Something I haven't really heard much about recently is, what's the verdict you all have on the elite fleet space weapons? I know that pretty much it's only Phasers and Disruptors (no torps or mines as far as I know), with new procs on them.
I'm just curious what you all think, I know that the Phasers have a shield heal on them, and I've yet to find out what Elite Disruptors do in space.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Elite disruptors provide a 25% boost in damage against shields from what I've seen very wry effective obviously on a 2.5% proc
I'm just going to purchase some today see what their like the advanced sucked but these look great
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
I have no acces to them for another some time I guess but I have seen federation weapons in game against normal weapons.
I can't do nothing against a new T5 cruiser (assault cruiser it is ? ) which is using FAW with new weapons/elite shield/leadership/etc using normal MKXII ACCx2 disruptors .
Probably a 5 fore ship can take the shields down of this new FAW healing cruisers I can't test that.
Edit : in a month or two my kdf fleet will have access to elite shields
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I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
I thot the Disruptors also have a [ShldH] mod like the elite phasers?
Its not better, its just different. But great for tanks.
No the kdf get the direct opposite of the federation
They are DMGx2 plus one extra mod then the 25% shield damage proc
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
the bonus shield is useless,
my ship has 12000 shield on each side, so ...
2.5% chance: +63 shield, if successful attack
seriously ... this is a joke, you spend two months of your time, seven million dilithium to get the same thing that you can find on the exchange, you buy the same thing by 15 million or less WTF 0o
I have a full Elite Fleet Phaser space set that I rotate between my ships (1 beam array, 3 DHC's, 2 turrets). Their regen values are a bit higher higher when viewed in space if I remember correctly, though I'll verify exact numbers when I get home.
When they proc, my ship sees a brief red flash originating from the ship's center. I still can't tell how long the regen lasts because I'm usually in heavy combat when these procs trigger. They do give my ship running Elite Fleet Shields [Cap]x2 [Reg] [Adapt] nice staying power under sustained weapon fire.
EDIT: My Elite Fleet Phasers regen +162.6 shields per facing per proc when viewed in space. They did a good job at keeping my shields up in SB24...
With the upcoming variants that are changed from [DMG]x3 to [Acc]x2 [DMG] as their fixed mods, it looks like they're gonna be quite a reasonable choice.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
If the fed weapons gave you a chance to get a 25% shield resistance buff, then they would be even. Not sure how I feel about adding even more shield resist though.
But yeah, as it is now the Klingon proc is heads and shoulders better. Best thing to do I think is just copy it over to the fed-side and replace the current fed proc. Or offer both factions a choice of which proc they want.
im sorry but these weapons are worthless in pvp with the garbage mods u get. 2x dmg? are u joking? youll miss everything and hardly crit. no thank you
edit: saw above post....now if they do change to acc2 dmg, while dmg is still not my preference mod they might not be that bad with acc2 at least, still the rediculous crits i get with my weapons now just laugh at sheilds anyway, so i dunno
Well, with them probably soon coming up with AccX2 Dmg Elite weapons and AccX2 DmgX2 Advanced weapons, what do you all think on that? Still good, still bad? Better, worse? Actually competitive because they will have AccX2 on them?
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I think the fed weapons balance very well to the KDF weapons. The only sense of imbalance comes when iether fed of KDF elite weapons are used against a opponent that does not have them.
The quick way the elite KDF drop shields seems OP to the unprepared target. The way the elite fed weapons help keep ones shields healed can make them seem invulnerable to the target attacking them.
I think they balance each other well but everybody without them will feel cheated.
I think the fed weapons balance very well to the KDF weapons. The only sense of imbalance comes when iether fed of KDF elite weapons are used against a opponent that does not have them.
There is no way that the Fed shield heal will ever be as good as -25% shield resistance debuff on what is already a fantastic proc (- hull resistance).
The Fed and KDF elite fleet weapon procs are not balanced very well in general, nor vs. each other.
