Basically I was checking out Perfect World when I looked at the map it showed regions of the world controlled by player factions.
Perfect World Player Factions
Now would something like that work here, each fleet has a chance to "own" a sector which another fleet can "arrange" to attack at a certain time, should the attacking fleet win the territory falls under their control, should they lose it remains to the defending fleet.
STO Territorial Map (forgive my poor paint skills)
Pelia SectorCardassian SectorVulcan Sector
Value = Owning a certain area grants special fleet projects / unlocks
Level (lvl) = The Tier requirement for owning a certain area of space (aka Undine 5, Borg 4, Cardassian/Deferi 3, Romulan 2, KDF/Fed 1)
Held by = Whomever hold the sector block
Perfect world uses colors to represent what factions own whats, maybe the fleet symbol could work here?
Challenging a fleet for control of X sector
Now im not sure how it works in Perfect World (game) but im told the attackers can select a time they wish to attack which is long enough for the both fleets to prepare.
At X time both fleets enter an arena choosen by the attacker (space or ground) they then duke it out until one fleet emerges the victor.
Rewards/Unlocks:
Maybe give each sector its own reward, with the additon of Fleet Marks.
I.E.
Controlling the Bajor Sector gives your fleet Bajoran Bonuses (Doffs/Boffs)
Controlling the Pelia Sector may give your fleet a bonus when fighting the Undine, or maybe the Hylasa/Gek'li decide to hover around your starbase
How can Cryptic Raid our wallets
You can make some project that unlocks a token or w/e so we can attack X block
or
Do X project while on control of Y system so we're forced to control X block for whatever time to get the goodies from the project unlock.
Anyway.. discuss... hate.. like.. rage cos you're a pver in the pvp thread?
Comments
I think territorial warfare would be nice! I had a good taste of it in Guild Wars 1 and Global Agenda, and it was one of the best features of both games. Yes, uber players roll-stomping casuals can be an issue, but it would add more immersion into the Fed vs. KDF story-line. Such combat can be split over multiple instances to keep teams balanced, and match results determine where the territorial border line shifts through the contested zones.
Yes, a revised Neutral Zone would need to be re-drafted to support territorial PVP. Incentives like exclusive vendors would encourage players to support war efforts, and split match instances would insure that teams remain even no matter how lopsided the Fed vs. KDF player base gets.
They could let us do fed vs fed inside ... fed space... we can say its a "tactical execerise" bla bla bla
Yes, this too... though making fleet vs. fleet maps can get dicey since dedicated PVP'ers would have a decided advantage over casuals.