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What's the verdict on Elite Fleet Space Weapons?

mimey2mimey2 Member Posts: 0 Arc User
edited March 2013 in PvP Gameplay
Something I haven't really heard much about recently is, what's the verdict you all have on the elite fleet space weapons? I know that pretty much it's only Phasers and Disruptors (no torps or mines as far as I know), with new procs on them.

I'm just curious what you all think, I know that the Phasers have a shield heal on them, and I've yet to find out what Elite Disruptors do in space.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Post edited by mimey2 on
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Comments

  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    Elite disruptors provide a 25% boost in damage against shields from what I've seen very wry effective obviously on a 2.5% proc

    I'm just going to purchase some today see what their like the advanced sucked but these look great
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited February 2013
    I thot the Disruptors also have a [ShldH] mod like the elite phasers?

    Its not better, its just different. But great for tanks.


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  • dova25dova25 Member Posts: 475
    edited February 2013
    I have no acces to them for another some time I guess but I have seen federation weapons in game against normal weapons.

    I can't do nothing against a new T5 cruiser (assault cruiser it is ? ) which is using FAW with new weapons/elite shield/leadership/etc using normal MKXII ACCx2 disruptors .

    Probably a 5 fore ship can take the shields down of this new FAW healing cruisers I can't test that.

    Edit : in a month or two my kdf fleet will have access to elite shields
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
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  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    khayuung wrote: »
    I thot the Disruptors also have a [ShldH] mod like the elite phasers?

    Its not better, its just different. But great for tanks.

    No the kdf get the direct opposite of the federation

    They are DMGx2 plus one extra mod then the 25% shield damage proc
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • afree100afree100 Member Posts: 332 Arc User
    edited February 2013
    I think I will stick to standard weapons, does anyone know the magnitude of the shield heal Federation side?
    Starfleet M.A.C.O. KDF Honor Guard
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited February 2013
    i have been waiting so long to find out about this. Thank you for providing solid information on the issue.
  • darkwhite0darkwhite0 Member Posts: 158 Arc User
    edited March 2013
    useless, this is the word that defines well the weapons of Tier 5, useless!:mad:

    * u-s-e-l-e-s-s


    if your fleet is interested in spending their resources on the tier 5 of engineering, I advise you

    DO NOT TO DO THIS

    see for yourself

    All Fed Elite Fleet Weapons

    the bonus shield is useless,
    my ship has 12000 shield on each side, so ...

    2.5% chance: +63 shield, if successful attack

    seriously ... this is a joke, you spend two months of your time, seven million dilithium to get the same thing that you can find on the exchange, you buy the same thing by 15 million or less WTF 0o

    Phaser Mk XII exchange 1.600.000 ec


    I do not see how +63 shield can help me in an STF/pvp if the the cube give 50.000 damage

    the guy who had the idea to put this bonus has serious mental problems

    remove this bonus and paste something better or multiply by 10,20,30 whatever

    2.5% chance: +800 shield if successful attack





    ps
    and while no one said anything about the sciences, but I can predict one more frustration in the future
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    it will be a whole hell of a lot more then +63 after all modifiers are applied to it. its the same thing on the embassy consoles

    the kdf weapons will be sick though
  • dummynamedummyname Member Posts: 99 Arc User
    edited March 2013
    Is anyone well versed enough to understand how +63 regeneration plays into the sto wiki regeneration calculation?

    Regen every 6 sec = 83.4 * Ship * Array type * Modifier bonus (10% each [reg]) * ship Tier * marK number
    24 Hours a day, 365 days a week.
  • shookyangshookyang Member Posts: 1,122
    edited March 2013
    darkwhite0 wrote: »
    2.5% chance: +63 shield, if successful attack
    This is the value while on the starbase or in orbiting/combat space?
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited March 2013
    I have a full Elite Fleet Phaser space set that I rotate between my ships (1 beam array, 3 DHC's, 2 turrets). Their regen values are a bit higher higher when viewed in space if I remember correctly, though I'll verify exact numbers when I get home.

