Pretty picture! Admire it!
Once upon a time there was one little fire team tac and one little medic sci, who set off to seek their fortune in the ground queues.
Along came the big bad enemy team! There were FIVE of them, and they were big and bad and scary, with phasers and disruptors and cloakers galore! "5v2, 5v2, let me win!" said the big bad enemy team.
"Not by the synergy of my tac/sci duo," said the brave little pvpers. And they built a play out of damage and healing, aiming and crouching, and keeping to cover. <See line 1 of pretty picture.>
And the little medic healed, and the little tac DPSd, but the big bad enemy team buffed and debuffed and blew their health bars down.
The little medic and the little tac respawned. "5v2, 5v2, let me win!" said the big bad enemy team. "Not by the synergy of my tac/sci duo," said the brave little pvpers.
This time, they built a play out of damage and healing, aiming and crouching, and keeping to cover and
Suppressing Fire. The suppressing fire halved the incoming damage of the enemy team, which made the little medic able to heal as much as
TWO little medics.
<See line 2 of pretty picture.>
But the big bad enemy team buffed and debuffed and blew their health bars down.
The little medic and the little tac respawned. This time, they built a play out of damage and healing, aiming and crouching, and keeping to cover,
Suppressing Fire, and
Tactical Initiative. All of a sudden, the little medic healed three times as fast, against an enemy team that was doing half the damage! That's as much as
SIX little medics! And the Tactical Initiative let the little tac do double the spike dps of a normal tac, and chain his own suppressing fires and strike teams, making him as good as
TWO little tacs!
<See line 3 of pretty picture.>
The big bad enemy team buffed and debuffed, and buffed and debuffed. And it almost seemed like the little sci and the little tac would win, but the big bad enemy team got a lucky chain of knocks and stuns, and they blew their health bars down.
The little medic and the little tac respawned. Finally, they built a play out of damage and healing, aiming and crouching, and keeping to cover,
Suppressing Fire, Tactical Initiative, and
Tricorder Scan and Nanoprobe Infestation.. The little sci's big debuffs doubled the little tac's damage potential, making him twice as deadly as before! TWO times TWO tacs because of Tactical Initiative is
FOUR tacs to go with the
SIX medics, and SIX plus FOUR equals
TEN little pvpers!
"5v2, 5v2, let me win!" said the big bad enemy team. But the brave little pvpers said, "Not by the synergy of my functional equivalent of a 10v5 tac/sci duo!"
And the big bad enemy team buffed and debuffed, and they buffed and debuffed, but they could not blow the little pvper's health bars down.
<See line 4 of pretty picture.>
And the little pvpers dps'd the big bad enemy team ALL UP and made them QQ delicious tears with a 30-6 win.
THE END.
Comments
Love my medic, too
I have just a single observation : for the story to happen in qq you need a little team who is used to work together ( medic-tac) .In qq mostly who queue randomly are tac only .I haven't heard until now any medic saying at the begining of a ground game something like :" I am a healer, stay close " or similar so I guess if I want to team up with a healer for ground pvp I have to find it before I queue and queue as team.
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
Not at all how its meant to go DOWN!
When is the singing youtube version with animations coming?
Shouldn't this have been the tactic to begin with? I've been 2 on 5 as a fed team against Klinks (we being 2) with just an engineer, and using debuffs, beat the team. I've done it as well with a tac......Why not use all your abilities all the time, especially when down by 3 ppl?
But yes, good job.
Lion Heart of Hammer Squadron
Because that is not how you tell bedtime stories.
And nice job.
Nouveau riche LTS member
www.divisionhispana.com
And the poor little engineer sat in the corner and cried.
His generators were kaput, his turrets gone away.
His bombs shot to pieces, drones killed by random spray.
His orbital strikes hit nothing, the cover shield? -- a joke!
Fuse armor? Weapons malfunction? Nothing more than a gentle poke.
"What's the point? I can't do anything!" the poor engineer sighed,
And having lost his last shred of hope, gave up and simply died.
THE END
(Engineers and their reliance on fragile things and/or delayed hits always kinda bothered me. :P)
Space is for them slow pokes. You can see the attack coming for quite some time. Ground is for the people that enjoy high risk fast pace game play. The question is: Can you do both? Or do you play only 50% of the game?
I also like to live dangerously.