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option to map numpd keys seperatly

skollulfrskollulfr Member Posts: 5,407 Arc User
can a method for mapping the numpad keys separately from the rest of the number keys.
being able to map the mouse buttons separately altogether in shooter mode would be nice too
Post edited by skollulfr on

Comments

  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited March 2013
    Both of those things already exist
  • shailatshailat Member Posts: 478 Arc User
    edited March 2013
    skollulfr wrote: »
    can a method for mapping the numpad keys separately from the rest of the number keys.
    being able to map the mouse buttons separately altogether in shooter mode would be nice too

    That option is able
    do the command
    /bind Numpad1 "command u want"

    Numpad0 = 0,
    Numpad1 = 1,
    Numpad2 = 2,
    Numpad3 = 3,
    Numpad4 = 4,
    Numpad5 = 5,
    Numpad6 = 6,
    Numpad7 = 7,
    Numpad8 = 8,
    Numpad9 = 9,

    Exzample
    /bind Numpad1 +TrayExecByTray 0 0

    Tray Number + the code
    aka if you look at tray #1 (bottom one, sorry my numbers are funny lol) #1 is 0-0 so if you put some power in that slot and hit numpad 1 it will actavate that power, the rest is the same way
    ogew7.jpg
  • edited March 2013
    This content has been removed.
  • mbp101287mbp101287 Member Posts: 0 Arc User
    edited April 2013
    skollulfr wrote: »
    thats half my point, these should be in the gui in a clear & simple manner.
    i shouldnt have to go through hoops to get basic functionality, like im playing an open beta.

    You don't have to jump through hoops. If you use the numpad keys in the keybinds menu, it will map it to the numpad number. If you use the number keys across the top, it will map to those instead.
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