So i m still raging mad at systems latest stroke of genius. I want to start something on a more positive note:
If I read between the lines correctly in different interviews and forum posts. Neverwinter are actually putting proper Dev time into PvP. Part of there efforts come back to STO, like making the systems team understand that F@W is broken, has only been different kinds of broken since Season 2, mind you.
So any open beta LTS pvp'ers out there, what is there to discover in Neverwinter PvP development, that might make its way to STO? How are they approaching things differently. First of they only have one faction. Smart move, or not, dunno. Let's hear it from the livers.
Hero of the North Founder's Pack purchasers
Guardian of Neverwinter purchasers
Torchlight 2 pre-orders
RaiderZ Elite Pack purchasers
Lifetime members of Champions Online and Star Trek Online.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
elves in tights banging each other over the head with sticks?
i dunno, kinda tired of the classic mmo pvp. space is where its at.
imo the best thing they could do for neverwinter (and all mmos) for that matter, is get rid of arena minigame pvp. it ruins the sandbox open world pvp, the random pvp that suddenly starts while you are killing grubs or picking flowers for mrs. pennypicker.
I have said it time and time again. SWG (star wars galaxies, for the younglings) did pvp perfectly. 6-7 different planets all open sandboxes. you have to flag yourself for pvp so there is no ganking. each planet had bases you needed to control to control that planet.
getting outnumbered on Dantooine? group up and fly to Naboo, start some base takeovers there and watch the opposition scurry over to defend. (ahh the joys of surrounding the spaceport load in and aoeing the incoming defenders, memories) just a brilliant system that devs everywhere should be emulating.
not to mention actual bounties for bountyhunters. dont like that op jedi gloating about how much time and effort he put in to be leet? put his name and some cash on the bounty terminals and watch him log off in his house for a few days.
If you listen to developer's conferences, you should know why you likely won't see open world PvP again. It just annoys too many customers.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
My favorite open-world PvP was in Warhammer Age of Reckoning. Each zone had one side for each faction, seperated by a PvP zone between them with numerous objectives. their were three different fronts to fight on at each tier, so if you were getting spanked to hard in one place you could reorganize and push on another front.
But fully open zones seem like kind of a bad idea. Even in games where certain servers are PvP, or where players had to flag themselves it caused problems. If you want to use flags you need to do cheetah-flips to prevent people from accidentally getting flagged. For example, I've seen games where a person would go stand next to quest mobs hoping to get hit by an AOE which would then flag the person who did it.
Problem is every Dev wants to be Bliz... they want to have a Wow killer... so they create there game to appeal to wives and girlfriends (no offense... to the gaming girls including my wife)... but seriously they create there games to appeal to people that can't name the brand of there CPU... or the model number on there video card... and have to be walked through a driver update to install the game properly.
Those types of people don't understand the flagging stuff... they will either TRIBBLE it up... or decide to try PvP and get annoyed. It makes the thought for most devs of adding open world pvp that most of US hard core gamer's love... an issue. (at least I think that's how most of the money sees it) Not to mention that they Believe those segments of the market greatly out number ours... and there likely right.
Games like EVE and yes even SWG had/have a very small base in comparison... are we loyal customers YES... are we plentiful... not really. Games like that don't attract the big publish bucks what can ya do... we are fans of the "art film" version of the MMO industry... and they all wanna make Summer blockbusters.
Problem is every Dev wants to be Bliz... they want to have a Wow killer... so they create there game to appeal to wives and girlfriends (no offense... to the gaming girls including my wife)... but seriously they create there games to appeal to people that can't name the brand of there CPU... or the model number on there video card... and have to be walked through a driver update to install the game properly.
Those types of people don't understand the flagging stuff... they will either TRIBBLE it up... or decide to try PvP and get annoyed. It makes the thought for most devs of adding open world pvp that most of US hard core gamer's love... an issue. (at least I think that's how most of the money sees it) Not to mention that they Believe those segments of the market greatly out number ours... and there likely right.
