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Question from a Heavy Hegh'ta Captain

ladydragonfuryladydragonfury Member Posts: 32 Arc User
edited March 2013 in Klingon Discussion
It's probably been asked before but... Would it be worth my removing the Fore and Aft Photon Torpedo Launchers in favour of another Dual Heavy Disruptor Cannon at the front and another Disruptor Turret at the back? Then I can put another Disruptor Induction Coil in. I've been chewing on the idea but I'm not sure about this. Thought I'd ask you knowledgeable forum folk about it :). I've only been playing for three-four months but my level's shot up and there's still so much I don't know!
I am NEVER calling my avatars 'toons'.
Some people buy Tier V ships and expect to automatically win. Other people buy Tier V ships and are Tier V pilots
Post edited by ladydragonfury on

Comments

  • twamtwam Member Posts: 0 Arc User
    edited February 2013
    Running 3 disruptor coils is generally a good idea anyway, even if you do run a torpedo.

    I'd definitely replace the aft torpedo: the BoP has the turn rate to keep the nose pointed to the enemy whenever you wish, pretty much.

    As for the front, it's personal preference. I run 3 DHC's and a quantum on one of my BoP's, 4 DHC's on another, both of them tacs. *shrug* I even run one with 1 DBB, 3 DHC's and turrets, on my sci.

    I do think that, generally, it's best to run as many energy-specific tac consoles as possible. Those torps hit hard anyway, once you start hitting hull ;)
  • ladydragonfuryladydragonfury Member Posts: 32 Arc User
    edited February 2013
    I see. That really helps a lot! I'll definitely replace the Aft Torpedo and put in another Induction Coil. Thanks :).
    I am NEVER calling my avatars 'toons'.
    Some people buy Tier V ships and expect to automatically win. Other people buy Tier V ships and are Tier V pilots
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    I see. That really helps a lot! I'll definitely replace the Aft Torpedo and put in another Induction Coil. Thanks :).

    The only way to take all these speed tankers down is BO3 and THY3

    The only way to do it in ESTF's is 4dhc 3 turrets

    Disruptors are your main armament either way that's what should be tac console boosted

    The way I do it anyway
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • ladydragonfuryladydragonfury Member Posts: 32 Arc User
    edited February 2013
    Beam Overload 3 and Torpedo High Yield 3? I haven't really played against any other players in my Hegh'ta yet-but I will keep those in mind. I have Cannon Scatter Volley and Rapid Fire, currently, and I have Beam Overload and High Yield, but I can't remember whether they're 1, 2 or 3 currently.
    I am NEVER calling my avatars 'toons'.
    Some people buy Tier V ships and expect to automatically win. Other people buy Tier V ships and are Tier V pilots
  • thisslerthissler Member Posts: 2,055 Arc User
    edited February 2013
    It's probably been asked before but... Would it be worth my removing the Fore and Aft Photon Torpedo Launchers in favour of another Dual Heavy Disruptor Cannon at the front and another Disruptor Turret at the back? Then I can put another Disruptor Induction Coil in. I've been chewing on the idea but I'm not sure about this. Thought I'd ask you knowledgeable forum folk about it :). I've only been playing for three-four months but my level's shot up and there's still so much I don't know!

    http://sto-forum.perfectworld.com/showthread.php?t=558191 STF BoP

    https://www.youtube.com/watch?v=2iRvljKGwjY STF Raptor. Please consider one.

    I'll send you a mirror version. It's just far superior to the BoP for most PVE.

    https://www.youtube.com/watch?v=YATZLqO0M50 PVP BoP

    When you can get them Fleet AP is really where you need to be. They have the mods that you need. Once you hit AccOverflow you can't beat Crit Severity and Dam.

    https://www.youtube.com/channel/UCAAgaD-zbotq2By_2-8qqIg/featured There's the proof of the previous statement. When you only use one energy weapon shot, make it count.

    Cheers! and mail me in game only if you want a mirror raptor.
  • rovakiinrovakiin Member Posts: 107 Arc User
    edited February 2013
    I run 1 quad disruptor cannon + 2 disruptor dhcs and a quantum torp fore, and all disruptor turrets in the aft slots. Works quite well with attack pattern alpha 3 and torpedo hy.
  • ladydragonfuryladydragonfury Member Posts: 32 Arc User
    edited February 2013
    So, what are the pro's and cons between a Hegh'ta and a Raptor then? I do have Torpedo High Yield as well. All those Boff skills I listed are at 1 by the way-but I have Target Weapons Subsystems and Attack Pattern Delta in the higher Tactical slots.

