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Git rid of PvP queues altogether, and replace with open Kerrat style maps?

drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
edited February 2013 in PvP Gameplay
Personally I don't really enjoy the q's all that much anymore. No :rolleyes: , not because I die often. Well ... perhaps a little. BUT at least I don't warp out anymore!!! :P

1.) The 3 maps have been played to death,
2.) Premades rollstomping some unsuspecting pugs (me!), with little thrill either way. (well, perhaps some on TS, amid the laughter of seeing me implode...)

I would like you all to agree with my zaptastic plan, and speed it to it's implemented. Queue evil organ-music (see what I did there?):

Split the queue system, one that allows team, and the other only allowing PUG's. That would not only allow novice/ intermediate players a safe place to practice, but the premades can play against others of equal challenge and all walk away smiling.

Personally, I would have the PvP queue system scrapped all together, in favor of allowing only private challenge matches, and be replaced with at least two maps in each sector that are open, Kerrat-style zones (teaming allowed, not auto-teamed!).

This would add a bit of variety to pvp.

People might complaint, they would hate to have to fly around to get to a match. Beats sitting in sector space waiting for a pop.

If you see Uncle Qeng in the queues, please honk your horn :)

Cheers,
@drkfrontiers
Post edited by Unknown User on

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    preferring karrat over a qued arena or C&H? ya, no.

    in karrat, someone is rofl stomping someone else at all times, theres not even teams, balance falls apart when theres no team cohesion, it just devolves into an escort feeding frenzy. its got everything you mentioned not liking about qued pvp, only its exacerbated considerably.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    Ker'rat is awesome for about 2-3 minutes every 45-minutes to an hour. Sometimes 3-5 minutes...

    ...that period that falls between the constant shifting of numbers. The majority of the time it's either a KDF gankfest or a Fed gankfest.

    But that time between - is - EPIC!
  • radkipradkip Member Posts: 0 Arc User
    edited February 2013
    PvP has seen little new content and people are clamouring for it. You want to take stuff away now?
    Joined: January 2010

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  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    I'd like to start by saying I don't play any other MMO. That being said however, I did like the sound of EVE low and high security space. For those of you not familiar with this, high security space are where NPC's fly in to protect you if you are being unjustly attacked or otherwise. Low security space is a free for all, enter at your own risk, kinda deal.

    The latter would be zones (i.e. Deep Space?!!? Which is ALWAYS forbidden... is it even possible to enter Deep Space Zones?) where entering pretty much guarantees either attack or alliances with even unsuspecting folks (sometimes the enemy of my enemy is my friend kinda deal) whilst normal map space continues as is and without much change... for those disinterested in fighting real life folks.

    I dunno, I love the game but do find PVP limiting and think an adoption of a system whereby there is more 'risk' and challenges overall would be thrilling.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • eurialoeurialo Member Posts: 667 Arc User
    edited February 2013
    Ker'rat is awesome for about 2-3 minutes every 45-minutes to an hour. Sometimes 3-5 minutes...

    I think ker'rat is also limited...
    I do not like the actual pvp system... I'd like to have sectors totally opened to pvp, I'd like to play big battles and wars to have the control of one or more systems.
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  • tripwire690tripwire690 Member Posts: 178 Arc User
    edited February 2013
    I don't believe we need to remove anything we currently have in place in order to add something new. Seeing as we have so little as it is. My hope is that they improve the pvp we currently have BEFORE adding anything new. This includes adding an additional 2 or 3 maps. We've been waiting for pvp for 3 years. We should recieve a new map for each year of neglect.

    I'd also like to see the consoles rebalanced so that it is respectable to use whatever console suits your playstyle. For example I have the Graviton Generator console but I don't use it because as a Sci Captain it will hold a target for ever 40 seconds. Thats excessive in my opinion. I don't see how Cryptic feels its okay for me to hold someone for over 40 seconds and yet it was necessary to nerf the Ablative Generator on the Intrepid for being "overpowered". Its that kind of TRIBBLE logic that got us in the pvp mess we're in now.

    I like the idea of your "deep space". However I think it might be nice if they set it up similar to guild wars. In Guild Wars 2 its server versus server. So I might make those areas faction versus faction specific. It would be one large map with each faction having a starter area at respective bordering points on the map. A "home map" if you will. So feds of any kind could enter or support each other in the Deep Space open zone area and klingons/romulans could as well. Add in resource controls in the center of the map as well as in bordering areas and faction wide buffs or a weekly point system for maintaining control over a specific area of the deep space map and boom. Awesomeness.

