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PVP And Warpcores

webdeathwebdeath Member Posts: 1,570 Arc User
edited April 2013 in PvP Gameplay
After checking things out on tribble, I can see these warp cores being nifty additions to PVP.. in some ways, like for Escorts, they could help to add more maneuverability, such as having a Warp core with the W->E trait, which adds 7.5% of your current Weapon power as a buff to your Engine power. Add in a Hyper Injected version, and you get +5 Maximum Engine power. Making the max your Engine Power can get to is 130.

Unfortunately, they don't have a +5 Max Weapon power, but they stated they did that because of Balance issues, since they didn't want it to be the obvious warp core to take.

Other wise they act like extra consoles in the buffs they provide so far... such as +15 Batteries skill, or +15 Electro-plasma skill.

I'm wondering what the Purple and Mk XI/Mk XII warp cores look like. :)

This is open to discussion/debate of course as to which Warp Core would be best in PVP for each ship. :)
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Post edited by webdeath on
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Comments

  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    I have the feeling warp core benefit escorts more than other ships. But maybe it's just bad feeling.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited April 2013
    I could see an [S > W] core being useful for Cruiser pilots to get a little more damage without sacrificing defenses, or an [A > W] core being useful for Science Vessels for similar reasons. For escorts, [W > anything] are going to be the top choices depending on build.

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  • havamhavam Member Posts: 1,735 Arc User
    edited April 2013
    dalnar83 wrote: »
    I have the feeling warp core benefit escorts more than other ships. But maybe it's just bad feeling.

    Yeah i have the same feeling. MOre subsystem power for eng cpatains is pretty useless already without raising the ernergy cap.

    More batteries and energy for all.. benefits those the most that had the least...aka escorts.

    *throws Team Batteries at Gecko's door*

    What happened to "not enough glass and too much cannon" ?????
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    havam wrote: »
    What happened to "not enough glass and too much cannon" ?????

    What happened to "We don't want to fix power consoles... cause there are already to many ways to increase power." :)
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  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited April 2013
    dalnar83 wrote: »
    I have the feeling warp core benefit escorts more than other ships. But maybe it's just bad feeling.

    How is it helping escorts more? Everyone can use more power to shields, aux or engines. I can already see my cruiser alt getting more power to engines and move even just a little bit better. Or go ahead and use it to bump up my shields a little more.

    I think some player's inferiority/victim complex gets the better of them sometimes.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited April 2013
    havam wrote: »
    Yeah i have the same feeling. MOre subsystem power for eng cpatains is pretty useless already without raising the ernergy cap.

    More batteries and energy for all.. benefits those the most that had the least...aka escorts.


    I completely disagree about cruisers not needing more shield power for example. Maybe its a PvP build issue but my engi cruiser alt flies around with max power to weapons, if I can get a % of weapon power to shields or engines it'll definitely help.

    That said.... yeah, having to buy batteries constantly has got to be annoying. Granted a cruiser can carry 80 just in the device slots so you won't use up inventory space but still.... going back to get more is not fun. I would propose to change the skill so that any battery you use is NOT consumed. Just that, nothing else. Any battery you use doesn't get consumed. That way you could have one of each type in each device slot and always have all the power bonuses available without having to go through the hassle of getting more.
  • havamhavam Member Posts: 1,735 Arc User
    edited April 2013
    How is it helping escorts more? Everyone can use more power to shields, aux or engines. /snip

    I think some player's inferiority/victim complex gets the better of them sometimes.

    Victims complex doesn't enter into it. This was the official reason from Systems when they nerfed all energy consoles at the end of S4
    What happened to "We don't want to fix power consoles... cause there are already to many ways to increase power." :)

    Since then we had team batteries, Dual Batteries, Large Batteries, MAco proc, Leech, Rep Procs, Warp Core Doffs, and a bunch of others lowering Ernergy consumption or boosting nerergy levels, now Warp Cores, and career traits.

    Each of them, add much more Energy then any cruiser could pack with 4x +Energy consoles, back in Seeason 4.If you eng can't max out all subsystems energy to 125, you might want to fiddle around a bit. Its not that hard.

    AS i said those who have to make a choice of battery to bring, and what EmP2x system to slot, benefit the most since they get one additional skill for free. Those who could already max out all 4 subsytems, aka engs, get just more vapor skills, adding 0 to their performance.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    How is it helping escorts more? Everyone can use more power to shields, aux or engines. I can already see my cruiser alt getting more power to engines and move even just a little bit better. Or go ahead and use it to bump up my shields a little more.

    I think some player's inferiority/victim complex gets the better of them sometimes.

