After checking things out on tribble, I can see these warp cores being nifty additions to PVP.. in some ways, like for Escorts, they could help to add more maneuverability, such as having a Warp core with the W->E trait, which adds 7.5% of your current Weapon power as a buff to your Engine power. Add in a Hyper Injected version, and you get +5 Maximum Engine power. Making the max your Engine Power can get to is 130.
Unfortunately, they don't have a +5 Max Weapon power, but they stated they did that because of Balance issues, since they didn't want it to be the obvious warp core to take.
Other wise they act like extra consoles in the buffs they provide so far... such as +15 Batteries skill, or +15 Electro-plasma skill.
I'm wondering what the Purple and Mk XI/Mk XII warp cores look like.

This is open to discussion/debate of course as to which Warp Core would be best in PVP for each ship.
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Yeah i have the same feeling. MOre subsystem power for eng cpatains is pretty useless already without raising the ernergy cap.
More batteries and energy for all.. benefits those the most that had the least...aka escorts.
*throws Team Batteries at Gecko's door*
What happened to "not enough glass and too much cannon" ?????
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
What happened to "We don't want to fix power consoles... cause there are already to many ways to increase power."
How is it helping escorts more? Everyone can use more power to shields, aux or engines. I can already see my cruiser alt getting more power to engines and move even just a little bit better. Or go ahead and use it to bump up my shields a little more.
I think some player's inferiority/victim complex gets the better of them sometimes.
I completely disagree about cruisers not needing more shield power for example. Maybe its a PvP build issue but my engi cruiser alt flies around with max power to weapons, if I can get a % of weapon power to shields or engines it'll definitely help.
That said.... yeah, having to buy batteries constantly has got to be annoying. Granted a cruiser can carry 80 just in the device slots so you won't use up inventory space but still.... going back to get more is not fun. I would propose to change the skill so that any battery you use is NOT consumed. Just that, nothing else. Any battery you use doesn't get consumed. That way you could have one of each type in each device slot and always have all the power bonuses available without having to go through the hassle of getting more.
Victims complex doesn't enter into it. This was the official reason from Systems when they nerfed all energy consoles at the end of S4
Since then we had team batteries, Dual Batteries, Large Batteries, MAco proc, Leech, Rep Procs, Warp Core Doffs, and a bunch of others lowering Ernergy consumption or boosting nerergy levels, now Warp Cores, and career traits.
Each of them, add much more Energy then any cruiser could pack with 4x +Energy consoles, back in Seeason 4.If you eng can't max out all subsystems energy to 125, you might want to fiddle around a bit. Its not that hard.
AS i said those who have to make a choice of battery to bring, and what EmP2x system to slot, benefit the most since they get one additional skill for free. Those who could already max out all 4 subsytems, aka engs, get just more vapor skills, adding 0 to their performance.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Not really, I have no inferiority complex. It's just my gut feeling. My escort will profit from warp core much more than my cruiser.
can someone check that out for me ? i can't play atm
Kind of a nice addition to the game; not obviously game breaking.
The only issue I see is that warp cores solve a non-problem: we weren't short on power.
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+5 Shield Power, W-Aux, +15 warp core efficiency. My eng is already high enough that I get the max defense bonus from it, but having basically +5 to shields, +10 to aux, and an additional boost to those subsystems from the increased efficiency.
I mean sure, as an engie, I can get 125 in all systems when I'm running eps transfer- and epts with the right doff, but that's not all the time. Having another boost padding those systems I have the lowest setting to is rather nice, and extra aux boosting the sci skills/heals is very solid.
The singularity cores all look pretty interesting, and I think they'll be the 'better' of the warp core type entries.
