I can tell you that space reach markers seem to be very sensitive to the vertical position of the player, so they can be all too easily missed. Generally I prefer to use interact with object objectives on space maps, that way the player can scan for them and know if they need to go up or down.
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I can tell you that space reach markers seem to be very sensitive to the vertical position of the player, so they can be all too easily missed. Generally I prefer to use interact with object objectives on space maps, that way the player can scan for them and know if they need to go up or down.
My character Tsin'xing