    When they proc, my ship sees a brief red flash originating from the ship's center. I still can't tell how long the regen lasts because I'm usually in heavy combat when these procs trigger. They do give my ship running Elite Fleet Shields [Cap]x2 [Reg] [Adapt] nice staying power under sustained weapon fire.

    EDIT: My Elite Fleet Phasers regen +162.6 shields per facing per proc when viewed in space. They did a good job at keeping my shields up in SB24...
  • lostusthornlostusthorn Member Posts: 844
    edited March 2013
    Remember that the 63 is the value in ground view since you are on the ground map of the starbase.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited March 2013
    I really cant wait to see how those disruptors turn out. Atm they look to be far and above the fed version.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2013
    With the upcoming variants that are changed from [DMG]x3 to [Acc]x2 [DMG] as their fixed mods, it looks like they're gonna be quite a reasonable choice.
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  • illcadiaillcadia Member Posts: 1,415 Bug Hunter
    edited March 2013
    Basically the elite KDF weapons are awesome, and the elite FED weapons are garbage.

    You have a +25% shield damage debuff for the KDF, but the fed shield heal is significantly lower than +25%, so it in no way balances out.
  • hurleybirdhurleybird Member Posts: 909
    edited March 2013
    If the fed weapons gave you a chance to get a 25% shield resistance buff, then they would be even. Not sure how I feel about adding even more shield resist though.

    But yeah, as it is now the Klingon proc is heads and shoulders better. Best thing to do I think is just copy it over to the fed-side and replace the current fed proc. Or offer both factions a choice of which proc they want.
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited March 2013
    im sorry but these weapons are worthless in pvp with the garbage mods u get. 2x dmg? are u joking? youll miss everything and hardly crit. no thank you

    edit: saw above post....now if they do change to acc2 dmg, while dmg is still not my preference mod they might not be that bad with acc2 at least, still the rediculous crits i get with my weapons now just laugh at sheilds anyway, so i dunno
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited March 2013
    illcadia wrote: »
    Basically the elite KDF weapons are awesome, and the elite FED weapons are garbage.

    You have a +25% shield damage debuff for the KDF, but the fed shield heal is significantly lower than +25%, so it in no way balances out.

    It kind of reminds me of the Fed-KDF ship thing they got going. Perhaps these KDF weapons allow for the KDF to somewhat narrow that divide?
  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2013
    Well, with them probably soon coming up with AccX2 Dmg Elite weapons and AccX2 DmgX2 Advanced weapons, what do you all think on that? Still good, still bad? Better, worse? Actually competitive because they will have AccX2 on them?
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • lostusthornlostusthorn Member Posts: 844
    edited March 2013
    [acc]x2 works fine in PvP, should make the elite disruptors really nasty to have around.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited March 2013
    I think the fed weapons balance very well to the KDF weapons. The only sense of imbalance comes when iether fed of KDF elite weapons are used against a opponent that does not have them.
    The quick way the elite KDF drop shields seems OP to the unprepared target. The way the elite fed weapons help keep ones shields healed can make them seem invulnerable to the target attacking them.
    I think they balance each other well but everybody without them will feel cheated.
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    R.I.P
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited March 2013
    bitemepwe wrote: »
    I think the fed weapons balance very well to the KDF weapons. The only sense of imbalance comes when iether fed of KDF elite weapons are used against a opponent that does not have them.


    There is no way that the Fed shield heal will ever be as good as -25% shield resistance debuff on what is already a fantastic proc (- hull resistance).


    The Fed and KDF elite fleet weapon procs are not balanced very well in general, nor vs. each other.
  • hurleybirdhurleybird Member Posts: 909
    edited March 2013
    If you think the shield heal is balanced with the shield resistance debuff you're clearly lacking in objectivity. Hell, even if the fed proc was a much more powerful 25% shield resistance buff (basically the opposite of the KDF proc) it would still be far weaker, simply because a team of five focus firing on a target are five times as likely to get the debuff as the guy they're firing on is to get the buff.