For instance, there's one with a [oload] suffix that says "When you run your core in overload mode you gain +3% to crit per charge" or something like that. How many charges can you have? What's overload mode? These all sound really cool.
warp cores are bringing extra tanking for escorts, and extra nothing for sci vessels and cruisers
on sci vessels you wont need aux, or any weapons power at all since 50% of the builds dont use weapon's power, shields power is almost useless, because of the high shield healing capability of sci's
in cruisers, engine power is not that usefull since the natural impulse mod of cruisers is allready weaker, it wont make any big difference in the defense formula
as for shields or aux power
but that is all about builds and im not questioning about it, each one uses what he wants
the problem here is that cruisers should have a bigger warp core modifier
sci vessels a medium modifier and escorts the weaker modifier
thank you
Everyone can use more shield power... and if a cruiser has 100 power in shields surly they could use an extra 8-10 power in weapons.
Considering power consoles are still junk... I don't see this as game breaking.
Not sure what I will put on my escorts honestly.... its going to be an extra 10 power to one system... hardly game breaking.
As for the poor sci... 100 power aux sci ships are getting a free 2 tac consoles in the tier 4 tholian rep. I think they will do just fine.
I do find something amusing though, at minimum 1/3rd of these cores will be useless (+5 max engine power? Who, why!?) and many of the potential skills seem pretty meh that could be rolled on them.
A choice is only a choice if there are many viable options to choose from. I'm not really seeing that from this at all.
Pfff... and I spent 20 bucks for C-Points recently to start PvPing again. Why the heck do I wasted my money on even more imbalanced (soon) game?
What do you mean ?
Are you saying this is a buff for engis in escorts ?
MW and Sci team aren't stacking resists they are just flat instant heals.
I'm not sure I'm following... its early in the morning though.
There is a super high chance that I will be running cores with +5 to engi. I might even run W > E.
On my sci Full aux ships ... I 100% will be running + to E.
I believe purple cores... will boost the top end power to 130 for one of the 3 systems not counting weps.
I predict plenty of sci with A>W and run 125 aux even with nrg weapons on.
Also, for those of you wondering about the Singularity Cores, they deal with Warbirds from what I have read of them on Tribble. And If I recall correctly, the EC Uncommon versions even state they can only be equipped on a Warbird class ship.
So yet another Tease for Romulans.. :P
The Warbird Singularity Cores I saw have:
[Jump]
Improved Singularity Jump: Increases the effect of your Singularity Jump's Accuracy Debuff by 100%
[Oload]
Improved Singularity Overcharge: While Singularity Overcharge is active, you gain 20% Crit Severity.
[Shad]
Warp Shadow Sensor Scramble: Your Warp Shadow will Confuse all High-Yield Torpedoes within a 5km Radius
[Wave]
Improved plasma Shockwave: to target: Disable 1 Subsystem for 5sec. Improved by Starship Subspace Decompiler
[Res]
Improved Singularity Shielding: Your Singularity Shielding also provides you with 20 Resistance to all damage.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
You are right, why would anyone flying an escort or BoP want to min/max their turn rate and speed.
Maybe because when he wants to run, he will simply use engine battery that gives him max engine power ? :rolleyes:
Or stay on full engines at all times
I don't need 130 Engine, but I've got a guy that's 48/25 that would like to be 53/25...and who knows, at full impulse - maybe the 130 would matter...but uh, yeah...
That's what the throttle control is for in this game.
Having max engine power means you can quickly excel... and get into a better position.
We also have abilities that boost our turn for short periods of time... that are effected very nicely by engine power and flight speed. Omega Damp and evasive... all respond better with more speed.
If your worried about turning battles... your better off varying your speed to catch your target off guard and move in a direction they don't expect. You can't do that at low speed.
If we where talking about real air craft that can't stop and hit reverse with a quick spin of the mouse wheel, then you would be correct. In the real world dog fighting happens at low speeds, and in general you want to go as slow as you can with out stalling. In STO though I find that the mechanics are a bit different.
You can never have enough engine power in an escort imo... if I get in a turn battle with an escort turning as well or better then me and going slower then I am... your right they will have an easier time of training there arc on me. On the flip side though, I know I can hit omega/damp or even evasive... and in 3 seconds, pull an Immelmann type move and be all over em.