I was reading the Tribble Server patch notes for April 3rd and I noticed that they are changing the nature of ships which can separate into pieces with combat pets (mvae, saucer seps, escort launching, etc).
Up until now, killing a separated ship would force it to respawn re-docked with a 10 minute cooldown before they could separate again.
The change will allow for separated ships to remain separated (even if destroyed), until the player decides it is time for them to reconnect. The separated combat pets will respawn along side the ship.
The biggest impact I can see this having on PvP is that the Multi-vector Assault Module will allow for a permanent beta-mode advanced escort to participate in matches. Most of the JHAS players I've spoken to so far are not happy with there suddenly being a better-turning escort available for play in PvP (even if the JHAS has a better BOFF layout and better survivability).
For those, like me, who do not fly a JHAS: the initial response has been approval (mostly because we like to see the JHAS players rage and cry). However, after giving it some thought, I am starting to wonder if having 2-3 hard to kill beta-mode ships in each PvP will be any better.
What do people in the PvP community think about this potential change?
I think it's fine personally. Up until now saucer sep type consoles have been an expensive gimmick, a waste of console space. Now they'll actually be worthwhile and breath new life into ships such as the Gal-R (which at the moment is "blow that ship up once and we'll have an easy target for 5 minutes").
" having 2-3 hard to kill beta-mode ships in each PvP will be any better"
How's it any different than having 2-3 bugs on a team now? Nobody gave an f when it was turning into bug trek online; atleast now it will be bugs and Beta mvae's Varieties always good, right? Especially when you don't have to shell out 500 dollars for it.
Because you only shell out 30 bucks for it, it can (and sorta will) be everywhere.
Not that I mind. Beta Prometheus have always been a PAIN to heal, and so with all the nerfs to cruiser healing so far I'd not think it as a huge problem.
After all, good turning is only a part of the OP conundrum. The bug still has everything else.
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Not that I mind. Beta Prometheus have always been a PAIN to heal, and so with all the nerfs to cruiser healing so far I'd not think it as a huge problem.
What nerfs to cruiser healing are you talking about...?
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I was reading the Tribble Server patch notes for April 3rd and I noticed that they are changing the nature of ships which can separate into pieces with combat pets (mvae, saucer seps, escort launching, etc).
Up until now, killing a separated ship would force it to respawn re-docked with a 10 minute cooldown before they could separate again.
The change will allow for separated ships to remain separated (even if destroyed), until the player decides it is time for them to reconnect. The separated combat pets will respawn along side the ship.
The biggest impact I can see this having on PvP is that the Multi-vector Assault Module will allow for a permanent beta-mode advanced escort to participate in matches. Most of the JHAS players I've spoken to so far are not happy with there suddenly being a better-turning escort available for play in PvP (even if the JHAS has a better BOFF layout and better survivability).
For those, like me, who do not fly a JHAS: the initial response has been approval (mostly because we like to see the JHAS players rage and cry). However, after giving it some thought, I am starting to wonder if having 2-3 hard to kill beta-mode ships in each PvP will be any better.
What do people in the PvP community think about this potential change?
You cant be serious can you? To bring this up even, if anything they shoulve removed that rediculous cooldown a long time ago for PvP's sake. Even without it it doesnt go up against a JHAS.
You cant be serious can you? To bring this up even, if anything they shoulve removed that rediculous cooldown a long time ago for PvP's sake. Even without it it doesnt go up against a JHAS.
in the right hands it can, i fly a fleet adv with a mvae, i use to run the mobious but the reason i swtiched was because of the JHAS, now i have a ship with pretty simular layout with same speed while in beta, even in the other modes the turn rate is as much as a boost as in beta, but i have RCS and techy conver so i honestly cant tell to much of a differnce between the modes its still a nice boost in turn rate and it allows me to easily keep up and go head to head with a JHAS, can definitly give them a run for their money
As a filthy elitist capitalist Jemmy pilot i'm less then thrilled, but it might tempt some of the diehard Defiant owners who still think hiding in an Arena match for 20 cloaked minutes, waiting for their magic moment - to give up and try something new.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
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Looking at the Ha?apax Advanced Warbird from http://sto.perfectworld.com/news/?p=858671 - I'd have to say that the change was implemented for that ship (and possibly other new Romulan ships). That looks like a pet section there, no?
