As the title says. This would reduce the amount of newcomers insta popping the moment they enter the arenas. The newcomers would become less of a burden to the team and also they would survive long enough to see the enjoyment of pvp.
We want more people to join pvp so thought this would be a good start to reduce the learning curve.
If you kill the up-time of auto-distribute, there needs to be some compensation or Escorts will have a much easier time finding kills, even against modestly buffed targets. I'd say swapping or averaging the distribution speeds between balance shields and auto-distribute would be a good start.
yeah, it would require the creation of more skills, but it doesnt mean the game wont be more fair with this idea, all the team skills should be balanced, tac=+dmg / sci=+shield / eng=+hull, the shield reroute should be a ship skill with 1minute cooldown and 15secs duration, just like as the reroute left, right, up, down, and distribute,
i personally like the idea, it would make the game more fair
..., the shield reroute should be a ship skill with 1minute cooldown and 15secs duration, just like as the reroute left, right, up, down, and distribute,
i personally like the idea, it would make the game more fair
and this would help pug pvp players, who "don't know how to use tac team" in which way?
If all that is getting them killed is not the in game auto distribution... then forcing them to have isn't going to save them.
The devs already gave them the gift of tac team... if they can't figure it out then truly there is nothing that can save them from my cannons or yours Naz.
Just improve the speed and magnitude of manual distrubition by EPS skill as well as EPS consoles (they are useless now anyway). Maybe shield emmiters as well.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
it would help those guys that doesnt know that tac team is op compared to other teams
it would help those guys that use 2 et or 2 st, making 2 copies of the other teams a viable option
Just improve the speed and magnitude of manual distrubition by EPS skill as well as EPS consoles (they are useless now anyway). Maybe shield emmiters as well.
The devs already gave them the gift of tac team...
Tac Team can be SNBd off, TT gaps can be exploited, and TT is the active use super-distribute that not every ship needs to have a copy of.
Basic distribute is exactly that, it's like BFI, it's a basic feature, its free, it has a 2s CD.
There is literally no reason I can think of that this shouldn't just always be on, and even going so far as to suggest that it auto-prefers the facing being hit the hardest.
It's not about yours, or Naz's or anyone else's guns. It's about a baseline performance issue that should just be automatic.
This is like needing to tell your tires to continue spinning every few seconds while you're driving.
My thread has nothing to do with Tac teams or any other team ability. Its the "Distribute shield" key you spam every 2 secs. Its all about getting things which all pvpers bind to keys in one way or another (and forget about) and make it standard for newcomers to pvp.
I personally have a vision of a "switch" in STO that enables all the basic settings for PVP in one go. If they have such an option for targeting objects, why cant it be for a game type? Its all about reducing the learning curve for newcomers and nothing else, so surely that is a worthy aim.
Cryptic aren't gonna rewrite the AI to force people to improve (Too costly and would p*** off too many people)
Its all about getting the most out of the smallest of changes - biggest bang for the buck.
Be honest, how many times have you had a pug in your team who doesn't know how to distribute shields? I'd even go as far as saying the person wouldn't even know what we are on about if we mentioned it in the team.
If PVP needs some drastic changes, maybe they don't need to be big bang changes to be drastic.......
I agree there is no harm in adding this as a feature that can be clicked... like weapon auto fire...
Just make the shield bubble that is on our ui already... have a nice green box around to indicate its on auto mode.
For the record I don't have mine Key bound anywhere. I use the per facing settings when I don't have a tac team up.
lol point taken though Naz... its a common sense addition. I still don't see it saving those guys that don't use it in the pug however.
Its all about reducing the learning curve my friend
Due to the lack of information in game, we have to rely on testing, so on and so forth. Remember the first time you did the skill tree. Do you remember the lack of knowledge you had about it? I sure as hell know I knew squat. Now imagine if you had skill trees that could be auto completed for you in game based on a set of logical questions based on your Captain. For example, say you wanted to be a Sci healer with a shock wave based on the questions you answered, the skill tree points would be auto allocated to that configuration. All you'ld have to do is press the accept key, or if you are well versed in it, you would tweak it slightly to your taste and accept it.
These are the types of things I am thinking of for the immediate future Cryptic could invest their time in. Not only would it help PVP, it would improve the whole game for all the other STO communities.
As the title says. This would reduce the amount of newcomers insta popping the moment they enter the arenas. The newcomers would become less of a burden to the team and also they would survive long enough to see the enjoyment of pvp.
We want more people to join pvp so thought this would be a good start to reduce the learning curve.
Nice idea stealing naz kk
Really tho naz its really a good idea, why? because
1. It removes or tightens a gap between newbies which don't know about this Spacebar + Bind Distribute_Shields trick now till at least 6 months of this first learning curve.
2. If you totally remove the feature as a whole it opens up new complexity to PvP meaning you would have to manually distribute your shields to the left and right etc all manually.
But for the instapopping part, thats partly the reason people get insta-vaped in arenas. Unfortunately it comes back to the balancing part as well again, EptS. 99% of the instapop noobs dont even run it, because they dont know this ability is at least 100+% more valuable then their equally ranked counterparts (EptE, EptW, EptA)
How many times do i still see so called 'full out glass cannon' escorts running 2x EptW lol.