    Not really, I have no inferiority complex. It's just my gut feeling. My escort will profit from warp core much more than my cruiser.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited April 2013
    are escorts getting a weaker modifier for warp cores ? if not, it is just another stupid game-braker

    can someone check that out for me ? i can't play atm
  • naeviusnaevius Member Posts: 0 Arc User
    edited April 2013
    [W -> ?] cores are awesome for escorts...up to 7.5% of weapon power added to another system. BTW you can see a selection of core types in the Tribble dil store.

    Kind of a nice addition to the game; not obviously game breaking.

    The only issue I see is that warp cores solve a non-problem: we weren't short on power.
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  • illcadiaillcadia Member Posts: 1,415 Bug Hunter
    edited April 2013
    My favourite at the moment is the field stabilization core (I think), because you can get like:


    +5 Shield Power, W-Aux, +15 warp core efficiency. My eng is already high enough that I get the max defense bonus from it, but having basically +5 to shields, +10 to aux, and an additional boost to those subsystems from the increased efficiency.

    I mean sure, as an engie, I can get 125 in all systems when I'm running eps transfer- and epts with the right doff, but that's not all the time. Having another boost padding those systems I have the lowest setting to is rather nice, and extra aux boosting the sci skills/heals is very solid.


    The singularity cores all look pretty interesting, and I think they'll be the 'better' of the warp core type entries.

    For instance, there's one with a [oload] suffix that says "When you run your core in overload mode you gain +3% to crit per charge" or something like that. How many charges can you have? What's overload mode? These all sound really cool.
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited April 2013
    they are naevius, for example, engine or shields power and much more usefull for escorts than for cruisers or sci vessels,

    warp cores are bringing extra tanking for escorts, and extra nothing for sci vessels and cruisers

    on sci vessels you wont need aux, or any weapons power at all since 50% of the builds dont use weapon's power, shields power is almost useless, because of the high shield healing capability of sci's

    in cruisers, engine power is not that usefull since the natural impulse mod of cruisers is allready weaker, it wont make any big difference in the defense formula
    as for shields or aux power

    but that is all about builds and im not questioning about it, each one uses what he wants

    the problem here is that cruisers should have a bigger warp core modifier
    sci vessels a medium modifier and escorts the weaker modifier
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2013
    I see something for everybody here. Its more funner flying a cruiser with 30 base engine power--they handle better and go faster and you get more defense % bonus. Little boost to shields will help escorts that already fly fast enough. Little boost to AUX will help some sci and/or carriers that dont feel like they need to move and are loaded for 100/50/25/25 for energy weapons.
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited April 2013
    anyway, i think cryptic deserves a thank you for the good work

    thank you
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    Well saying nothing for cruisers and sci is a bit silly.

    Everyone can use more shield power... and if a cruiser has 100 power in shields surly they could use an extra 8-10 power in weapons.

    Considering power consoles are still junk... I don't see this as game breaking.

    Not sure what I will put on my escorts honestly.... its going to be an extra 10 power to one system... hardly game breaking.

    As for the poor sci... 100 power aux sci ships are getting a free 2 tac consoles in the tier 4 tholian rep. I think they will do just fine.
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  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited April 2013
    yes they can but they wont benefit as well as escorts, because of the allready stacking shield buffs, miracle worker, rotate shield frequency, sci team, etc etc
  • bareelbareel Member Posts: 3 Arc User
    edited April 2013
    It does depend though when you are firing your weapons does the amount of W > whatever decrease along with your current weapon power? I sure hope so.

    I do find something amusing though, at minimum 1/3rd of these cores will be useless (+5 max engine power? Who, why!?) and many of the potential skills seem pretty meh that could be rolled on them.

    A choice is only a choice if there are many viable options to choose from. I'm not really seeing that from this at all.
  • zarathos1978zarathos1978 Member Posts: 0 Arc User
    edited April 2013
    Well, here goes my little hope that warp cores will ballance the power issues by raplacing the innate 200 power points by... something. Dunno, like standard 125 of general power plus some bonus to one subsystem depending on core.

    Pfff... and I spent 20 bucks for C-Points recently to start PvPing again. Why the heck do I wasted my money on even more imbalanced (soon) game?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    yes they can but they wont benefit as well as escorts, because of the allready stacking shield buffs, miracle worker, rotate shield frequency, sci team, etc etc

    What do you mean ?

    Are you saying this is a buff for engis in escorts ? :)

    MW and Sci team aren't stacking resists they are just flat instant heals.

    I'm not sure I'm following... its early in the morning though.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    bareel wrote: »
    It does depend though when you are firing your weapons does the amount of W > whatever decrease along with your current weapon power? I sure hope so.

    I do find something amusing though, at minimum 1/3rd of these cores will be useless (+5 max engine power? Who, why!?) and many of the potential skills seem pretty meh that could be rolled on them.