    Also, thank you sooo much guys adding the extra Coil and putting the two turrets in the back really made a noticeable difference! I love my BoP even more now :D.

    Also, try not to go too overboard with the acronyms, sometimes reading this place is like reading another language.
    I am NEVER calling my avatars 'toons'.
    Some people buy Tier V ships and expect to automatically win. Other people buy Tier V ships and are Tier V pilots
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2013
    A bird of prey is more of a pvp ship, especially in kerrat and capture and hold. The battle cloak isn't needed so much in pve so a raptor is usually better as it has stronger damage due to 1 more tac console, and more durability. The mirror versions is cheap on exchange too and is better then the regular qin raptor.
    Tala -KDF Tac- House of Beautiful Orions
  • twamtwam Member Posts: 0 Arc User
    edited February 2013
    For PvE, definitely try the mirror Qin!

    For as little as 600k (exchange fluctuates between 600k and 800k, I think), you can add a perfectly viable alternative.

    The thing with the Qin is, it offers noticeably more firepower, but with reduced manoevrability. It's also sturdier (more hull & shields) but less flexible than a BoP, in terms of roles and bridge officer layouts, obviously, but also in terms of playing styles. While the BoP is the wildcard that can flit around the battlefield being unpredictable, the Raptor handles like a crossing between a Fed escort and a KDF Battlecruiser. Also, it has a regular cloak, not a battlecloak: once you engage, you're committed until one of you bursts or evasives out of range.

    Other than that: it has a lot of tac slots with the bare minimum of self-healing options, but man, is it a beast.

    I tend to run mine with something like:
    Tac team 1, Cannon Rapid Fire 1, Attack Pattern Omega 2, Cannon Rapid Fire 3 (or with these last two reversed, or even TT1, CRF 1 & 2 and AP:Beta3, with AP:Omega2 in the other lt cmdr slot)
    Tac team 1, Torp High Yield 2, Attack Pattern Beta 2
    Tractor beam 1, Hazard Emitters 2
    Emergency Power to Shields 1, Reverse Shield Polarity 1
    Emergency Power to Shields 1

    A very simple build, but it's effective, for sure.

    If you go full on energy (4 Dual Heavy's and 3 turrets) or add a single torp up front, you should be able to tear through elite sphere faster than your BoP could, because of the extra (energy weapon) tac console and turret. You just won't be able to slot, say, a gravity well to get that sphere's friends to stick around for the warp core explosion.

    Edit: Just to be clear: I'm not advocating a choice for either one of them, but rather for both of them. Fly both, depending on your mood. I find I prefer the Raptor when I just want to wreck stuff fast and hard, and fly my BoP's when I'm more awake and alert, and want to play with my prey...
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2013
    I also have a Hegh'ta. It's an interesting ship. I have been flying it in a bunch of different scenarios, and while it's very fragile it's also quite fun. My front setup at the moment is 2 disruptor DHCs, 1 disruptor DBB, and 1 photon torpedo, while the back is 1 disruptor turret and a photon mine. This suits me well for a variety of different scenarios but is weak in any one of them. I dont mind, I play to have fun not to compete.

    I've found that adding the dual-beam to the front was very useful--it helps me to aim the cannons by giving a slightly larger cone of fire than the DHCs have, which lets me know when I'm close enough for the cannons to work. The ship is very squirrely with all the boosts, so I try to get it in position, throw it in reverse, and let the forwards go. The DBB is *very* helpful for this. It's also useful with Fire-at-will against a fighter squad, and also puts pretty good damage on shields. I actually find the torpedo to be the least useful, even with high-yield 3, it seems like I do more damage with a group of buffed DHCs than anything else. I am always thinking about changing it to another DHC, and I still might.

    Like the man said above you never need to shoot out the rear with a BOP so put something else back there. Turret would be a good choice in PVP, but I like a mine better because they serve so many purposes. They are good for killing a wing of fighters, they will killl one then change course and kill another, sometimes 3-4 in one go, which saves me from having to shoot them myself. They are also good as flares/chaff against incoming torpedoes and mines--seriously, you can drop a mine on an incoming torp and the torp will go straight for it. Turrets are very weak, I would actually put a regular beam array back there over a 2nd turret, since I could still use it with broadsides and fire-at-will. I think turrets are over-rated. But, in PVP you want to come out of hiding and put out more damage than the target can heal through, and a beam firing sideways will give you zero extra damage on the front. A weak turret out the front is better than a strong beam that wont shoot forwards.
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited February 2013
    thissler wrote: »
    https://www.youtube.com/channel/UCAAgaD-zbotq2By_2-8qqIg/featured There's the proof of the previous statement. When you only use one energy weapon shot, make it count.

