Before the game went F2P we had these cool signs in 1st City that were in Klingonese but as you got closer to them they would shift to english. I thought this was one of the cooler features the Dev team came up with and it gave 1st City a unique look. Since there is a major update in the works for May I humbly request that these signs are reinstated into the game.
They were written in English after the new alien recruits kept getting lost and falling into bottomless pits. While a Klingon would not really care about this, when this happens to half your crew, it gets annoying.
But when you have a high-end system you won't actually see it because the systems switches to the english writing too early to notice it.
Pretty much every 3-d object in this game has a high and a low resolution model.
Only objects close enough are displayed in high-res.
On a high-end system with high-end settings the system will display the high-res model at such a distance that the transition from the low-res version is not visible.
Hence you hardly see the Klingon writing.
So it's not actually the DEVs fault this time.
Before the game went F2P we had these cool signs in 1st City that were in Klingonese but as you got closer to them they would shift to english. I thought this was one of the cooler features the Dev team came up with and it gave 1st City a unique look. Since there is a major update in the works for May I humbly request that these signs are reinstated into the game.
LOL that explains that. I have ran back and forward from the signs thinking I had imagined the whole thing and maybe the original text change was a bug.
I think it was a great feature that added to the immersion play.
They were written in English after the new alien recruits kept getting lost and falling into bottomless pits. While a Klingon would not really care about this, when this happens to half your crew, it gets annoying.
Pfft, 2/3 of my crew are changelings, mutineers, and incompetent. If I only lose half of them I'd call it a good day.
But when you have a high-end system you won't actually see it because the systems switches to the english writing too early to notice it.
Pretty much every 3-d object in this game has a high and a low resolution model.
Only objects close enough are displayed in high-res.
On a high-end system with high-end settings the system will display the high-res model at such a distance that the transition from the low-res version is not visible.
Hence you hardly see the Klingon writing.
So it's not actually the DEVs fault this time.
It doesn't happen to me now and it used to, my PC hasn't changed at all its still high end.
So something has changed.
But when you have a high-end system you won't actually see it because the systems switches to the english writing too early to notice it.
Pretty much every 3-d object in this game has a high and a low resolution model.
Only objects close enough are displayed in high-res.
On a high-end system with high-end settings the system will display the high-res model at such a distance that the transition from the low-res version is not visible.
Hence you hardly see the Klingon writing.
So it's not actually the DEVs fault this time.
How is that not a Dev's fault? Clearly, they didn't test the game on a high end setting to make sure there was consistancy. I haven't looked at the signs in ages but I will the next time i am in First City.
How is that not a Dev's fault? Clearly, they didn't test the game on a high end setting to make sure there was consistancy. I haven't looked at the signs in ages but I will the next time i am in First City.
Because there are only 2 levels of detail.
High and low.
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I miss that feature too.
It really added to the unique atmosphere of Qo'nos.
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But when you have a high-end system you won't actually see it because the systems switches to the english writing too early to notice it.
Pretty much every 3-d object in this game has a high and a low resolution model.
Only objects close enough are displayed in high-res.
On a high-end system with high-end settings the system will display the high-res model at such a distance that the transition from the low-res version is not visible.
Hence you hardly see the Klingon writing.
So it's not actually the DEVs fault this time.
LOL that explains that. I have ran back and forward from the signs thinking I had imagined the whole thing and maybe the original text change was a bug.
I think it was a great feature that added to the immersion play.
Pfft, 2/3 of my crew are changelings, mutineers, and incompetent. If I only lose half of them I'd call it a good day.
It doesn't happen to me now and it used to, my PC hasn't changed at all its still high end.
So something has changed.
Now you know why I'm making sure I have 100% Gorn crew...
How is that not a Dev's fault? Clearly, they didn't test the game on a high end setting to make sure there was consistancy. I haven't looked at the signs in ages but I will the next time i am in First City.
Because there are only 2 levels of detail.
High and low.
Admittedly it's very far away, but look closely how the sign for "Forge" is still in Klingon (rather long word) here:
http://img13.imageshack.us/img13/2100/screenshot2013022813005.jpg
and how it changes here:
http://img812.imageshack.us/img812/6238/screenshot2013022813010.jpg