I won a Recluse Carrier recently, in a competition of skill. I know the fleet member who put this generous prize up spent considerable resources putting it up, but now that I have used the ship for a few days, I am a little unhappy having accepted it, while it may have made another fleet member happier.
My last ship was a Vesta which I played with great sucess as a Science captain in an Energy Siphon build running Polarized Disruptor beam arrays. In any pvp match I can be one of the top performers in damage and healing, and I felt quite powerful. In this Recluse I feel like a chump.
I know its not supposed to do a lot of damage, but I was in a pvp where I felt like I was in on every kill in a 15-0, but I did such little damage it acually scored me with 0 kills.
The turn rate is dreadfull, I can barely keep a broadside running, Subnucleonic Beams are not available when I want them whithout dedicating a console slot to Sub Space Jump, it isnt as tanky as I thought it would be, and I dont notice any pets doing damage, and I have them all, right up to Elite Scorpions.
What to do? I dont want to junk the ship, and I dont like using an engineer commander boff, despite how nice Aux to Sif 3 is, I cant find enough skills I like in a commander and lt commander slot.
Does anyone have any ideas of how a sci in a Recluse can do better then how I did in my Shiphon Vesta?
It's a healer. That's its biggest strength because of its boff layout.
To expand on my friend Snog's point: It's the only ship in the game that combines LTC Science with LTC Engineering and CMDR Engineering powers to put, in one place, the biggest battery of healing executable by a single ship. The fact that it has hangars to expand its crowd control, healing, or to a lesser degree damage dealing, makes it probably one of the, if not the, level best force-multiplier a team can utilize.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Aux to SIF 3 is ~10.2k with 55% resist every 15 seconds. More if you use it's DOff.
Built properly, it's an amazing tank/healer.
Otherwise, you can run some nice CC as well. It's turn rate isn't the greatest (especially when coming from a Vesta), but it's still higher than the other Carriers. Plus Elite Scorpions/Peregrines can be pretty nasty.
I won a Recluse Carrier recently, in a competition of skill. I know the fleet member who put this generous prize up spent considerable resources putting it up, but now that I have used the ship for a few days, I am a little unhappy having accepted it, while it may have made another fleet member happier.
My last ship was a Vesta which I played with great sucess as a Science captain in an Energy Siphon build running Polarized Disruptor beam arrays. In any pvp match I can be one of the top performers in damage and healing, and I felt quite powerful. In this Recluse I feel like a chump.
I know its not supposed to do a lot of damage, but I was in a pvp where I felt like I was in on every kill in a 15-0, but I did such little damage it acually scored me with 0 kills.
The turn rate is dreadfull, I can barely keep a broadside running, Subnucleonic Beams are not available when I want them whithout dedicating a console slot to Sub Space Jump, it isnt as tanky as I thought it would be, and I dont notice any pets doing damage, and I have them all, right up to Elite Scorpions.
What to do? I dont want to junk the ship, and I dont like using an engineer commander boff, despite how nice Aux to Sif 3 is, I cant find enough skills I like in a commander and lt commander slot.
Does anyone have any ideas of how a sci in a Recluse can do better then how I did in my Shiphon Vesta?
Thanks for this post. To quote my fav engineer: the right tool for the right job. What u have on your hands is probably the games best healer. Treat it as such and it will perform like a champ.
If you like, you can use my build as a starting place along with any responses the other healers have regarding this build. There are others far more skilled in healing than i
am.
With that said, find someone who can teach you some basics about healing and you will be healing in the millions in no time. I am not joking. Other recluse pilots will tell you that it is not uncommon to go well over6 mill healing and more. Don't underestimate the power of a good healer.
The recluse is the best, and I mean the BEST team healer/tank in game. Theres a lot of awesome heals and sci magic available to you, add the reinforced shield drones and your talking about an un-killable build.
If you want some help, pm me in game and we can work your build, boff layout, and doffs.
I won a Recluse Carrier recently, in a competition of skill. I know the fleet member who put this generous prize up spent considerable resources putting it up, but now that I have used the ship for a few days, I am a little unhappy having accepted it, while it may have made another fleet member happier.
My last ship was a Vesta which I played with great sucess as a Science captain in an Energy Siphon build running Polarized Disruptor beam arrays. In any pvp match I can be one of the top performers in damage and healing, and I felt quite powerful. In this Recluse I feel like a chump.
I know its not supposed to do a lot of damage, but I was in a pvp where I felt like I was in on every kill in a 15-0, but I did such little damage it acually scored me with 0 kills.
The turn rate is dreadfull, I can barely keep a broadside running, Subnucleonic Beams are not available when I want them whithout dedicating a console slot to Sub Space Jump, it isnt as tanky as I thought it would be, and I dont notice any pets doing damage, and I have them all, right up to Elite Scorpions.
What to do? I dont want to junk the ship, and I dont like using an engineer commander boff, despite how nice Aux to Sif 3 is, I cant find enough skills I like in a commander and lt commander slot.
Does anyone have any ideas of how a sci in a Recluse can do better then how I did in my Shiphon Vesta?
hehe you sci are not accustomed to the slow turn rate. Imao all cruisers "like the carriers" have a terrible turn rate and what no one cares
Comments
To expand on my friend Snog's point: It's the only ship in the game that combines LTC Science with LTC Engineering and CMDR Engineering powers to put, in one place, the biggest battery of healing executable by a single ship. The fact that it has hangars to expand its crowd control, healing, or to a lesser degree damage dealing, makes it probably one of the, if not the, level best force-multiplier a team can utilize.
Built properly, it's an amazing tank/healer.
Otherwise, you can run some nice CC as well. It's turn rate isn't the greatest (especially when coming from a Vesta), but it's still higher than the other Carriers. Plus Elite Scorpions/Peregrines can be pretty nasty.
Thanks for this post. To quote my fav engineer: the right tool for the right job. What u have on your hands is probably the games best healer. Treat it as such and it will perform like a champ.
If you like, you can use my build as a starting place along with any responses the other healers have regarding this build. There are others far more skilled in healing than i
am.
http://www.stoacademy.com/tools/skillplanner/?build=recluseenghealer_1810
With that said, find someone who can teach you some basics about healing and you will be healing in the millions in no time. I am not joking. Other recluse pilots will tell you that it is not uncommon to go well over6 mill healing and more. Don't underestimate the power of a good healer.
If you want some help, pm me in game and we can work your build, boff layout, and doffs.
My in game in @Polie
hehe you sci are not accustomed to the slow turn rate. Imao all cruisers "like the carriers" have a terrible turn rate and what no one cares