i don't think beta section necessarily out turns a bug, especially one with any turn consoles, but it is still over all second only to the bug. the defiant is inferior, unless you intend to use it like a bop, which it is not ideal for because no battle cloak.
i prefer more sci then eng on an escort, and the LTC sci can give you extreamly powerful defensive or offensive options. RSP on escorts is for chumps, lol at using the mirror advanced over the fleet mvam. TSS3, will do you a lot more good then RSP if you know how to speed tank. damage control doffs and EPtE1 and EPtS2 is all you need for eng.
you will have to make sure you warp out from a space map though, if the match ends and you return to sector space or ground your going to have your 10 minute cooldown. gamma section isnt to bad though regardless, alpha moves about like a defiant, but has that horrible behind the saucer pivot point.
its nice that there is a near bug alternative now. trading powerful tac for powerful sci, but still being down in the hitpoints by a noticeable amount. not that big of an issue with sky high shield res being more important then actual hitpoint numbers
LOL, priceless....some people really have issues. Tears of Jem Bug pilots taste the best.
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Beta mode can out-turn a bug ship sure...but have you ever tried to fight a bug ship in beta mode? The MVAM gets annihilated in one or two shots even through tac team and EPTS.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Beta mode can out-turn a bug ship sure...but have you ever tried to fight a bug ship in beta mode? The MVAM gets annihilated in one or two shots even through tac team and EPTS.
elite or maco shields with TT, EPtS2, and TSS1/2/3 are enough to hold off a bug long enough to dive above or below him wile he alphas. just got to do that every time he has CRF ready. its all about getting sky high shield res, then hitpoints stop mattering.
i beat a bug in alpha mode 1 on 1 before, several times in all the modes. dont get in a 4 DHC battle with a bug, nothing can beat a bug 4DHC vs 4 DHC. avoid his CRF and only bother shooting at him if he isnt pointing at you and between his APO. he can be handled like hes a patrol escort then, sense you actually don't have a turn rate disadvantage.
oh its not easy at all, but the MVAM is the closest thing to a match for a bug.
elite or maco shields with TT, EPtS2, and TSS1/2/3 are enough to hold off a bug long enough to dive above or below him wile he alphas. just got to do that every time he has CRF ready. its all about getting sky high shield res, then hitpoints stop mattering.
i beat a bug in alpha mode 1 on 1 before, several times in all the modes. dont get in a 4 DHC battle with a bug, nothing can beat a bug 4DHC vs 4 DHC. avoid his CRF and only bother shooting at him if he isnt pointing at you and between his APO. he can be handled like hes a patrol escort then, sense you actually don't have a turn rate disadvantage.
oh its not easy at all, but the MVAM is the closest thing to a match for a bug.
I paid for my ship now no one else can have fun with the ship they pay for, HAHAHAHAHA.
hey I know, ok keep MVAM the way it is. but lets make all jem bug ships have 16 turn rate ok, and equip them with a console with a 10 min CD that gives them +4 turn rate, but only untill they die or go to sector. see how fast their opinion changes.
just because you paid for your ship does not mean I should not be able to use the one I PAID FOR TOO.
by the way base turn on the MVAE is 16 and beta mode gives + 15 turn rate.
pretty sure that beats the bugs 20 turn rate. HOWEVER, the MVAE sacrifices hull points, shield cap, and crew for this turn rate and is weaker. I know this because I fly one.
I paid for my ship now no one else can have fun with the ship they pay for, HAHAHAHAHA.
hey I know, ok keep MVAM the way it is. but lets make all jem bug ships have 16 turn rate ok, and equip them with a console with a 10 min CD that gives them +4 turn rate, but only untill they die or go to sector. see how fast their opinion changes.
just because you paid for your ship does not mean I should not be able to use the one I PAID FOR TOO.
by the way base turn on the MVAE is 16 and beta mode gives + 15 turn rate.
pretty sure that beats the bugs 20 turn rate. HOWEVER, the MVAE sacrifices hull points, shield cap, and crew for this turn rate and is weaker. I know this because I fly one.
maybe next they buff the dred so we can have fun with thouse too?