Games like EVE and yes even SWG had/have a very small base in comparison... are we loyal customers YES... are we plentiful... not really. Games like that don't attract the big publish bucks what can ya do... we are fans of the "art film" version of the MMO industry... and they all wanna make Summer blockbusters.
Bravo, maestro. Grazi, Signori. I have felt this for a long while but couldn't have put it so well.
And even in EVE, most people stay in high-sec space (no PvP) according to CCP.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
... but seriously they create there games to appeal to people that can't name the brand of there CPU... or the model number on there video card... and have to be walked through a driver update to install the game properly.
You talk down to this demographic as if they are unworthy of oxygen. Get off your damn high horse and open your eyes to the reality that you just described >90% of gamers. Gaming is still a business, and any business that doesn't create their game to appeal to as wide an audience as possible is shooting their own foot off.
Those types of people ... decide to try PvP and get annoyed. It makes the thought for most devs of adding open world pvp that most of US hard core gamer's love... an issue. (at least I think that's how most of the money sees it) Not to mention that they Believe those segments of the market greatly out number ours... and there likely right.
This is rich. In one sentence you revile the line of thinking by using the term "believe," then in the next you admit it's likely true. Companies that make highly-regarded MMORPGs don't need to "believe" in the makeup their demographic, they have piles upon piles of databases and gameplay statistics that tell them the truth. There are entire companies out there dedicated to going thru these piles of data and pulling out nuggets of wisdom that drive the entire industry.
Games like EVE and yes even SWG had/have a very small base in comparison... are we loyal customers YES... are we plentiful... not really. Games like that don't attract the big publish bucks what can ya do... we are fans of the "art film" version of the MMO industry... and they all wanna make Summer blockbusters.
You're twisting the reality of the situation to play the martyr. Every game company under the stars would give their left nut to be half as successful as WoW. Every one of them I've heard talk about their titles is focused on making "the best game possible" and hope it wins over the hearts of tens-of-millions of fans.
Yes, even your beloved "art film" studios like CCP (makers of EVE). Who, I might remind you, is attempting as-we-speak to capitalize on their little "art film" by launching a console title that is intended to draw in a new type of gamer, largely comprised of the type of gamer described in the first block of text I quoted in his post. Now who's the plucky upstart?
And do you even remember who made SWG? Sony Online Entertainment - the very definition of a "blockbuster" house. Hell, the game was shut down because it couldn't live up to their standards. And if you think SWG was ever a model of solid, balanced gameplay, then you are far more deluded than I could have imagined. Mind poisons, Eye shots, macro'd Doctor Buffs that became a necessity for gameplay? This sandbox was peed-in long before the NGE tried to straighten it out.
So i m still raging mad at systems latest stroke of genius. I want to start something on a more positive note:
If I read between the lines correctly in different interviews and forum posts. Neverwinter are actually putting proper Dev time into PvP. Part of there efforts come back to STO, like making the systems team understand that F@W is broken, has only been different kinds of broken since Season 2, mind you.
So any open beta LTS pvp'ers out there, what is there to discover in Neverwinter PvP development, that might make its way to STO? How are they approaching things differently. First of they only have one faction. Smart move, or not, dunno. Let's hear it from the livers.
If they suddenly start flying in space ships and not riding around on giant spiders, i'll let you know.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Comments
Actually, we don't get in until:
Beta Weekend 2 - March 8-10
Hero of the North Founder's Pack purchasers
Guardian of Neverwinter purchasers
Torchlight 2 pre-orders
RaiderZ Elite Pack purchasers
Lifetime members of Champions Online and Star Trek Online.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
i dunno, kinda tired of the classic mmo pvp. space is where its at.
imo the best thing they could do for neverwinter (and all mmos) for that matter, is get rid of arena minigame pvp. it ruins the sandbox open world pvp, the random pvp that suddenly starts while you are killing grubs or picking flowers for mrs. pennypicker.
