For one, it doesn't do what Saucer Separation is supposed to do. From
Memory Alpha:
On the Galaxy-class, saucer separation was primarily designed as a way for the civilian and nonessential crew complement to escape in the saucer section, while the senior staff and essential personnel engage a threat or enter a potentially dangerous situation in the stardrive section.
Giving us a combat pet kind of misses the point don't it? So, knowing how useless it currently is, and what it's supposed to do, and the various ways it was used in the show, I propose that the Saucer Separation console instead give the following three abilities:
Stardrive Battle Mode: Out of Combat ability, 300 second cooldown.
This basically works the same way it
currently does, except it is now an out of combat ability, gives extra power and turn rate, and no power penalty. The Saucer, instead of becoming a combat pet, high tails the TRIBBLE out of there.
Emergency Saucer Preservation Mode: In combat ability, 800 second cooldown, requires player to be at 20% hull or less.
This would work as a more useful Abandon Ship. Instead of killing you though, you take control the Saucer (which would be at 50% health), and abandon the Stardrive section where it undergoes a warpcore breach. It also resets your Brace for Impact and Evasive Maneuvers cooldowns for obvious reasons.
Section Recovery. Out of combat ability, 60 second cooldown.
Simply recovers the section that was lost in either of the above cases.
EDIT: (Credit to
psiameese for the idea) If you have the Antimatter Console Equipped, you gain:
Saucer Diversion Mode. In and Out of combat ability, 300 second cooldown.
This works the same way it currently does, but the Saucer gains threat generation, can use Antimatter Spread at a reduced rate, and can gains either Jam Sensors or Scramble Sensors.
Comments
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I kind of hate that the most effective form of my Odyssey is just flying around in the Stardrive, so I would prefer to see Chevron Sep as a big dps cooldown, not something I can sit in all the time. Sort of like built in APA, but making me squishier when its on. Granted I also want to see the Aquarius function as a hangar pet so I might be a loony.
That's easy, make it a set (which seems all the rage these days) with the Antimatter Console, and that gives you a fourth ability that turns the Saucer into a combat pet that gets a threat boost and can use the Antimatter Screen at a reduced cooldown than it currently does.
I like that. I think I shall add it to the list.
How the heck is being able to turn your ship into a landmine without killing yourself a nerf?
The Bridge is on the saucer. Do you just transport between the Bridge and the Battle Bridge back and forth every time you engage/disengage the ability?
Yeah, Warp core breach is a real damage maker. And in PvE where enemies have hundreds of thousands to millions of xp, its more worth to do this than to switch beetwen defensive and offensive mode.
"More useful Abandon ship" would mean a 20times enhancement to make it even worth considering.
Either way, I doubt that in wartimes (vs. Klingons, vs. Borg) there are civilians on board of a starship. And after 40 years, I think the design went from "big civilian escapepod" to "assistance in emergencies", so more like the Multi-vector mode than the evacuation saucer sep.
Most of your firepower would be in the Stardrive section, therefore, that's where you'd want to be.
As for the OP's statement...
Taken from "Yesterday's Enterprise", we're at war. Civilians wouldn't housed be on the ship.
War-Shmar. When we have territory control and awesome PvP I'll buy it. Until then, lame excuse is lame.
If it started when you seperate, it would be useful.
How would you explain the Saucer section having the antimatter spread when the stardrive section houses the reactor?
The Federation is in a state of war, therefore there would be no civilians on the ships. I understand your complaint about PvP as that is where the execution of the war would be taking place. The basis for the war, though, does still exists in the PvE content.
Also, the saucer section served as a lifeboat and emergency planetary lander as well, as seen in Generations.
In TNG, when the ship separated, the command staff went to the battle bridge located in the stardrive section. This is the principle reasoning behind you controlling the stardrive section during separation.
as seen here
but i'm afraid this ship sailed a long time ago
I DO NOT want it to reattach itself to me if i respawn with a 5 minute timer
This kills the entire seperation for me and makes it useless
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Again, war shmar. This is a lame excuse.
Didn't I already suggest this? In the OP?
Yeah, this is by far the most common complaint, and probably the biggest set back.
In a Red Alert combat situation, you'd want BOTH bridges manned - and from TNG canon - the Stardrive section IS the weapons and main warp drive platform; so the Captain gets in the turbolift, calls it from there and steps on tom the Battle Bridge ready to pew-pew.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Still, who in there right mind would go into direct confrontation with the Borg (A.K.A. STFS) with civilians on board?
At that point I think it's more of a role play thing. The main issue I have with Saucer Sep is that it had all of these uses, Battlemode, a giant Lifeboat, and Bait. In game we only have one of those uses and it doesn't even do it well.