    A choice is only a choice if there are many viable options to choose from. I'm not really seeing that from this at all.

    There is a super high chance that I will be running cores with +5 to engi. I might even run W > E.

    On my sci Full aux ships ... I 100% will be running + to E.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    Well, here goes my little hope that warp cores will ballance the power issues by raplacing the innate 200 power points by... something. Dunno, like standard 125 of general power plus some bonus to one subsystem depending on core.

    Pfff... and I spent 20 bucks for C-Points recently to start PvPing again. Why the heck do I wasted my money on even more imbalanced (soon) game?

    I believe purple cores... will boost the top end power to 130 for one of the 3 systems not counting weps.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Well judging by the new tholian rep. I guess a lot of people will use W>A.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    dalnar83 wrote: »
    Well judging by the new tholian rep. I guess a lot of people will use W>A.

    I predict plenty of sci with A>W and run 125 aux even with nrg weapons on. :)
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited April 2013
    So after doing some tests, the highest bonus I seem capable of getting from a W->E Warp Core is +6 to Engines at around 114 Weapon power. Even with a +5 Max Aux A->W Warp Core I can't get above a +6 Bonus from the Warp Core alone. Also, ship type does not seem to effect how much you get form the Warp Core to other systems. Not even Cruisers (So far).

    Also, for those of you wondering about the Singularity Cores, they deal with Warbirds from what I have read of them on Tribble. And If I recall correctly, the EC Uncommon versions even state they can only be equipped on a Warbird class ship.

    So yet another Tease for Romulans.. :P

    The Warbird Singularity Cores I saw have:

    [Jump]
    Improved Singularity Jump: Increases the effect of your Singularity Jump's Accuracy Debuff by 100%

    [Oload]
    Improved Singularity Overcharge: While Singularity Overcharge is active, you gain 20% Crit Severity.

    [Shad]
    Warp Shadow Sensor Scramble: Your Warp Shadow will Confuse all High-Yield Torpedoes within a 5km Radius

    [Wave]
    Improved plasma Shockwave: to target: Disable 1 Subsystem for 5sec. Improved by Starship Subspace Decompiler

    [Res]
    Improved Singularity Shielding: Your Singularity Shielding also provides you with 20 Resistance to all damage.
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  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited April 2013
    bareel wrote: »

    I do find something amusing though, at minimum 1/3rd of these cores will be useless (+5 max engine power? Who, why!?)


    You are right, why would anyone flying an escort or BoP want to min/max their turn rate and speed.:confused::D
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    aldo1raine wrote: »
    You are right, why would anyone flying an escort or BoP want to min/max their turn rate and speed.:confused::D

    Maybe because when he wants to run, he will simply use engine battery that gives him max engine power ? :rolleyes:
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    dalnar83 wrote: »
    Maybe because when he wants to run, he will simply use engine battery that gives him max engine power ? :rolleyes:

    Or stay on full engines at all times :p
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    It would be a different thing if they were +5 (including +5 cap) rather than just +5 cap.

    I don't need 130 Engine, but I've got a guy that's 48/25 that would like to be 53/25...and who knows, at full impulse - maybe the 130 would matter...but uh, yeah...
  • shookyangshookyang Member Posts: 1,122
    edited April 2013
    aldo1raine wrote: »
    You are right, why would anyone flying an escort or BoP want to min/max their turn rate and speed.:confused::D
    As an escort captain, I do want the highest turn rate possible. However, I do not want to raise my flight speed. Higher engine power raises both, which pretty much makes your turn rate the same.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    shookyang wrote: »
    As an escort captain, I do want the highest turn rate possible. However, I do not want to raise my flight speed. Higher engine power raises both, which pretty much makes your turn rate the same.

    That's what the throttle control is for in this game.

    Having max engine power means you can quickly excel... and get into a better position.

    We also have abilities that boost our turn for short periods of time... that are effected very nicely by engine power and flight speed. Omega Damp and evasive... all respond better with more speed.

    If your worried about turning battles... your better off varying your speed to catch your target off guard and move in a direction they don't expect. You can't do that at low speed.

    If we where talking about real air craft that can't stop and hit reverse with a quick spin of the mouse wheel, then you would be correct. In the real world dog fighting happens at low speeds, and in general you want to go as slow as you can with out stalling. In STO though I find that the mechanics are a bit different.

    You can never have enough engine power in an escort imo... if I get in a turn battle with an escort turning as well or better then me and going slower then I am... your right they will have an easier time of training there arc on me. On the flip side though, I know I can hit omega/damp or even evasive... and in 3 seconds, pull an Immelmann type move and be all over em. :)
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