They get vaped instantly, and the EptW doesn't give enough of a damage boost to actually make it worthwhile ditching EptS.
If all that is getting them killed is not the in game auto distribution... then forcing them to have isn't going to save them.
The devs already gave them the gift of tac team... if they can't figure it out then truly there is nothing that can save them from my cannons or yours Naz.
Thats exactly it, someone distributin their shields but picking the wrong abilities anyway (EptE instead of EptS) will be popped anyway, but combine that and EptS for instance will make a massive mount of difference, someone using EptS3 and not distributing still get instavaped by most good escorts/spikers so its always a combo of different aspects.
Giving the current distribute shields an autofire toggle is something I'd personally appreciate because as an active command it can step on or be stepped on by other abilities when I'm in a sweaty panic. I know that the solution is to bind everything to 3 keys instead of 2 like I have it now and pace my activations but that's hard when my face is lonely for my keyboard and I'm panicking from being focused.
I'm only half kidding. I do lose activations. Until STO can keep up with activations it's fair to ask that this crucial ability be given an auto feature.
Turning it off and micromanaging your facings will still be a more effective option if you can spare the neurons.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Btw, wouldnt auto distro just make shield facing mechanics obsolete ? Wouldn't it also make torpedoes useless ?
Except for the DHC / BO spikes, everything else would have just need to eat to whole shield pool. So might as well remove the facing and have just shield hps, so its equal across all weapon types.
I would rather prefer that manual distro lasts longer and is faster.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I don't think I could see the harm if you could toggle the Distribute Shield Button(s) to auto (IE green box) Where they would activate on their own every X seconds after the first Distribute (Kind of like how firing weapons works).
Make it maybe a tad slower then a Key bind so that way Key binding is still the fastest way to handle it? Just a thought.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
As the title says. This would reduce the amount of newcomers insta popping the moment they enter the arenas. The newcomers would become less of a burden to the team and also they would survive long enough to see the enjoyment of pvp.
We want more people to join pvp so thought this would be a good start to reduce the learning curve.
i believe once u press redistribute or reinforce one side, ur shields should continuously pump to balance or that face until toggled off. make it a toggle.
and do note this is diff than tac team, tac team actively reinforces sides takin dmg, redistribute simply balances all side.
frankly this would help skilled attackers, who could see which face is being reinforced and attack from another side
making shield distribution a toggle power seems a no brainer. check sfc games too see examples
I have distro bound to each WASD key and Spacebar, what would be different from that?
The fact you have to press the button, instead of it being done automatically perhaps ? maybe that's the key difference ?
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I'm literally always moving, so it's basically automatic.
Except it's only automatic for me, and anyone like me, who understands this basic game mechanic and how to bind it.
This is just a very tiny equalizer to give the average player a leg up on one of the most basic and fundamental mitigation mechanics in the game.
But if you do it manually, there is still room for human error, either from pvp stress situation or simply ****up.
Bad players will die anyway, because of the massive spikes which the system won't be able to compensate even with auto distro, simply because the stupid DHCs hit so hard. What it would actually do, is to gimp sustained dps (aka beams) even more and make torpedoes even less usefull than now for ships without other spikes.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Comments
More 'easy mode' ? Really ?
Awoken Dead
Now shaddup about the queues, it's a BUG
tactical team= +energy damage,+ torpedo damage, removes tac debuffs for 5 seconds, removes boarding parties
engineering team= + hull points, removes engineering debuffs for 5 seconds, repairs disabled subsystems for 5 seconds
science team = + shield points, removes science debuffs for 5 seconds
and the reroute shield capacity should be a captain's skill, duration of 10 seconds, and a cooldown of 30seconds ? 1minute ?
It's not about easy mode, its about a basic feature that you shouldn't have to press every 2s to activate (or 5s for single facing).
i personally like the idea, it would make the game more fair
That would make my life easier- being able to do something other than watch my shields.
...tho an 'auto reinforce X shield' would be interesting.
Awoken Dead
Now shaddup about the queues, it's a BUG
If all that is getting them killed is not the in game auto distribution... then forcing them to have isn't going to save them.
The devs already gave them the gift of tac team... if they can't figure it out then truly there is nothing that can save them from my cannons or yours Naz.
it would help those guys that use 2 et or 2 st, making 2 copies of the other teams a viable option
it would help those guys that use 2 et or 2 st, making 2 copies of the other teams a viable option
could work too
Most players already have this bound to a key somewhere.
All that is getting them killed? No.
However this is a baseline performance that should just be included, its a start.
Its one piece of the giant puzzle of survivability that is basically lost on the average player.
Tac Team can be SNBd off, TT gaps can be exploited, and TT is the active use super-distribute that not every ship needs to have a copy of.
Basic distribute is exactly that, it's like BFI, it's a basic feature, its free, it has a 2s CD.
There is literally no reason I can think of that this shouldn't just always be on, and even going so far as to suggest that it auto-prefers the facing being hit the hardest.
