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A way to bind Depart System?

itpalgitpalg Member Posts: 340 Arc User
I didn't see any Depart System in the options.
I get tired of reaching over to the map to leave a system.
I just want to hit a key for the prompt to show up.
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Post edited by itpalg on

Comments

  • mbp101287mbp101287 Member Posts: 0 Arc User
    edited February 2013
    I'm sure there is a way to get it to be bound to a key, but keybinds are not my strong suit.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited February 2013
    I agree...

    I've been looking for this too.
  • falastusfalastus Member Posts: 0 Arc User
    edited February 2013
    this will do what your looking for, and it is the same for beam to ship:

    /bind "key" GenButtonClick minimap_ripcord_button

    just replace "key" with whatever key you want to hit for that function



    I just wish I could figure out the ones for carrier commands...
  • aspheasphe Member Posts: 0 Arc User
    edited April 2013
    falastus wrote: »
    this will do what your looking for, and it is the same for beam to ship:

    /bind "key" GenButtonClick minimap_ripcord_button

    just replace "key" with whatever key you want to hit for that function



    I just wish I could figure out the ones for carrier commands...

    I put the carrier commands in some power tray slots, then rebound some keys to execute whatever are in those 'slots'


    In the below example, I press 'CTRL+W' to 'Target Weapon sub-system' (I put the ability in Tray row 7, column 10) or 'SHIFT+W' to order my fighters to 'Attack my Target' (likewise row 7, column 6)

    Control+w "+TrayExecByTray 6 9"
    Control+e "+TrayExecByTray 6 8"
    Control+a "+TrayExecByTray 6 7"
    Control+s "+TrayExecByTray 6 6"
    Shift+w "+TrayExecByTray 6 5"
    Shift+e "+TrayExecByTray 6 4"
    Shift+a "+TrayExecByTray 6 3"
    Shift+s "+TrayExecByTray 6 2"

    After all, if you don't fill up all those empty slots, the game will (and in the manner expressly designed to most irritate the player ).
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