by the way base turn on the MVAE is 16 and beta mode gives + 15 turn rate.
pretty sure that beats the bugs 20 turn rate. HOWEVER, the MVAE sacrifices hull points, shield cap, and crew for this turn rate and is weaker. I know this because I fly one.
not necessarily true. a bug starts with 20, and ends up around 50 with typical specing and engine speed, with no turn consoles. i think, dont have one my self.
the MVAM has 16 base, and will end up in the high 30s with no turn consoles. the +15 helps, but any turn consoles still are working off the 16 base, and it can only slot 2.
the bug still has massively more turn potential, and its easy for it to have 2 APO, not so much for the MVAM. no way to slot AtD ether on it, unlike the bug that could potentially slot 2 for the lulz.
still, the MVAM beta is the closest thing to a bug. and its not even that close really, nothing is.
OH NO! A beautiful canon starship built by Starfleet that only costs 25 dollars might be able to kinda sorta stand up to non-canon ships, lockbox ships that cost hundreds of dollars, and ships from other factions that Starfleet and Klingon captains shouldn't even be flying! The bugship might only be better than every other escort in the game in ALL WAYS BUT ONE, instead of better than everything in EVERY SINGLE WAY.
OH NO! A beautiful canon starship built by Starfleet that only costs 25 dollars might be able to kinda sorta stand up to non-canon ships, lockbox ships that cost hundreds of dollars, and ships from other factions that Starfleet and Klingon captains shouldn't even be flying! The bugship might only be better than every other escort in the game in ALL WAYS BUT ONE, instead of better than everything in EVERY SINGLE WAY.
This is HORRIBLE.
Balance is BAD. OMG NERF.
i lol'd like no one has lol'd before when i read this
not necessarily true. a bug starts with 20, and ends up around 50 with typical specing and engine speed, with no turn consoles. i think, dont have one my self.
the MVAM has 16 base, and will end up in the high 30s with no turn consoles. the +15 helps, but any turn consoles still are working off the 16 base, and it can only slot 2.
the bug still has massively more turn potential, and its easy for it to have 2 APO, not so much for the MVAM. no way to slot AtD ether on it, unlike the bug that could potentially slot 2 for the lulz.
I did a quick test of this because I was interested.
using borg engines
no RCS consoles
basic captain turn skills
bug gets low 40's 69/50, 86/70 engine power
MVAM gets high 40's 72/50
the bug with two blue mark 11 rcs console gets 51.9 turn at 69/50 engine power
my MVAM with one purple mark 12 RCS gets 51.9 turn at 72/50 engine power
This actually surprises me alot, I figured the ships would have nearly the same turn rate.
and for APO, it actually hurts you to equip two of them on an escort, try APO and APD with doffs. this sounds crazy but I tried two apo and my attack pattern uptime was less than using APO and APD.
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Selia - Lvl 60 Tactical - Eclipse
How's it any different than having 2-3 bugs on a team now? Nobody gave an f when it was turning into bug trek online; atleast now it will be bugs and Beta mvae's
Not that I mind. Beta Prometheus have always been a PAIN to heal, and so with all the nerfs to cruiser healing so far I'd not think it as a huge problem.
After all, good turning is only a part of the OP conundrum. The bug still has everything else.
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Solution: Stick the MVAE console on a mirror patrol escort.
Elite Defense Stovokor
I always run with torpedoes to deal with acetons, so I find that I have enough boff slots for myself.
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Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
What nerfs to cruiser healing are you talking about...?
You cant be serious can you? To bring this up even, if anything they shoulve removed that rediculous cooldown a long time ago for PvP's sake. Even without it it doesnt go up against a JHAS.
in the right hands it can, i fly a fleet adv with a mvae, i use to run the mobious but the reason i swtiched was because of the JHAS, now i have a ship with pretty simular layout with same speed while in beta, even in the other modes the turn rate is as much as a boost as in beta, but i have RCS and techy conver so i honestly cant tell to much of a differnce between the modes its still a nice boost in turn rate and it allows me to easily keep up and go head to head with a JHAS, can definitly give them a run for their money
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
i prefer more sci then eng on an escort, and the LTC sci can give you extreamly powerful defensive or offensive options. RSP on escorts is for chumps, lol at using the mirror advanced over the fleet mvam. TSS3, will do you a lot more good then RSP if you know how to speed tank. damage control doffs and EPtE1 and EPtS2 is all you need for eng.