If you think the shield heal is balanced with the shield resistance debuff you're clearly lacking in objectivity. Hell, even if the fed proc was a much more powerful 25% shield resistance buff (basically the opposite of the KDF proc) it would still be far weaker, simply because a team of five focus firing on a target are five times as likely to get the debuff as the guy they're firing on is to get the buff.
I like the shield resistance debuff, I think it helps to counter runaway resists. It just needs to be cross faction.
If you think the shield heal is balanced with the shield resistance debuff you're clearly lacking in objectivity. Hell, even if the fed proc was a much more powerful 25% shield resistance buff (basically the opposite of the KDF proc) it would still be far weaker, simply because a team of five focus firing on a target are five times as likely to get the debuff as the guy they're firing on is to get the buff.
I like the shield resistance debuff, I think it helps to counter runaway resists. It just needs to be cross faction.
I agree it should be cross faction... you can't give one side a game changer like that.
However I would have to say really the E fleet weapons klink side are unbalanced no matter what.
Considering where the game is... should these become cross faction. They are the only viable option anymore really. Terrible balance release... its the Cryptic norm though isn't it.
I agree there a good counter to whats going on right now... The Ruptors with this proc though are now clearly the best weapon in the game.
I agree it should be cross faction... you can't give one side a game changer like that.
However I would have to say really the E fleet weapons klink side are unbalanced no matter what.
Considering where the game is... should these become cross faction. They are the only viable option anymore really. Terrible balance release... its the Cryptic norm though isn't it.
I agree there a good counter to whats going on right now... The Ruptors with this proc though are now clearly the best weapon in the game.
Agreed, I think they are way out out of balance with everything else available atm.
Do we have confirmation on the following?
> Do they stack from a single user?
> Do they stack from multiple users?
> How do they stack? (multiplicative or additive)
Make them cross faction if thats your desire. I stand by my laymans observation.
Under a high accuracy build those elite fed weapons will perform very well in sustaining ones survival. PvE of course far better than PvP.
Under the same build elite KDF weapons are awesome at taking down shields. PvE of course far better than PvP.
If they are so upsetting to pvp then make them not work in PvP and the problem is solved.
Otherwise I do not have iether fed or KDF versions and I have seen little to no change in my PvP experience..... Those whom minmax and play better than I still make short work pf me and I still make short work of those whom do not minmax or play better than myself.
Even with these elite weapons very little has changed for the average player, the below average or the above average player.
Thats why I say as a layman they are balanced to each other and only those without might complain that its unfair.
Agreed, I think they are way out out of balance with everything else available atm.
Do we have confirmation on the following?
> Do they stack from a single user?
> Do they stack from multiple users?
> How do they stack? (multiplicative or additive)
They stack by reapplying the debuff, aka the counter starts again from 10 seconds with each application of the debuff. Same user, multiple user, makes no difference.
They stack by reapplying the debuff, aka the counter starts again from 10 seconds with each application of the debuff. Same user, multiple user, makes no difference.
So the maximum debuff you can have is -25% but you can have it continuously applied on you with no method of clearing it?
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I'm just going to purchase some today see what their like the advanced sucked but these look great
Its not better, its just different. But great for tanks.
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I can't do nothing against a new T5 cruiser (assault cruiser it is ? ) which is using FAW with new weapons/elite shield/leadership/etc using normal MKXII ACCx2 disruptors .
Probably a 5 fore ship can take the shields down of this new FAW healing cruisers I can't test that.
Edit : in a month or two my kdf fleet will have access to elite shields
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
No the kdf get the direct opposite of the federation
They are DMGx2 plus one extra mod then the 25% shield damage proc
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if your fleet is interested in spending their resources on the tier 5 of engineering, I advise you
DO NOT TO DO THIS
see for yourself
All Fed Elite Fleet Weapons
the bonus shield is useless,
my ship has 12000 shield on each side, so ...