It's not about yours, or Naz's or anyone else's guns. It's about a baseline performance issue that should just be automatic.
This is like needing to tell your tires to continue spinning every few seconds while you're driving.
as well as the other team skills
As long as it wasn't = to current tac team... cause that would be a little silly.
Sure though I could live with a doubling (which I think would still be short of tac team 1).
Then they can fix tac team... as you say remove the shield distro stuff from it.... increase its dmg buffs.
exactly, tac team would require a little boost
I personally have a vision of a "switch" in STO that enables all the basic settings for PVP in one go. If they have such an option for targeting objects, why cant it be for a game type? Its all about reducing the learning curve for newcomers and nothing else, so surely that is a worthy aim.
Cryptic aren't gonna rewrite the AI to force people to improve (Too costly and would p*** off too many people)
Its all about getting the most out of the smallest of changes - biggest bang for the buck.
Be honest, how many times have you had a pug in your team who doesn't know how to distribute shields? I'd even go as far as saying the person wouldn't even know what we are on about if we mentioned it in the team.
If PVP needs some drastic changes, maybe they don't need to be big bang changes to be drastic.......
Just make the shield bubble that is on our ui already... have a nice green box around to indicate its on auto mode.
For the record I don't have mine Key bound anywhere. I use the per facing settings when I don't have a tac team up.
lol point taken though Naz... its a common sense addition. I still don't see it saving those guys that don't use it in the pug however.
Its all about reducing the learning curve my friend
Due to the lack of information in game, we have to rely on testing, so on and so forth. Remember the first time you did the skill tree. Do you remember the lack of knowledge you had about it? I sure as hell know I knew squat. Now imagine if you had skill trees that could be auto completed for you in game based on a set of logical questions based on your Captain. For example, say you wanted to be a Sci healer with a shock wave based on the questions you answered, the skill tree points would be auto allocated to that configuration. All you'ld have to do is press the accept key, or if you are well versed in it, you would tweak it slightly to your taste and accept it.
These are the types of things I am thinking of for the immediate future Cryptic could invest their time in. Not only would it help PVP, it would improve the whole game for all the other STO communities.
Nice idea stealing naz kk
Really tho naz its really a good idea, why? because
1. It removes or tightens a gap between newbies which don't know about this Spacebar + Bind Distribute_Shields trick now till at least 6 months of this first learning curve.
2. If you totally remove the feature as a whole it opens up new complexity to PvP meaning you would have to manually distribute your shields to the left and right etc all manually.
But for the instapopping part, thats partly the reason people get insta-vaped in arenas. Unfortunately it comes back to the balancing part as well again, EptS. 99% of the instapop noobs dont even run it, because they dont know this ability is at least 100+% more valuable then their equally ranked counterparts (EptE, EptW, EptA)
How many times do i still see so called 'full out glass cannon' escorts running 2x EptW lol.
They get vaped instantly, and the EptW doesn't give enough of a damage boost to actually make it worthwhile ditching EptS.
Thats exactly it, someone distributin their shields but picking the wrong abilities anyway (EptE instead of EptS) will be popped anyway, but combine that and EptS for instance will make a massive mount of difference, someone using EptS3 and not distributing still get instavaped by most good escorts/spikers so its always a combo of different aspects.
Tada, think b4 u speak.
I'm only half kidding. I do lose activations. Until STO can keep up with activations it's fair to ask that this crucial ability be given an auto feature.
Turning it off and micromanaging your facings will still be a more effective option if you can spare the neurons.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Except for the DHC / BO spikes, everything else would have just need to eat to whole shield pool. So might as well remove the facing and have just shield hps, so its equal across all weapon types.
I would rather prefer that manual distro lasts longer and is faster.
Make it maybe a tad slower then a Key bind so that way Key binding is still the fastest way to handle it? Just a thought.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
i believe once u press redistribute or reinforce one side, ur shields should continuously pump to balance or that face until toggled off. make it a toggle.
and do note this is diff than tac team, tac team actively reinforces sides takin dmg, redistribute simply balances all side.
frankly this would help skilled attackers, who could see which face is being reinforced and attack from another side
making shield distribution a toggle power seems a no brainer. check sfc games too see examples
joe
I have distro bound to each WASD key and Spacebar, what would be different from that?
The fact you have to press the button, instead of it being done automatically perhaps ? maybe that's the key difference ?
I'm literally always moving and/or smashing my spacebar (distribute, EPTS), so it's basically automatic.
Except it's only automatic for me, and anyone like me, who understands this basic game mechanic and how to bind it.
This is just a very tiny equalizer to give the average player a leg up on one of the most basic and fundamental mitigation mechanics in the game.
But if you do it manually, there is still room for human error, either from pvp stress situation or simply ****up.
Bad players will die anyway, because of the massive spikes which the system won't be able to compensate even with auto distro, simply because the stupid DHCs hit so hard. What it would actually do, is to gimp sustained dps (aka beams) even more and make torpedoes even less usefull than now for ships without other spikes.
:cool:
Awoken Dead
Now shaddup about the queues, it's a BUG