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Counting with Medics: A PvP bedtime story

guriphuguriphu Member Posts: 494 Arc User
edited March 2013 in PvP Gameplay
Pretty picture! Admire it!

MRLDptQ.png

Once upon a time there was one little fire team tac and one little medic sci, who set off to seek their fortune in the ground queues.

Along came the big bad enemy team! There were FIVE of them, and they were big and bad and scary, with phasers and disruptors and cloakers galore! "5v2, 5v2, let me win!" said the big bad enemy team.

"Not by the synergy of my tac/sci duo," said the brave little pvpers. And they built a play out of damage and healing, aiming and crouching, and keeping to cover. <See line 1 of pretty picture.>

And the little medic healed, and the little tac DPSd, but the big bad enemy team buffed and debuffed and blew their health bars down.

The little medic and the little tac respawned. "5v2, 5v2, let me win!" said the big bad enemy team. "Not by the synergy of my tac/sci duo," said the brave little pvpers.

This time, they built a play out of damage and healing, aiming and crouching, and keeping to cover and Suppressing Fire. The suppressing fire halved the incoming damage of the enemy team, which made the little medic able to heal as much as TWO little medics.

<See line 2 of pretty picture.>

But the big bad enemy team buffed and debuffed and blew their health bars down.

The little medic and the little tac respawned. This time, they built a play out of damage and healing, aiming and crouching, and keeping to cover, Suppressing Fire, and Tactical Initiative. All of a sudden, the little medic healed three times as fast, against an enemy team that was doing half the damage! That's as much as SIX little medics! And the Tactical Initiative let the little tac do double the spike dps of a normal tac, and chain his own suppressing fires and strike teams, making him as good as TWO little tacs!

<See line 3 of pretty picture.>

The big bad enemy team buffed and debuffed, and buffed and debuffed. And it almost seemed like the little sci and the little tac would win, but the big bad enemy team got a lucky chain of knocks and stuns, and they blew their health bars down.

The little medic and the little tac respawned. Finally, they built a play out of damage and healing, aiming and crouching, and keeping to cover, Suppressing Fire, Tactical Initiative, and Tricorder Scan and Nanoprobe Infestation.. The little sci's big debuffs doubled the little tac's damage potential, making him twice as deadly as before! TWO times TWO tacs because of Tactical Initiative is FOUR tacs to go with the SIX medics, and SIX plus FOUR equals TEN little pvpers!

"5v2, 5v2, let me win!" said the big bad enemy team. But the brave little pvpers said, "Not by the synergy of my functional equivalent of a 10v5 tac/sci duo!"


And the big bad enemy team buffed and debuffed, and they buffed and debuffed, but they could not blow the little pvper's health bars down.

<See line 4 of pretty picture.>

And the little pvpers dps'd the big bad enemy team ALL UP and made them QQ delicious tears with a 30-6 win.


THE END.
Post edited by Unknown User on

Comments

  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    Nice story;)

    Love my medic, too
  • dova25dova25 Member Posts: 475
    edited March 2013
    Congratulations and looking forward to met you and EMH in the next class.

    I have just a single observation : for the story to happen in qq you need a little team who is used to work together ( medic-tac) .In qq mostly who queue randomly are tac only .I haven't heard until now any medic saying at the begining of a ground game something like :" I am a healer, stay close " or similar so I guess if I want to team up with a healer for ground pvp I have to find it before I queue and queue as team.
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited March 2013
    Nice - ground pvp is great fun, save for the maps. Oh.... and the way I crumble and fall. Leaves me feeling all emasculated :)

    Not at all how its meant to go DOWN!
  • zorena#3961 zorena Member Posts: 254 Arc User
    edited March 2013
    guriphu wrote: »
    ~~.

    When is the singing youtube version with animations coming?
    Noone.
  • suuperduudesuuperduude Member Posts: 367 Arc User
    edited March 2013
    guriphu wrote: »

    The big bad enemy team buffed and debuffed, and buffed and debuffed. And it almost seemed like the little sci and the little tac would win, but the big bad enemy team got a lucky chain of knocks and stuns, and they blew their health bars down.

    The little medic and the little tac respawned. Finally, they built a play out of damage and healing, aiming and crouching, and keeping to cover, Suppressing Fire, Tactical Initiative, and Tricorder Scan and Nanoprobe Infestation.. The little sci's big debuffs doubled the little tac's damage potential, making him twice as deadly as before! TWO times TWO tacs because of Tactical Initiative is FOUR tacs to go with the SIX medics, and SIX plus FOUR equals TEN little pvpers!

    "5v2, 5v2, let me win!" said the big bad enemy team. But the brave little pvpers said, "Not by the synergy of my functional equivalent of a 10v5 tac/sci duo!"


    And the big bad enemy team buffed and debuffed, and they buffed and debuffed, but they could not blow the little pvper's health bars down.

    <See line 4 of pretty picture.>

    And the little pvpers dps'd the big bad enemy team ALL UP and made them QQ delicious tears with a 30-6 win.


    THE END.

    Shouldn't this have been the tactic to begin with? I've been 2 on 5 as a fed team against Klinks (we being 2) with just an engineer, and using debuffs, beat the team. I've done it as well with a tac......Why not use all your abilities all the time, especially when down by 3 ppl?

    But yes, good job.
    --
    Lion Heart of Hammer Squadron
  • malkarrismalkarris Member Posts: 797 Arc User
    edited March 2013
    Shouldn't this have been the tactic to begin with? I've been 2 on 5 as a fed team against Klinks (we being 2) with just an engineer, and using debuffs, beat the team. I've done it as well with a tac......Why not use all your abilities all the time, especially when down by 3 ppl?

    But yes, good job.

    Because that is not how you tell bedtime stories.

    And nice job.
    Joined September 2011
    Nouveau riche LTS member
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited March 2013
    Aww :3, nice story.
    Division Hispana
    www.divisionhispana.com
  • renimaltrenimalt Member Posts: 219 Arc User
    edited March 2013
    But you forgot the most important verse!

    And the poor little engineer sat in the corner and cried.
    His generators were kaput, his turrets gone away.
    His bombs shot to pieces, drones killed by random spray.
    His orbital strikes hit nothing, the cover shield? -- a joke!
    Fuse armor? Weapons malfunction? Nothing more than a gentle poke.
    "What's the point? I can't do anything!" the poor engineer sighed,
    And having lost his last shred of hope, gave up and simply died.

    THE END :D

    (Engineers and their reliance on fragile things and/or delayed hits always kinda bothered me. :P)
    Resist viewer! See shield/hull resists! Read about it here!
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited March 2013
    i still dont understand how anyone could actually enjoy anything in this game that isnt in space.
  • pug02pug02 Member Posts: 17 Arc User
    edited March 2013
    i still dont understand how anyone could actually enjoy anything in this game that isnt in space.

    Space is for them slow pokes. You can see the attack coming for quite some time. Ground is for the people that enjoy high risk fast pace game play. The question is: Can you do both? Or do you play only 50% of the game?
    [SIGPIC][/SIGPIC]
  • onlyslightlybentonlyslightlybent Member Posts: 80 Arc User
    edited March 2013
    pug02 wrote: »
    Space is for them slow pokes. You can see the attack coming for quite some time. Ground is for the people that enjoy high risk fast pace game play. The question is: Can you do both? Or do you play only 50% of the game?

    I also like to live dangerously.
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