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I don't like how Saucer Separation works.

centersolacecentersolace Member Posts: 11,178 Arc User
edited March 2013 in Federation Discussion
For one, it doesn't do what Saucer Separation is supposed to do. From Memory Alpha:
On the Galaxy-class, saucer separation was primarily designed as a way for the civilian and nonessential crew complement to escape in the saucer section, while the senior staff and essential personnel engage a threat or enter a potentially dangerous situation in the stardrive section.

Giving us a combat pet kind of misses the point don't it? So, knowing how useless it currently is, and what it's supposed to do, and the various ways it was used in the show, I propose that the Saucer Separation console instead give the following three abilities:


Stardrive Battle Mode: Out of Combat ability, 300 second cooldown.

This basically works the same way it currently does, except it is now an out of combat ability, gives extra power and turn rate, and no power penalty. The Saucer, instead of becoming a combat pet, high tails the TRIBBLE out of there.


Emergency Saucer Preservation Mode: In combat ability, 800 second cooldown, requires player to be at 20% hull or less.

This would work as a more useful Abandon Ship. Instead of killing you though, you take control the Saucer (which would be at 50% health), and abandon the Stardrive section where it undergoes a warpcore breach. It also resets your Brace for Impact and Evasive Maneuvers cooldowns for obvious reasons.


Section Recovery. Out of combat ability, 60 second cooldown.

Simply recovers the section that was lost in either of the above cases.

EDIT: (Credit to psiameese for the idea) If you have the Antimatter Console Equipped, you gain:

Saucer Diversion Mode. In and Out of combat ability, 300 second cooldown.

This works the same way it currently does, but the Saucer gains threat generation, can use Antimatter Spread at a reduced rate, and can gains either Jam Sensors or Scramble Sensors.
Post edited by centersolace on

Comments

  • khayuungkhayuung Member Posts: 1,877 Arc User
    edited March 2013
    For one, it doesn't do what Saucer Separation is supposed to do. From Memory Alpha:



    Giving us a combat pet kind of misses the point don't it? So, knowing how useless it currently is, and what it's supposed to do, and the various ways it was used in the show, I propose that the Saucer Separation console instead give the following three abilities:


    Stardrive Battle Mode: Out of Combat ability, 300 second cooldown.

    This basically works the same way it currently does, except it is now an out of combat ability, gives extra power and turn rate, and no power penalty. The Saucer, instead of becoming a combat pet, high tails the TRIBBLE out of there.


    Emergency Saucer Preservation Mode: In combat ability, 800 second cooldown, requires player to be at 20% hull or less.

    This would work as a more useful Abandon Ship. Instead of killing you though, you take control the Saucer (which would be at 50% health), and abandon the Stardrive section where it undergoes a warpcore breach. It also resets your Brace for Impact and Evasive Maneuvers cooldowns for obvious reasons.


    Section Recovery. Out of combat ability, 60 second cooldown.

    Simply recovers the section that was lost in either of the above cases.
    I'd fund this.


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  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited March 2013
    How do you quantify the saucer as distraction tactic with this premise? As seen in Best of Both Worlds, Part 2.
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  • melisande77melisande77 Member Posts: 2 Arc User
    edited March 2013
    While this works more in keeping with canon, how does this work with Chevron separation, as the Odyssey has this ability as well? And given by 2409 I do not think Starfleet ships have large compliments of civilians aboard anymore. I would love to see the Saucer/Chevron sep changed, though I think my idea really clashes with yours.

    I kind of hate that the most effective form of my Odyssey is just flying around in the Stardrive, so I would prefer to see Chevron Sep as a big dps cooldown, not something I can sit in all the time. Sort of like built in APA, but making me squishier when its on. Granted I also want to see the Aquarius function as a hangar pet so I might be a loony.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2013
    Saucer Sep is fine as it is. Dont need a nerf. And that a nerf you are proposing.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    psiameese wrote: »
    How do you quantify the saucer as distraction tactic with this premise? As seen in Best of Both Worlds, Part 2.

