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The Raid GUI...ever?

virusdancervirusdancer Member Posts: 18,687 Arc User
edited March 2013 in PvP Gameplay
In Mini's 1B EC Tourney thread, he mentioned something that reminded me of something that I've heard here and there from Cryptic. "Raid" Content. WTF? How did you get that from something Mini said in a PvP tournament thread and why are you posting it in the PvP forums?

The 10 man.

One of the difficulties with 10v10 PvP is that it's actually 2x5v2x5 PvP. It's not 10v10, so to speak.

If they are working on or going to be working on 10 man STFs - with a 10 man team GUI... is that something they could perhaps test out some by offering to the PvP folks while still working on the actual STF raids?

How do you think a 10 man GUI would change that aspect of 10v10 PvP?
Post edited by Unknown User on

Comments

  • dummynamedummyname Member Posts: 99 Arc User
    edited March 2013
    Certainly makes the healers job more manageable and makes it easier for pug teams to cross heal. :D
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  • renimaltrenimalt Member Posts: 219 Arc User
    edited March 2013
    Oh man, a 10man team interface! WANT! Definitely would make my job as team healer a lot easier; I would finally have the ability to track my entire team's status, instead of frantically spinning the camera around and clicking on whoever seem to have low hull.

    Plus, tracking and clearing debuffs would be much easier to coordinate -- it's really, really annoying to have to use the mouse or keyboard to manually cycle through each teammate.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2013
    That's a good point... its one of those features that every other MMO has... but STO doesn't have.

    You would think they must have the Tech systems wise for Never winter.... Unless they are seriously thinking of releasing a D&D MMO with a 5 man party limit. lol
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  • jornadojornado Member Posts: 918 Arc User
    edited March 2013
    Well if Funcom managed to put it into anarchy online ( an MMO with barely a thousand active players) with a staff of exactly 2 coders, I would hope that STO's newly increased staff would be able to handle it.

    But there's a lot of smaller, cheaper made MMOs that have all kinds of goodies that STO doesn't. So I won't hold my breath.
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  • hurleybirdhurleybird Member Posts: 909
    edited March 2013
    If you could somehow get all 10 players in a 10v10 on the same team, I might actually be interested in 10v10. As two separate teams of 5 per side, it's fail.
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited March 2013
    hurleybird wrote: »
    If you could somehow get all 10 players in a 10v10 on the same team, I might actually be interested in 10v10. As two separate teams of 5 per side, it's fail.

    sadly this is true. simply too much of a butt pain to not see health/easy target etc
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