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Fed UniMission: 50+, KDF UniMission: 9. Fix this

captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
edited February 2013 in Klingon Discussion
The KDF will never be a full faction until the KDF have 50+ Unique Storyline missions to match up to federation. I'm not talking about Copypasta. I'm talking about stories relating to each species in the KDF now. House Rivalries. more attacks by the Fagerie. Breen having the balls to enter Klingon space. ANYTHING. From what I have heart Christine Thompson who is Kestral of the writing team of Star trek online has enough mission content storylines that are able to match up to the feds and able to keep them going. Don't get me started on Uniforms because Feds are like barbies right now while KDF can be like G.I. Joes in their uniform abilities. There are tons of Canon uniforms for the KDF that are missing or don't exist in this game. I suggest the developers beg This Guy to open that stuff up from the franchise he holds in his hands. because without this guy. the KDF probably wouldn't have had any missions.

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Comments

  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2013
    It is FINE AS IT IS. The number of missions you'd actually do can generally be counted on the fingers of no hands. If anything, I have come to absolutely loathe the Fed missions because you're required to do them as an obnoxiously extended tutorial. You get nothing for them. They just force you to do them because you can't play the rest of the game without them. At least in KDF, the pain is short, and technically if you play your cards right, you can get on with your doffing before you ever have to do any of that nonsense. In Fed? 7 levels of painfully extended tutorial for lame MK II garbage rewards. Followed by 13 more levels of dry, tasteless pabulum before you get to the same place that as a Klingon, you can START.
    [SIGPIC][/SIGPIC]
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited February 2013
    Well the KDF are missing a lot of useful stuff feds have exclusively. Overcharged Plasma Sniper Rifle, Personal Covariant Shield, Phased Tetryon, Flux Chroniton. those are what come to mind right now.

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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2013
    <etc>

    Seconded. Starting a new KDF alt takes an hour to put everything together and run the first mission so you can call the freighter, and then you hit Mirror Events and get on with it all. Starting a new Fed alt eats an evening. The level 1-20 stuff is interesting twice: once for the first runthrough, again to pick up on the details you missed the first time through. After that, I just want to interrupt B'vat's monologues with 'would you quit twirling your moustache and get on with it?' And the missions themselves are all pretty similar and just slogging through ground maps. I don't understand why some people desire to subject the KDF to that when they get to just drop into actual playing.
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited February 2013
    You're ignoring my points...

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  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    You know, some of us actually like the storyline, and enjoy the challenge that comes with being a low-level player in a low-level ship.

    I never understood people who powerlevel past all the interseting content a game has to offer to get the "endgame" and settle into a grind for currency and/or shinier toys. And in this game, it's way too easy to do just that.

    If I could change one thing about this game, it would be to reduce the skill points awarded by all missions by 80%.

    If I could change two things about this game, the second thing I would do would be to release 40 unique storyline missions for the KDF.

    And the third thing would be to unlock KDF at level one to new players without needing to go through the Federation first.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
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  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited February 2013
    sander233 wrote: »
    You know, some of us actually like the storyline, and enjoy the challenge that comes with being a low-level player in a low-level ship.

    I never understood people who powerlevel past all the interseting content a game has to offer to get the "endgame" and settle into a grind for currency and/or shinier toys. And in this game, it's way too easy to do just that.

    If I could change one thing about this game, it would be to reduce the skill points awarded by all missions by 80%.

    If I could change two things about this game, the second thing I would do would be to release 40 unique storyline missions for the KDF.

    And the third thing would be to unlock KDF at level one to new players without needing to go through the Federation first.

    Please Apply to Cryptic now.

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  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    Please Apply to Cryptic now.

    :cool:

    Unfortunately I like my current job too much. And I only know enough about programming to know I can't do it.

    BTW, doffingcomrade, reginamala and others who do want to blow through the episode missions, there's a "Skip" button.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited February 2013
    Too late in the game for that
    Should I start posting again after all this time?
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    once for the first runthrough,

    The idea here for a complete faction is to have the KDF be available without ever touching a Fed toon. So level 1. To BRAND NEW players.

    So the idea here is to have the KDF be interesting for people during their first runthrough. Where they need those storylines to follow.
    [SIGPIC][/SIGPIC]
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited February 2013
    Im glad some people are getting my points.

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  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited February 2013
    I can only agree with this... After installing the game and logging in, a brand new player should have a choice of either start a fed or a KDF toon... That is, this new player needs a coherent path to level and bring their toon to lvl 50 without mindless grind.
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  • ztempestztempest Member Posts: 9 Arc User
    edited February 2013
    It is FINE AS IT IS. The number of missions you'd actually do can generally be counted on the fingers of no hands. If anything, I have come to absolutely loathe the Fed missions because you're required to do them as an obnoxiously extended tutorial. You get nothing for them. They just force you to do them because you can't play the rest of the game without them. At least in KDF, the pain is short, and technically if you play your cards right, you can get on with your doffing before you ever have to do any of that nonsense. In Fed? 7 levels of painfully extended tutorial for lame MK II garbage rewards. Followed by 13 more levels of dry, tasteless pabulum before you get to the same place that as a Klingon, you can START.

    Not to put too much of an fine point on things...but you are flat out wrong.

    Why, you ask?

    Simple -- because the truth is that Klingon players do not "start" at level 21...anyone who plays a Klingon has to wade through 20 some-odd levels of prissy federation indoctrination before they can "start" a Klingon charactor...

    So no -- players who play solely Klingon are not spared any of the "pain" associated with grinding up a low level character...they simply have to do it in a faction that they consider themselves at war with (the enemy) first...
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2013
    sander233 wrote: »
    You know, some of us actually like the storyline, and enjoy the challenge that comes with being a low-level player in a low-level ship.
    To be honest, I actually find the playstyle in low-level ships better. However, that is entirely invalidated by the fact that it is unsustainable. One must always be looking ahead. And in the grand scheme of things, only the end goal matters. Everything else is a distraction from it.
    sander233 wrote: »
    I never understood people who powerlevel past all the interseting content a game has to offer to get the "endgame" and settle into a grind for currency and/or shinier toys. And in this game, it's way too easy to do just that.
    Quite simple: Some of us can look beyond the present. We see what happens at the end. We know that everything up to that point is thus completely irrelevant. Basically everything you do at the beginning has zero relevance to the actual game. Every last ship, every last item acquired...ends up in the dumpster. It has no relevance to the actual game. As such, fooling around with it, especially when you cannot sustain it because the game will FORCE you to level whether you want it or not, is pointless. There is no option to simply STOP levelling and stay where you are. Since the outcome is thus inevitable, everything up to that point is meaningless.
    ztempest wrote: »
    So no -- players who play solely Klingon are not spared any of the "pain" associated with grinding up a low level character...they simply have to do it in a faction that they consider themselves at war with (the enemy) first...
    True, but one most only suffer through this inanity ONCE for any number of Klingons. Whereas every time you make a Fedling, you have to suffer through this inanity each and EVERY time.
    [SIGPIC][/SIGPIC]
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