The description for the purple reman deflector states:
+30 to stealth values AggroStealth
Does anyone know how this stealth ability works? Is it only pve related, hence the aggro part.
If I equip the deflector my stealth is not increased whereas when I equip the honor guard deflector stealth is increased. So whats the deal?
edit: First of all though, where are you seeing the Aggro part? I don't see that on them.
If it's saying Stealth Value, shouldn't it be Stealth Value as laid out in this post by Bort?
30 Stealth Value would add +30 to your overall Stealth Value.
30 Starship Stealth Skill would only add +15 Stealth Value.
The VR Mk XII Reman Deflector is:
+30 Stealth Value
+39.4 Inertial Dampeners
+39.4 Graviton Generators
+39.4 26.2 Subspace Decompiler
The VR Mk XII Romulan Deflector is:
+15 Stealth Value
+2% Starship Stealth Detection
+39.4 Inertial Dampeners
+39.4 Graviton Generators
+39.4 26.2 Subspace Decompiler
The Rom's adding +30 Starship Stealth Skill (to get the +15 Stealth Value) and that +2% detection is 200 SDR which is like 133 Starship Sensors Skill (1.5 SDR per Sensors Skill).
In order to help clarify why these changes to Stealth were necessary, I feel like it's important to make sure that everybody has a clearer understanding on the way Stealth values work in general.
Any time you attempt to view a cloaked target, there are two figures which are brought into consideration:
YOU: Perception (which can be modified by StealthSight, which I'll explain separately) THEM: Stealth
For the purposes of calculating the distance at which you can see through an enemy's cloak, the formula is very simple:
Perception - Stealth = Viewable Distance
Perception, for all players and critters, begins at a base value of 5000. Meanwhile, a Standard Cloak, with 50 Aux and no +Stealth skill, has a Stealth Value of 4975. (*This value is easily viewable on the ability's tooltip.)
5000 - 4975 = 25
"Viewable Distance" in STO's system space regions very simply equates to distance units, at a 1:50 ratio. So when you divide by 50, this gives you the resulting UI measurement in kilometers.
25 / 50 = .5km
What this means is that a player using an unbuffed Cloak, vs. another player or critter with an unbuffed Perception, will be invisible until they get within a distance of 0.5km or less.
This also means that every +50 of Stealth Value you add to your Cloak/MES values results in an extra 1.0km of distance you can approach your target before being seen. And that +Perception values are a linear decrease to that distance when attempting to see Cloaked enemies.
Every +1 Starship Stealth skill point grants you +0.5 Stealth Value on a linear scale. So the Bridge Officer Trait "Basic Subterfuge" which now provides a +100 Starship Stealth skill boost, provides you with an extra +50 Stealth Value when using Cloaking abilities. Or 1km of extra distance before being detected by enemies.
StealthSight is a bit more complicated. Instead of being a linear bonus to Perception Values, it is what we call internally a "Strength Factor." The way to calculate the actual Perception gained from your Stealth Detection Rating (or SDR) is as follows:
5000 * (1 + (SDR / 10000))
So, a SDR of 300 gives you a total perception of:
5000 * (1 + (0.03)) = 5150
And, just like Stealth Values, the Perception scale is linear and applies directly to distance units at the same ratio of 1:50. So a bonus Perception of 150 in this example, allows you to perceive Cloaked enemies (150 / 50 = ) 3.0km further away than you previously could with an SDR of 0.
Given the values at play here, I hope you now understand why percentage-based bonuses were simply not working along a reasonable scale.
For example, the previous implementation of Basic Subterfuge granted a +5% to Stealth Values. When applied to a standard unskilled Cloak, this brought its Stealth Value from 4975 all the way up to 5223.75 ... a difference of almost 250 Stealth, or almost 5.0km of additional Stealth distance units. That's a pretty massive bonus, and one that was only further exacerbated by the previously-available ability to stack multiple Bridge Officers with such bonuses. By replacing those percentage-based increases with more reasonable, linear bonuses, the Stealth mechanic can be more easily balanced.
edit: First of all though, where are you seeing the Aggro part? I don't see that on them.
When you open the additional description by clicking with the right-mouse button, you will see in yellow the "AggroStealth" part.
And like I said, when you equip the deflector, it does not increase your stealth (at least not visible in your space based skills, whereas the honor guard deflector does).
When you open the additional description by clicking with the right-mouse button, you will see in yellow the "AggroStealth" part.
And like I said, when you equip the deflector, it does not increase your stealth (at least not visible in your space based skills, whereas the honor guard deflector does).
So i still dont get it
It's not boosting skills. You should see the increase/difference - while in normal space (not sector/not ground) when you hover over cloak on your ability bar.
It's not boosting skills. You should see the increase/difference - while in normal space (not sector/not ground) when you hover over cloak on your ability bar.
nope. not seeing it. only for the honor guard deflector...
With the KHG Deflector - you should see that +8.8 to your Starship Stealth Skill and +4.4 to the Stealth Value when you hover over the Cloak ability while in normal space. Switching that for the Reman Deflector should show a significant difference - if not, definitely something you should bug report. Neither a Google search nor a search of the Gameplay Bugs forums found anything like that...doesn't mean that it's not there, could just be I haven't had my caffeine yet.
I checked it this weekend with 2 more toons. As we both mentioned, the KHG deflector does increase stealth. But the reman does not. Also the purple romulan mk xii deflector (+15 stealth values) does not increase stealth. Not in skill IU and not when hover over the cloak. I posted my findings in the bug forum
Comments
If it's saying Stealth Value, shouldn't it be Stealth Value as laid out in this post by Bort?
30 Stealth Value would add +30 to your overall Stealth Value.
30 Starship Stealth Skill would only add +15 Stealth Value.
The VR Mk XII Reman Deflector is:
+30 Stealth Value
+39.4 Inertial Dampeners
+39.4 Graviton Generators
+39.4 26.2 Subspace Decompiler
The VR Mk XII Romulan Deflector is:
+15 Stealth Value
+2% Starship Stealth Detection
+39.4 Inertial Dampeners
+39.4 Graviton Generators
+39.4 26.2 Subspace Decompiler
The Rom's adding +30 Starship Stealth Skill (to get the +15 Stealth Value) and that +2% detection is 200 SDR which is like 133 Starship Sensors Skill (1.5 SDR per Sensors Skill).
The topic in the Tribble notes section that I pulled the from has some additional notes on Stealth as well: http://sto-forum.perfectworld.com/showthread.php?t=579331
When you open the additional description by clicking with the right-mouse button, you will see in yellow the "AggroStealth" part.
And like I said, when you equip the deflector, it does not increase your stealth (at least not visible in your space based skills, whereas the honor guard deflector does).
So i still dont get it
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
It's not boosting skills. You should see the increase/difference - while in normal space (not sector/not ground) when you hover over cloak on your ability bar.
nope. not seeing it. only for the honor guard deflector...
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita