'leth in half!

    Most weapons have some kind of counter devised for them. Pikes were developed to break cavalry charges, that doesn't mean mounted knights were fools to ride horses
    Personally I think it's ridiculous that we have access to a non-canon weapon ostensibly from the Delta Quadrant yet the ubiquitous D'k tahg is unavailable to Klingon warriors.

    Yeah that is more than a little odd
    Real warriors don't need to remodulate against Borg

    Rumor has it the borg have to remodulate their own weapons when chuck norris turns up on a cube
  • kortar101kortar101 Member Posts: 0 Arc User
    edited April 2013
    would give ANYTHING for a D'k tahg
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2013
    I'm thinking Tomahawk.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited April 2013
    They haven't given us any new types of melee weapons because doing so would require them to create a new set of animations. It's a lot of work for little profit, which usually means it won't get done by Cryptic. The only new weapons they'll make are those that can use the existing artwork, like the Tholian sword.

    However, if they're to make any melee weapons for Romulans, the most logical choice would be a dagger. And if they do that, they'll be able to copy those new animations over to a d'k'tahg, too. So there's hope.
  • leonidas423leonidas423 Member Posts: 0 Arc User
    edited April 2013
    Sweeping Strikes iii, at least for me, does way more damage than a sword or batleth. I do 207 AoE damage per hit, no buffs,and it hits just as fast as a bat'leth. But again, this skill all depends on individual abilities such as traits, and because my character is geared toward melee damage, It is unlikely that you will be able to squeeze as much damage out of it as I could. It renders all melee weapons irrelevant.
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited April 2013
    Sweeping Strikes iii, at least for me, does way more damage than a sword or batleth. I do 207 AoE damage per hit, no buffs,and it hits just as fast as a bat'leth. But again, this skill all depends on individual abilities such as traits, and because my character is geared toward melee damage, It is unlikely that you will be able to squeeze as much damage out of it as I could. It renders all melee weapons irrelevant.

    That's a sad thing tbh... I use a lot of melee attacks against borg in Defera, I hate remodulating weapons. I have the Close combat kit on a vulcan with the skills to back it up, I do admit sweeping strike is very powerful but rather boring to just spam the key. I still like doing a swill with my lirpa, which still have the effect to knock a group down and expose a few in the process.

    At the end, I will be one of the melee fighter who will call for a sweeping strike nerf and balance it toward the blade damage.... Then bring the D'k tahg and/or mek'leth.
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  • leonidas423leonidas423 Member Posts: 0 Arc User
    edited April 2013
    That's a sad thing tbh... I use a lot of melee attacks against borg in Defera, I hate remodulating weapons. I have the Close combat kit on a vulcan with the skills to back it up, I do admit sweeping strike is very powerful but rather boring to just spam the key. I still like doing a swill with my lirpa, which still have the effect to knock a group down and expose a few in the process.

    At the end, I will be one of the melee fighter who will call for a sweeping strike nerf and balance it toward the blade damage.... Then bring the D'k tahg and/or mek'leth.

    I concur, unarmed combat should not do three times the damage of a sword, that is like saying that Bruce Lee would be less deadly if you have him a weapon.
  • tilartatilarta Member Posts: 1,802 Arc User
    edited April 2013
    Uhhh.....What? Nothing of the sort was established. I don't think I can name a single klingon episode involving combat that didn't have them using it in combat

    I don't remember where I read it, but it was said somewhere.

    There was a section dealing with Klingon bladefighting and it basically says they chose to give Worf a mek'leth instead of the bat'leth because it demonstrates that he fights smarter then your average Klingon.
    It's because Worf is so confident in his ability to fight with a smaller weapon, he disapproves of those Klingons who use bat'leths, he considers them inferior.

    Also, it's easier to carry around then a blade 2/3rds the size of your body!

    With Klingon, bigger is always better, they choose the bat'leth because they want a big weapon.


    And yes, I hate remodding as well.
    Especially since I don't have a full Mk12 Set (I chose Omega because I don't like the flawed mechanics of the other sets).
    The catch is, the Omega gun is a worthless gun, so I passed it off to a Boff, which means no remodulator.
    And I don't use the standard remodulator because it's so inefficient.

    Besides, I tried the full set once, the instant remod barely makes any difference.

    Sadly, the one ranged weapon ingame that doesn't need to remod is intentionally nerfed.
    It's DPS is fixed at level 27, which is problematic, considering I'm using it at level 50 and will keep using it when the level cap goes up.
    I can kill enemies with it, but it will take twice as long!

    I'm stubborn though, I refuse to stop using it.
    Mainly because it doesn't need to be remodded, which means a constant rate of fire.
    And also, I like the idea of a weapon that is unique and isn't a standard energy weapon.
    Plus, it's a fun gun to use in combat.


    I'm assuming Cryptic isn't big on kinetic weapons, hence why this is the only gun in the game that fires bullets and there's such a limited assortment of melee weapons.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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