    I like the shield resistance debuff, I think it helps to counter runaway resists. It just needs to be cross faction.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2013
    hurleybird wrote: »
    If you think the shield heal is balanced with the shield resistance debuff you're clearly lacking in objectivity. Hell, even if the fed proc was a much more powerful 25% shield resistance buff (basically the opposite of the KDF proc) it would still be far weaker, simply because a team of five focus firing on a target are five times as likely to get the debuff as the guy they're firing on is to get the buff.

    I like the shield resistance debuff, I think it helps to counter runaway resists. It just needs to be cross faction.

    I agree it should be cross faction... you can't give one side a game changer like that.

    However I would have to say really the E fleet weapons klink side are unbalanced no matter what.

    Considering where the game is... should these become cross faction. They are the only viable option anymore really. Terrible balance release... its the Cryptic norm though isn't it.

    I agree there a good counter to whats going on right now... The Ruptors with this proc though are now clearly the best weapon in the game.
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited March 2013
    I agree it should be cross faction... you can't give one side a game changer like that.

    However I would have to say really the E fleet weapons klink side are unbalanced no matter what.

    Considering where the game is... should these become cross faction. They are the only viable option anymore really. Terrible balance release... its the Cryptic norm though isn't it.

    I agree there a good counter to whats going on right now... The Ruptors with this proc though are now clearly the best weapon in the game.


    Agreed, I think they are way out out of balance with everything else available atm.



    Do we have confirmation on the following?

    > Do they stack from a single user?
    > Do they stack from multiple users?
    > How do they stack? (multiplicative or additive)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited March 2013
    Make them cross faction if thats your desire. I stand by my laymans observation.
    Under a high accuracy build those elite fed weapons will perform very well in sustaining ones survival. PvE of course far better than PvP.
    Under the same build elite KDF weapons are awesome at taking down shields. PvE of course far better than PvP.
    If they are so upsetting to pvp then make them not work in PvP and the problem is solved.
    Otherwise I do not have iether fed or KDF versions and I have seen little to no change in my PvP experience..... Those whom minmax and play better than I still make short work pf me and I still make short work of those whom do not minmax or play better than myself.

    Even with these elite weapons very little has changed for the average player, the below average or the above average player.

    Thats why I say as a layman they are balanced to each other and only those without might complain that its unfair.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • lostusthornlostusthorn Member Posts: 844
    edited March 2013
    Agreed, I think they are way out out of balance with everything else available atm.



    Do we have confirmation on the following?

    > Do they stack from a single user?
    > Do they stack from multiple users?
    > How do they stack? (multiplicative or additive)

    They stack by reapplying the debuff, aka the counter starts again from 10 seconds with each application of the debuff. Same user, multiple user, makes no difference.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited March 2013
    bitemepwe wrote: »
    Under a high accuracy build those elite fed weapons will perform very well in sustaining ones survival.

    Jorf already covered this.

    1 guy proccing heals for himself (resistance-less heals mind you) loses vs. 5 guys proccing -resistance against him.


    They stack by reapplying the debuff, aka the counter starts again from 10 seconds with each application of the debuff. Same user, multiple user, makes no difference.


    So the maximum debuff you can have is -25% but you can have it continuously applied on you with no method of clearing it?
  • lostusthornlostusthorn Member Posts: 844
    edited March 2013
    Jorf already covered this.

    So the maximum debuff you can have is -25% but you can have it continuously applied on you with no method of clearing it?

    That is correct.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited March 2013
    There are several ways I can see Cryptic re-balance KDF Elite Fleet Disruptors:

    1) Install a proc coolddown (same trick they did with phaser procs -- 5 sec duration, 10 sec proc immunity after the proc expires)

    2) lower the percentage of the shield debuff (perhaps 10% as with normal disruptor procs, but exact numbers are up to Cryptic)

    3) Shorten the proc's duration to something very low (3 seconds?)


    There are quite a few options available, but the ball is in Cryptic's court regardless.
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