    One question. Would you suggest to skill Gravition Generators to increase the effect of the tractor beam?

    Ah, and btw. the last few days I tried to do the same thing with the fleet Hos'Sus as you did with the Norgh. I testes several setups, however, found it only effective if at least 3 tac buffs are up. Otherwise I could mostly not punch through the shields with BOIII. Often my THYIII also dealt not enough damage to destroy the target.


    However, there are parts in your vid where you only used this both buffs to blow thing up. Could you maybe share your secret?
    [SIGPIC][/SIGPIC]
  • ironmakoironmako Member Posts: 770 Arc User
    edited February 2013
    Ah how i love my Hegh'ta. A ship perfect for running and gunning
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited February 2013
    I like the front torpedo, and I usually put something heavy in the back. A tri colbalt or mines in the day, but now I usually use a bio-neural warhead.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • ironmakoironmako Member Posts: 770 Arc User
    edited February 2013
    If your after a bit of quick damage, i would have two turrets on the back, so no matter which way your turning, you can still keep firing, and also, when your using your main guns, the turrets will still be firing. I wonder though if you replaced one of the rear turrets with a cutting beam, would that prove effective?
  • ladydragonfuryladydragonfury Member Posts: 32 Arc User
    edited February 2013
    This thread's taken on a life of it's own! I'm loving all the tips and tricks that are coming out of it. I'm going to have to try these mines in the back as they sound really useful!

    I'm also glad to see I'm not the only one who likes to run and gun backwards in the Hegh'ta.

    Also, thanks to you guys I'm now the proud owner of a Mirror Raptor. Put it through it's PvP (cross faction) and STF paces. So far, I'm loving that too! It's heavier than I expected but that's great because it responds like I expect it to, rather than under or over steering :).
    I am NEVER calling my avatars 'toons'.
    Some people buy Tier V ships and expect to automatically win. Other people buy Tier V ships and are Tier V pilots
  • ironmakoironmako Member Posts: 770 Arc User
    edited February 2013
    The other thing i find i keep doing in combat in the Hegh'ta is enormous power-slides! Put the ship on full impulse, then when you reach maximum speed, drop the speed to zero, and pull a hard left or a hard right, and slide that BoP into firing position! Awesome way to make an entrance!
  • thisslerthissler Member Posts: 2,055 Arc User
    edited March 2013
    Really careful target selection. Really good timing. And Tractor Beam 3. If right now, just starting off you would say you were getting kills half the time, you're in good shape. Look at all the 'scorts flying about slamming spacebar. They aren't getting kills half the time they're shooting.

    And I don't have points in graviton, but It couldn't hurt. Maybe it could make a TB 2 drop a targets def low enough to make it work.
  • dontphasemedontphaseme Member Posts: 0 Arc User
    edited March 2013
    Thissler in that alpha strike vid do you fire your weapons with hotkeys?
  • thisslerthissler Member Posts: 2,055 Arc User
    edited March 2013
    Thissler in that alpha strike vid do you fire your weapons with hotkeys?

    All energy weps are still bound to my spacebar, and torpedoes are on number 3! Now you know my secret keys.

    It would likely be better for me if I changed this set up. Basically there are 4 abilities I need to use in very short order once I decloak and I don't have them on easily reachable keys. By short order you can see its about three seconds. My layout hasn't evolved as my attacks have. It's still set up so I can activate wep buffs and then fire those weps with one hand, and fly using the mouse. And I normally don't dogfight all that much so that's not really a 'need to have'.

    So yes, I do use keys, I do not leave autofire on nor do I use 'fire all weapons' as the attacks need to be timed.

    Cheers and hope I answered the right question!
  • lordcorrinolordcorrino Member Posts: 163 Arc User
    edited March 2013
    All-cannon is optimal for a BOP in my opinion. Roll with a Commander Tac (CRF3, APO1, CRF1, TT1) and run Lt. Comm. Sci and Lt. Sci./Lt. Eng. Allows for some nasty tricks with nice DPS.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited March 2013
    I find that I get more burst power out of APO3, CRF2 than CRF3, APO1.


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    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited March 2013
    I just checked out a vid where some dude PSW someone and used the stun period to make his attack even more of a surprise to good effect too
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
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