    -Captain Tripwire-
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    Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
  • thay8472thay8472 Member Posts: 6,376 Arc User
    edited February 2013
    we need more arenas (maps) to fight in.. not less.
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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    No, thanks.

    I enjoy the 5v5 format.
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  • hurleybirdhurleybird Member Posts: 909
    edited February 2013
    This thread is bad and you should feel bad.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited February 2013
    I thought the feds didnt like PvP in Ker'ret because it interfered with thier farming in a PvP zone?
    That seems to be thier biggest complaint and it would not surprise me that its the reason that Ker'ret is slated to be changed in the future.

    Otherwise I like the idea of PvP zones.
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  • edited February 2013
    This content has been removed.
  • afree100afree100 Member Posts: 332 Arc User
    edited February 2013
    This idea might work if a balancing mechinic was added to even the teams (do not let any people into team 1 until both teams 1 and 2 have people waiting in queues then increase the limit), so a everlasting battle but could have any even number of people greater than 2 could battle with little waiting times and can leave at will. Multiple rooms could be made since there will need to be a maximum limit (10-30 people in one room at a time say).
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited February 2013
    I'm against the Idea of removing the Public Queue system and supplementing them with a Ker'rat Style Open PVP map because:

    First, Ker'rat has a limitation on how many players can be in Ker'rat at any time. It doesn't care how many Fed and KDF players, it cares in total. I believe the total is about 15.

    How ever, that could be changed by the way they made open PVP zones in City of Heroes, by instead making a handful of different PVP Zones in a couple sectors that are level limited.

    For example: Sol System could have one that's level 1-10. Anyone who goes in there that is above the level gets Squaded down to level 10. (IF your not familiar with this, you are still level X, but your abilities, are as if you were level 10 in power)

    The same could happen with one of the Romulan Sectors could be 11-20 or 21-30, Beta Ursa could be 31-40, with the Borg Sector (Being levels 41-49), and Ker'rat could be level 50. And if you make each map unique enough with different options of PVP involved, it could give players ways to PVP that you can't find in the PVP Queue system as it is now. (One of my Favorite City of Heroes PVP maps was the one that had a Bounty System, where if you could kill a person on the Bounty List, you'd get a high reward)

    Of course if they did add more Open PVP Maps, they'd have to put better defenses around the spawn points then what's in the Capture and Hold maps to limit Spawn camping. They'd also have to stop forcing everyone to spawn in the same spot when the map resets.

    They could then also add multiple Daily PVP Missions for each of those Maps, this way you would give a reason to go to those maps at least once every Mission Cycle.

    I also don't disagree with splitting the Queue system between Teamed and Non Teamed. How ever, that still won't stop players from possibly queuing up at the same and still being teamed together as a Premade or Pug made.

    I'm also hoping they give us Private PVP map options to allow us to limit things or get special rules that we can use in Private PVP.

    For example, one rule could be No Carriers. Another could be to limit the level of everyone in the match.

    Just my thoughts on the Original topic.
    And no Jorf, this is not a Bad thread, and he shouldn't feel bad.
    But your troll response was bad and you should feel bad using it. :P
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  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2013
    I agree that PvP needs more not less but I also believe that given the overwhelming odds new players to STO are faced with before they become remotely PvP viable, is concerning. To say that there is no problem is ignoring an elephant in the room.

    In the past and perhaps still, though I doubt it, you could start a new toon relatively easy, level it in a few days, spent 1 - 2 million ec and you were good to go.

    That is just not how PvP works anymore. There is now tremendous grind and cost to get the necessary gear, ships, doff, etc to remain competitive.

    That is the only reason why I believe that new players need a safe haven where they can enjoy PvP, and not feel completely and utterly eviscerated when they come face-to-face, regularly with maxed out Tier 4/5 + Lockboxed teams.

    Should I feel bad because I put others needs before my own? Sorry, I just do not. Blowing newbies to pieces stopped being fun a long time ago.

    The thing that most premades don't get, and have probably forgotten, being on the receiving end of ganking is not fun, its not cool, its not wow. While some accept the challenge and try to improve themselves, the majority just give-up. It's those people, I do care for. The silent ones that do not speak up, but simply leave.

    Separate the elite from the novice till the novice feel themselves ready? Absolutely!

    Why should there not be something in place that allows the players to choose for themselves?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    Thing is, those ganks can easily take place in Ker'rat as much as they can in queues. From time to time, if the queues are slow - 5mans will roam Ker'rat while waiting for a queue to pop.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2013
    Thing is, those ganks can easily take place in Ker'rat as much as they can in queues. From time to time, if the queues are slow - 5mans will roam Ker'rat while waiting for a queue to pop.