    That's easy, make it a set (which seems all the rage these days) with the Antimatter Console, and that gives you a fourth ability that turns the Saucer into a combat pet that gets a threat boost and can use the Antimatter Screen at a reduced cooldown than it currently does.

    I like that. I think I shall add it to the list.
    woodwhity wrote: »
    Saucer Sep is fine as it is. Dont need a nerf. And that a nerf you are proposing.

    How the heck is being able to turn your ship into a landmine without killing yourself a nerf? :confused:
  • thratch1thratch1 Member Posts: 0 Arc User
    edited March 2013
    I was always confused about how you instantly take command of the Stardrive section whenever you engage saucer separation.

    The Bridge is on the saucer. Do you just transport between the Bridge and the Battle Bridge back and forth every time you engage/disengage the ability?
    [SIGPIC][/SIGPIC]
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2013
    How the heck is being able to turn your ship into a landmine without killing yourself a nerf? :confused:

    Yeah, Warp core breach is a real damage maker. And in PvE where enemies have hundreds of thousands to millions of xp, its more worth to do this than to switch beetwen defensive and offensive mode.

    "More useful Abandon ship" would mean a 20times enhancement to make it even worth considering.

    Either way, I doubt that in wartimes (vs. Klingons, vs. Borg) there are civilians on board of a starship. And after 40 years, I think the design went from "big civilian escapepod" to "assistance in emergencies", so more like the Multi-vector mode than the evacuation saucer sep.
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited March 2013
    I realy like these ideas, although I don't have major issues with how the current SaucerSep works. I'd like to see the cooldowns on these types of special abilities reduced a lot though. I'd also like to be able to select which part to fly - Stardrive or Saucer
  • oldkirkfanoldkirkfan Member Posts: 1,263 Arc User
    edited March 2013
    thratch1 wrote: »
    I was always confused about how you instantly take command of the Stardrive section whenever you engage saucer separation.

    The Bridge is on the saucer. Do you just transport between the Bridge and the Battle Bridge back and forth every time you engage/disengage the ability?

    Most of your firepower would be in the Stardrive section, therefore, that's where you'd want to be.

    As for the OP's statement...
    On the Galaxy-class, saucer separation was primarily designed as a way for the civilian and nonessential crew complement to escape in the saucer section, while the senior staff and essential personnel engage a threat or enter a potentially dangerous situation in the stardrive section.

    Taken from "Yesterday's Enterprise", we're at war. Civilians wouldn't housed be on the ship.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    oldkirkfan wrote: »
    Taken from "Yesterday's Enterprise", we're at war. Civilians wouldn't housed be on the ship.

    War-Shmar. When we have territory control and awesome PvP I'll buy it. Until then, lame excuse is lame.
  • breygornbreygorn Member Posts: 189 Arc User
    edited March 2013
    On the Saucer seoeration, the counting timer starts after you combine.
    If it started when you seperate, it would be useful.
    [SIGPIC][/SIGPIC]
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited March 2013
    For one, it doesn't do what Saucer Separation is supposed to do. From Memory Alpha:



    Giving us a combat pet kind of misses the point don't it? So, knowing how useless it currently is, and what it's supposed to do, and the various ways it was used in the show, I propose that the Saucer Separation console instead give the following three abilities:


    Stardrive Battle Mode: Out of Combat ability, 300 second cooldown.

    This basically works the same way it currently does, except it is now an out of combat ability, gives extra power and turn rate, and no power penalty. The Saucer, instead of becoming a combat pet, high tails the TRIBBLE out of there.


    Emergency Saucer Preservation Mode: In combat ability, 800 second cooldown, requires player to be at 20% hull or less.

    This would work as a more useful Abandon Ship. Instead of killing you though, you take control the Saucer (which would be at 50% health), and abandon the Stardrive section where it undergoes a warpcore breach. It also resets your Brace for Impact and Evasive Maneuvers cooldowns for obvious reasons.


    Section Recovery. Out of combat ability, 60 second cooldown.

    Simply recovers the section that was lost in either of the above cases.