you will have to make sure you warp out from a space map though, if the match ends and you return to sector space or ground your going to have your 10 minute cooldown. gamma section isnt to bad though regardless, alpha moves about like a defiant, but has that horrible behind the saucer pivot point.
its nice that there is a near bug alternative now. trading powerful tac for powerful sci, but still being down in the hitpoints by a noticeable amount. not that big of an issue with sky high shield res being more important then actual hitpoint numbers
I paid for that ship, I should be able to use its Beta section whenever I want.
Power creep is at the point where complaining about perm-Beta is ****ing stupid anyway.
i would use MES....and lol jump console.
and then i would PSW overload3 HY2 peeps.....
and just run like....HE2 or something...
2 AP doffs... omega3, delta1
epte1, epts2....2 purple damage control doffs.
hrm......
have fun kill bad guys
-thrusters on full-
It'll make all those pets you can get off a non-carrier ship suck slightly less.
Sure I'll have to deal with super-turning Beta sections on MVAEs and Fleet MVAEs, but meh...at least it won't ALWAYS be a bug out-turning me now.
agreed i use them to flavor my popcorn while i watch them blow up
elite or maco shields with TT, EPtS2, and TSS1/2/3 are enough to hold off a bug long enough to dive above or below him wile he alphas. just got to do that every time he has CRF ready. its all about getting sky high shield res, then hitpoints stop mattering.
i beat a bug in alpha mode 1 on 1 before, several times in all the modes. dont get in a 4 DHC battle with a bug, nothing can beat a bug 4DHC vs 4 DHC. avoid his CRF and only bother shooting at him if he isnt pointing at you and between his APO. he can be handled like hes a patrol escort then, sense you actually don't have a turn rate disadvantage.
oh its not easy at all, but the MVAM is the closest thing to a match for a bug.
Turn rate > all
I paid for my ship now no one else can have fun with the ship they pay for, HAHAHAHAHA.
hey I know, ok keep MVAM the way it is. but lets make all jem bug ships have 16 turn rate ok, and equip them with a console with a 10 min CD that gives them +4 turn rate, but only untill they die or go to sector. see how fast their opinion changes.
just because you paid for your ship does not mean I should not be able to use the one I PAID FOR TOO.
by the way base turn on the MVAE is 16 and beta mode gives + 15 turn rate.
pretty sure that beats the bugs 20 turn rate. HOWEVER, the MVAE sacrifices hull points, shield cap, and crew for this turn rate and is weaker. I know this because I fly one.
maybe next they buff the dred so we can have fun with thouse too?
when fighting escorts, especially the bug, its so true. even the aquarius with its 17 base is plenty viable really, if you can fly escorts well.
not necessarily true. a bug starts with 20, and ends up around 50 with typical specing and engine speed, with no turn consoles. i think, dont have one my self.
the MVAM has 16 base, and will end up in the high 30s with no turn consoles. the +15 helps, but any turn consoles still are working off the 16 base, and it can only slot 2.
the bug still has massively more turn potential, and its easy for it to have 2 APO, not so much for the MVAM. no way to slot AtD ether on it, unlike the bug that could potentially slot 2 for the lulz.
still, the MVAM beta is the closest thing to a bug. and its not even that close really, nothing is.
Yea it should be getting saucer sep ability after the romulan expansion or with it.
This is HORRIBLE.
Balance is BAD. OMG NERF.
i lol'd like no one has lol'd before when i read this
I did a quick test of this because I was interested.
using borg engines
no RCS consoles
basic captain turn skills
bug gets low 40's 69/50, 86/70 engine power
MVAM gets high 40's 72/50
the bug with two blue mark 11 rcs console gets 51.9 turn at 69/50 engine power
my MVAM with one purple mark 12 RCS gets 51.9 turn at 72/50 engine power
This actually surprises me alot, I figured the ships would have nearly the same turn rate.
and for APO, it actually hurts you to equip two of them on an escort, try APO and APD with doffs. this sounds crazy but I tried two apo and my attack pattern uptime was less than using APO and APD.
I hope this helps