    Sadly, yes. For me, its always been a reminder of the worst side of human nature.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited February 2013
    I'd like to see it go towards Open Sector PvP which would drop a player into maps similar to what we have already in game.

    For example:

    Sector Space PvP (MES and Cloaks would be available for Sector Space travel)

    Find and engage target(s) at warp speeds -> this leads to an instance map where people fly similar to when Quantum Slipstreem bug was around and would otherwise be empty space w/the exception of distant stars et al.

    From there you could fight it out and/or drop out of warp to a traditional arena map. But,victor(s) get to move on, the defeated have to auto warp to Fleet SB/Qonos/ESD on respawn (2 minute respawn timer that escalates similar to ESTF deaths, this would be for all maps except local SB defence which would be 1 minute respawn timer and no escalation).

    Kerrat like map for fighting over resources.

    Defend/Raid SBs similar to fleet actions.

    There would be transports ships what would have to move resources from Kerrat like zones to SBs. This would lead to maps similar to Pi Canis. There would be options for NPC transports, but bonuses in hauling/defensive capabilities for player piloted transports.

    There would be anomoly zones similar the PvE in game, but this would also be Kerrat like in a contested nature and pure weak defensive R&D Science ships would get bonuses combat Science ships et al wouldn't get. They could use the Nebula map which disables mini map for this.
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  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2013
    p2wsucks wrote: »
    I'd like to see it go towards Open Sector PvP which would drop a player into maps similar to what we have already in game.

    For example:

    Sector Space PvP (MES and Cloaks would be available for Sector Space travel)

    Find and engage target(s) at warp speeds -> this leads to an instance map where people fly similar to when Quantum Slipstreem bug was around and would otherwise be empty space w/the exception of distant stars et al.

    From there you could fight it out and/or drop out of warp to a traditional arena map. But,victor(s) get to move on, the defeated have to auto warp to Fleet SB/Qonos/ESD on respawn (2 minute respawn timer that escalates similar to ESTF deaths, this would be for all maps except local SB defence which would be 1 minute respawn timer and no escalation).

    Kerrat like map for fighting over resources.

    Defend/Raid SBs similar to fleet actions.

    There would be transports ships what would have to move resources from Kerrat like zones to SBs. This would lead to maps similar to Pi Canis. There would be options for NPC transports, but bonuses in hauling/defensive capabilities for player piloted transports.

    There would be anomoly zones similar the PvE in game, but this would also be Kerrat like in a contested nature and pure weak defensive R&D Science ships would get bonuses combat Science ships et al wouldn't get. They could use the Nebula map which disables mini map for this.

    Awesome - thanks mate. This would really be cool.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    I don't believe we need to remove anything we currently have in place in order to add something new. Seeing as we have so little as it is. My hope is that they improve the pvp we currently have BEFORE adding anything new. This includes adding an additional 2 or 3 maps. We've been waiting for pvp for 3 years. We should recieve a new map for each year of neglect.

    I'd also like to see the consoles rebalanced so that it is respectable to use whatever console suits your playstyle. For example I have the Graviton Generator console but I don't use it because as a Sci Captain it will hold a target for ever 40 seconds. Thats excessive in my opinion. I don't see how Cryptic feels its okay for me to hold someone for over 40 seconds and yet it was necessary to nerf the Ablative Generator on the Intrepid for being "overpowered". Its that kind of TRIBBLE logic that got us in the pvp mess we're in now.

    I like the idea of your "deep space". However I think it might be nice if they set it up similar to guild wars. In Guild Wars 2 its server versus server. So I might make those areas faction versus faction specific. It would be one large map with each faction having a starter area at respective bordering points on the map. A "home map" if you will. So feds of any kind could enter or support each other in the Deep Space open zone area and klingons/romulans could as well. Add in resource controls in the center of the map as well as in bordering areas and faction wide buffs or a weekly point system for maintaining control over a specific area of the deep space map and boom. Awesomeness.

    -Captain Tripwire-

    You are now my friend at least that's one less person using that thing is there even any way out of it once initiated

    I agree there should be some sort of premades vs premades and auto que versus auto que system setup

    This should have been a priority over pvp boot camp as it doesn't matter how much you learn from a camp and a teacher(no offended I hear you folks are doing a cracking job :)) come up against a premade and you yourself have no friends your doomed and doomed over and over again roughly about 15 times over

    Just to reiterate I love this game but changes need to be made and not just in the way of feed the Feds somemore escorts and cheese
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited February 2013
    I've said this before but the fact that full teams are lumped into one all-encompassing solo queue has been a problem for a long time.
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