2.5% chance: +63 shield, if successful attack
seriously ... this is a joke, you spend two months of your time, seven million dilithium to get the same thing that you can find on the exchange, you buy the same thing by 15 million or less WTF 0o
Phaser Mk XII exchange 1.600.000 ec
I do not see how +63 shield can help me in an STF/pvp if the the cube give 50.000 damage
the guy who had the idea to put this bonus has serious mental problems
remove this bonus and paste something better or multiply by 10,20,30 whatever
2.5% chance: +800 shield if successful attack
ps
and while no one said anything about the sciences, but I can predict one more frustration in the future
the kdf weapons will be sick though
Regen every 6 sec = 83.4 * Ship * Array type * Modifier bonus (10% each [reg]) * ship Tier * marK number
When they proc, my ship sees a brief red flash originating from the ship's center. I still can't tell how long the regen lasts because I'm usually in heavy combat when these procs trigger. They do give my ship running Elite Fleet Shields [Cap]x2 [Reg] [Adapt] nice staying power under sustained weapon fire.
EDIT: My Elite Fleet Phasers regen +162.6 shields per facing per proc when viewed in space. They did a good job at keeping my shields up in SB24...
You have a +25% shield damage debuff for the KDF, but the fed shield heal is significantly lower than +25%, so it in no way balances out.
But yeah, as it is now the Klingon proc is heads and shoulders better. Best thing to do I think is just copy it over to the fed-side and replace the current fed proc. Or offer both factions a choice of which proc they want.
edit: saw above post....now if they do change to acc2 dmg, while dmg is still not my preference mod they might not be that bad with acc2 at least, still the rediculous crits i get with my weapons now just laugh at sheilds anyway, so i dunno
It kind of reminds me of the Fed-KDF ship thing they got going. Perhaps these KDF weapons allow for the KDF to somewhat narrow that divide?
The quick way the elite KDF drop shields seems OP to the unprepared target. The way the elite fed weapons help keep ones shields healed can make them seem invulnerable to the target attacking them.
I think they balance each other well but everybody without them will feel cheated.
R.I.P
There is no way that the Fed shield heal will ever be as good as -25% shield resistance debuff on what is already a fantastic proc (- hull resistance).
The Fed and KDF elite fleet weapon procs are not balanced very well in general, nor vs. each other.
I like the shield resistance debuff, I think it helps to counter runaway resists. It just needs to be cross faction.
I agree it should be cross faction... you can't give one side a game changer like that.
However I would have to say really the E fleet weapons klink side are unbalanced no matter what.
Considering where the game is... should these become cross faction. They are the only viable option anymore really. Terrible balance release... its the Cryptic norm though isn't it.
I agree there a good counter to whats going on right now... The Ruptors with this proc though are now clearly the best weapon in the game.
Agreed, I think they are way out out of balance with everything else available atm.
Do we have confirmation on the following?
> Do they stack from a single user?
> Do they stack from multiple users?
> How do they stack? (multiplicative or additive)
Under a high accuracy build those elite fed weapons will perform very well in sustaining ones survival. PvE of course far better than PvP.
Under the same build elite KDF weapons are awesome at taking down shields. PvE of course far better than PvP.
If they are so upsetting to pvp then make them not work in PvP and the problem is solved.
Otherwise I do not have iether fed or KDF versions and I have seen little to no change in my PvP experience..... Those whom minmax and play better than I still make short work pf me and I still make short work of those whom do not minmax or play better than myself.
Even with these elite weapons very little has changed for the average player, the below average or the above average player.
Thats why I say as a layman they are balanced to each other and only those without might complain that its unfair.
R.I.P
They stack by reapplying the debuff, aka the counter starts again from 10 seconds with each application of the debuff. Same user, multiple user, makes no difference.
Jorf already covered this.
1 guy proccing heals for himself (resistance-less heals mind you) loses vs. 5 guys proccing -resistance against him.
So the maximum debuff you can have is -25% but you can have it continuously applied on you with no method of clearing it?
That is correct.
1) Install a proc coolddown (same trick they did with phaser procs -- 5 sec duration, 10 sec proc immunity after the proc expires)
2) lower the percentage of the shield debuff (perhaps 10% as with normal disruptor procs, but exact numbers are up to Cryptic)
3) Shorten the proc's duration to something very low (3 seconds?)
There are quite a few options available, but the ball is in Cryptic's court regardless.