I have said it time and time again. SWG (star wars galaxies, for the younglings) did pvp perfectly. 6-7 different planets all open sandboxes. you have to flag yourself for pvp so there is no ganking. each planet had bases you needed to control to control that planet.
getting outnumbered on Dantooine? group up and fly to Naboo, start some base takeovers there and watch the opposition scurry over to defend. (ahh the joys of surrounding the spaceport load in and aoeing the incoming defenders, memories) just a brilliant system that devs everywhere should be emulating.
not to mention actual bounties for bountyhunters. dont like that op jedi gloating about how much time and effort he put in to be leet? put his name and some cash on the bounty terminals and watch him log off in his house for a few days.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
read above post on "flagging"
Hey, I like the Tegolar with a [Rev] or [PBKB] personal shield.
Vulcans with their Lirpas...
Hrmmm, maybe Bran can do a non-Boxing tourney. Naked except your choice of melee weapon - oh, the carnage...
But fully open zones seem like kind of a bad idea. Even in games where certain servers are PvP, or where players had to flag themselves it caused problems. If you want to use flags you need to do cheetah-flips to prevent people from accidentally getting flagged. For example, I've seen games where a person would go stand next to quest mobs hoping to get hit by an AOE which would then flag the person who did it.
Problem is every Dev wants to be Bliz... they want to have a Wow killer... so they create there game to appeal to wives and girlfriends (no offense... to the gaming girls including my wife)... but seriously they create there games to appeal to people that can't name the brand of there CPU... or the model number on there video card... and have to be walked through a driver update to install the game properly.
Those types of people don't understand the flagging stuff... they will either TRIBBLE it up... or decide to try PvP and get annoyed. It makes the thought for most devs of adding open world pvp that most of US hard core gamer's love... an issue. (at least I think that's how most of the money sees it) Not to mention that they Believe those segments of the market greatly out number ours... and there likely right.
Games like EVE and yes even SWG had/have a very small base in comparison... are we loyal customers YES... are we plentiful... not really. Games like that don't attract the big publish bucks what can ya do... we are fans of the "art film" version of the MMO industry... and they all wanna make Summer blockbusters.
Bravo, maestro. Grazi, Signori. I have felt this for a long while but couldn't have put it so well.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
You talk down to this demographic as if they are unworthy of oxygen. Get off your damn high horse and open your eyes to the reality that you just described >90% of gamers. Gaming is still a business, and any business that doesn't create their game to appeal to as wide an audience as possible is shooting their own foot off.
This is rich. In one sentence you revile the line of thinking by using the term "believe," then in the next you admit it's likely true. Companies that make highly-regarded MMORPGs don't need to "believe" in the makeup their demographic, they have piles upon piles of databases and gameplay statistics that tell them the truth. There are entire companies out there dedicated to going thru these piles of data and pulling out nuggets of wisdom that drive the entire industry.
You're twisting the reality of the situation to play the martyr. Every game company under the stars would give their left nut to be half as successful as WoW. Every one of them I've heard talk about their titles is focused on making "the best game possible" and hope it wins over the hearts of tens-of-millions of fans.
Yes, even your beloved "art film" studios like CCP (makers of EVE). Who, I might remind you, is attempting as-we-speak to capitalize on their little "art film" by launching a console title that is intended to draw in a new type of gamer, largely comprised of the type of gamer described in the first block of text I quoted in his post. Now who's the plucky upstart?
And do you even remember who made SWG? Sony Online Entertainment - the very definition of a "blockbuster" house. Hell, the game was shut down because it couldn't live up to their standards. And if you think SWG was ever a model of solid, balanced gameplay, then you are far more deluded than I could have imagined. Mind poisons, Eye shots, macro'd Doctor Buffs that became a necessity for gameplay? This sandbox was peed-in long before the NGE tried to straighten it out.
If they suddenly start flying in space ships and not riding around on giant spiders, i'll let you know.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Spelljammer was fun back in the day...
You mad bro?
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013