    EDIT: (Credit to psiameese for the idea) If you have the Antimatter Console Equipped, you gain:

    Saucer Diversion Mode. In and Out of combat ability, 300 second cooldown.

    This works the same way it currently does, but the Saucer gains threat generation, can use Antimatter Spread at a reduced rate, and can gains either Jam Sensors or Scramble Sensors.

    How would you explain the Saucer section having the antimatter spread when the stardrive section houses the reactor?

    The Federation is in a state of war, therefore there would be no civilians on the ships. I understand your complaint about PvP as that is where the execution of the war would be taking place. The basis for the war, though, does still exists in the PvE content.

    Also, the saucer section served as a lifeboat and emergency planetary lander as well, as seen in Generations.
    thratch1 wrote: »
    I was always confused about how you instantly take command of the Stardrive section whenever you engage saucer separation.

    The Bridge is on the saucer. Do you just transport between the Bridge and the Battle Bridge back and forth every time you engage/disengage the ability?

    In TNG, when the ship separated, the command staff went to the battle bridge located in the stardrive section. This is the principle reasoning behind you controlling the stardrive section during separation.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited March 2013
    On a related issue, i would love to see the sovy get a saucer sep aswell

    as seen here

    but i'm afraid this ship sailed a long time ago
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  • jellico1jellico1 Member Posts: 2,719
    edited March 2013
    If i seperate the saucer i want it to leave the area and not return unless i call for it

    I DO NOT want it to reattach itself to me if i respawn with a 5 minute timer

    This kills the entire seperation for me and makes it useless
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  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited March 2013
    The fact it resets when you die and goes on a long cooldown is really the problem with all the separation abilities. Saucer Sep, Chevron Sep, and Multivector. If they make it so your pet stays separated even if you die, the ability becomes more useful. As it stands, if you die you've basically wasted a console slot for the remainder of the fight.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    scififan78 wrote: »
    The Federation is in a state of war, therefore there would be no civilians on the ships. I understand your complaint about PvP as that is where the execution of the war would be taking place. The basis for the war, though, does still exists in the PvE content.

    Again, war shmar. This is a lame excuse.
    scififan78 wrote: »
    Also, the saucer section served as a lifeboat and emergency planetary lander as well, as seen in Generations.

    Didn't I already suggest this? In the OP? :confused:
    breygorn wrote: »
    On the Saucer seoeration, the counting timer starts after you combine.
    If it started when you seperate, it would be useful.
    jellico1 wrote: »
    If i seperate the saucer i want it to leave the area and not return unless i call for it

    I DO NOT want it to reattach itself to me if i respawn with a 5 minute timer

    This kills the entire seperation for me and makes it useless

    Yeah, this is by far the most common complaint, and probably the biggest set back.
  • sighionsighion Member Posts: 1 Arc User
    edited March 2013
    Just give me the ability to issue basic commands to the saucer, at least...
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited March 2013
    thratch1 wrote: »
    I was always confused about how you instantly take command of the Stardrive section whenever you engage saucer separation.

    The Bridge is on the saucer. Do you just transport between the Bridge and the Battle Bridge back and forth every time you engage/disengage the ability?

    In a Red Alert combat situation, you'd want BOTH bridges manned - and from TNG canon - the Stardrive section IS the weapons and main warp drive platform; so the Captain gets in the turbolift, calls it from there and steps on tom the Battle Bridge ready to pew-pew. :)
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  • lianthelialianthelia Member Posts: 7,921 Arc User
    edited March 2013
    War-Shmar. When we have territory control and awesome PvP I'll buy it. Until then, lame excuse is lame.

    Still, who in there right mind would go into direct confrontation with the Borg (A.K.A. STFS) with civilians on board?
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    lianthelia wrote: »
    Still, who in there right mind would go into direct confrontation with the Borg (A.K.A. STFS) with civilians on board?

    At that point I think it's more of a role play thing. The main issue I have with Saucer Sep is that it had all of these uses, Battlemode, a giant Lifeboat, and Bait. In game we only have one of those uses and it doesn't even do it well. :(
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