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Fix the ground fleet action queues

warpangelwarpangel Member Posts: 9,427 Arc User
edited March 2013 in Klingon Discussion
Simply put, getting into Big Dig or Breaking The Planet on KDF is impossible. I try to remember to queue myself up to at least Big Dig whenever I'm on my Klingon, but it just never runs anymore, at least while I'm online. I don't really like Breaking The Planet, but have been trying to queue up to it aswell, with no luck. Thus wasting 2/3rds of the fleet action dailies.

To fix it, I suggest lowering the minimum number of players required to start the mission. Players probably don't bother queuing because they know its not going to run anyway. Feedback loop: Players don't queue because they think it won't start, and it won't start because not enough players queue. Not being able to see if there are other players in the queue doesn't help, either.

The queue window says the minimum is 12 players, which is way too high. I think it used to be 8, which is still high. In a private queue, you can start Big Dig alone. I've even completed it alone like that, just to see if it was possible. It takes an impractically long time, but it can be done.

However, starting alone or with just one or two others shouldn't be a problem in a public queue, as more players would be able to join in during the mission. And more players would be likely to queue if there was less waiting involved.

Exactly how low the starting limit needs to be depends a lot on just how empty the queues are,, something us players aren't allowed to know anymore. But 1 to 3 players should be enough, certainly no more than 5.
Post edited by warpangel on

Comments

  • x0y1x0y1 Member Posts: 29 Arc User
    edited February 2013
    I agree.

    For over 2 weeks not one KDF Big Dig fleet action started in my playtime.
    Now yesterday finally I could enter and finish one daily quest there.


    Either merge it with the fed side *sigh or lower the player numbers to start one.....
  • rakija879rakija879 Member Posts: 646 Arc User
    edited February 2013
    Yeah those events are pretty unpopular:( BTW other kdf events like f mark are also in mess they take to long to get in ! :mad: Maybe doing it with the feds would solve the problem? :confused:
  • adamma1701adamma1701 Member Posts: 0 Arc User
    edited February 2013
    It's not much better on the Fed side. For some reason people are just not queing up for these anymore, maybe it's all the rep grinding. These are great missions, some of my favorite, I hope Cryptic does something to make them more attractive to players, up the dil reward or offer some marks perhaps.

    -Cheers
  • magnumstarmagnumstar Member Posts: 269 Arc User
    edited February 2013
    For the Big Dig they need to make it a Fed/KDF co-ed mission. As for Breaking the Planet substitute the Fed/KDF enemies for Tholians and make it co-ed as well.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited February 2013
    adamma1701 wrote: »
    It's not much better on the Fed side. For some reason people are just not queing up for these anymore, maybe it's all the rep grinding. These are great missions, some of my favorite, I hope Cryptic does something to make them more attractive to players, up the dil reward or offer some marks perhaps.

    -Cheers
    20 player events are just plain worthless. Mine Trap is the most popular of them all, it is co-faction and I still sometimes wait more than 30 minutes for it to start.

    A big part of the problem why people don't queue is also that the daily missions related to the big dig and breaking the planet are completely buggy and you sometimes need to run the mission 3 or 4 times to get credit for the daily.

    Fix that and a few more people will queue up because of the 50 fleet marks.

    Then drop the max team size from 20 to 10 (reducing enemies as well) and minimum number to start down to 3 and it will actually happen.

    Making it cross faction would be gravy.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited March 2013
    It is hard to get them started. I wish they would make it you only need 5 to start and if anyone else wants to play the mission they would jump right in until it is full.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2013
    There is a really simple fix, raise the dilithium reward up from 640 to 1440. Just watch how popular those ground fleet actions become.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • ravancheravanche Member Posts: 1 Arc User
    edited March 2013
    It's been my observation regarding ground events is that people flat-out avoid them, for one simple reason; on the ground you don't have your uber Zen Store god ship. You have a kit (just like everyone else), a handful of Ground Skills (which everyone else of your class has) and maybe a blue or purple ground weapon, which honestly is only a few percentage points better than everyone else's.

    Everyone is more equal, so on PUG ground missions they can't just blow through and carry the whole team like they can on a space-based STF with their maxed-out Fleet/C-Store ship with full Reputation gear.

    TL;DR It's harder than with their space god-mode ships, so they don't want to do it.
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited March 2013
    this should change after may update, we'll get cross faction PVP and hopefully fleet actions too
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited March 2013
    i agree at the very least give us differnt dailys since daily not possible infact ive spent an entire weekend sat in the que and nothing.
    [SIGPIC][/SIGPIC]
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited March 2013
    For BtP and Big Dig they just simply need to reduce the start threshold to 5 simply because a) klinks are a smaller faction and b) klinks tend to be veteran players, and are more likely to succeed in a smaller group.


    It's pretty frakkin elementary.
  • darkwhite0darkwhite0 Member Posts: 158 Arc User
    edited March 2013
    Fleet Action o KDF Side...


    I M P O S I B R U

    MISSION IMPOSSIBRU


    please
    do it need only 5 (FIVE) players,
    but allow 20 people join in fleet action
  • squonkmansquonkman Member Posts: 119 Arc User
    edited March 2013
    I'd be happy if they reduced the "Federation Minefield" mission rotation from two weeks to something more decent.
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